Every feature in the Scooby GTA 5 mod menu, searchable: recovery, heist editor, vehicles, outfits, protections, world, players and more.
Draw ESP for streamed objects
Only process objects within this distance
Maximum nearest objects rendered by Object ESP
Milliseconds between object geometry updates
Draw object names
Object name color
Draw object model hashes
Object hash color
Draw 3D object boxes
Object box line thickness
Object box color
Draw ESP for streamed peds
Include dead peds
Maximum ped ESP render distance in metres
Draw ped names
Ped name color
Draw ped distance
Which edge of the box the ped name sits on
Ped name text size
Move the Ped name left or right
Move the Ped name up or down
Ped distance color
Which edge of the box the ped distance sits on
Ped distance text size
Move the Ped distance left or right
Move the Ped distance up or down
Draw a line from the screen to each ped
Where ped tracers begin on screen
Ped tracer line thickness
Ped tracer color
Draw an outline around ped tracers
Ped tracer outline color
Extra thickness around ped tracers
Draw a health bar for peds
Which edge of the box the ped health bar sits on
Ped health bar thickness
Move the Ped health and armour bars left or right
Move the Ped health and armour bars up or down
Ped health bar color at full health
Ped health bar color when nearly dead
Ramp the ped health bar along its length
Ped health bar secondary color
Ped health bar backdrop
Overlay armour on the ped health bar
Ped armour strip color
Draw the numeric health inside the ped bar
Draw ped boxes
Normal or corner ped box
Ped box line thickness
Ped box and fill rounding
Ped box color
Use a vertical ped box gradient
Ped box secondary color
Fill the ped box independently of its outline
Ped box fill color
Use a vertical ped fill gradient
Ped fill secondary color
Draw ped skeletons
Ped skeleton color
Basic body or full hands and feet
Draw the ped skeleton head ring
Draw small dots at ped skeleton joints
Ped skeleton line thickness
Use a vertical ped skeleton gradient
Ped skeleton secondary color
Draw a projected cone hat above peds
Ped Hat ESP color
Use a gradient around ped hats
Ped hat secondary color
Ped hat fill opacity
Ped hat brim radius
Ped hat cone height
Move the ped hat left or right
Move the ped hat forward or backward
Draw ESP for network players
Include dead players
Maximum player ESP render distance in metres
Re-read entity positions every presented frame instead of once per game frame. Fixes ESP lagging behind moving entities; slightly more expensive.
Draw player names
Player name color
Which edge of the box the player name sits on
Player name text size
Move the Player name left or right
Move the Player name up or down
Draw player distance
Player distance color
Which edge of the box the player distance sits on
Player distance text size
Move the Player distance left or right
Move the Player distance up or down
Draw a line from the screen to each player
Where player tracers begin on screen
Player tracer line thickness
Player tracer color
Draw an outline around player tracers
Player tracer outline color
Extra thickness around player tracers
Draw a health bar for players
Which edge of the box the player health bar sits on
Player health bar thickness
Move the Player health and armour bars left or right
Move the Player health and armour bars up or down
Player health bar color at full health
Player health bar color when nearly dead
Ramp the player health bar along its length
Player health bar secondary color
Player health bar backdrop
Overlay armour on the player health bar
Player armour strip color
Draw the numeric health inside the player bar
Draw player boxes
Normal or corner player box
Player box line thickness
Player box and fill rounding
Player box color
Use a vertical player box gradient
Player box secondary color
Fill the player box independently of its outline
Player box fill color
Use a vertical player fill gradient
Player fill secondary color
Draw player skeletons
Player skeleton color
Basic body or full hands and feet
Draw the player skeleton head ring
Draw small dots at player skeleton joints
Player skeleton line thickness
Use a vertical player skeleton gradient
Player skeleton secondary color
Draw a projected cone hat above players
Player Hat ESP color
Use a gradient around player hats
Player hat secondary color
Player hat fill opacity
Player hat brim radius
Player hat cone height
Move the player hat left or right
Move the player hat forward or backward
Open Quick Map centered on your current position instead of showing the full map
Safely teleport the local player or current vehicle to the clicked map location
Show remote players on Quick Map
Show player names next to their map dots
Show the nearby entity radar
Square or circular radar
Radar map style
Choose the external GTA map used by the radar and map previews
Radar width and height
Maximum radar world distance
Show players on radar
Show player names and status tags
Show peds on radar
Show vehicles on radar
Draw ESP on your character
Draw your player name
Self name color
Show distance for self ESP
Which edge of the box the self name sits on
Self name text size
Move the Self name left or right
Move the Self name up or down
Self ESP distance color
Which edge of the box the self distance sits on
Self distance text size
Move the Self distance left or right
Move the Self distance up or down
Draw a health bar on your character
Which edge of the box the self health bar sits on
Self health bar thickness
Move the Self health and armour bars left or right
Move the Self health and armour bars up or down
Self health bar color at full health
Self health bar color when nearly dead
Ramp the self health bar along its length
Self health bar secondary color
Self health bar backdrop
Overlay armour on the self health bar
Self armour strip color
Draw the numeric health inside the self bar
Draw a box around your character
Normal or corner self box
Self box line thickness
Self box and fill rounding
Self box color
Use a vertical self box gradient
Self box secondary color
Fill the self box independently of its outline
Self box fill color
Use a vertical self fill gradient
Self fill secondary color
Draw your character skeleton
Self skeleton color
Basic body or full hands and feet
Draw the self skeleton head ring
Draw small dots at self skeleton joints
Self skeleton line thickness
Use a vertical self skeleton gradient
Self skeleton secondary color
Draw a projected cone hat above self
Self Hat ESP color
Use a gradient around the self hat
Self hat secondary color
Self hat fill opacity
Self hat brim radius
Self hat cone height
Move the self hat left or right
Move the self hat forward or backward
Draw ESP for streamed vehicles
Draw vehicle names
Vehicle name color
Draw vehicle model hashes
Vehicle hash color
Draw a line from the screen to each vehicle
Where vehicle tracers begin on screen
Vehicle tracer line thickness
Vehicle tracer color
Draw 3D vehicle boxes
Vehicle box line thickness
Vehicle box color
Switches the world layout back to the story mode map.
Keeps the expanded radar map enabled.
Continuously refills the story character special ability meter.
Adjusts bullet scale, range and decal color. This does not duplicate hitmarkers.
Bullet particle size multiplier.
Bullet effect LOD range multiplier.
Color used by bullet decals when the bullet hook is available.
Smoothly cycles bullet-impact decal color.
Speed of the smooth bullet color cycle.
Smoothly cycles sun, sun-disc and moon colors with separated phases.
Speed of the sun and moon color cycle.
Overrides the sun glow color and optional advanced sun settings.
Color of the sun glow.
Smoothly cycles the sun glow color.
Speed of the sun glow color cycle.
Overrides sun HDR, Mie scattering, influence radius and scatter intensity.
Overrides the visible sun disc color and size.
Color of the visible sun disc.
Overrides the apparent size of the sun disc.
Smoothly cycles the sun-disc color.
Speed of the sun-disc color cycle.
Overrides moon color, size, intensity and optional advanced settings.
Color of the moon glow.
Overrides the apparent size of the moon disc.
Brightness of the moon.
Smoothly cycles the moon color.
Speed of the moon color cycle.
Overrides moon influence radius and scatter intensity.
Radius of the moon's sky influence.
Moon scatter intensity across the sky.
Overrides the verified GTA star-field intensity value.
Brightness of the star field.
Smoothly cycles each cloud layer with a separate phase.
Speed of the smooth cloud color cycle.
Overrides the primary cloud-base color.
Color of the main cloud base.
Smoothly cycles the cloud-base color.
Speed of the cloud-base color cycle.
Overrides the main cloud-layer color.
Color of the primary cloud layer.
Smoothly cycles the main cloud-layer color.
Speed of the main cloud-layer color cycle.
Overrides the middle cloud-layer color.
Color of the middle cloud layer.
Smoothly cycles the middle cloud color.
Speed of the middle cloud color cycle.
Overrides small-cloud detail color.
Color of the small cloud detail layer.
Smoothly cycles the small-cloud color.
Speed of the small-cloud color cycle.
Applies density, strength, shadow, fade, HDR and detail tuning.
Replaces script-created explosion visuals with colorable burst, fire, smoke and spark layers on Legacy and Enhanced.
Overrides the type selector and recolors every script-created explosion.
Explosion tag to recolor when Apply to All is disabled.
Hides GTA's orange explosion renderer while preserving its damage, audio and physics.
Color and opacity of the replacement explosion burst.
Smoothly cycles script-created explosion colors.
Speed of the smooth explosion color cycle.
Size of the replacement explosion burst.
Adds a separately colorable spark layer to each matching explosion.
Color and opacity of the explosion spark layer.
Smoothly cycles the spark color.
Speed of the spark color cycle.
Size of the spark layer.
Creates a visible, silent, no-damage preview five metres ahead.
Adds a colored lingering fire layer to matching explosions.
Color and opacity of the lingering fire layer.
Smoothly cycles lingering fire color.
Speed of the fire color cycle.
Size of the lingering fire layer.
How long colored fire remains after an explosion.
Overrides the global time-cycle fog color with exact weather/hour restoration.
Global fog color and opacity.
Smoothly cycles the fog color.
Speed of the smooth fog color cycle.
Multiplies the selected fog color.
Removes near fog and distant haze and restores every original keyframe when disabled.
Tunes near fog and distant haze relative to every weather/hour keyframe.
Moves the near-fog start without replacing the weather's base distance.
Scales the weather's native fog density.
Scales how quickly the fog thickens with distance.
Moves the fog layer vertically while preserving its native shape.
Scales both near-fog and haze opacity.
Scales the fog's high-dynamic-range contribution.
Scales the distant haze density independently.
Moves the distant haze start without replacing its native distance.
Forces visible snow footsteps and optionally recolors the footprint decals.
Uses snow wheel VFX together with snow footsteps.
Footstep VFX LOD range multiplier.
Color used by footprint decals when the footprint hook is available.
Smoothly cycles footprint decal color.
Speed of the smooth footprint color cycle.
Overrides the internal lightning manager with bounded, restorable settings.
Freezes the lightning animation state.
Color of the lightning flash.
Smoothly cycles lightning color.
Speed of the smooth lightning color cycle.
Darkening applied during the flash.
Brightness of the lightning flash.
Strength of the flash effect.
Radius of the lightning ring.
Strength of the sky illumination.
Lightning animation speed.
Triggers one native lightning flash.
Triggers native lightning flashes at a configurable interval.
Seconds between automatic native lightning flashes.
Disables the VFX overrides and restores all captured game values.
Overrides static street, world and glow-light render passes.
Color used by static world, street and glow lights.
Smoothly cycles street and world light colors.
Speed of the world-light color cycle.
Brightness multiplier for overridden street and world lights.
Blends original world-light color into the selected color.
Leaves very dim world lights untouched.
Overrides vehicle headlights and other projected cone-light render passes.
Color used by vehicle headlights and other projected cone lights.
Smoothly cycles vehicle and projected-cone colors.
Speed of the vehicle/cone color cycle.
Brightness multiplier for overridden vehicle and cone lights.
Blends original vehicle/cone color into the selected color.
Leaves very dim projected cones untouched.
Overrides puddle, blood, oil, petrol or mud decal properties.
Liquid decal profile to edit. Every type keeps its own settings.
Applies the visible liquid settings to puddle, blood, oil, petrol and mud.
Color and opacity of the selected liquid decal.
Smoothly cycles liquid decal color.
Speed of the smooth liquid color cycle.
How long foot liquid decals remain active.
How long wheel liquid decals remain active.
Lifetime of foot liquid decals.
Lifetime of wheel liquid decals.
Safely snapshots ocean quad flags and heights, then restores the exact originals when disabled.
Hides ocean quad rendering while retaining water physics.
Applies a height offset to ocean quads.
Ocean quad height offset.
Overrides the Legacy map-wide water-puddle scaler with exact restoration.
Amount of water puddles rendered across the map.
Controls wave amplitude without raising or lowering the water level.
Raises or lowers water around your player using the edit radius.
Radius used when changing nearby water height.
Controls water ripple bumpiness.
Controls ripple disturbance and foam movement.
Controls water override strength.
Controls low-end ripple refraction blend.
Controls high-end ripple refraction exponent.
Controls ocean noise minimum amplitude.
Controls water override fade in.
Controls ocean wave maximum amplitude.
Controls ocean wave minimum amplitude.
Controls deep ocean wave scaler.
Controls water override fade out.
Controls shore wave minimum amplitude.
Controls shore wave maximum amplitude.
Controls larger foam disturbance scale.
Controls water override intensity for fog-heavy scenes.
Applies every water slider at once.
Clears water overrides and restores the default water scaler.
Overrides global character lighting and restores the original values when disabled.
Color of the global character lighting pass.
Smoothly cycles global ped lighting.
Curated VFX starting point.
Applies the selected curated VFX starting point.
Name used when saving a VFX JSON preset.
Saved VFX preset to load.
Saves every VFX and water setting to an atomic JSON preset.
Opens the VFX JSON preset folder.
Loads the selected VFX JSON preset.
Rescans the VFX preset folder.
Loads the configured VFX JSON preset when commands initialize.
JSON preset name loaded automatically when VFX settings initialize.
Stores the selected JSON preset as the startup VFX preset.
Randomizes selected VFX colors, lighting, celestial sizes, and intensities on independent timers.
Color family used for each Rainbomizer roll.
Uses one RGB color for every enabled target in a group instead of independent colors.
Enables the required VFX override when its pointer is available.
Temporarily disables target smooth-rainbow toggles so random colors remain visible.
Restores every VFX value changed during the current Rainbomizer run.
Randomizes opacity in addition to RGB color.
Lowest randomized VFX opacity.
Highest randomized VFX opacity.
Random variation applied around every group delay.
Immediately rolls every enabled VFX Rainbomizer target.
Enables every VFX Rainbomizer target.
Disables every VFX Rainbomizer target.
Randomizes east, west, north, south, and zenith sky colors.
Randomizes every available cloud color layer.
Randomizes the global fog color.
Randomizes the selected rain, snow, pollen, or insect shader color.
Randomizes thunder and lightning color.
Seconds between atmosphere color rolls.
Randomizes directional sky brightness with the atmosphere pass.
Lowest randomized directional sky intensity.
Highest randomized directional sky intensity.
Randomizes main and small-cloud density.
Lowest randomized cloud density.
Highest randomized cloud density.
Randomizes sun, sun-disc, and moon colors.
Randomizes sun and moon disc sizes.
Seconds between sun, moon, and star rolls.
Smallest randomized sun-disc size.
Largest randomized sun-disc size.
Smallest randomized moon-disc size.
Largest randomized moon-disc size.
Randomizes star-field and moon brightness.
Lowest randomized star and moon intensity.
Highest randomized star and moon intensity.
Randomizes static street, world, and glow-light colors.
Randomizes vehicle headlights and projected cone-light colors.
Randomizes the global character-lighting color.
Seconds between light color rolls.
Randomizes street/world and vehicle/cone intensity multipliers.
Lowest randomized light multiplier.
Highest randomized light multiplier.
Randomizes footprint and wheel-track colors.
Randomizes bullet impact color.
Randomizes script-created explosion color and applies it to every explosion type.
Randomizes the selected liquid decal color.
Seconds between surface and explosion color rolls.
Overrides directional sky and cloud rendering when the sky signature is available.
Smoothly cycles the directional sky colors with separated phases.
Speed of the smooth directional sky cycle.
Overrides only the eastern azimuth sky layer.
Color of the eastern azimuth sky layer.
Brightness of the eastern azimuth layer.
Smoothly cycles the east sky color.
Speed of the east sky color cycle.
Overrides only the western azimuth sky layer.
Color of the western azimuth sky layer.
Brightness of the western azimuth layer.
Smoothly cycles the west sky color.
Speed of the west sky color cycle.
Overrides the north-facing portion of the azimuth transition.
Color blended into GTA's azimuth transition layer while looking north.
Brightness used by the north-facing transition layer.
Smoothly cycles the north sky color.
Speed of the north sky color cycle.
Overrides the south-facing portion of the azimuth transition.
Color blended into GTA's azimuth transition layer while looking south.
Brightness used by the south-facing transition layer.
Smoothly cycles the south sky color.
Speed of the south sky color cycle.
Overrides the overhead sky and its transition.
Color of the sky directly overhead.
Brightness of the overhead sky layer.
Smoothly cycles the zenith sky color.
Speed of the zenith sky color cycle.
Adds colored lingering smoke to matching explosions.
Color and opacity of the lingering smoke layer.
Smoothly cycles lingering smoke color.
Speed of the smoke color cycle.
Size of the lingering smoke layer.
How long colored smoke remains after an explosion.
Number of smoke emitters per explosion.
Overrides shadow light, reflections, gamma, blur, sky intensity and saturation with safe restoration.
Global shadow-light multiplier.
Global reflection multiplier.
Global VFX gamma multiplier.
Primary global VFX blur amount.
Secondary global VFX blur amount.
Global sky-light multiplier.
Global VFX saturation multiplier.
Edits rain, snow, blizzard, fog, pollen, firefly and insect drop shaders.
Weather drop shader profile to edit. Every type keeps its own settings.
Applies the visible weather-drop settings to every drop type.
Balanced starting point for the weather drop shader.
Applies the selected balanced weather-drop preset.
Restores neutral scales and the selected shader's native color, light and distortion behavior.
Overrides the selected shader's native color. Leave disabled for natural weather.
Color and opacity for the selected weather drop.
Smoothly cycles the custom drop color.
Speed of the smooth weather-drop color cycle.
Brightness multiplier for the custom color, safely limited to avoid full-screen glare.
Scales the shader's original minimum and maximum particle size.
Scales the shader's original particle lifetime.
Scales the shader's original drop velocity.
Additional gravity applied to the selected weather drop.
Scales the original weather spawn volume without changing its shape.
Moves the weather spawn volume vertically around the camera.
Scales the shader's original near and far fade distances.
Scales the original minimum and maximum particle rotation speed.
Scales the shader's original edge softness instead of replacing it.
Scales the shader's original local-light response. Lower this to reduce glow.
Scales the shader's original colored-particle percentage.
Keeps the selected shader's original heat-haze or refraction effect enabled.
Scales the original distortion visibility and strength.
Scales the original background-distortion alpha boost.
Scales the original distortion blur level.
Draw a crosshair at screen center
Crosshair style
Crosshair size
Crosshair line thickness
Crosshair center gap
Primary crosshair color
Use both crosshair colors
Secondary crosshair color
Draw a crosshair outline
Crosshair outline thickness
Crosshair outline color
Draw a center dot
Center dot size
Center dot color
Draw a crosshair glow
Crosshair glow size
Crosshair glow opacity
Crosshair glow color
Expand while moving or shooting
Maximum dynamic expansion
Pulse the crosshair size
Crosshair pulse speed
Crosshair pulse amount
Rotate the selected crosshair style
Crosshair spin speed
Show hitmarkers when you hit targets
Shape of the hitmarker
Size of the hitmarker
Thickness of hitmarker lines
Size of gap in the center
Rotation angle in degrees
How long hitmarkers stay visible (seconds)
Use rainbow colors for hitmarkers
Play a sound when hitting a target
Type of hitmarker sound
Show dot in the center
Size of center dot
Color of center dot
Color of normal hitmarkers
Color for headshot hitmarkers
Color for kill hitmarkers
Color when breaking armor
Color for vehicle hits
Add outline to hitmarker
Thickness of the outline
Color of the outline
Add glow effect to hitmarker
Size of the glow effect
Transparency of glow
Enable hitmarker animations
Type of animation
Speed of animation
Show hit streak counter
Time before streak resets (seconds)
Size of streak counter
Color of streak counter
Make hitmarker grow with streak
Show damage numbers when hitting targets
Show damage dealt to peds
Show damage dealt to players
Show damage dealt to vehicles
Size of damage text
How long damage numbers stay visible
How fast damage numbers float up
How far rapid hits fan out sideways so they do not stack
Draw a dark outline so numbers stay readable over any background
Give every damage number its own colour
Color of damage numbers
Color for critical/headshot damage
Color for vehicle damage numbers
Fade each damage number between two colours top to bottom
Second colour of the damage number gradient
Special effect on kills
Type of kill effect
Size of kill effect
Duration of kill effect
Color of kill effect
Add glow to kill effect
Play special sound on kills
Type of kill sound
Special effect on headshots
Type of headshot effect
Play special sound on headshots
Enable visual trails for projectiles
Draw trails behind bullets
Draw trails behind throwables
Draw trails behind rockets/missiles
Style of the trail lines
Use rainbow colors for trails
Thin the trail out towards its tail instead of drawing a flat ribbon
How long trails take to fade away (seconds)
Thickness of the trails
Maximum number of trail points
Maximum bullet trail range
Space between dots/dashes
Color of projectile trails
Color of bullet trails
Color of throwable trails
Color of rocket/missile trails
Second colour of the Gradient trail style
Add glow effect to trails
Size of trail glow
Color of trail glow
Add outline to trails
Thickness of trail outline
Color of trail outline
Draw markers at bullet hit points without requiring Bullet Trails.
