LUA TEMPLATE User URL
Download manager
Keep a download destination fixed, save binary assets, and list saved folders from a custom script page.
Download Framework - Asset downloads.lua ↓COUNTER-STRIKE 2 / LUA
Start with a working visual template, make it your own, and keep the CS2 API close by.
HOST 2.4 UI 1.1 · Lua 5.4.7
LUA TEMPLATE User URL
Keep a download destination fixed, save binary assets, and list saved folders from a custom script page.
Download Framework - Asset downloads.lua ↓LUA TEMPLATE Opt-in
Draw custom boxes, names and health bars from copied player snapshots without changing built-in ESP settings.
Download Framework - Player ESP.lua ↓LUA TEMPLATE Opt-in
Build custom target selection, recoil correction and firing in an isolated command worker. Enable command permission and reload; starts disabled.
Download Command framework.lua ↓LUA TEMPLATE Opt-in
Browse item finishes, preview a native 3D model, and create or equip local inventory items.
Download Inventory studio.lua ↓LUA TEMPLATE User URL
Download binary assets asynchronously into script folders with HTTP and file permission switches.
Download Download asset.lua ↓LUA TEMPLATE Author configured
A typed Win64 hook recipe with original forwarding, shared controls and automatic script cleanup. Fill in a verified pattern/prototype first.
Download Native hooks.lua ↓LUA TEMPLATE F10
A standalone UI with crosshair, speed, health ring, player labels and native ESP controls.
Download ImGui Demo.lua ↓LUA TEMPLATE F9
A compact floating window with speed, crosshair and CS2 visual switches.
Download Standalone Menu.lua ↓LUA TEMPLATE F7
A small example of custom features, keybinds and scaled drawing.
Download Crosshair.lua ↓LUA TEMPLATE No default key
Horizontal player speed with frame-rate-independent display smoothing.
Download Speed HUD.lua ↓Save preferences inside either standalone template to restore its controls on the next run. Native ESP settings changed by a template keep their selected values after unload.
local enabled = features.add {
id = "health", label = "My health overlay", default = true, key = "F8"
}
ui.tab("controls", "My overlay", function()
ui.feature(enabled)
ui.keybind(enabled, "Toggle key")
end)
ui.overlay("health_overlay", function()
local player = entity.get_local_player()
if not features.active(enabled) or not player or not player.alive then return end
render.text(24, 120, player.name .. " " .. player.health .. " HP",
render.theme().accent, 18)
end)