Draw markers for throwable impacts without requiring Throwable Trails.
Draw markers for rocket and missile impacts without requiring Projectile Trails.
Style of impact markers
Size of impact markers
Line thickness of impact markers
Color of impact markers
Color for headshot impacts
Fill impact markers
Transparency of filled impacts
Add glow effect to impacts
Size of impact glow
Pulse animation on impact
Speed of pulse animation
Show hitmarkers at the hit location in the world
Size of world hitmarkers
Thickness of world hitmarker lines
How long world hitmarkers last
Add glow effect to world hitmarkers
Color of world hitmarkers
Color for headshot hitmarkers
Color for kill hitmarkers
Draw muzzle flash effect when shooting
Size of muzzle flash
How long flash lasts
Color of muzzle flash
Draw explosion radius indicator
Visual size of explosion radius
Fill explosion radius circle
Color of explosion radius
Special effect when getting a kill
Size of kill effect
Duration of kill effect
Color of kill effect
Draw skull icon on kill
Weather to set or force. Note that this is local and cannot be seen by other players
Forces the specified weather. Note that this effect is local and cannot be seen by other players
Sets the specified weather. Note that this effect is local and cannot be seen by other players
Blend between two weather types, such as Snow and Extra Sunny
First weather used by Dual Weather
Second weather used by Dual Weather
0 = From Weather, 1 = To Weather
Set hour (0-23)
Set minute (0-59)
Set second (0-59)
Sets the current online time
Freezes the online clock at the selected time
Set the clock to 00:00
Set the clock to 22:00
Set the clock to 06:00
Set the clock to 12:00
Set the clock to 18:00
Restore normal clock control
Override day/night cycle speed
Day/night cycle speed multiplier (1.0 = normal, 2.0 = 2x faster)
Master toggle for dispatch service, cop spawning, and nearby cop tuning.
Blocks dispatch services from creating police, emergency, and wanted-level resources.
Stops wanted-level cops from being dispatched for the local player.
Stops ambient random cops and scenario cops from being created.
Wanted level used by Set Wanted and Hold Wanted Level.
Keeps the selected wanted level from dropping while Dispatch Manager is active.
Set your wanted level to the selected value.
Clear your current wanted level.
Re-enable dispatch services and normal cop spawning.
Legacy alias: when enabled, no wanted police are dispatched for you.
Radius for nearby cop and cop vehicle tuning.
Improves nearby cop accuracy, perception, and combat behavior on a throttled loop.
Accuracy used when Upgrade Nearby Cops is enabled.
Makes tuned nearby cops more accurate and able to target without line-of-sight.
Gives tuned nearby cops no ragdoll and no critical hits.
Repairs and strengthens nearby police vehicles without spawning extra entities.
Locally makes nearby cops stop treating the player as a target.
Clear nearby cops within the tune radius.
Creates a smooth gravity well that pulls nearby entities.
Make the blackhole follow the selected player
Player for the blackhole center to follow.
Keep the blackhole at the manual XYZ position instead of following a player.
Manual XYZ position for the blackhole center.
Copy your current XYZ into the blackhole position and enable fixed position mode.
Height above the followed target
How far the blackhole reaches
Pull strength
How smoothly the blackhole follows its target
Velocity cap while entities are being pulled
Visual size of blackhole
Pull vehicles into blackhole
Pull peds into blackhole
Pull world objects into blackhole
Pull player peds too
Kill entities when they reach the center
Draw the blackhole marker and light
Spawns angry piloted aircraft that dive toward you.
Aircraft model used by Angry Planes.
Maximum active angry planes.
Seconds between automatic angry plane spawns.
How fast angry planes chase you.
How far away angry planes spawn.
Keep spawning angry planes until Max Planes is reached.
Explode angry planes when they reach you.
Keep angry planes alive until they reach the target.
Aim at your current vehicle instead of only your ped.
Pause and clear angry planes if the game starts hitching.
Spawn angry planes up to the Max Planes value.
Delete every spawned angry plane and pilot.
Updates spawned sentry turrets and lets them acquire targets.
Spawn a configurable sentry turret.
Move the last sentry to your current position.
Delete the most recently spawned sentry.
Delete all spawned sentries.
Weapon fired by newly spawned sentries.
What newly spawned sentries should target.
Where newly spawned sentries should attach.
Maximum sentry target range.
Minimum delay in milliseconds between sentry shots.
Make newly spawned sentry props invincible.
Hide newly spawned sentry props.
Draw a red aim line to the current sentry target.
Prevent sentries from targeting your ped or current vehicle.
Select which prostitute ped style to spawn.
Idle scenario used when a spawned prostitute is not following you.
How many prostitute NPCs to spawn at once.
Distance spawned prostitutes keep while following you.
Radius around you used by Make Everyone Prostitute.
Maximum nearby ambient peds to convert per click.
Make newly spawned prostitute NPCs invincible.
Add a map blip to newly spawned prostitute NPCs.
Put newly spawned prostitute NPCs into your current vehicle when a seat is free.
Keep spawned prostitute NPCs in the selected idle scenario while not following.
Spawn selected prostitute NPCs near you.
Replace nearby ambient non-player peds with the selected prostitute style.
Spawned prostitute NPCs follow you.
Send spawned prostitute NPCs into free seats in your current vehicle.
Ask spawned prostitute NPCs to leave their vehicles.
Delete the most recently spawned prostitute NPC.
Delete all prostitute NPCs spawned by this feature.
Nearby peds will ignore you and become oblivious to your actions.
All PEDs attack each other.
Enables the developer mode in Creator.
Forces Rockstar's dev DLC check so developer clothing and dev-only script options can appear. Reopen wardrobe/clothing shops after toggling.
You won't die because of border restrictions.
Keeps story and mission interiors loaded, unlocked, uncapped, and marked on the map.
Switches the world layout to the online map.
Draws a visible beam at your waypoint location.
Draws a visible beam at the current objective location.
Disables all artificial lights in the world (city lights, street lamps, etc).
Makes all peds fight each other.
Overall chaos intensity
Cause random explosions nearby
Randomly set things on fire
Make vehicles act erratically
Make peds scream and flee
Calls an airstrike where you're looking.
Creates random explosions and chaos around you.
Creates explosions at all nearby vehicles.
Creates fireworks in the sky above you.
Sets all nearby peds on fire.
Creates a wave that pushes everything.
Random lightning strikes nearby peds.
Calls a meteor where you're looking.
Massive explosion where you're looking.
Spawns money bags around you.
Spawns a hostile enemy near you.
Nearby peds walk towards you.
Makes all nearby peds drop combat and flee from you
Teleports all game peds to you
Kills all peds in the game world
Kills all enemies and disables their vehicles within ~100m
Deletes all peds in the game world, including mission critical peds
Enables ped ESP and the ESP master switch for the World Ped Control group.
Maximum distance for World ped control actions.
Allow Ped Control actions to affect player peds too.
Animation to play on nearby peds inside the Ped Control range.
Loop the selected ped animation.
Plays the selected animation on peds inside the Ped Control range.
Scenario to start on nearby peds inside the Ped Control range.
Starts the selected scenario on peds inside the Ped Control range.
Clears tasks from peds inside the Ped Control range.
Makes peds inside the Ped Control range follow you.
Makes peds inside the Ped Control range run away from you.
Makes peds inside the Ped Control range attack you.
Makes peds inside the Ped Control range wander naturally.
Explodes peds inside the Ped Control range.
Removes weapons from peds inside the Ped Control range.
Makes armed peds inside the Ped Control range drop their current weapon.
Gives basic weapons to peds inside the Ped Control range.
Deletes peds inside the Ped Control range.
Heals peds inside the Ped Control range.
Revives dead peds inside the Ped Control range where possible.
Cleans blood, wetness, dirt, and decoration overlays from peds inside the Ped Control range.
Makes peds inside the Ped Control range wet.
Makes peds inside the Ped Control range put their hands up.
Makes peds inside the Ped Control range cower.
Disarms and calms peds inside the Ped Control range.
Adds peds inside the Ped Control range to your group and arms them.
Kills peds inside the Ped Control range.
Teleports peds inside the Ped Control range to you.
Sets peds inside the Ped Control range on fire.
Randomizes clothing for human peds inside the Ped Control range.
Automatically removes weapons from peds attacking you.
Makes all nearby peds highly perceptive with increased hearing and seeing range.
Makes all nearby peds move at 10x speed.
Makes nearby non-player peds moonwalk around you.
Freezes peds inside the Ped Control range.
Keeps peds inside the Ped Control range invincible while enabled.
Makes peds inside the Ped Control range ignore ambient events and targeting while enabled.
Makes nearby peds rain from the sky above you.
Launches peds inside the Ped Control range.
Ragdolls peds inside the Ped Control range.
Teleports all game vehicles to you
Deletes all vehicles in the game world, including mission critical vehicles
Enables vehicle ESP and the ESP master switch for the World Vehicle Control group.
Maximum distance for World vehicle control actions.
Allow World vehicle control actions to affect your current vehicle too.
Explodes vehicles inside the Vehicle Control range.
Deletes vehicles inside the Vehicle Control range.
Teleports vehicles inside the Vehicle Control range to you.
Max upgrades vehicles inside the Vehicle Control range.
Repairs vehicles inside the Vehicle Control range.
Cleans vehicles inside the Vehicle Control range.
Stops vehicles inside the Vehicle Control range.
Forces non-local occupants out of vehicles inside the Vehicle Control range.
Bursts tires on vehicles inside the Vehicle Control range.
Repairs tires on vehicles inside the Vehicle Control range.
Smashes windows on vehicles inside the Vehicle Control range.
Repairs windows on vehicles inside the Vehicle Control range.
Makes nearby NPC drivers speed away erratically.
Burns and damages vehicles inside the Vehicle Control range.
Turns on engines for vehicles inside the Vehicle Control range.
Turns off engines for vehicles inside the Vehicle Control range.
Locks vehicles inside the Vehicle Control range.
Unlocks vehicles inside the Vehicle Control range.
Opens doors on vehicles inside the Vehicle Control range.
Closes doors on vehicles inside the Vehicle Control range.
Flips vehicles inside the Vehicle Control range upright.
Flips vehicles inside the Vehicle Control range upside down.
Boosts vehicles inside the Vehicle Control range forward.
Randomizes paint on vehicles inside the Vehicle Control range.
Honks vehicles inside the Vehicle Control range.
Cycles paint, headlights, wheel color, tyre smoke, and neon colors on vehicles inside the Vehicle Control range.
Choose whether nearby vehicles smoothly fade or jump to random rainbow colors.
Controls how fast nearby vehicles change colors.
While in a vehicle, honking throws nearby vehicles around inside the Vehicle Control range.
Freezes vehicles inside the Vehicle Control range.
Launches vehicles inside the Vehicle Control range.
Makes nearby vehicles rain from the sky above you.
Makes loaded vehicles squash and stretch using chair's Bouncing Vehicles experiment.
Makes loaded peds smoothly squash and stretch.
Makes loaded world objects smoothly squash and stretch.
Teleports all game objects to you
Deletes all objects in the game world, including mission critical objects
Deletes all cameras
Makes money rain from the sky.
Money pickup model.
Ticks between spawns.
Makes various pickups rain from the sky.
Ticks between spawns.
Include weapons in pickup rain.
Include armor in pickup rain.
Include health pickups in pickup rain.
Include snacks in pickup rain.
Include ammo in pickup rain.
Spawn a configurable tornado with funnel visuals, storm weather, and entity pull/lift forces
Move the tornado ahead of your current camera/player direction
Force thunder, rain, and wind while the tornado is active
Reverse the tornado spin direction
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Pull nearby non-player peds into the tornado
Pull nearby remote players and their vehicles into the tornado
Pull nearby vehicles into the tornado
Allow the tornado to pull the vehicle you are currently using
Pull nearby objects into the tornado
Tornado
Tornado
Scales the TornadoScript-style smoke and debris particles
Add TornadoScript-style debris smoke around the bottom of the funnel
Add a wide rotating cloud layer near the top of the funnel
Add extra agency-heist debris smoke inside the cloud top
Rainbomizer-style ambient traffic randomizer with safe live swaps for road, boat, and air traffic.
Suppress ambient road, parked, boat, train, and garbage traffic while Traffic Randomizer is enabled.
Scale moving and randomly generated ambient traffic while the randomizer is enabled.
Scale parked ambient vehicle density while the randomizer is enabled.
Continuously replace eligible ambient traffic while preserving vehicle type, occupants, motion, and nearby mission vehicles.
Allow already-visible ambient traffic to be swapped in real time.
Allow parked ambient vehicles to be live-swapped too.
Keep live traffic replacements factory-default without randomized paint, wheels, neon, tint, dirt, or mods.
Milliseconds between traffic population and live swap refreshes.
Maximum ambient vehicles to live-swap per traffic refresh.
Keep live vehicle replacement this far away from you to avoid visible pop-in and collisions.
Maximum distance used by traffic, ped, object, and advanced randomizers.
Randomizes paint, tint, neon, wheels, dirt, and mods for nearby ambient vehicles.
Allow vehicle appearance randomizer to affect your current vehicle.
Randomize vehicle mods along with paint and tint.
Milliseconds between vehicle appearance randomizer passes.
Randomizes nearby ambient ped models, clothing, and props without touching mission/player peds.
Allow ped randomizer to affect ambient peds seated in vehicles.
Replace nearby ambient peds with random ambient human models instead of only changing clothing.
Milliseconds between ped randomizer passes.
Maximum ambient peds to randomize per ped refresh.
Replaces nearby non-mission world objects with random props from the object model library.
Allow already-visible world objects to be swapped in real time.
Spawn replacement objects with physics enabled.
Milliseconds between object randomizer passes.
Maximum nearby objects to replace per object refresh.
Randomizes stable world values such as weather, time, and blackout.
Randomize weather on a timer.
Randomize world clock time on a timer.
Randomly toggle city blackout with weather/time randomizer.
Seconds between weather/time/world randomizer passes.
Applies lightweight random grip and power effects to nearby ambient vehicles.
Allow handling randomizer to affect your current vehicle.
Milliseconds between handling randomizer passes.
Maximum vehicles to apply handling effects to per pass.
Randomizes nearby vehicle headlight states, intensity, and neon colors.
Allow vehicle light randomizer to affect your current vehicle.
Milliseconds between vehicle light randomizer passes.
Randomizes random events, cops, wanted multipliers, and dispatch services on a timer.
Seconds between dispatch randomizer passes.
Makes all nearby peds ragdoll.
Delete the last spawned Angry Swa/Menyoo vehicle before spawning another.
Put you into the spawned Menyoo vehicle when it is not an attacker.
Make the spawned vehicle and attachments invincible.
Max applicable vehicle mods after spawning.
Apply random primary and secondary colors after spawning.
Spawn aircraft presets above the player with engine power already on.
Spawn an invincible pilot that drives or flies the vehicle toward you.
Attach the SW Deluxo object set to nearby traffic and newly spawned nearby vehicles.
Also attach SW objects to player-driven vehicles.
Seconds between random Angry Swa vehicle spawns.
Nearby vehicle scan radius for SW traffic attachments.
Maximum new vehicles to decorate per scan tick.
Cache the hardcoded Angry Swa Menyoo vehicle presets into the Scooby vehicle folder.
Spawn a random Angry Swa Menyoo vehicle preset.
Keep spawning random Angry Swa Menyoo vehicles using the delay setting.
Spawn the hardcoded Angry Swa Deluxo Menyoo vehicle.
Spawn the hardcoded Angry Swa plane Menyoo vehicle.
Spawn the hardcoded helicopter with world objects attached to the blades.
Spawn the second hardcoded helicopter with world objects attached to the blades.
Delete vehicles spawned by the Menyoo vehicle saver service.
Deletes all nearby non-player peds.
Explodes all nearby peds.
Explodes all nearby vehicles.
Freezes all nearby peds in place.
Freezes all nearby vehicles in place.
Launches all nearby peds into the sky.
Launches all nearby vehicles into the sky.
Enable or disable all ESP entity rendering
The model name of the ped you wish to spawn.
The model name of the object you wish to spawn.
Spawns a ped at your current location.
Spawns an object at your current location.
Cloud density multiplier.
Bias applied to cloud coverage.
Overall cloud color strength.
Multiplier applied to the cloud layer colors.
Strength of cloud shadows.
Cloud fadeout multiplier.
Cloud high-dynamic-range intensity.
Cloud edge dithering strength.
Definition of cloud edges.
Offset applied to the cloud field.
Detail strength for small clouds.
Density multiplier for small clouds.
High-dynamic-range multiplier for the sun.
Directional phase applied to atmospheric sun scattering.
Atmospheric Mie scatter amount around the sun.
Intensity multiplier for sun Mie scattering.
Radius of the sun's sky influence.
Sun scatter intensity across the sky.
Speed of the smooth ped-lighting color cycle.
Internal safe-return tracker used by Exit Current Interior.
Increases sale price
Disable XP gain from sale
Instantly sells bunker stock
Increases sale price
Disable XP gain from sale
Instantly sells hangar stock
Increases sale price
Increases sale price
Disable XP gain from sale
Disable RP gain from sale
Disable high demand bonus
Disable crate refill after Instant Sell
Instantly sells cargo
Teleport to bunker entrance
Teleport to bunker laptop
Unlocks all bunker research
Fills bunker supplies
Triggers production
Automatically fills supplies
Skips the hangar setup mission
Teleport to hangar entrance
Teleport to hangar laptop
Opens the hangar laptop (appsmuggler)
Unlocks all hangar items
Removes hangar cooldown
Select cargo type to fill
Fill selected cargo type stock
Automatically fill all cargo stock
Complete nightclub setup
Teleport to your owned nightclub map blip
Teleport directly to the nightclub safe
Teleport to nightclub computer
Unlocks all nightclub items
Removes nightclub cooldown
Teleport to CEO office
Teleport to office computer
Teleport to warehouse
Fills cargo stock
Automatically fills stock
Removes cargo cooldown
Forces mission ready state
Teleport to heist apartment
Teleport to planning board
Forces all players to ready state
Instantly finishes the heist
Resets heist cooldown
Allows heist replay
Unlocks all apartment heists
Forces mission ready state
Unlock all auto shop contracts
Requests the Kosatka, then teleports to its planning screen
Forces all players ready
Instantly finishes the heist
Enables larger bag capacity
Unlock all approaches and equipment
Start arcade setup
Teleport to arcade entrance
Teleport to planning board
Forces all players ready
Instantly finishes the heist
Auto-grabs vault contents
Resets heist cooldown
Unlock all approaches and equipment
Triggers Arcade safe collection (Enhanced Edition only)
Teleport to facility entrance
Teleport to planning screen
Forces all players ready
Instantly finishes the heist
Resets heist cooldown
Unlock all acts and preps
Teleport to salvage yard entrance
Teleport to planning board
Instantly finishes the heist
Instantly finishes the active Tow Truck Service mission
Instantly sells the vehicle
Forces all players ready
Resets heist cooldown
Triggers Salvage Yard safe collection (Enhanced Edition only)
Bypasses the casino chip-purchase/gambling limits
Chips purchase limit
Sets chip acquire limit
Sets chip trade limit
Teleport to Casino entrance
Teleport inside Casino
Toggle sales made stat
Number of sales made
Toggle sales undertaken stat
Number of sales undertaken
Toggle earnings stat
Total earnings
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies bunker stats
Refresh Hangar stat inputs from current values
Toggle buys made stat
Number of buys made
Toggle buys undertaken stat
Number of buys undertaken
Toggle sales made stat
Number of sales made
Toggle sales undertaken stat
Number of sales undertaken
Toggle earnings stat
Total earnings
Don't apply buy when Apply is pressed
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies hangar stats
Refresh Nightclub stat inputs from current values
Toggle sales made stat
Number of sales made
Toggle earnings stat
Total earnings
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies nightclub stats
Toggle buys made stat
Number of buys made
Toggle buys undertaken stat
Number of buys undertaken
Toggle sales made stat
Number of sales made
Toggle sales undertaken stat
Number of sales undertaken
Toggle earnings stat
Total earnings
Don't apply buy when Apply is pressed
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies cargo stats
Load stats from file
Stat type
Quick access stats
Custom stat name (e.g. MPX_KILLS)
Stat value
Reads stat value
Writes stat value
Reverts stat value
Copy stat value to clipboard
Select earned stat
Earned stat amount
Applies earned stat
Select spent stat
Spent stat amount
Applies spent stat
Fills hangar stock
Automatically fills stock
Instantly fill hangar to max cargo
Keep hangar cargo at max
Slowly bump cargo to a target count
Interpret stop-at as crate Limit or $ Value
Stop adding cargo at this count (1..50)
Stop adding cargo at this $ value (Value mode)
Seconds between cargo bumps (0.5..30)
Select cargo type
Sets Rooster sourcing cargo type
Select business to resupply
Resupplies selected business
Show which businesses are currently owned
Fills nightclub safe
Collects safe money
Unbricks nightclub safe
Locks popularity at max
Sets max popularity
Sets min popularity
Nightclub popularity
Applies custom popularity
Cargo amount
Sets max cargo
Buys cargo stock
Locks heat for all money fronts
Sets heat to 100 for all
Sets heat to 0 for all
Heat applied to all three money fronts (0-100)
Applies the selected heat to all
Teleport to Car Wash entrance
Teleport to Car Wash laptop
Collect Hands-On Car Wash safe (Enhanced Edition only)
Locks current heat value
Sets heat to 100
Sets heat to 0
Heat for Hands-On Car Wash (0-100)
Applies the selected heat value
Teleport to Weed Shop entrance
Teleport to Weed Shop laptop
Locks current heat value
Sets heat to 100
Sets heat to 0
Heat for Smoke On The Water (0-100)
Applies the selected heat value
Teleport to Heli Tours entrance
Teleport to Heli Tours laptop
Locks current heat value
Sets heat to 100
Sets heat to 0
Heat for Higgins Helitours (0-100)
Applies the selected heat value
Select business safe to collect
Collects money from the selected business safe
Snapshot current safe cash values
Teleport to Bail Office entrance
Teleport to Bail Office computer
Collects Bail Office safe earnings
Teleport to garment factory entrance
Teleport to garment factory computer
Unbricks garment factory
Collects garment factory safe earnings
Value type
Global memory address
Address offset
Value to read/write
Reads global value
Writes global value
Reverts global value
Copy global value to clipboard
Target script
Value type
Local memory address
Address offset
Value to read/write
Reads local value
Writes local value
Reverts local value
Copy local value to clipboard
Write to a range of packed stats
Packed stat type
Packed stat index
End index for range
Packed stat value
Reads packed stat
Writes packed stat
Reverts packed stat
Copy packed stat value to clipboard
Syncs globals
Forces stat save
Total kills
Total deaths
Applies K/D ratio
Reads current K/D ratio
Race wins
Race losses
Applies race stats
Reads current race stats
Select time stat
Days value
Hours value
Minutes value
Seconds value
Applies time stat
Reads current time stat
Select date stat
Year value
Month value
Day value
Applies date stat
Reads current date stat
Strip club dances
Prostitute acts
Applies prostitute stats
Reads prostitute stats
Enables launching heists solo
Launch apartment heists solo
Reset solo launch state
Enable solo heist launch
Resets solo launch toggle
Launch Diamond Casino heist solo
Reset solo launch state
Launch Doomsday heist solo
Reset solo launch state
Skips current cutscene
Skips to next checkpoint
Select the cut for yourself.
Applies the player cut percentage
Apply cuts when not host
Skip features when not host
Enable non-host features
Enable non-host features
Apply cuts as non-host
Enable non-host features
Apply cuts as non-host
Enable non-host features
Apply cuts as non-host
Large bag as non-host
Enable non-host features
Apply cuts as non-host
Autograb as non-host
Enable non-host features
Apply cuts as non-host
Enable non-host features
Select the desired VIP contract.
Completes agency contract preps
Skips the Agency setup
Teleport to Agency entrance
Teleport to Agency computer
Teleport to mission location
Instantly finishes the agency mission
Resets agency cooldown
Triggers Agency safe collection (Enhanced Edition only)
Select the desired payout.
Sets maximum payout
Applies the payout amount
Select the desired contract.
Completes auto shop contract preps
Resets auto shop contract progress
Reloads the planning board
Skips the Auto Shop setup
Teleport to Auto Shop entrance
Teleport to planning board
Instantly finishes the contract
Resets contract cooldowns
Select the desired payout.
Sets maximum payout
Applies the payout amount
Select the desired Cluckin' Bell stage
Applies and completes Cluckin' Bell preps
Resets Cluckin' Bell preps
Teleports to The Cluckin' Bell Farm Raid mission
Instantly finishes the current Cluckin' Bell mission
Skips Cluckin' Bell setup cooldown
Farm Raid leader payout
Farm Raid associate payout
Applies the Enhanced 1.73 Farm Raid leader and associate payout tunables
Select the desired Guzman Flies stage
Applies and completes Guzman Flies preps
Resets Guzman Flies preps
Teleports to McKenzie Field Hangar entrance
Teleports to McKenzie Field Hangar laptop
Instantly finishes the current Guzman Flies mission
Skips Guzman Flies setup cooldown
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy preset to clipboard
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy preset to clipboard
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy preset to clipboard
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select agency difficulty
Resets agency contract progress
Reloads the contract board
Select auto shop difficulty
Select apartment heist
Completes apartment heist preps
Reloads the heist board
Changes the current heist
Heist difficulty
Infiltration approach
Weapon loadout
Primary target
Completes Cayo Perico setup
Resets Cayo Perico progress
Reloads planning board
Heist difficulty
Heist approach
Vault contents
Completes Diamond Casino setup
Resets heist progress
Reloads planning board
Select doomsday act
Heist difficulty
Completes Doomsday setup
Resets heist progress
Reloads planning board
Applies all slot settings
Completes salvage yard preps
Resets salvage yard progress
Reloads planning board
Removes setup costs
Removes claim costs
Bypasses Fleeca hacking
Completes Fleeca drilling
Bypasses Pacific Standard hacking
Bypasses fingerprint hack
Completes plasma cutting
Cuts drainage pipe
Completes the Bearer Bonds or Madrazo Files safe-code objective
Takes the configured primary target
Completes the active fingerprint, drainage, cutter, and primary-target states
Bypasses fingerprint hack
Bypasses keypad hack
Completes vault drilling
Completes thermite cutting
Bypasses data hack
Bypasses doomsday hack
Bypasses barrage hack
Safely prepares the $12M challenge bonus once. Set up Pacific Standard first, use this in freemode, then launch the finale on Hard after the cloud-save icon finishes.
Calculate 3M max payout cuts like SilentNight
Enable 2x$ heist week bonus
Automatically applies cuts
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies the cut distribution
Automatically applies cuts
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies the cut distribution
Removes Pavel/fence cuts
Maximizes heist payout
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies cut distribution
Removes crew cuts
Maximizes heist payout
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies cut distribution
Maximizes heist payout
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies cut distribution
Bonus amount (up to $12M)
Sets bonus to $12M
Payout amount (up to $3M)
Sets payout to $3M
Applies the bonus and payout values
Salvage value multiplier (x100). 80 = 0.8
Select the desired sell value for the vehicle in slot 1.
Select the desired sell value for the vehicle in slot 2.
Select the desired sell value for the vehicle in slot 3.
Applies payout settings
Compound secondary target
Compound loot amount
Paintings amount
Island secondary target
Island loot amount
Show advanced loot value options
Cash loot value per stack
Weed loot value per stack
Cocaine loot value per stack
Gold loot value per stack
Paintings value per piece
Resets loot values to default
Resets solo cooldown
Resets team cooldown
Resets offline cooldown
Resets all online cooldowns
Gunman selection
Weapon loadout
Driver selection
Getaway vehicles
Hacker selection
Mask selection
Keycard level
Guard strength
Makes slot 1 «Available» and reloads the planning screen.
Select robbery type
Select vehicle
Select mod level
Keep the vehicle
Applies slot 1 settings
Makes slot 2 «Available» and reloads the planning screen.
Select robbery type
Select vehicle
Select mod level
Keep the vehicle
Applies slot 2 settings
Makes slot 3 «Available» and reloads the planning screen.
Select robbery type
Select vehicle
Select mod level
Keep the vehicle
Applies slot 3 settings
Select wheel prize
Sets the selected prize for your next Lucky Wheel spin
Resets wheel cooldown
Automatically rig slot machines
Wins at slots
Loses at slots
Shows roulette outcome prediction
Makes ball land on 13
Makes ball land on 16
Acknowledge the risk of easy money loops
5k money loop
Delay between 5k loop ticks
50k money loop
Delay between 50k transactions
100k money loop
Delay between 100k transactions
180k money loop
Delay between 180k transactions
300k money loop
Delay between 300k ticks
680k money loop
Delay between 680k transactions
Amount to transfer
Deposits to bank
Withdraws from bank
Removes cash
Deposits all cash
Withdraws all cash
Select character
Character money
Applies story mode money
Sets max money amount
Opens Discord invite
Copies system info to clipboard
Unloads Night features
Automatically open Night menu on load
Enable compatibility mode for older scripts
Skip safety confirmations
Disabled: no logging. Silent: logs only. Enabled: logs & toasts.
Seconds to wait for in-game events before bailing (SilentNight parity; reserved for features that poll game state)
Resets all configuration to defaults
Copies configuration to clipboard
Auto-deposits wallet -> bank while running compatible loops (300k)
Lets the 300k loop run outside the Nightclub (EE only, slightly slower)
Prevents enabling multiple Easy Money loops simultaneously
Select session type
Changes session type
Quits to story mode
Restarts freemode
Kills all cooldowns
Show the active heist controller, setup choices, and player cuts on screen
Display business statistics overlay
Show Night feature notifications
Show Night feature error notifications
Instant finish method
Instant finish method
Instant finish method
Instant finish method
Instant finish method
Instant finish method
Unlock all Cayo Perico points of interest
Unlocks all Cayo POI
Unlock all Diamond Casino points of interest
Unlocks all Diamond POI
Unlock all bunker research (weapon mods, ammo, upgrades) via packed bools
Sets all GR research unlock flags TRUE (LE only)
Resets gunrunning sell distance modifiers to defaults
Disable Trashmaster + drop players-required to 1 for all MC sell missions
Unlock all MK II weapon attachments (packed bools)
Unlock all MK II weapon liveries/tints (packed bools)
Unlock all special ammo types (packed bools)
Unlock signature melee/revolver via packed ints
Unlock the original heist vehicles (packed bools)
Unlock discounted vehicle trade prices (packed bools)
Unlock all parachute bag styles (packed bools)
Unlock all 17 Safehouse In The Hills clothing items (EE 1.72)
Marks the prize ride claimed (use inside LSCM, then change session) — EE only
Prize-ride vehicle model hash
0..159
0..159
0..159
0..159
0..159
0..159
Livery index
8=Benny's Originals 9=Bespoke 10=Open Wheel
Wheel design index
0..6
0..15
Write LSCM prize ride attributes (EE) — change session to apply
Automatically register as CEO/MC President
Organization type
Register as CEO/MC President once
Retire from CEO/MC President
Target rank (1..1000)
Target RP value
Write rank+RP into the per-player global block
Pick the next payphone hit mission
Write the selected payphone hit to the mission global
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Default 86400 (24h)
Write production boost multipliers + duration (EE)
Toggle Bull Shark Testosterone bit
Toggle yoga run-boost bit
Toggle strength-boost bit
Tunable hash
Tunable value
Reads tunable value
Writes tunable value
Copy tunable value to clipboard
RP Level (1-1000)
Total RP amount
Applies RP level
Reads current RP
Forces you as script host
Forces you as session host
Kicks all from mission
Copies Rockstar ID to clipboard
Copies coordinates to clipboard
Copies heading to clipboard
Enable debug output
Resets solo launch state
Enable slot 1
Enable slot 2
Enable slot 3
Stat amount
Reveals dealer card
Tricks the dealer
Reveals dealer cards
Gives winning hand
Tricks the dealer
Applies money stats
Shows dealer's hidden card
Shows dealer's cards
Stops all money loops
Show notifications for money earned
Removes all money
Copies balance to clipboard
Unlocks all story mode content
Resets all money stats
Copies money stats to clipboard
Vehicle model hash for podium prize
0..159
0..159
0..159
0..159
0..159
0..159
Livery index
Write vehicle + colors to the podium prize globals (EE)
Automatically deposit earnings
Allow risky 300k money loop
Prevent dummy/detection issues
Delay between 5k transactions (s)
Delay between 50k transactions (s)
Delay between 100k transactions (s)
Delay between 180k transactions (s)
Delay between 300k transactions (s)
Delay between 680k transactions (s)
Kills cooldowns after solo
Kills time-based cooldowns
Switches to invite only session
Switches to public session
Enables custom weapon only when weapon is out
Spawn a cage around the aimed ped.
Delete the aimed entity.
Pick up and throw aimed entities.
Launches entity when released
Enter the aimed vehicle.
Repair the aimed vehicle.
Teleport to the point you shoot.
Shoot vehicles from your weapon.
Vehicle model to shoot.
How Vehicle Gun launches spawned vehicles.
Custom vehicle model name.
Shoot peds from your weapon.
Ped model to shoot.
Custom ped model name.
Shoot objects from your weapon.
Object model to shoot.
Custom object model name.
Randomly shoot vehicles, peds, or objects from your weapon.
Forward force for Vehicle, Ped, Object, and Random Gun.
Shoot money bag props.
Shoot physical RP pickups at the impact point.
Ragdoll and launch aimed peds.
Force push aimed entities.
Shoot two entities to rope them together and pull them toward each other.
How strongly Rope Gun pulls the two roped entities together.
How long Rope Gun ropes stay alive in seconds.
Shoot a surface to pull yourself toward it.
How strongly Grapple Gun pulls you.
Maximum Grapple Gun pull duration in seconds.
Create a short pull field at the shot position.
Black Hole Gun pull radius.
Black Hole Gun pull strength.
Black Hole Gun duration in seconds.
Launch aimed peds, vehicles, and objects straight into the air.
Make aimed entities spin and bounce away.
Bounce aimed entities away with a soft upward shockwave.
Paint surfaces where you shoot.
Enables rainbow color for paint gun
Color of the paint gun
Style of rainbow color for paint gun
Speed of rainbow color for paint gun
Call explosions where you shoot.
Toggle shrink on aimed peds.
Clone the aimed ped or vehicle.
Shoot a ped to change into that ped model and outfit.
Disable and jolt the aimed vehicle.
Shoot harmless fireworks and confetti at the impact point.
Ignite aimed peds, vehicles, and objects.
Heal aimed peds or fully repair aimed vehicles.
Toggle frozen state on aimed peds, vehicles, and objects.
Create smoke cover at the shot point.
Stun and jolt aimed peds, vehicles, and objects.
Play the selected particle effect where you shoot.
Particle effect used by PTFX Gun.
Particle effect size.
You will never run out of ammo
Have an endless clip in your gun
Increases the fire rate of your weapons substantially
Always have a parachute
Bullets set targets on fire.
Makes all your attacks instantly lethal.
Makes fists and melee weapons one-hit peds and vehicles.
Every bullet you shoot explodes.
Select an explosion type
Sets the damage scale for explosions
Controls how much the camera shakes during explosions
Allows altering your weapons damage output
Sets the damage scale for weapons (including melee)
Allows altering your melee damage output
Sets the damage scale for melee
Launches peds, vehicles, or objects forward when punched.
Launch force used by Super Melee / Punch.
Removes weapon recoil.
Removes bullet spread for perfect accuracy.
Instantly reload when clip is empty.
Fire multiple bullets per shot with any weapon.
Number of extra bullets per shot.
Bullet spread angle.
Show bullet tracers.
Visual laser beam from your weapon.
Only show laser when aiming down sights.
Maximum laser distance.
Show dot at laser impact point.
Laser beam color.
Show visible colored bullet trails.
Use rainbow color effect.
Color of bullet tracers.
Headshots cause explosions.
Size of headshot explosions.
Type of explosion.
Remove weapon sway and camera shake while aiming.
Enemies you shoot burst into flames.
Aim at an entity to show its type, model, hash, and useful details. Press E to copy or shoot to post the info.
Shows extra developer-focused entity IDs, transform, network, and state details for Info Gun.
Fires a long-range assist shot toward your crosshair while shooting.
Maximum distance used by Unlimited Range shots.
Lower values reduce recoil and steady the camera.
Lower values improve bullet accuracy.
Player weapon damage multiplier.
Explosion radius multiplier for supported weapons.
Melee damage multiplier applied to your player.
Shoot-rate and assist projectile speed multiplier.
General impact push force for aimed entities.
Extra impact force when your shots hit peds.
Extra impact force when your shots hit vehicles.
Weapon defense multiplier applied to your player.
Melee defense multiplier applied to your player.
Vehicle damage multiplier applied to your player.
Vehicle defense multiplier applied to your player.
Minigun defense multiplier applied to your player.
Weapon takedown defense multiplier applied to your player.
Effect duration multiplier for supported weapons.
Hides the weapon model in your hands.
Cycles tint indexes on the held weapon, including MK2 camo component tints.
How quickly Rainbow Tint cycles weapon tint indexes.
Keeps weapon controls enabled in interiors where scripts try to block them.
Re-applies valid suppressors while you are in a vehicle.
Applies area and duration modifiers to your current weapon.
Area of effect modifier for supported explosive weapons.
Effect duration modifier for supported weapons.
Fires the selected projectile type from your weapon shots.
Projectile fired by Bullet Changer.
Damage used by Bullet Changer projectiles.
Speed used by Bullet Changer projectiles.
Cuts the long weapon switch animation while you swap weapons.
Reflects bullet damage from players, NPC peds, and vehicles, including hits on your occupied vehicle.
Choose which attackers receive reflected bullet damage.
Passive-style ghosting: other players cannot target or damage you, while your own weapons remain usable.
Lets the RC Bandito detonate immediately with cover/attack controls.
Detects incoming missiles and fires flare bursts from the chosen directions.
Briefly puts you into local passive/ghost mode when an incoming missile is detected.
Maximum distance to scan for incoming missiles before deploying flares.
Minimum delay in milliseconds between automatic flare bursts.
Deploy automatic flares upward.
Deploy automatic flares downward.
Deploy automatic flares forward.
Deploy automatic flares backward.
Deploy automatic flares to the right.
Deploy automatic flares to the left.
Cleans up nearby Bull Shark Testosterone pickups before they can be used.
Nearby radius to clean up dropped Bull Shark Testosterone pickups.
Shows a dedicated weapon kill feed instead of notification popups.
Also show kills between two other players. Your own kills and deaths are always shown.
Show the weapon used between the killer and victim names.
Show the detected weapon name below its image.
Seconds before a kill-feed entry fades out.
Maximum number of recent kills shown at once.
Shows your PvP kills, deaths, and the players you have killed this session.
Show the selected weapon image and native weapon statistics beside the menu.
Custom aimbot with FOV circle
Which bone to aim at (Near = closest visible bone)
Field of view circle size
Maximum targeting distance
Key to activate aimbot
Hold or Toggle activation
Use smooth aim instead of instant snap (default is snap)
How smooth the aim movement is (lower = snappier). Frame-rate independent, so the same value feels the same at 30 and 144 fps
Slow the last few degrees of the turn so the lock settles instead of stopping dead
Aim where a moving target will be when the bullet arrives, instead of where it is now
Multiplier on the lead. 1.0 is the physically correct amount; lower it if shots land in front
Assumed projectile speed in m/s, used to work out flight time. Lower means more lead
Automatically shoot when locked on target
Target NPCs
Target other players
Only aim at visible targets
Stop aiming at dead targets
Targets the head when using assisted aim
Allows assisted aim to lock on to drivers
Display on-screen aimbot status
Color of the status indicator
Display the FOV circle on screen
Color of the FOV circle
Display an indicator on the locked target
Color of the target indicator
Draw a small dot on the bone being aimed at
Color of the aim dot
Radius of the aim dot in pixels
Dark ring around the dot so it stays visible on light backgrounds
Draw a "LOCKED ON" label while a target is held
Color of the locked-on label
Put the label above the target instead of under the crosshair
Bullets hit target without moving camera (independent from Aimbot)
Key to activate silent aim
Hold, Toggle, or Always
Bone to target with silent aim
FOV for silent aim targeting
Maximum distance for silent aim
Silent aim targets NPCs
Silent aim targets other players
Silent aim hits targets through walls (disabled when Visibility Check is on)
Only target visible entities (overrides Through Walls)
Magic bullets hit NPCs through walls
Magic bullets hit players through walls
Display the silent aim FOV circle
Color of silent FOV circle
Display an indicator on the target
Color of the target indicator
Display on-screen magic bullet status
Color of the status indicator
Auto-fire when aiming at targets.
Auto-fire at NPCs.
Auto-fire at players.
Key to activate triggerbot
Hold, Toggle, or Always active
Delay before auto-firing in milliseconds
Maximum targeting distance
Range for crosshair detection
Which hitbones trigger the fire (magnet)
Only fire at visible targets
Only fire when aiming at head
Stop firing when target dies
Cooldown between target switches
Fire multiple shots per trigger
Number of shots per burst
Delay between burst shots
Automatically aim at nearest hitbone when close to target
Range in pixels to activate magnet aim
Snap instantly to target instead of smooth
How smooth the magnet aim is (lower = snappier)
Bullets pass through walls and hit targets
Key to activate magic bullet
Hold, Toggle, or Always
Which bone to target
Maximum range for magic bullets
Damage multiplier for magic bullets
Automatically shoot when target is found
Don't show bullet tracers to target
Only target what is inside the FOV circle. Off means every ped in range is a candidate regardless of where you aim
Field of view circle size for targeting
Display the FOV circle on screen
Color of the FOV circle
Blocks all incoming damage
Prevents your ped from ragdolling
Prevent you from getting Critical Hits
Prevents instant death from headshots
Prevents fall damage from any height
Keeps your player/ped on real fire and ignites nearby peds/players you touch.
Prevents fire from damaging you and automatically extinguishes flames
Enable custom damage proof toggles for your player.
Blocks bullet damage while Proofs is enabled.
Blocks fire damage while Proofs is enabled.
Blocks explosion damage while Proofs is enabled.
Blocks collision damage while Proofs is enabled.
Blocks melee damage while Proofs is enabled.
Blocks steam damage while Proofs is enabled.
Blocks water damage while Proofs is enabled.
Fast health regeneration up to full health.
Automatically heals you when health drops below 50%.
Automatically refills armor when below 50%.
Automatically kills nearby hostile NPCs attacking you
Prevents you from ragdolling when standing on top of vehicles.
Allows sprinting/running inside apartments, businesses, and other ready interiors.
How strongly indoor running eases past interior walk limits.
Allows jumping inside apartments, businesses, and other loaded interiors.
Boosts walking, running, sprinting, and swimming speed.
Multiplier for base walk, run, and sprint speed.
Multiplier for run, sprint, and swim speed.
Glide across the ground while running.
How fast Slide Run glides while you move.
Enable configurable Normal, Beast, or Ninja jumps with custom height and optional lunge.
Select the style used by Super Jump.
Upward launch speed applied at takeoff. Higher values produce a taller jump.
Choose whether Ninja Jump somersaults forward or flips backward.
Animation speed used by the Ninja Jump flip.
Boost the player horizontally at takeoff.
Choose whether the jump boost follows or opposes the direction the player is facing.
Horizontal speed added when Jump Lunge activates.
Fly like Superman when in the air (hold W to fly forward, Shift to boost).
Base flying speed
Speed when holding Shift
Display controls overlay when flying
Superhero flight with launch, charge, landing, and movement controls.
Super Hero Fly movement speed.
Upward launch force when charge launch is disabled.
Smoothes flight by increasing speed while moving.
Adds explosion effects when launching and landing.
Lands automatically when close to the ground.
Hold Cover before launching to build launch force.
Shows particle effects while charging launch.
Fly with camera, world, vehicle, or collision-aware movement. F6 cycles modes.
Collision mode stops at walls, ground, vehicles, and props
Base movement speed
Maximum possible speed
Speed multiplier when holding Shift
Smooth acceleration and deceleration
How far to stop short of a surface in Collision mode
Display controls overlay
Detaches your camera and allows you to go anywhere!
How fast the freecam will move positions
Field of view of the freecam
Display controls overlay on screen
LMB fires the selected tool at the crosshair. 1-8 select mode, [ ] cycle catalog. ONLINE-BANNABLE.
Enables or disables the orbital drone.
Slow navigation multiplier while holding the left parachute brake.
Fast navigation multiplier while holding the right parachute brake.
Selects the player under the drone lock target.
Forces swim movement anywhere, using Stand's air-swim ped flag.
Lets your player stay alive and walk while submerged in water.
Creates a hidden support surface so your player can walk across water.
Apply custom clipset movement styles to your player.
Movement style to apply to your player.
Roll freely as a physics ball. Works in Story Mode and Online.
Object used by Transform Into Ball.
Base movement force.
Ground sprint multiplier.
Sprint multiplier while airborne.
Jump and bounce force.
Force used to pull the ball down.
Downward assistance while airborne.
Render the ball model.
Render your player while transformed.
Point automatically and press fire to shoot the selected projectile from your right index finger.
Weapon fired from your pointing hand.
Be invisible
Be locally visible while remaining invisible to other players
Adjusts your player opacity.
Player opacity percentage.
Hides you from other players on the radar
Enables night vision.
Enables thermal/see-through vision.
Hides the minimap radar.
Hides the entire HUD.
Applies per-camera FOV overrides, including normal first-person on-foot and vehicle views.
Applies one FOV value to every camera override.
FOV override for third-person vehicle camera. 0 disables this override.
FOV override for third-person on-foot camera. 0 disables this override.
FOV override for first-person vehicle camera. 0 disables this override.
FOV override for first-person on-foot camera. 0 disables this override.
FOV override while aiming. 0 disables this override.
FOV override while aiming sniper weapons. 0 disables this override.
Resets every camera field-of-view override to default.
Clears your wanted level
Never gain a wanted level
Wanted level to set/freeze
Sets your wanted level to the desired level
Freeze your wanted level to the desired level
Ensures that the special ability bar never runs out
Enables special abilities in multiplayer. This repurposes cut content and may be unstable
The special ability to enable for the MP character
Skips any currently playing cutscene
Skips current conversation in the phone.
Kills you
Restores your health and armour.
Clears all the dirt and blood on you.
Fills all of your snacks and armours.
Allows you to access your wardrobe remotely.
Left Click picks up the nearest allowed ped or vehicle. Right Click throws it. E drops it safely.
Show a world-space Thrower label beside the nearest or held ped/vehicle.
Draw an outlined line from the bottom-center of the screen to the Thrower target.
Show the target distance in the Thrower indicator.
Scale the world-space Thrower target label.
Allow Thrower to target nearby non-player peds.
Allow Thrower to target nearby vehicles.
Allow empty vehicles to be picked up.
Allow vehicles occupied by NPCs to be picked up.
Allow occupied player vehicles to be picked up and thrown with their players still seated.
Ignore dead peds when choosing a pickup target.
Allow scripted and mission-owned entities. Player vehicles remain allowed when Player Vehicles is enabled.
Only operate Thrower while your player is on foot.
Maximum distance used to find the nearest eligible entity.
Choose whether entities attach to your hand or float in front of the camera.
Distance multiplier for hand-attached peds and vehicles.
Camera distance used by the In Front hold style.
Forward velocity applied when throwing an entity.
Extra upward velocity added to a throw.
Angular velocity applied to thrown entities. Set to zero to disable.
Disable collision on the held entity to reduce player knockdowns and vehicle jitter.
Ragdoll peds when they are thrown.
Play the RipTide lift-hands animation while holding an entity.
Makes your character drunk with movement and effects.
Makes your character tiny.
Slows time with visual effects.
Leaves a capped visual trail of cash piles behind you.
Delay between visual cash drops in milliseconds.
How long each visual cash pile stays around.
Automatically skips cutscenes as soon as they begin
Allows you to stay underwater without losing oxygen.
Formats HUD money with commas.
Fixes stuck phone animations when opening the phone and can hide the phone GUI.
Moves the phone interface off-screen after opening it.
Keeps the player clean from any blood, dirt, water.
Never run out of stamina.
Move 3x faster on foot.
Creates a clone of yourself that fights enemies.
Skips reload by instantly refilling the current clip.
Resets the camera + control state if a scripted action left you stuck
Radio station to use.
Applies the selected radio station.
Skips to the next radio track.
Allows you to listen to any radio station on foot with Hotkey Q
Keeps the selected radio station and track frozen.
Locks the selected radio station.
Keeps your current vehicle radio loud.
Keeps your current vehicle radio disabled.
Requested game language.
Attempts to apply the selected game language.
Select a dance animation
Plays the selected dance animation
Select an emote animation
Plays the selected emote animation
Select an action animation
Plays the selected action animation
Select a scenario
Plays the selected scenario
Loop animations when played
Keeps player control enabled for animations that support upper-body playback.
Stops the current animation
Pushes all peds away from you.
Forcefield radius
Push force multiplier
Also push vehicles away
Make peds ragdoll when pushed
Kill peds that get too close
Slows time while aiming for bullet-time effect.
Creates an invisible platform under you in the air.
Height offset for platform
Make the platform visible
Aim to grab target, scroll to change mode, release to act.
Throw/ragdoll force multiplier.
Always display the current mode indicator on screen.
Add extra upward launch force after every action for maximum chaos.
Grab peds, vehicles, or objects and throw them.
Distance to hold grabbed entities from the camera.
Force used when throwing the grabbed entity.
Allow the grabber to pick up peds.
Allow the grabber to pick up vehicles.
Allow the grabber to pick up objects.
Displays an aura around you.
Size of the aura.
Type of aura effect.
Cycle through colors.
Static color when rainbow is off.
Push peds away from you.
Push vehicles away from you.
Push objects away from you.
Force applied when pushing entities.
Stuns/shocks peds who get too close.
Detection range for electric touch.
Type of effect to apply.
Kill peds on contact.
Powerful fist effects and abilities.
Visual effect on your fists.
Punches cause explosions.
Kill peds or explode vehicles with a single punch.
Send targets flying on hit.
Set peds on fire when punched.
Make peds ragdoll when hit.
Size of the explosion.
Force applied when launching targets.
Press Shift + WASD to dash. Multiple modes available.
Dash behavior style.
Dash power/distance.
Time between dashes (seconds).
Show dash visual effects.
Brief invincibility during dash.
Display dash status on screen.
Adds animation-assisted vaults, wall kicks, air flips, and landing rolls while sprinting and jumping.
Movement force used by vaults, wall kicks, and flips.
Minimum time between parkour moves in milliseconds.
Jump over low obstacles while sprinting toward them.
Kick away from taller walls when jumping into them.
Play a landing roll and soften fast falls.
Press jump again while airborne to perform a flip.
Show the parkour controls overlay.
Aim and fire an animation-assisted grappling hook that pulls and swings you toward surfaces.
How strongly the grappling hook pulls you toward the latch point.
Sideways camera steering while hooked.
Maximum hook distance.
Maximum hook duration in seconds.
Release when close to the hook point.
Draw the hook point marker and cable.
Show the grappling hook controls overlay.
Spin rocks around you and fire one toward your crosshair with attack.
How many ores orbit around you.
Distance around your player for orbiting ores.
Height above your player for orbiting ores.
How fast the ores spin around you.
How hard fired ores launch toward your crosshair.
Hide the rock models and render blue energy balls with a rotating gravity core.
Draw extra trails and impact particles.
Explode when a fired ore collides.
Vehicle push and explosion force applied on impact.
Ride a controllable rabbit and fire bullets or rockets from it
Forward riding speed
How fast the rabbit turns
Upward force when jumping
Delay between rabbit shots
Show rabbit rider controls on screen
Allow left-click bullet fire from the rabbit
Allow right-click rocket fire from the rabbit
Automatically swaps you into a random drivable vehicle when your current vehicle takes light crash damage.
How much body or engine health must drop before switching vehicles.
How much speed must be lost in one impact before switching vehicles.
Minimum delay between automatic vehicle swaps.
Carry your current velocity into the replacement vehicle.
Remove the damaged vehicle after the switch.
Show a small notification when a crash switches your vehicle.
Fire a beam from your eyes in the look direction.
Maximum beam distance.
Beam color.
Damage the ped the beam hits.
Damage applied per tick when hitting a ped.
Set the ped the beam hits on fire.
Spawn an explosion at the impact point.
E: Throw | Scroll: Type | Q: Mode
Ball behavior mode.
Visual style of the shockwave ball.
How fast the ball travels.
Shockwave blast radius.
Push force on impact.
Create explosion on impact.
Ragdoll peds on impact.
Display particle trail effect.
Display aim trajectory indicator.
E: Dash to target | Melee: Auto slap
How hard to send targets flying.
Delay before launching (lets animation play).
Maximum distance to dash to target.
How fast to dash toward target.
Make targets ragdoll on slap.
Add explosion effect on launch.
Size of the explosion effect.
Set targets on fire after slap.
Include upward force when launching.
Multiplier for upward launch force.
Allow targeting and slapping vehicles.
Display target indicator and controls HUD.
Sprint and jump into a wall to run up it, or catch a side wall to run along it.
How fast the wall runner moves along or up walls.
Maximum time to stay attached to one wall.
Start wall running while sprinting near a wall without requiring a jump.
Press jump while wall running to leap off the wall with momentum.
Deletes a configurable percentage of nearby peds, vehicles, and objects.
Percentage of nearby entities to remove.
Nearby radius used by Thanos Snap.
Include nearby non-player peds.
Include nearby vehicles that do not contain players.
Include nearby objects.
Play a blow-kiss animation and burst explosions in front of you.
Explosion pairs spawned in front of you.
Use visual/no-damage explosions for Kiss of Death.
Teleports into the active personal vehicle using the tracked vehicle entity. Works on Legacy and Enhanced.
Automatically teleports you to the waypoint
Teleports you to the waypoint
Automatically teleports you to new objectives
Teleports you to the Objective
Enable the crosshair teleport command.
Teleports you or your current vehicle to the point under your crosshair, even when unarmed. Assign a hotkey in the Hotkeys settings if desired.
Draw a center crosshair while Teleport To Crosshair is enabled.
Maximum distance for the crosshair teleport ray.
Distance to move away from the hit surface so you do not spawn inside it.
If the ray does not hit anything, teleport to the point at max range.
Keep your current ped or vehicle velocity after teleporting.
Hold G to aim, scroll to adjust distance, release to teleport. Press F7 to cycle modes.
Ground: horizontal only | Aim: follow camera 3D | Surface: raycast to surface
Default teleport distance
Visual style of the teleport indicator
Draw line from player to target
Keep momentum after teleport
Play visual/audio effect on teleport
Display control hints while aiming
Teleport to where you shoot.
Glide to the shot impact instead of snapping instantly.
How fast Teleport Gun moves you toward the shot point.
Snap to ground level when teleporting.
Teleports to saved position.
Teleports you to the nearest vehicle.
Teleports you into the nearest vehicle.
Teleports you 10 meters forward.
Teleports you 50 meters up.
IPL set to load
Load IPL
Unload IPL
Teleport to the selected IPL
Snap aim, no smoothing, max FOV
Smooth, subtle aim assist
Medium settings for aimbot
Only target players
Only target peds
Tight FOV, long range
Wide FOV, close range
Max FOV silent aim
Subtle silent aim
Medium silent aim
Silent aim only players
Silent aim only peds
Max range and damage
Subtle magic bullet
Medium magic bullet
One shot kill
No delay triggerbot
Delayed triggerbot
Medium triggerbot
Aimbot + Triggerbot headshot
Fast ped killing
Turn off all aimbot features
Allow the crouch/squat hotkey to toggle crouch movement.
Allow the prone hotkey to toggle prone animation.
Allow the crawl hotkey to toggle crawl animation.
Allow the hands-up hotkey to toggle raised hands.
Allow the animation bind-set hotkey to cycle selected animations.
Include backflip in the animation bind set.
Include flying kick in the animation bind set.
Include somersault in the animation bind set.
Include raised hands in the animation bind set.
Include crouch/squat in the animation bind set.
Include prone in the animation bind set.
Include crawl in the animation bind set.
Toggles crouch/squat movement.
Toggles prone animation.
Toggles crawl animation.
Toggles raised hands.
Cycles through the selected bound animations.
Delay between hair color changes in milliseconds
Delay between haircut changes in milliseconds
Randomize hair tint when switching haircut styles
Delay between outfit changes in milliseconds
Randomize hats, glasses, ears, watches, and bracelets
Randomize tops and jackets
Randomize undershirts
Randomize pants and legs
Randomize shoes
Randomize masks
Randomize gloves, arms, and torso slot
Randomize chains and accessories
Randomize bags and parachutes
Randomize armor slot
Randomize decal slot
Delay between Rockstar outfit changes in milliseconds
Delay between saved outfit changes in milliseconds
Delay between preset outfit changes in milliseconds
Delay between face-paint changes in milliseconds
Automatically cycles your hair color.
Automatically switches haircut styles and hair colors.
Automatically randomizes selected outfit categories.
Automatically picks Rockstar outfits matching the current male, female, or story-character model.
Automatically picks saved JSON, XML, or INI outfits matching the current ped model.
Automatically picks built-in preset outfits matching the current ped model.
Automatically changes face paint for Online Male and Online Female models.
Makes your character act like a clown with silly effects.
Allows normally disallowed outfits to be stored using the in-game outfit slots available through clothing stores around the map.
Gives you all weapons
Refills your ammo to max.
Play particle effect when target dies
Type of death particle effect
Size of the particle effect
Show PTFX when killing peds
Show PTFX when killing players
Show PTFX when destroying vehicles
Loop the particle effect
How long looped PTFX lasts
Tint color for particle effect
Combine rapid hits into single number
Makes your character larger.
Makes you completely invisible.
Space to fly up, W to move forward.
Laser beam width.
Psychedelic visual effects and color distortions.
Saves your current position.
How fast moonwalk moves you backward.
Move-rate override while ninja run is active.
Fast forward-leaning sprint speed for Naruto Run.
Move-rate override for the fast runner style.
Move-rate override for the drunk style.
Move-rate override for the injured style.
Move-rate override for the gangster style.
Move-rate override for the tough guy style.
Move-rate override for the posh style.
Move-rate override for the femme style.
Move-rate override for the brave style.
Move-rate override for the fire panic style.
Move-rate override for the Lester style.
Move-rate override for the crouched style.
Move-rate override for the bag carry style.
Allows you to access gun locker remotely.
Keeps blacklisted or restricted clothing reapplied so game scripts cannot roll it back while saving/loading outfits.
Select the telekinesis action mode.
Show all pellet impacts for shotguns
Number of pellets per shotgun shot
Show bullet drop prediction line
Distance to show bullet drop
Color of bullet drop line
Makes your character tiny.
Applies recoil, spread, damage, speed, force, and range modifiers to your current weapon.
Keeps weapon switching and drive-by weapon selection open in vehicles.
Returns to your last safe outdoor position; if unavailable, resolves exterior ground and uses a safe fallback.
Leaves the current activity transition without quitting the online session.
Silences incoming calls and closes an active phone call without relying on version-specific globals.
Hides large freemode banner HUD components while keeping the notification feed visible.
Dismisses blocking pause/frontend warning screens without hiding normal notifications.
Clears pending online, follow, and offline invites without terminating GTA scripts.
Dismisses active transaction and frontend warning screens without hiding normal notifications.
Suppresses restricted-area hostility and dispatch without terminating GTA mission or freemode scripts.
Prevents replay recording this frame and cancels active recording.
Immediately closes GTA when ALT + F4 is pressed.
Enhanced only. Patches the inlined audio-engine frame limiter and restores the original bytes when disabled.
Stops active cutscenes, useful for apartment entry scenes.
Stops active simple interior cutscenes.
Removes nearby deployed proximity mines before they can trigger.
Prevents vehicle and jet-engine impacts from triggering the vehicle-impact ragdoll path.
Blocks player and ped impact ragdolls used by melee takedown reactions.
Keeps glasses, hats, and other ped props attached when damaged.
Keeps the current helmet equipped and prevents damage from knocking it off.
Prevents both ped-impact and vehicle-impact stumbling while retaining scripted ragdolls.
Keeps local ped movement from being slowed by steep slopes.
Disables snow, mud, and deep-surface slowdown animations.
Removes the combat roll cooldown while you are aiming.
Disables the player's janky movement during combat.
Keeps crouched movement available when scripts try to block it.
Stops GTA automatically equipping a motorcycle or aircraft helmet and restores the previous ped setting when disabled.
Stops forced automatic weapon switching and restores the previous ped setting when disabled.
Stops the local ped entering ambient shock and reaction states.
Stops ambient idle animations without terminating freemode or mission scripts.
Disables GTA gameplay input while enabled.
Stops stunt jump triggers.
Blocks the Social Club frontend input and closes it if it opens.
Stops active animation post effects every frame.
Stops gameplay and cinematic camera shake.
Blocks cinematic camera modes and vehicle cinematic view.
Blocks the vehicle focus camera global.
Stops idle camera modes.
Stops local footstep event audio.
Stops ambient and scripted ped speech.
Stops the active scripted score and prevents score/radio mixing while enabled.
Silences frontend/radio UI audio while enabled.
Disables the flight music audio flag.
Disables wanted-level music.
Disables the casino gaming-floor ambient zones and restores them when switched off.
Turns off the radio emitter for the vehicle you are using.
Disables weapon-switch wheel audio using GTA's supported switch-wheel flag.
Stops the special-ability warning audio scenes.
Stops the multiplayer thermal-vision audio scenes.
Stops looping smoke-grenade explosion audio emitted by the engine.
Suppresses the local player's breathing loop.
Disables ped barks and pain audio.
Silences ambient crowd walla without stopping mission, cutscene, or interior audio scenes.
Reduce gravity for everything in the world.
Gravity multiplier (lower = floatier).
Control ped and vehicle density in the world.
Pedestrian spawn rate multiplier.
Vehicle spawn rate multiplier.
Parked vehicle spawn rate multiplier.
Remove all pedestrians from spawning
Remove all vehicles from spawning
Disable police completely
Clear all entities around you.
Radius to clear.
Remove peds in the area.
Remove vehicles in the area.
Remove objects in the area.
Slow down time for everything in the world.
How slow time moves (lower = slower).
Speed up time in the world (2x)
Speed up or slow down game time.
Time multiplier (>1 = faster, <1 = slower).
Green tint and slow motion like The Matrix
Slow motion while aiming (like Max Payne)
Freeze all peds and vehicles in place (ZA WARUDO!)
Enable snow ground effects and tracks
It always rains
Control the intensity of ocean waves
Ocean Waves
Turn the world into a disco party
Draw web connections between nearby entities
All peds have enhanced bullets
Randomly teleport nearby peds
Spawn clones of yourself that follow you
Clone Army
Open all doors in the world
Spawn a UFO above your location
Make all nearby peds dance and party
Empty vehicles become ghost cars that chase you
Turn all nearby peds into zombies that attack you
Spawn a wave of zombies
Zombie Mode
Zombie Mode
Zombie Mode
Zombie Mode
Continuously spawn zombie waves
Apply Zombie Mode colour grading and weather
Dark atmosphere with fog
Add blood and visible wounds to zombies
Zombies can infect other peds on hit
Some zombies can sprint (28 Days Later style)
Some zombies scream and attract others
Explosive fat zombies
Some legless zombies that crawl
Randomly add a stronger zombie with powerful melee attacks
Zombie Mode
Zombies only die from headshots
Continuous alien invasion with UFOs and special aliens
Spawn a wave of hostile aliens
Spawn a UFO above your location
Alien Invasion
Alien Invasion
Alien Invasion
Alien Invasion
UFOs appear to support aliens
Giant mothership hovers overhead
UFOs try to abduct peds
Some aliens have shields and heavy weapons
Some aliens explode on death
Some aliens can teleport
Spawn a squad of SWAT officers to protect you
Riot Police
Pick up and throw objects/peds/vehicles (AIM to grab, ATTACK to throw)
Gravity Gun
Gravity Gun
Aim, then ATTACK two different entities to tie them together with a rope that pulls them in
Rope Gun
Rope Gun
Create a spinning vortex that pulls and spins everything around you
Vortex
Vortex
Create a protective dome that pushes away peds and vehicles
Force Dome
Create a massive shockwave that launches everything into the air
Nearby peds jump and vehicles bounce around
Jump Around
Creates an earthquake effect around you.
Shake the world like an earthquake
Earthquake
Spawn physical falling meteors with smoke trails and explosions around you.
Meteor Shower
Meteor Shower
Meteor Shower
Meteor Shower
Meteor Shower
Reduce gravity in the world
Low Gravity World
Intense desert sandstorm with wind
Toxic rain that damages peds
Acid Rain
Acid Rain
Acid Rain
Also damage your own player during acid rain
Lava rocks and fire rain from the sky
Runs a continuous mix of explosions, launches, ragdolls, fires, colors, and weather.
Arms nearby ambient peds, keeps new spawns included, and restores them on disable.
Nearby ambient peds choose distinct opponents and fight.
Nearby ambient peds stumble until the effect is disabled.
Pull controlled, non-player traffic toward you within the selected radius.
Vehicle Magnet
Vehicle Magnet
Pull controlled ambient peds toward you with configurable strength and radius.
Ped Magnet
Ped Magnet
Knocks moving traffic in strong random directions within the selected radius.
Vehicle Pinball
Vehicle Pinball
Each nearby ambient ped explodes once when its death is detected.
Disables gravity for nearby traffic, flies it around you, and restores every vehicle on disable.
Flying Cars
Flying Cars
Flying Cars
Flying Cars
Repeatedly launches controlled, grounded traffic with configurable force.
Bouncy Vehicles
Bouncy Vehicles
Turn the world into a party with lights and dancing
Make all peds and vehicles semi-transparent
Make all peds super aggressive and powerful
Make all peds weak and cowardly
Everyone slips and slides around
Moving vehicles spin wildly
Spawn 5 random animals near you
Delete all peds and vehicles (except yourself)
Spawn 12 peds in a circle around you
Spawn 8 supercars in a circle around you
Start the highlighted MP3/WAV track.
Return to playback history or the previous ordered track.
Toggle playback for the current or selected track.
Skip to another track without immediately repeating the current one.
Stop playback and return the current track to its beginning.
Rescan the music folder for MP3/WAV tracks, covers, and playlist folders.
Open the shared Scooby music library in Explorer.
Open the currently selected playlist folder in Explorer.
MP3/WAV player output volume. This does not change GTA radio volume.
Choose natural A-Z order, reverse order, or a shuffled no-repeat queue.
Automatically start another track when the current track finishes.
Wrap at the end of an ordered playlist. Shuffle still avoids the current track.
Show and control the active Spotify Desktop media session in the overlay.
Discard the cached Spotify Desktop media session and reacquire its track, playback state, and artwork.
Spotify Desktop session volume. This does not change MP3 or GTA radio volume.
Real Life Radio stream volume. This does not change MP3, Spotify, or GTA radio volume.
Show the current real-world station, country, place, and LIVE status in the music overlay.
Replace GTA's radio wheel with live stations on foot and in vehicles. Press the radio-wheel control to open, browse, tune, and close.
Only replace the GTA radio wheel while the local player is inside a vehicle.
Press Q (or the controller radio button) once to open the wheel and again to tune and close it; disable this to use hold-and-release controls.
Use the D-pad or right stick for stations, bumpers for pages, triggers for countries, and A to tune.
How far the controller stick must move before it changes the highlighted station.
Open an interactive globe for choosing a country and immediately playing its first available station.
Show the compact now-playing transport overlay.
Choose a full player, compact transport layout, or transparent track-and-time text.
Use the keybind overlay's background, border, accent, and text theme for the music overlay.
Independently scale the complete overlay without changing its saved base width or height.
Drag the overlay corner while ClickUI or ListUI is open to scale the complete overlay proportionally.
Allow transport and seeking from the overlay while ClickUI or ListUI owns the mouse.
Show a source-aware MP3, Spotify, or Real Life Radio volume control in the music overlay.
Show the thin accent line across the top of the music overlay.
Show the current track name in the music overlay.
Show elapsed time, total duration, and playback progress.
Show a matching PNG, JPG, JPEG, BMP, or animated GIF beside the track name.
Playback speed for animated cover artwork.
Fade the overlay away after playback has been paused or stopped.
Seconds without active playback before the overlay fades out.
Width of the now-playing overlay in pixels; this also updates when the overlay is resized.
Height of the now-playing overlay in pixels; this also updates when the overlay is resized.
Overall background opacity of the now-playing overlay.
Corner rounding of the now-playing overlay.
Background color of the now-playing overlay.
Progress bar and active-control color.
Primary text color of the now-playing overlay.
Artist, source, and time text color.
Previous, play/pause, next, and stop button color.
Unplayed section of the track progress bar.
Ramp object used for the generated build.
Restore clean fitting, rotation, and rise settings for the selected model.
Apply a safe single, short, long, or multi-lane layout.
Apply the selected single, short, long, or multi-lane layout.
Optional prop placed after the final ramp piece.
Draw color-coded markers at every planned ramp position before building.
Number of ramp pieces to build.
Number of side-by-side ramp lanes.
Choose automatic connected rise, a level run, or a manual height step.
Fine-tune the model-derived rise used by Connected Climb.
Manual height change per segment used by the Custom Height Step profile.
Use the selected model's real bounds so consecutive pieces meet cleanly.
Small longitudinal overlap used to hide seams without stacking pieces.
Forward distance between ramp pieces when Auto Join is off.
Use the selected model's real width for side-by-side lanes.
Small side overlap used to hide lane seams.
Side distance between ramp lanes when Auto Lane Spacing is off.
Extra pitch rotation for each piece.
Roll rotation for each piece.
Heading change applied after every segment.
Distance in front of you where the ramp starts.
Clearance between the model's lowest rotated bound and the ground.
Yaw offset from your current heading.
Start the next ramp at the previous ramp endpoint.
Places the first piece relative to ground height.
Use the current vehicle heading when inside one.
Freeze spawned ramps so they stay stable.
Enable collision on spawned ramps.
Create networked ramp objects visible to other players; local objects are more reliable.
Delete the previous Ramp Builder batch before creating a new one.
Clear nearby traffic and loose props before building a ramp.
Move your current vehicle/player to the ramp start after building.
Build the previewed, model-fitted ramp layout.
Teleport your current vehicle or player to the most recently built ramp start.
Delete the last ramp batch created by Ramp Builder.
Delete every ramp object created by Ramp Builder.
Play Space Invaders. Left/right moves and Space fires.
Play Tetris. Left/right moves, Down drops, and Space rotates.
Wave-based zombie survival with bosses and a shop
Wave-based armed enemy survival with shop
Arena-based survival with waves of enemies
Defend your territory with your gang against rivals
Defend a point against waves of enemies approaching from all directions
Race against AI opponents through checkpoints
Pick up and deliver passengers for money - earn time bonuses!
Earn points by drifting - chain drifts to build multiplier!
Earn points with aerial stunts - spins, flips, and air time. Chain stunts to build multiplier!
Race through checkpoints in the fastest time!
Ram and destroy opponent vehicles for points!
Quarter-mile drag race with reaction time tracking - beat the AI opponent!
Evade 5-star police as long as possible - earn evasion points!
Win fistfights to become champion
Kill as many as possible before time runs out - streaks give multipliers, milestones add time!
Duration of rampage
Eliminate all targets with a sniper rifle before time runs out
Eliminate all targets scattered across the map before time runs out
Hunt down targets for rewards
Eliminate high-value targets protected by bodyguards
Hold the position to earn points while enemies attack
Shrinking zone, last man standing against NPC combatants
Fall as long as possible before deploying parachute - low altitude = bonus style points!
Escape the zone before time runs out while being pursued
Pass the explosive before it detonates!
Timed on-foot parkour through Vinewood Hills - earn Gold, Silver, or Bronze!
Show global/local watch values on the developer overlay.
Show active game scripts, states, program counters, and stack use.
Show script lifecycle, watch changes, and frame spikes in a movable overlay.
Record changes from global/local watches to the debug ring log.
Record large frame-time spikes to the debug ring log.
Also write debug toolkit log entries to the console when debug logging is enabled.
Milliseconds between watch refreshes.
Maximum debug ring log lines kept in memory.
Frame time threshold for spike logging.
Time to escape (30-180)
Number of rounds (3-10)
Number of NPC combatants
How fast the zone shrinks (1=slow, 5=fast)
0=Easy, 1=Normal, 2=Hard
Number of rounds to win
Number of targets to eliminate
Time to complete mission
Number of targets to eliminate
Time to complete challenge
Initial time in seconds
Number of opponent vehicles
Game duration in seconds
Minimum angle to count as drifting
Number of AI racers
Number of checkpoints
Number of checkpoints
0=Easy, 1=Normal, 2=Hard, 3=Insane
Number of waves to survive
0=Easy, 1=Normal, 2=Hard, 3=Insane
Number of waves to survive
Max enemies per wave
Survival difficulty
Survival map
Cash to start with
Zombie difficulty
Survival map
Cash you start with
Persisted Real Life Radio country selection.
Horizontal overlay center as a fraction of the screen.
Vertical overlay center as a fraction of the screen.
Persisted music-player playlist selection.
Connect to the selected real-world radio station.
Play the previous station in the selected country or Favorites.
Play the next station in the selected country or Favorites.
Stop the live stream immediately and release the radio player.
Add or remove the selected real-world station from Favorites.
Reload countries and stations from Radio Garden.
Use this to open the chat
Choose the UI style
Toggle Stat Editor window (assign hotkey in Settings)
Toggle Transactions window (assign hotkey in Settings)
Toggle Vehicle Editor window (assign hotkey in Settings)
Toggle Outfit Editor window (assign hotkey in Settings)
Toggle Daily Activities window (assign hotkey in Settings)
Region used by Player Magnet's additional Social Club advertisement
Legacy only. Keeps the matchmaking beacon active, makes the outgoing session look public, and removes the mental-state ranking penalty
Keeps extra session advertisements active until the lobby reaches the selected target player count
Stop advertising when the real connected player count reaches this value
Number of extra session advertisements to keep active while under the target player count
Balances visual quality vs FPS impact across ESP, Visuals, Overlays and the GUI itself.
Prevent the phone shortcut from opening GTA's phone while ListUI is open
Disable the GTA phone and close it if it is already open
Width of the List UI menu
Height of each menu entry
Height of the header bar
Maximum visible entries at once
Red component of accent color
Green component of accent color
Blue component of accent color
Opacity of the menu background
Spawn inside the vehicle.
Format used when saving the current vehicle
Show a 3D preview of the saved vehicle with all mods.
Choose any RGB colour; GTA applies the closest stable wheel paint.
Distance of live 3D previews from the player.
Shows the in-game slash command console
Radar screen anchor
Saved horizontal radar position
Saved vertical radar position
Radar opacity
Radar distance from the screen edge
Square radar corner rounding
Radar outline thickness
Radar background
Show the square radar header
Show radar entity counts
Show radar grid lines
Show north, east, south, and west
Show distance ring labels
Hide dead players and peds
Outline radar markers
Radar marker scale
Radar label scale
Show radar distance rings
Player marker color
Ped marker color
Vehicle marker color
Self marker color
Friend marker color
Modder marker color
Radar grid color
Radar ring color
Radar border color
Radar header text color
Radar label text color
Radar label background
Shows the names of connected players currently marked as modders by protection evidence.
Hides the overlay until at least one connected player is marked as a modder.
Shows the latest detection reason, confidence, and evidence count beneath each player.
Adds HOST and SCRIPT HOST labels to detected players when applicable.
Allows the modder detection overlay to be repositioned with the mouse.
Maximum number of detected players shown; the title still reports the full session count.
Scales the modder overlay while preserving the keybind overlay visual style.
Display selected player info overlay
Append useful status tags to Quick Map player names
Append session player IDs to Quick Map labels
Keep dead players visible on Quick Map
Show your position and heading on Quick Map
Show player details when hovering over a player dot
Dim the game behind Quick Map
Close Quick Map after a destination has been selected
Quick Map size relative to the game window
Opacity of the Quick Map image
Strength of the background dimming
Size of player dots on Quick Map
Scale of Quick Map player labels
Color for normal player dots
Color for friend dots
Color for flagged player dots
Color for your Quick Map marker
Text color for Quick Map player labels
Background and alpha for Quick Map player labels
Click to load immediately.
Show a 3D preview.
Spawn inside the vehicle.
Show a 3D preview.
Click to spawn immediately.
Allow live MP freemode face editing.
Keep the randomized face, hair and overlays when clothing or game scripts try to reset them.
Show a rotating 3D preview of saved, preset, and GTA outfits on hover.
Show the hovered outfit in the side preview panel instead of (or alongside) the in-world 3D preview.
Click an outfit to load it immediately.
Color and strength used by the Break Textures effect. Alpha controls effect strength.
Apply a ped model as soon as it is selected.
Show the selected ped model beside the player.
Show the selected ped model in its own side preview panel.
Reapply the selected ped model after joining sessions, missions, or scripts that reset it.
Spawn inside a bundled preset vehicle.
Preview bundled preset vehicles while hovering them.
Spawn a bundled preset vehicle as soon as it is selected.
Click a vehicle to spawn it immediately without selecting first.
Automatically rejoin the previous session when desync kicked
Allow Lua scripts to make HTTP requests and download files. OFF = scripts cannot download anything to your PC.
Allow Lua scripts to use the raw native invoker. High-level API wrappers remain available.
Allow Lua scripts to read/write game memory.
Allow Lua scripts to create/write/delete files.
Allow Lua scripts to install hooks.
Allow Lua scripts to open URLs/programs and show message boxes.
Allow Lua scripts to use ffi. WARNING: ffi can call any function in any DLL and read/write any memory, so it bypasses the Network, File System and Memory limits above - a script with ffi is as trusted as the menu itself. Needed only for per-pixel work like a software renderer or emulator.
Sets the player's wanted level to 4 stars
Only available as host and the target is unblockable
Calls an airstrike on the player's position
Gives the player's vehicle a speed boost
Removes blood, wetness, and decoration overlays
Cleans + de-deforms their current vehicle
Clears the player's wanted level
Spawns a hostile clone of the player
Modifies weapon ability
The type of custom weapon to use
Destroys the player's vehicle
Disables firing visuals for the player on your screen (this frame)
Drops a heavy crate on the player's head
Ejects the player from their vehicle
Spawns fireworks around the player
Freezes/unfreezes the player in place
Locks the handbrake and stops the player's vehicle
Gives only weapons the player doesn't already have
Gives the player the weapon you currently have equipped
Refills ammo on every weapon they own
Gives the player every weapon
Refills only the player's armor plate
Sets their max + current health to 500
Increases their health regen rate + ceiling
Gives the player 5 star wanted level
Heals the player and gives armor
Slams the player's vehicle backwards at high speed
Forces the player out of their vehicle
Kills the engine of the player's vehicle
Clears the target protection state and follows it with a network damage event.
Drops a stack of tugboats above the player to lag and launch them
Drops a pile of large laggy neon-gate props on the player
Uses an invisible Mule collision launch with timed cleanup.
Locks the player in their vehicle
Forces a drunk walk + stagger animation on the player
Drops a cluster-bomb nuke at the player's location
Burst-spawns ~32 peds at the target then cleans them up
Rains down a barrage of meteor-impact explosions on the player
Runtime for Vehicle, Ped, Object, and Random projectile guns.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
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Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Choose whether this protection blocks the event, only reports it, or does both.
Spawns a Pyro jet diving toward the player
Makes the player ragdoll
Rains a cluster of airstrike rockets down on the player
Removes all weapons from the player
Repairs the player's vehicle
Fixes only the engine + fuel tank of their vehicle
Adds a friendly green blip to their ped
Sends the Gooch to the specified player.
Requests Merryweather mercenaries for the player.
Requests a mugger for the player.
Sends the Phantom Car to the specified player.
Sends the selected player to the chosen Online intro or arcade activity.
Requests a strike team/heli strike for the player.
Sends the player to Cayo Perico
Teleports the player to the top of Eclipse Tower
Teleports the player to the middle of the ocean
Teleports the player extremely high in the sky (no parachute)
Makes them invincible for 30 seconds (respawn grace)
Teleports player high in the sky with a parachute
Holds down the player's vehicle horn for 10 seconds
Spawns hostile cougars to attack the player
Spawns hostile clowns to attack the player
Spawns 6 armed cops in a ring around the player
Bursts 13 rounds of peds + props + vehicles at the target then cleans up
Spawns 4 police cruisers around the player with sirens blaring
Spawns an aggressive RC Bandito that hunts the player
Spawns a UFO above the player
Spawns a maxed Adder next to the player
Spawns a giant windmill prop next to the player
Spins the player around
Spins the player's vehicle
Spawns an invisible tank collision cage around the player.
Teleports the player's vehicle to you
Briefly spawns a trailer at the player then deletes it
Whips the player into a spinning tornado
Teleports the player to the airport death barrier.
Teleports you to the selected player.
Traps the player inside a container
Clears stars + cop spotter + queued cop tasks
Starts the selected freemode mission for the player.
Kills the player
Kills the selected target while attributing the damage to the player chosen above.
Kills the player even when they are inside an apartment or business interior
Tazes and ragdolls the player.
Applies melee damage and a punch force to the player.
Clears passive/godmode protection, then damages the player.
Clears protection and silently sets the player's health to zero.
Launches the player or their vehicle sideways.
Blows the player up
Drops a cluster-bomb nuke on every player
Drops an orbital-style blast on the player.
Rains meteor-impact explosions on every player
Calls an airstrike on every player
Spawns fireworks around every player
Sends an explosive rabbit after the selected player
Keeps sending explosive rabbits after every remote player
Delay between rabbit bomber waves while a loop is enabled
Drops a heavy crate on every player's head
Sets the player on fire
Keeps colored smoke attached to every remote player.
Spawns a smoke screen around the player.
Adds four extra smoke bursts when using Smoke Player.
Color used for Smoke Player.
Particle scale used for Smoke Player.
Pulls nearby NPCs toward the nearest remote player.
Makes nearby NPCs attack the nearest remote player.
Sends a random sext to the specified player
Spoofs your position to make it appear as if you're next to all the players in the session at all times. Use with caution
Spams the killfeed of all players with fake kill entries. Use with caution
Kicks the player from their organization or motorcycle club
Kicks the player by faking a vote kick
Kicks the player by forcing them to end the freemode session
Kicks the player by forcing them to call a null script function
Kicks the player via network complaints (Legacy only)
Sends the interior kick script event to the player.
Sends a freemode activity kick/start event to the player.
Sound preset used by Sound Spam.
Plays the selected sound on the player.
Forces the player into an infinite loading screen that can only be fixed by restarting the game
Freezes all players in place
Unfreezes all players
Launches all players into the sky
Forces all players to ragdoll
Applies rotational force to every player's ped
Forces every player into drunk-mode movement + ragdoll
Clears the player's passive/ghost state and makes them targetable locally.
Continuously clears invincibility, proofs, damage blocks, and targeting blocks from all remote players.
Continuously clears passive/godmode style protection from all remote players.
Continuously clears target control/protection states commonly used by drones.
Spawns armed NPCs that attack the player.
Adds a disruptive local visual/effect burst at the player.
Ragdolls the player with smoke and shockwave effects.
Strips every weapon from every player
Remove weapons and give stuck-weapon loadout.
Gives all players 5 star wanted level
Wanted level used by Set Wanted Level.
Sets the selected wanted level on the player.
Deletes the vehicle the player is in
Trap the player with trap vehicles.
Stops the player's current vehicle.
Destroys every player's vehicle
Kills the engine of every player's vehicle
Locks every player inside their vehicle
Teleports every player's vehicle to you
Kicks players out and teleports their vehicles to you without entering them.
Spawns a local clone of the player's current vehicle.
Applies max mods to the player's current vehicle.
Removes mods from the player's current vehicle.
Launches the player's current vehicle upward.
Shunts the player's current vehicle left.
Shunts the player's current vehicle right.
Spins every player's vehicle
Bursts all tires on the player's vehicle
Smashes all windows on the player's current vehicle.
Applies black tint to the player's current vehicle.
Locks the player's current vehicle doors.
Unlocks the player's current vehicle doors.
Opens all doors on the player's current vehicle.
Closes all doors on the player's current vehicle.
Breaks all doors on the player's current vehicle.
Flips all player vehicles upside down
Flips the player's vehicle upside down
Reduces tire grip to near-ice levels
Disables collision on the player's current vehicle.
Knocks the player's vehicle and ragdolls the player.
Disables collision and jolts the player's vehicle.
Takes control of the player's vehicle and pulls it to you.
Ejects all players from their vehicles
Spawns hostile SWAT around every player
Spawns 4 hostile boars charging the player
Spawns 5-10 invincible female followers that follow and crowd the player
Model used by Spawn Followers
How many followers to spawn
Spawns configurable invincible followers that follow and crowd the player
Spawns a hostile clone of every player
Spawn color cage around the player.
Spawn small container cage around the player.
Spawn storage container cage around the player.
Spawn security hut cage around the player.
Spawn elevator cage around the player.
Delete cages and vehicle traps spawned by Lua actions.
Ped model used by newly spawned attackers. Player clones the target model.
Optional vehicle used by newly spawned attackers.
Weapon given to newly spawned attackers.
Makes spawned attacker peds and vehicles invincible.
Fills free seats before creating another attacker vehicle.
Number of attackers sent by each action.
Spawns the configured hostile attackers around the player.
Deletes attacker peds and vehicles created for the player.
Attaches translucent vehicle copies to create Chair's stretched vehicle effect.
Ejects the driver and has Lester drive the player's vehicle.
Ejects the driver and places you in the target vehicle's driver seat.
Places an animated passenger in the player's vehicle.
Turns the player's vehicle around by 180 degrees.
Keeps every remote player locked inside their current vehicle.
Explodes the player's current vehicle.
Applies an EMP explosion to the player's current vehicle.
Maximum speed applied to the target vehicle in metres per second.
Applies Vehicle Max Speed to the player's current vehicle.
Vehicle model spawned beside the selected player or every remote player.
Spawns Selected Vehicle beside the player.
Heals all remote players and gives armor
Resurrects all dead remote players
Gives every player max armor
Boosts every player's sprint multiplier + stamina
Gives all remote players a selection of weapons
Clears wanted level for all players
Repairs all remote player vehicles
Gives the player a parachute
Drops health + armor pickups around them
Drops bullet, missile, and launcher ammo pickups near the player
Drops a small set of weapon pickups near the player
Drops snack pickups around the player.
Drops ~$25k in money cases at their feet
Drops an RP pickup at the selected player. The all-player action drops one for every remote player.
Turns every remote player's bullet impacts into airstrikes.
The bounty amount to set
Sets the bounty as anonymous
Sets the specified bounty to the player
The property index to send the player(s) to
Sends the player to the selected property
The interior index to send the player(s) to
Sends the player to the selected interior
The coordinates to teleport the player to
Teleports the player to the specified coordinates
Brings the player to you
Teleports the player into Bolingbroke Penitentiary
Teleports the player to Pillbox Hill hospital
Teleports the player to the top of Mount Chiliad
Teleports every player to Cayo Perico
Teleports every player into the middle of the ocean
Teleports every player +500m above their current position
Sends every player skydiving with a parachute
Teleports the player to the specified coordinates
Sends the player to the selected property
Sends the player to the selected interior
Teleports you to the selected player.
Teleport into the selected player's current vehicle.
Brings the player to you
Kicks the player by faking a vote kick
Kicks the player by forcing them to end the freemode session
Kicks the player by forcing them to call a null script function
Kicks the player via network complaints (Legacy only)
Forces the player into an infinite loading screen that can only be fixed by restarting the game
Spectates the selected player and streams their current interior.
Hide the selected-player information panel.
Copies the selected player's outfit to you.
Copies the selected player's model and outfit to you.
Heals the player and gives armor
Sets their max + current health to 500
Refills only the player's armor plate
Increases their health regen rate + ceiling
Makes them invincible for 30 seconds (respawn grace)
Removes blood, wetness, and decoration overlays
Repairs the player's vehicle
Fixes only the engine + fuel tank of their vehicle
Cleans + de-deforms their current vehicle
Spawns a maxed Adder next to the player
Gives the player every weapon
Gives only weapons the player doesn't already have
Refills ammo on every weapon they own
Gives the player the weapon you currently have equipped
Gives the player a parachute
Clears the player's wanted level
Clears stars + cop spotter + queued cop tasks
Adds a friendly green blip to their ped
Turns the selected player's bullet impacts into airstrikes.
Drops health + armor pickups around them
Drops bullet, missile, and launcher ammo pickups near the player
Drops a small set of weapon pickups near the player
Drops snack pickups around the player.
Drops ~$25k in money cases at their feet
Drops an RP pickup at the selected player. The all-player action drops one for every remote player.
Continuously drops health and armor pickups near the selected player.
Continuously drops weapon pickups near the selected player.
Continuously drops $5k money cases at the selected player every 2s
Continuously drops physical RP pickups at the selected player.
Delay between physical RP pickups in milliseconds.
Kills the player
Kills the player even when they are inside an apartment or business interior
Forces player into permadeath that can only be fixed by a game restart
Blows the player up
Kicks the player from their organization or motorcycle club
Sends a random sext to the specified player
Sends the Phantom Car to the specified player.
Sends the Gooch to the specified player.
Spawns a hostile clone of the player
Requests a mugger for the player.
Requests Merryweather mercenaries for the player.
Requests a strike team/heli strike for the player.
Attempts to join or sync with the player's CEO/MC script state.
Adds a disruptive local visual/effect burst at the player.
Ragdolls the player with smoke and shockwave effects.
Pulls nearby NPCs and their vehicles toward the selected player.
Makes nearby NPCs attack the selected player.
Sends the interior kick script event to the player.
Sends a freemode activity kick/start event to the player.
Plays the selected sound on the player.
Remove weapons and give stuck-weapon loadout.
Removes all weapons from the player
Disables firing visuals for the player on your screen (this frame)
Sets the player on fire
Kills the selected target while attributing the damage to the player chosen above.
Tazes and ragdolls the player.
Applies melee damage and a punch force to the player.
Teleports the player to Pillbox Hill hospital
Clears passive/godmode protection, then damages the player.
Clears protection and silently sets the player's health to zero.
Launches the player or their vehicle sideways.
Makes the player ragdoll
Continuously clears invincibility, proofs, damage blocks, and targeting blocks from the selected player.
Clears the target protection state and follows it with a network damage event.
Spawns an invisible tank collision cage around the player.
Teleports the player to the airport death barrier.
Drops an orbital-style blast on the player.
Keeps colored smoke attached to the selected player.
Spawns a smoke screen around the player.
Calls an airstrike on the player's position
Spawns fireworks around the player
Drops a cluster-bomb nuke at the player's location
Rains down a barrage of meteor-impact explosions on the player
Rains a cluster of airstrike rockets down on the player
Continuously rains rockets on the selected player at the set interval
Fire a 5-rocket cluster each volley instead of a single rocket
Delay between rocket volleys for the looping variant
Sends an explosive rabbit after the selected player
Drops a heavy crate on the player's head
Sets the specified bounty to the player
Sets the player's wanted level to 4 stars
Gives the player 5 star wanted level
Sets the selected wanted level on the player.
Uses an invisible Mule collision launch with timed cleanup.
Freezes/unfreezes the player in place
Spins the player around
Whips the player into a spinning tornado
Knocks the player's vehicle and ragdolls the player.
Disables collision and jolts the player's vehicle.
Takes control of the player's vehicle and pulls it to you.
Forces a drunk walk + stagger animation on the player
Clears the player's passive/ghost state and makes them targetable locally.
Continuously clears passive/godmode style protection from the selected player.
Continuously clears target control/protection states commonly used by drones.
Spawns hostile clowns to attack the player
Spawns hostile cougars to attack the player
Spawns 4 hostile boars charging the player
Spawns 6 armed cops in a ring around the player
Spawns 5-10 invincible female followers that follow and crowd the player
Spawns the configured hostile attackers around the player.
Deletes attacker peds and vehicles created for the player.
Spawns configurable invincible followers that follow and crowd the player
Traps the player inside a container
Spawn color cage around the player.
Spawn small container cage around the player.
Spawn storage container cage around the player.
Spawn security hut cage around the player.
Spawn elevator cage around the player.
Trap the player with trap vehicles.
Spawns a UFO above the player
Spawns 4 police cruisers around the player with sirens blaring
Sends the player to Cayo Perico
Teleports the player to the middle of the ocean
Teleports the player extremely high in the sky (no parachute)
Teleports player high in the sky with a parachute
Teleports the player into Bolingbroke Penitentiary
Teleports the player to the top of Mount Chiliad
Teleports the player to the top of Eclipse Tower
Deletes the vehicle the player is in
Teleport into the selected player's vehicle.
Attaches translucent vehicle copies to create Chair's stretched vehicle effect.
Ejects the driver and has Lester drive the player's vehicle.
Ejects the driver and places you in the target vehicle's driver seat.
Places an animated passenger in the player's vehicle.
Stops the player's current vehicle.
Flips the player's vehicle upside down
Gives the player's vehicle a speed boost
Teleports the player's vehicle to you
Spawns a local clone of the player's current vehicle.
Turns the player's vehicle around by 180 degrees.
Keeps the selected player locked inside their current vehicle.
Explodes the player's current vehicle.
Applies an EMP explosion to the player's current vehicle.
Applies max mods to the player's current vehicle.
Removes mods from the player's current vehicle.
Launches the player's current vehicle upward.
Shunts the player's current vehicle left.
Shunts the player's current vehicle right.
Spins the player's vehicle
Slams the player's vehicle backwards at high speed
Spawns an aggressive RC Bandito that hunts the player
Briefly spawns a trailer at the player then deletes it
Bursts all tires on the player's vehicle
Kills the engine of the player's vehicle
Applies Vehicle Max Speed to the player's current vehicle.
Spawns Selected Vehicle beside the player.
Smashes all windows on the player's current vehicle.
Applies black tint to the player's current vehicle.
Locks the player's current vehicle doors.
Unlocks the player's current vehicle doors.
Opens all doors on the player's current vehicle.
Closes all doors on the player's current vehicle.
Breaks all doors on the player's current vehicle.
Reduces tire grip to near-ice levels
Disables collision on the player's current vehicle.
Locks the handbrake and stops the player's vehicle
Holds down the player's vehicle horn for 10 seconds
Ejects the player from their vehicle
Forces the player out of their vehicle
Locks the player in their vehicle
Destroys the player's vehicle
Spawns a giant windmill prop next to the player
Drops a windmill prop next to your character
Cleans up every windmill spawned via the windmill features
Bursts 13 rounds of peds + props + vehicles at the target then cleans up
Drops a pile of large laggy neon-gate props on the player
Burst-spawns ~32 peds at the target then cleans them up
Drops a stack of tugboats above the player to lag and launch them
Spawns a Pyro jet diving toward the player
Keeps your ped at the selected player's position using a configurable update interval
Delay between teleports; higher values reduce movement jitter and network traffic
Continuously freezes the selected player in place — also freezes any vehicle they enter
Uses one short-lived invisible collision object at a time and cleans it up when disabled
Invisible collision model used around the player.
How often the collision object is replaced
Spawns an invincible NPC that follows the selected player and tries to hijack their vehicle
Continuously spawns trailers on the player to fling them — spectate if they're far
Delay between trailer collision spawns
Drops configurable tugboat waves above the selected player and removes the previous wave
Number of tugboats dropped in each wave
Delay between tugboat waves
Keeps one frozen Pyro jet at a configurable offset from the selected player
Horizontal distance from the selected player
Vertical distance from the selected player
Drops a capped set of arena flippers under the selected player with configurable timing
Maximum number of arena flippers kept around the target
Delay between arena flipper spawns
Spawns APCs aimed at the selected player every 1.5s — keeps ramming until disabled
Delay between APC rams
Forward speed applied to each APC
Keeps sending explosive rabbits after the selected player
Online intro or arcade activity to start for the player.
Sends the selected player to the chosen Online intro or arcade activity.
Freemode activity used by the warp event.
Starts the selected freemode mission for the player.
Detects players on Oppressor Mk1/Mk2 and applies the selected counter-action
Counter-action applied when a player is detected on an Oppressor
Skip Rockstar friends when applying the anti-oppressor counter-action
Spawns armed NPCs that attack the player.
Keeps spawned player followers on target
Runs the full Biz-Teroids sequence: Hangar/Warehouse refill, MC resupply + restock, Nightclub restock, Salvage Yard popularity, and Money Fronts heat removal (honors the toggles below).
Remotely opens the Arcade Business Hub computer to manage all your businesses.
Should the run-all restock your Hangar and Warehouse(s)?
Instantly max out Hangar and Warehouse stock. If disabled, restock is slower but delivers mixed goods.
Use the selected goods type for the Hangar refill (random when disabled).
Goods type used when 'Hangar Set Goods Type' is enabled.
Use the selected goods type for Warehouse refills (random when disabled).
Goods type used when 'Warehouse Set Goods Type' is enabled.
Should the run-all resupply all your MC businesses?
Should the run-all restock your MC businesses? (Restart the businesses afterwards.)
Should the run-all restock your Nightclub? (Re-assign your technicians afterwards.)
Replenishes your Hangar cargo (respects the goods-type settings above).
Replenishes every owned Special Cargo warehouse. Mixed-goods mode (Max Goods off) is slow by design.
Fills the supply bars of every owned MC business, bunker, and acid lab.
Preps an instant product restock for every owned MC business. Restart each business afterwards.
Instantly completes the active MC business product sell mission.
Master switch: sell missions pay the High Demand bonus (rivals forced to 25, private-session check bypassed) for every business checked below. Works in invite-only/solo sessions.
Apply High Demand (rivals = 25, always non-private) to Vehicle Export sales.
Apply High Demand (rivals = 25, always non-private) to Special Cargo sales.
Apply High Demand (rivals = 25, always non-private) to MC business sales.
Apply High Demand (rivals = 25, always non-private) to Bunker sales.
Apply High Demand (rivals = 25) to Smuggler's Run sell missions.
Apply High Demand (rivals = 25, always non-private) to Nightclub sales.
Apply High Demand (rivals = 25) to Acid Lab sell missions.
Business to claim earning from.
Claims your safe earnings from the selected business.
Auto-fills bunker supplies on a timer
Delay between bunker resupply ticks
Auto-triggers bunker production on a timer
Delay between bunker production ticks
Legacy-only CEO warehouse loop: removes cooldowns, fills source missions, and completes active sales.
Legacy CEO crate sale value written to EXEC_CONTRABAND_SALE_VALUE_THRESHOLD1.
Opens the Legacy SecuroServ warehouse app remotely.
Selected Hidden Cache
Teleports to the selected Hidden Cache.
Collects the selected Hidden Cache.
Selected Treasure Chest
Teleports to the selected Treasure Chest.
Collects the selected Treasure Chest.
Enables Treasure Chests in Los Santos, so you don't have to go to Cayo Perico.
Teleports to Shipwreck.
Collects Shipwreck.
Selected Buried Stash
Teleports to the selected Buried Stash.
Collects the selected Buried Stash.
Enables Buried Stashes in Los Santos, so you don't have to go to Cayo Perico.
Selected Skydive
Teleports to the selected Skydive.
Completes the selected Skydive.
Selected Time Trial
Teleports to the selected Time Trial.
Completes the selected Time Trial.
Teleports to the next Exotic Exports vehicle.
Directly delivers the next Exotic Exports vehicle.
Teleports to G's Cache.
Collects G's Cache.
Teleports to Stash House.
Selected Street Dealer
Teleports to the selected Street Dealer.
Selected LS Tag
Teleports to the selected LS Tag.
Teleports to Madrazo Hit.
Teleports to Madrazo Hit Target.
Selected Product
Teleports to the selected product.
Collects the selected product.
Teleports to the Golden Clover.
Collects the Golden Clover.
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Sets up the selected apartment heist. Join a new session after applying the setup.
Forces the planning board to redraw
Marks the apartment heist preps as completed
Unlocks all five apartment heist jobs. Join a new session or restart the game to refresh the board.
Skips hacking process
Skips drilling process
Skips the card-swiping mini-game
Skips to the next mission checkpoint
Clears the apartment heist cooldown
Skips the currently playing cutscene
Automatically grabs Casino Heist and Pacific Standard loot at the maximum effective speed
Instantly finishes an Apartment Heist using the active game edition's mission layout
Instantly finishes Pacific Standard using the active game edition's mission layout
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Heist difficulty
Primary target
Weapon category
Sets up cayo perico heist
Applies the configured loadout and completes all setup preps
Resets all heist preps to default
Updates primary target value
Updates secondary take value
Updates primary target value
Updates secondary take value
Skips hacking process
Cuts the sewer
Completes plasma cutting
Completes the safe-code objective for Bearer Bonds and Madrazo Files
Takes the configured primary target
Completes the active fingerprint, drainage, cutter, and primary-target states
Instantly passes the heist
Reloads the planning board screen
Removes the solo heist cooldown
Removes the team heist cooldown
Zeroes Pavel/fence crew cuts while enabled
Skips any currently playing cutscene
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Heist categories
Sets up doomsday heist
Completes all heist preps
Resets heist preps
Reloads the planning board
Skips hacking process
Instantly passes the heist
Instantly passes Doomsday Scenario Act: III
Resets the heist cooldown
Skips the current cutscene
Skips all data-crack progress entries.
Skips the fingerprint hacking minigame in the computer room.
Enters and confirms the computer-room access code.
Disables the laser security grid using the active edition's global.
Skips the signal-nodes hack at the vault keypad.
Takes the primary target painting; use while standing near it.
Takes nearby secondary loot; use while standing near it.
Completes the display-case glass cutting progress.
Gunman
Driver
Weapon
Vehicle
Heist difficulty
Primary target
Heist approach
Hacker
Sets up diamond casino heist
Applies the configured loadout and completes all setup preps
Resets all heist preps to default
Updates potential take
Updates actual take
Updates potential take
Updates actual take
Skips hacking process
Skips drilling process
Instantly passes the heist
Bypasses mantrap for solo players
Reloads the planning board screen
Removes the heist cooldown
Zeroes all crew member cuts while enabled
Skips any currently playing cutscene
Skips the currently playing heist cutscene.
Freezes the Kortz laser grid (sets grid speed to 0).
Unlocks both interaction fields for the seven Exhibit Level 2 targets so they can be collected solo (Enhanced 1.73 only).
Holds every Kortz payout field at the slider value. Raise for a bigger cash-out.
Automatically joins a new Solo Public session after a successful Instant Finish.
Seconds to wait after Instant Finish before joining a new Solo Public session.
Multiplies RP by the given value
RP Mulitplier (< 0 = 0 -> No RP)
Multiplies mission money by the given value
Money Multiplier (< 0 = 0 -> No Money)
Breaks into the Cluckin' Bell Farm Raid safe
Teleport to the Cluckin' Bell PC with the strongest signal
Teleport to the Cluckin' Bell stashed drugs crate
Garment Factory safe capacity.
Regular Black Box File payout.
Priority Black Box File payout.
Regular Brute Force File payout.
Priority Brute Force File payout.
Regular Fine Art File payout.
Priority Fine Art File payout.
Regular Project Breakaway File payout.
Priority Project Breakaway File payout.
Applies the configured Garment Factory safe capacity and file payouts.
Instantly finishes the active FIB File prep or finale.
Instantly finishes the active Black Box prep.
Instantly finishes the active Black Box finale.
Instantly finishes the active Brute Force prep.
Instantly finishes the active Brute Force finale.
Instantly finishes the active Fine Art prep.
Instantly finishes the active Fine Art finale.
Instantly finishes the active Project Breakaway prep.
Instantly finishes the active Project Breakaway finale.
Choose the Stash House safe combination to display and apply.
Applies the selected Stash House safe code and screen values.
Choose the state applied to the GTA phone.
Applies the selected phone state.
Phone orientation pitch.
Phone orientation yaw.
Phone orientation roll.
Applies pitch, yaw, and roll to the phone.
Phone start-position X offset.
Phone start-position Y offset.
Phone start-position Z offset.
Phone end-position X offset.
Phone end-position Y offset.
Phone end-position Z offset.
Copies the current phone start and end position into the controls.
Applies the configured phone position once.
Continuously applies the configured phone position because GTA resets it when the phone opens.
Choose the GTA phone soundset.
Choose the GTA phone theme.
Applies the selected phone soundset and theme.
Switches the phone model to Celltowa.
Triggers a Snapmatic photo from the current view.
Unlocks the Xmas & New Year 2023 gift globals
Unlocks the Eudora taxi livery
Unlocks the Broadway taxi livery
Forces every deleted-vehicle unlock global to 1 while enabled; restores 0 on disable
Unlocks the Police Cars trade price
Resets the Salvage Heist general bitset stat if the robbery flow gets stuck
Switch session to apply the changes.
Switch session to apply the changes.
Completes all the Daily Objectives and the Weekly Challenge.
Enters the Stash House safe code.
Breaks into the Stash House safe
Allows you to access the selected Street Dealer remotely.
Sprays the selected LS Tag.
Selected Animal
Spawns the selected animal.
Photographs the selected animal.
Force-unlocks GTA+ content. Use with caution
Allows the player to change the character's appearance for free
Removes the cooldown for changing appearance
Allows the player to change the character's gender
Spawns the hardcoded Free Sentinel XS money vehicle.
Repeatedly refunds the auto-targeted orbital cannon strike (~$750k each)
Repeatedly refunds the manually-targeted orbital cannon strike (~$500k each)
Alternates the auto + manual orbital cannon refund services (~$1.25M per cycle)
Delay between orbital refund transactions
Disables the orbital refund loops once the auto-stop threshold is reached
Stop refund loops when wallet+bank exceeds this value (0 disables)
Cycles Bunker / Hangar / Nightclub batched sells. ~10.6M per minute per the source lua. Slow + detection-prone.
Same as Mega Business Loop with higher sell values. ~13.1M per minute per the source lua.
Drops an RP pickup at your position.
Rig active slot-machine results while the casino_slots script is running.
Force rigged slot machines to always win or always lose.
Select the Lucky Wheel prize to apply.
Sets the selected prize for your next Lucky Wheel spin. Open the Lucky Wheel before using this.
Maximum daily Lucky Wheel spins.
Enables spins beyond the normal daily allowance.
Maximum daily Lucky Wheel spins for GTA+ members on Enhanced.
Applies the daily Lucky Wheel spin limits for the loaded game edition.
Resets the Lucky Wheel daily spin cooldown.
Sets the dealer's blackjack hand to a bust at your current table.
Continuously applies a winning hand while you play Three Card Poker.
Also gives the dealer a known losing hand.
Roulette outcome to force on the current casino tables.
Continuously forces the selected outcome on every active roulette table.
Automatically starts the next slot spin while you are seated.
Delay between automatic slot spins in milliseconds.
Randomizes each slot spin delay between 500 and 10,000 ms.
Stops Auto Play Slots when your casino chips reach the cap.
Casino-chip total at which Auto Play Slots stops.
Continuously clears casino chip, gambling, and transaction cooldown stats.
Preps a Nightclub warehouse restock and maxes popularity. Re-assign your technicians afterwards.
Sets your Nightclub popularity to maximum.
Sets your Salvage Yard popularity to maximum.
Clears the heat level on all Money Fronts businesses.
Instantly completes the active Special Cargo sell mission.
Instantly completes the active Hangar (air) sell mission.
Instantly completes the active Bunker weapons sell mission.
Amount to fill the nightclub safe per cycle ($)
Automatically fills and collects nightclub safe (~$300k/5s)
Triggers the Cayo Perico finale service on its configured interval
Triggers the Diamond Casino finale service on its configured interval
Triggers SERVICE_EARN_GANGOPS_FINALE on its configured interval
Triggers the Agency finale service on its configured interval
Triggers the Apartment finale service on its configured interval
Triggers the Clucking Bell Farm Raid service on its configured interval
Grants $500,000 per trigger via target refund. Go to any store and back out.
Grants $750,000 per trigger via target refund. Go to any store and back out.
Multiplies LS Car Meet / Auto Shop rep gains by the slider value
Multiplies Arena War AP gains by the slider value
Keeps career globals set to 0 for progress unlocks
Spawn inside the vehicle.
Spawn the vehicle maxed.
Makes spawned vehicles invincible.
Starts the spawned vehicle engine.
Carries your current vehicle velocity into the spawned vehicle.
Spawns planes and helicopters above you instead of on the road.
Height above your player for aircraft spawns.
Deletes the last spawned vehicle before spawning a new one.
Show a 3D preview of the vehicle in-game on hover.
Show the attached vehicle image and stats panel on hover.
Spawn inside the personal vehicle.
Spawn a clone of the persone vehicle.
Claims all destroyed personal vehicles through Mors Mutual Insurance.
Blocks all incoming damage to your current vehicle
Automatically keeps your vehicle clean and repaired
Enable custom damage proof toggles for your current vehicle.
Blocks bullet damage while Vehicle Proofs is enabled.
Blocks fire damage while Vehicle Proofs is enabled.
Blocks explosion damage while Vehicle Proofs is enabled.
Blocks collision damage while Vehicle Proofs is enabled.
Blocks melee damage while Vehicle Proofs is enabled.
Blocks steam damage while Vehicle Proofs is enabled.
Blocks water damage while Vehicle Proofs is enabled.
Prevents tyre bursts and wheel breakage while Vehicle Proofs is enabled.
Prevents cosmetic vehicle deformation while Vehicle Proofs is enabled.
Keeps the current vehicle's lights from breaking while Vehicle Proofs is enabled.
Prevents engine misfires, leaks, and petrol-tank fires while Vehicle Proofs is enabled.
Fixes any damage to your current vehicle
Applies all visual and performance mods to your vehicle
Applies max engine, brakes, transmission, turbo, and armor
Allows you to request your personal vehicles.
Requests your current Personal Vehicle.
Returns your current Personal Vehicle to storage.
Saves the current vehicle you are in as your personal vehicle.
Duplicates your current vehicle or the vehicle you are aiming at.
Teleports your vehicle 50 meters forward.
Makes your last vehicle drive to you using a hidden driver.
Enters the last vehicle you were in
Lets you steer your last vehicle from outside using movement controls.
Uses a script camera above the vehicle while Remote Control is enabled.
Makes your last vehicle follow behind you.
Raises the current vehicle speed cap.
Gives your vehicle an instant speed boost.
Launches your vehicle into the sky.
Creates a tornado around your vehicle.
Hold the horn while driving for smooth, directional acceleration.
Soft forward-speed limit in metres per second.
Forward acceleration added while the horn is held.
Seconds required for Horn Boost to reach full power.
Allow Horn Boost while the vehicle is airborne.
Add restrained camera feedback during Horn Boost.
Camera shake strength during Horn Boost.
Enable the Race Turbo post effect during Horn Boost.
Multiply engine power for the vehicle you are currently driving.
Engine power multiplier. 1.00x is the vehicle's normal acceleration.
Multiply normal brake strength while the service-brake control is held.
Additional service-brake strength. 1.00x keeps the vehicle's normal braking.
Use Shift/L3 for a spooled, rechargeable nitro system with progressive acceleration.
Choose whether Shift/L3 is held or toggled to activate nitro.
Engine torque and progressive forward acceleration delivered by nitro.
Soft nitro speed limit in metres per second.
Immediate forward velocity added when nitro engages.
Seconds required for nitro to reach full power.
Seconds of continuous full-power boost in a full bottle.
Delay after boosting before the bottle begins recharging.
Seconds required to refill an empty nitro bottle.
Keep the nitro bottle permanently full.
Allow nitro acceleration while airborne.
Add restrained acceleration feedback while boosting.
Camera shake strength at full nitro power.
Use the Race Turbo post effect while boosting.
Attach continuous nitro flames to every available exhaust.
Scale of the exhaust-mounted nitro flames.
Use the arrow keys to raise and hop each side of the vehicle.
Strength of the directional hydraulic impulse.
How quickly each hydraulic wheel follows the directional controls.
Hold E to lift the front using force at the rear axle.
Upward force applied behind the centre of the vehicle.
Stops adding lift after the vehicle reaches this pitch.
Adds Scramjet-style jump ability to your current vehicle model while enabled.
Adds glider wings ability to your current vehicle model while enabled.
Adds rocket boost ability to your current vehicle model while enabled.
Modify rocket boost behavior for vehicles that support it
Desired rocket boost behavior
Extra forward force while the native rocket boost is active.
Adds vertical rocket boost ability to your current vehicle model while enabled.
Swap handling to Deluxo for hover/flight ability on any vehicle (Hold H to fly)
Swap handling to Oppressor MK2 for flight ability on any vehicle
Adds a deployable parachute to your current vehicle model while enabled.
Extra forward force while the vehicle parachute is deployed.
Deploy the vehicle parachute, with a soft fallback for normal vehicles.
Automatically deploy or soften falls when your vehicle is dropping fast.
Tint index used when deploying vehicle parachutes.
Slows falling vehicles only while explicitly enabled. This always starts off.
Enable ramp and ramming behavior on the current vehicle.
How hard ramp/ram cars launch other vehicles.
Prevent ramp and ramming vehicles from taking ramp impact damage.
Locks your current vehicle and shocks peds who try to enter or jack it.
How close peds need to be to your vehicle to get stunned.
Delay between tazer door pulses in milliseconds.
Lock your current vehicle while Tazer Doors is enabled.
Also stun player peds who touch your vehicle.
Draw electric sparks on shocked peds and your vehicle.
Keeps land vehicles riding safely on top of water.
Press horn to make your vehicle jump.
Press handbrake to make your vehicle jump.
Removes gravity from your current vehicle while enabled.
Increases downforce to keep vehicle planted.
Reduces tire grip for easy drifting.
Lower = more slippery (1-4)
Show tire smoke while drifting
Shake camera while drifting
Display drift info overlay
Instantly stops your vehicle when braking.
Drives your vehicle to the waypoint automatically.
Drives your vehicle around randomly.
Maintains forward speed automatically.
Auto pilot driving speed.
How the auto pilot will drive.
Stops the current driving task.
Fly any driven vehicle. Classic Flying Cars is the default; press F5 to cycle modes.
Choose the vehicle flight handling style.
Base flying speed
Maximum possible speed
Speed multiplier when holding Shift
Up/down movement speed
Rotation speed
Higher responds faster; lower feels heavier and more natural.
Automatic lift used by Classic Flying Cars while accelerating.
Slow down when not pressing controls
Automatically level the vehicle
Disable collision while flying
Display controls overlay on screen
Free-fly the current vehicle with velocity thrust while leaving rotation loose so it can tumble and roll.
Normal forward and side flight speed.
Up and down velocity thrust speed.
Speed multiplier used while holding Shift or pressing L3.
Higher keeps momentum longer; lower slows the vehicle faster.
Higher responds faster; lower produces heavier, smoother flight.
How much the vehicle tumbles while velocity flying.
Disable collision while velocity flying.
Shows the velocity flying controls overlay.
Smooth hover jets for your current vehicle. Toggle the jets with + or D-Pad Right while enabled.
Forward thrust speed for the vehicle jetpack.
Ascend and descend thrust speed for the vehicle jetpack.
How quickly the vehicle steers while hovering.
Higher values make the jetpack respond faster; lower values make it floatier.
Smoothly levels the vehicle while jetpack is active.
Draws jet flame effects under the vehicle.
Shows the vehicle jetpack control overlay.
Turn the current vehicle into a stable, protected and fully controllable underwater vehicle.
Maximum forward underwater speed in metres per second.
Maximum ascend and descend speed.
Underwater steering response.
Higher values make underwater movement respond faster; lower values feel heavier.
Hold the current depth when no vertical input is pressed.
Smoothly level vehicle pitch and roll underwater.
Keep the engine and occupants safe while submerged.
Show underwater speed, depth and control hints.
Pass through selected nearby entity types without disabling roads, terrain, buildings, or world collision.
Allow the current vehicle to pass through other vehicles.
Allow the current vehicle to pass through nearby peds and players.
Allow the current vehicle to pass through nearby props and objects while preserving world collision.
Distance around the current vehicle used to collect entities for collision bypass.
Your vehicle destroys anything it hits.
Radius to push nearby vehicles
Force multiplier for pushing vehicles
Damage vehicles on impact
Flip vehicles on close impact
Camera shake on impact
Kicks all NPCs from your vehicle.
Flips your vehicle upright.
Slams your vehicle into the ground.
Makes your tires smoke.
Spins your vehicle around.
Deletes the current, aimed, or last vehicle.
Destroys the current, aimed, or last vehicle.
Turns off the current, aimed, or last vehicle engine.
Opens all doors on the current, aimed, or last vehicle.
Closes all doors on the current, aimed, or last vehicle.
Locks the current, aimed, or last vehicle doors.
Unlocks the current, aimed, or last vehicle doors.
Stunt movement used by Perform Trick.
Controls how strongly the vehicle launches upward for a trick.
Automatically levels the vehicle and softens the landing after any performed trick.
Maximum ground distance where Always Land may begin correcting the vehicle.
Controls how quickly Always Land levels the vehicle near the ground.
Limits downward speed near the ground while Always Land is correcting.
Performs the selected vehicle stunt.
Do not kick your own ped when using vehicle occupant controls.
Keeps vehicle weapons, bombs, and countermeasures refilled.
Keeps vehicle rockets, cannons, tank weapons, and similar vehicle weapons ready to fire.
Forces vehicle homing weapons to lock as soon as the game reports a target.
Extends vehicle weapon lock-on range and keeps targets lock-on compatible.
Keeps all weapon selection and attack controls enabled while in vehicles.
Allows the normal weapon wheel while sitting in vehicles.
Fire bullets, rockets, railgun shots, or fireworks from your current vehicle.
Projectile fired from your current vehicle.
Delay between shots in milliseconds.
Speed used by non-rocket custom projectiles.
Rocket projectile speed multiplier.
Rocket projectile range in 100 meter steps.
Fire from the left and right side of the vehicle.
Refills and buffs Hydra and P-996 Lazer cannon weapons.
Damage multiplier used by Hydra/Lazer Cannons.
Keeps Oppressor rockets, missile bays, ammo, and lock-on ready.
Buffs rockets and missile-style weapons on common weaponized vehicles.
Damage multiplier used by Buff All Rockets.
Keeps cannon-style vehicle weapons ready and forces long-range lock-on support.
Applies lock-on targeting while using keyboard and mouse.
Targeting mode to apply while Aim Assist on Keyboard & Mouse is enabled.
Targeting strength level used by aim assist.
Keeps nearby target vehicles and peds lock-on compatible.
Prevents local lock-on targeting of player peds.
Prevents local lock-on targeting of non-player peds.
Extends lock-on range to prevent target loss timing out quickly.
Allows lock-on targeting through line-of-sight checks.
Forces player lock-on and keeps nearby targets lock-on compatible.
Marks nearby peds as valid driver lock-on targets.
Cycles paint, headlights, wheel color, tyre smoke, and neon colors on your vehicle.
Choose whether vehicle colors smoothly fade or jump to random rainbow colors.
Controls how fast Rainbow Vehicle Mode changes colors.
Makes your vehicle invisible.
Adjusts your current vehicle opacity.
Vehicle opacity percentage.
Lowers your current vehicle's stance. Only some vehicles are supported
Keeps your vehicle clean at all times.
Keeps your current or last vehicle headlights at the selected brightness.
Vehicle headlight brightness multiplier.
Text to apply to the current, aimed, or last vehicle plate.
License plate background style.
Applies the selected plate text and style to the current, aimed, or last vehicle.
Scrolls custom text across your current or last vehicle plate.
Text to scroll across the current vehicle plate.
Shows a speedometer whenever you are in a vehicle
Prevents you from falling out of vehicles.
Restores story mode style windshield ejection during hard vehicle crashes.
Keeps the current vehicle engine and aircraft rotors running.
Uses vehicle left/right controls to drive the indicators.
Keeps both vehicle indicators enabled.
Enables exhaust pops on your current vehicle.
Stops players and peds from dragging you out of your vehicle.
Nearby ambient peds will hop into empty passenger seats and ride around with you.
How far away ambient peds can be recruited from.
Allows you to keep your hats or head gear inside vehicles.
Removes Los Santos Customs vehicle modification restrictions
Enables all the DLC vehicles on websites.
Stops and turns off the vehicle when you exit.
Instantly warps into vehicles and instantly steps out when exiting.
Keeps the vehicle engine running when you exit.
Keeps your ped ducking while seated in a vehicle.
Prevents homing missiles from locking onto your current vehicle.
Mutes the siren sound on emergency vehicles.
Customize skidmark color, texture, persistence, and rainbow animation.
Tint and opacity used by modified vehicle skidmarks.
Choose which vehicle group activates the shared wheel-VFX override. Only Other Vehicles keeps your current vehicle unchanged.
Choose a tested wheel-VFX decal set, or use a custom raw decal ID.
Keep producing marks with less dependence on tyre pressure and slip.
Primary wheel VFX decal used by the Custom ID skidmark type.
Smoothly cycle the skidmark color through the spectrum.
Speed of the skidmark rainbow animation.
Enable and customize the wheel VFX light layer for all driving surfaces.
Keep player tire lights visible while stopped and remove the normal wheel-VFX thresholds.
Render tire lights on nearby NPC traffic vehicles, including while they are stopped.
Color and intensity multiplier at the low end of the tire-light effect.
Color and intensity multiplier at the high end of the tire-light effect.
Animate the minimum tire-light color.
Animate the maximum tire-light color.
Speed of the minimum-color rainbow animation.
Speed of the maximum-color rainbow animation.
Hue offset between the animated minimum and maximum colors.
Lowest tire-light brightness.
Highest tire-light brightness.
Lowest tire-light radius.
Highest tire-light radius.
Lowest tire-light edge falloff.
Highest tire-light edge falloff.
Hides and removes known remote cage props before they can trap you. Works on Legacy and Enhanced.
Rate-limits remote ped floods and removes only entities above the configured cap.
Relaxed raises caps, Normal uses the configured caps, and Strict lowers them.
Removes excess eligible peds inside the configured close and far radii.
Rate-limits remote vehicle floods and removes only vehicles above the configured cap.
Relaxed raises caps, Normal uses the configured caps, and Strict lowers them.
Removes excess eligible vehicles inside the configured close and far radii.
Fallback action after a protection blocks a player.
Action after blocked script events.
Action after blocked crash patterns.
Action after blocked kick attempts.
Action after blocked cages or trap bursts.
Action after blocked spam bursts.
Action after blocked sound spam.
Action after blocked weapon trolls.
Action after blocked vehicle trolls.
Action after blocked explosion spam.
Notifies you when a tracked player becomes joinable
Notifies you when a tracked player becomes unjoinable
Notifies you when a tracked player goes online
Notifies you when a tracked player goes offline
Notifies you when a tracked player's session type changes
Notifies you when a tracked player joins or leaves a mission
Notifies you when a tracked player joins or leaves a job lobby
Automatically updates tracked player status every 3 minutes. This is required for tracking notifications to work
Force-updates all saved players
Notifies you when the state of a player you track changes
The session type to join
Joins the specified session type
Automatically confirms invite/join alert prompts when the game is already showing one.
Shows the percentage of host broadcast data received while joining a GTA Online session. Legacy Edition only.
Attempts to improve join speed by loading host broadcast variables asynchronously. This may cause certain jobs to break, use with caution
Prevents you from being kicked while idling.
Keeps the online respawn-state bit enabled to shorten the death-to-respawn transition.
Disables death barriers found under the map. This also prevents dying randomly when spectating someone
Allows MP vehicles to be used in SP
Bypasses all casino region restrictions
Allows you to play any mission solo. Note that some missions might break if there aren't enough players
Allows you to play the Diamond Casino heist solo.
Buy everything for free
Forces you to become freemode script host. Note that this might break some missions.
Allows you to pause the game in online (local only).
Automatically silences all incoming calls
Clears the Easy Way Out cooldown and triggers it. Enhanced Edition only.
Periodically requests the configured Good Behavior cash reward. Enhanced Edition only.
Cash amount requested by each Good Behavior Bonus cycle.
Time between Good Behavior Bonus requests.
Shows a notification when another player joins or leaves the session
Shows a notification when the session host changes
Shows a notification when the freemode script host changes
Block protections quietly without notifications.
Show a draggable live session scoreboard with player tags, ping, distance, rank, money, K/D, vehicle and state
Toggle the standalone session host monitor window
Blocks join requests, transition joins, and queued invite joins while enabled
Automatically blocks new joins once the session reaches this many connected players
Advertises zero open matchmaking slots without blocking direct invite joins
Prioritizes high-traffic matchmaking pools and keeps extra advertisements synchronized on Legacy and Enhanced
Popular Pools is fastest for most sessions. Current Region is narrowest. Worldwide covers every region but takes longer to establish
Minimum player count reported in session details while Session Fill is enabled. Capped at 31 so the lobby never appears full and unjoinable
Number of session advertisements per region/language combo
Caps the prioritized advertisement plan. Higher values widen coverage but take longer and may trigger backend rate limits
Number of matchmaking advertisements established at the same time. Six is a fast default; reduce it if Rockstar returns errors
Advertise in ALL 13 languages per region instead of just the regional language. Creates 9x13=117 combos per ad count. Coverage (region x language) is what actually widens your reach - duplicate ads in the same combo dedupe to one candidate on the searcher's side
Establish advertisements matching the hosted session's current region and language before the wider plan
Advertise in assisted-aim and free-aim matchmaking buckets. Disable to keep only the session's current aim mode
How often to recreate magnet ads. Placing the full set takes many seconds (each ad is a ~0.5s round-trip to Rockstar), so keep this well above the placement time or the ads never finish establishing. 0 = never refresh (place once, leave them).
Stops extra advertisements at the high limit and resumes below the lower limit, preventing join churn in a full session
Pause Player Magnet when the real connected player count reaches this value
Resume Player Magnet after the real player count falls to this value or lower
Rebuilds the prioritized Player Magnet advertisement plan immediately
Blocks script events that try to bail you from the session.
Leaves the current GTA Online session using the normal network bail path and clears a stuck loading presentation.
Clears a stuck loading transition, restores screen and player control, then returns to Story Mode.
Deep recovery for a broken session: cancels queued joins and transitions, clears loading state, retries the bail, then launches Story Mode.
Single-press emergency recovery for an infinite loading screen or black screen. Clears the broken transition and launches Story Mode.
Single-press emergency recovery for an infinite loading screen or black screen. Clears the broken transition and rebuilds the GTA landing menu.
Team used for the tutorial-session instance. GTA accepts teams 0 through 2.
Tutorial-session instance to enter. GTA accepts instances 0 through 63.
Starts a tutorial session with the selected team and instance.
Ends the active tutorial session and returns you to the normal session population.
Forces the weather to thunder for all players in the session
Forces player into permadeath that can only be fixed by a game restart
Masks player names across Scooby and GTA's local HUD, pause menu, player lists, and notifications. Nothing is sent to other players.
Replaces every remote player's name on this client with the configured alias. New players are masked automatically.
Base display name used for remote players while Streamer Mode is active.
Adds the player slot number to each alias so players remain distinguishable.
Changes your displayed name across this game client. Your Rockstar/network name is untouched.
Client-side name shown for you while Streamer Mode is active.
Hides your entry from the GTA Online HUD player list while preserving your real local freemode state.
Publishes the configured crew identity to other players.
Crew name shown to other players (up to 24 characters).
Crew tag shown to other players (up to 4 characters).
Color used for the spoofed crew.
Numeric ID used by the spoofed crew.
Matchmaking will put you into sessions with other Mod users. Like Scooby, Nenyooo etc
Change the region you matchmake in to the specified value
Matchmaking region to spoof to
Spoofs the region type of the session
The region to spoof the session to
Spoofs the session language
The language to spoof the session to
Spoofs the session player count
The player count to spoof the session to
Makes your session much more visible to other players by hosting multiple instances of it. High values may fill your session in seconds. Use at your own risk
The number of sessions to advertise for matchmaking
Spoofs the local freemode player stats broadcast to player info.
Rank shown to other players through freemode player stats (max 1000).
Player kills shown in player info.
Player deaths shown in player info.
Calculates K/D from the spoofed kills and deaths.
Manual K/D shown when Auto K/D is off.
Wallet cash shown in player info.
Earnings/money value shown in player info.
Sex acts shown in player info.
Lap dances shown in player info.
Loads your current displayed stats into the spoof fields.
Writes the backed stats for rank, kills, deaths, sex acts, and lap dances.
Compatibility alias for the Cherax-style matchmaking Player Magnet feature.
Master toggle for noisy remote event spam protections.
Rate-limits repeated script events from one player without blocking normal gameplay flows.
Blocks particle FX spam events.
Blocks scripted world-state spam. Disabled by default for mission compatibility.
Entity spam/cage guard toggle for deeper sync hooks.
Blocks remote special vehicle ability spam.
Rate-limits repeated entity and vehicle trap abuse used by Lua scripts.
Rate-limits orbital cannon particle bursts used by Lua particle crash scripts.
Blocks suspicious close object spawns where deeper sync hooks are available.
Stores blocked entity models so repeated spam can be ignored faster.
Master toggle for remote trolling protections.
Blocks network sound spam events.
Rate-limits repeated remote sound events used by Lua sound crash scripts.
Blocks remote explosion events. Disabled by default so PvE/PvP remain playable.
Rate-limits burst explosions used by Lua explosion bursts without blocking normal one-off explosions.
Blocks remote ragdoll requests.
Blocks remote weapon damage. Disabled by default so PvP remains playable.
Blocks remote radio station changes.
Blocks remote vehicle lock state changes.
Blocks exclusive-driver changes only when they target your current vehicle.
Blocks remote facial animation state changes. Disabled by default for mission compatibility.
Blocks remote fire events. Disabled by default for mission compatibility.
Blocks task clearing when it targets your local ped and rate-limits hostile task floods.
Blocks control requests only when they target your local ped or current vehicle; normal ownership migration remains allowed.
Blocks remote clear-area events. Disabled by default for mission compatibility.
Blocks remote phone explosion requests.
Blocks remote blow-up-vehicle events. Disabled by default for freemode/PvP compatibility.
Blocks remote detachment requests that can be abused by attachment trolls.
Blocks remote give-weapon events. Disabled by default to avoid job loadout conflicts.
Blocks repeated give/remove weapon bursts used by stuck-weapon attacks.
Blocks remote remove-weapon events outside normal gameplay flows.
Blocks remote remove-all-weapons events outside normal gameplay flows.
Rate-limits repeated remote task/control bursts used by vehicle trap and AI logic scripts.
Maximum distance from you or your vehicle at which known remote cage props are blocked.
Also removes matching nearby network cages when their owner cannot be resolved. This is more aggressive.
Master toggle for crash-focused protection checks.
Blocks known population-group crash vectors where supported.
Blocks known vehicle temp-action crash vectors where supported.
Blocks risky state-change crash vectors where supported.
Blocks known player deletion crash vectors where supported.
Blocks known script-event crash indexes.
Blocks invalid/unknown network event ids before deserialization.
Blocks known bad notification script events.
Blocks invalid clone syncs and remote syncs targeting locally owned objects.
Validates incoming clone creation data.
Blocks unauthorized removal of the local player or vehicle clone.
Legacy malformed sync-data guard toggle for deeper clone hooks.
Legacy crash model guard toggle for deeper clone hooks.
Legacy fragment physics crash guard toggle for deeper clone hooks.
Master toggle for Lua crash pattern guards.
Guards against vehicle/parachute crash patterns where supported.
Guards against fragment/object crash patterns where supported.
Guards against invalid model/render crash patterns where supported.
Guards against rope physics overflow patterns where supported.
Limits render-heavy spam counts where deeper entity hooks are available.
Maximum suspicious ped render count before entity limit guards react.
Maximum suspicious vehicle render count before entity limit guards react.
Maximum suspicious object render count before entity limit guards react.
Maximum suspicious fragment render count before entity limit guards react.
Maximum suspicious particle render count before entity limit guards react.
Maximum suspicious total entity render count before entity limit guards react.
Includes mission and scripted peds in ped spam limits. Active transitions and cutscenes always remain protected.
Applies ped rate and density limits only to confirmed modders. Extreme burst floods remain blocked as a failsafe.
Includes ambient and locally-created peds in density limits. Mission peds remain protected unless explicitly enabled.
Time window used for new remote ped rate limits.
Maximum new remote peds from one owner in the ped window.
Maximum new remote peds with the same model from one owner.
Close-range ped density radius.
Maximum eligible peds inside the close radius.
Far-range ped density radius.
Maximum eligible peds inside the far radius.
Applies vehicle rate and density limits only to confirmed modders. Extreme burst floods remain blocked as a failsafe.
Includes ambient and locally-created vehicles in density limits. Mission vehicles remain protected.
Time window used for new remote vehicle rate limits.
Maximum new remote vehicles from one owner in the vehicle window.
Maximum new remote vehicles with the same model from one owner.
Maximum new large vehicles from one owner.
Maximum new large vehicles with the same model from one owner.
Close-range vehicle density radius.
Maximum eligible vehicles inside the close radius.
Far-range vehicle density radius.
Maximum eligible vehicles inside the far radius.
Temporarily blocks incoming syncs from a player that floods too many entities. Disabled by default for mission safety.
Deletes matching suspicious remote entities when the throttler trips. Disabled by default for mission safety.
Adds a stricter near-player limit for large aircraft and vehicle crash models.
Detects high-risk China/Lua crash model and animal-ped floods without blocking normal one-off spawns.
Detects bursts of remote-owned attached objects/peds/vehicles commonly used by Lua crash bundles.
Applies your saved per-model limits for vehicles, objects, and peds.
Deletes excess entities that match your custom model rules even when general cleanup is disabled.
How long newly synced entities count as one burst window.
How long to block incoming syncs from a flooding owner.
Near-player radius used by vehicle/object/ped throttles.
Maximum entities deleted per throttler pass to avoid frame drops.
Maximum new remote-owned entities from one player in the burst window.
Maximum new remote-owned entities with the same model from one player.
Maximum new mission/high-priority entities from one player.
Maximum new nearby vehicles from one player.
Maximum new nearby objects from one player.
Maximum new nearby non-player peds from one player.
Maximum nearby big aircraft/vehicles from one player.
Maximum nearby high-risk Lua crash models from one player in one burst window.
Maximum newly attached remote entities from one player in one burst window.
Maximum nearby high-risk Lua crash peds from one player in one burst window.
Relax non-critical blocks during missions, loading screens, transitions, and player switching.
Show rate-limited popups for important blocked protection events.
Also show low-risk compatibility and spam blocks. Keep this off to stop false TSE popup spam.
Write rate-limited blocked protection events to the log and console.
Blocks every incoming script event. This is aggressive and can break freemode content.
After a blocked targeted freeze/control/attachment event, restores only your local ped/current vehicle on the script thread.
Records direct crash signatures and correlated hostile behavior with false-positive safeguards.
Shows one notification only after exact or independently corroborated evidence.
Master toggle for script-event protections.
Blocks remote bounty script events.
Blocks CEO money notification/event spam.
Blocks remote clear-wanted script events. Disabled by default to avoid mission edge cases.
Blocks CEO/organization kick script events.
Blocks CEO gameplay ban timer script events.
Blocks script events that force you out of vehicles.
Blocks remote text-label SMS events.
Blocks forced interior/property teleport script events outside normal gameplay flows.
Blocks forced send-to-location script events.
Blocks forced cutscene script events.
Blocks forced activity/job launch script events outside normal gameplay flows.
Blocks forced mission script events outside normal gameplay flows.
Blocks remote GTA banner/ticker spam.
Blocks fake money/deposit notification script events.
Blocks remote transaction-error popups.
Blocks sound-spam script events.
Blocks forced spectate script events.
Blocks remote off-radar manipulation script events.
Blocks script events that kick you from interiors.
Blocks personal-vehicle destroyed scam script events.
Blocks CEO raid trigger script events.
Blocks Mark Player As Beast script events.
Blocks MC teleport script events outside normal gameplay flows.
Blocks warehouse teleport script events outside normal gameplay flows.
Blocks send-to-Cayo script events outside normal gameplay flows.
Reserved for verified TSE payload signatures. TSE rate alone is legitimate phone, mission, and heist traffic.
Blocks known high-risk script events whose embedded sender id does not match the network sender. Disabled by default for cross-version mission safety.
Blocks remote wanted-level manipulation network events. Disabled by default for mission compatibility.
Master toggle for kick protections.
Blocks direct kick-player messages where intercepted.
Blocks remote kick-vote events.
Detects remote entity floods and can temporarily timeout the flooding owner.
Distinct suspicious behavior categories required before marking a player. Exact malformed/crash signatures confirm immediately.
Do not block protected events from whitelisted players when a future whitelist source is available.
Write player joins, leaves, and session counts to the console.
Write one player roster snapshot shortly after joining a session.
Echo menu notifications to the console.
Keeps protection hooks inactive while the game changes sessions or runs transition scripts.
Only available as host and the target is unblockable
Handles the desync kick system (Legacy only)
Show Scooby watermark with FPS at top center of screen
Show an info overlay at the top left corner of the screen
Show frame rate in the overlay
Show menu name and time in the overlay
Show session access type, matchmaking pool, players, and hosts
Show session context and game entity pool usage (peds, vehicles, and objects)
Display active hotkeys on screen
Shows the menu open key(s) at the bottom of the screen.
Block GTA controls while the selected menu interfaces are open
Block walking, driving and camera controls while ClickUI is open
Block walking, driving and camera controls while ListUI is open
Master switch for developer overlays, entity inspectors, and world visualizers.
Use smaller debug panels with denser text.
Draw a small center reticle for ray and target inspection.
Show frame time, FPS, peak frame time, and a small budget graph.
Show nearby ped, vehicle, and object pool counts.
Show real frame, renderer, Lua, pool, streaming, and session health in one panel.
Graph ping, streaming activity, and connected-player counts.
Show player, vehicle, camera, and interior transform data in a movable overlay.
Show session, streaming, pool, and game-timer state in a movable overlay.
Show live movement, camera, combat, and vehicle control values.
Show health, velocity, weapon, task, and movement flags for the local player.
Show live vehicle speed, health, occupants, lock state, and model data.
Show clock, weather, wind, precipitation, interior, and streaming state.
Draw a local world-space grid around your player.
Draw the camera ray used by the target inspector.
Label nearby peds, vehicles, and objects with type, model hash, health, and distance.
Draw simple model-dimension wire boxes around nearby entities.
Draw local forward/right/up axes for nearby entities.
Add readable ped state hints to labels and target info.
Draw the gameplay camera right, forward, and up axes in world space.
Draw velocity vectors on nearby debug entities.
Draw the local player's height and projected point above the ground.
Draw a foreground skeleton on nearby peds.
Draw a marker at every visible debug skeleton joint.
Screen-space thickness used by the ped skeleton overlay.
Show a live entity inspector for the entity under your crosshair.
Copy the target entity model hash to the clipboard.
Copy all visible target inspector details to the clipboard.
Teleport your ped or current vehicle to the target under the crosshair.
Bring the targeted non-player entity to you.
Heal the targeted ped or repair the targeted vehicle.
Delete the targeted non-player entity.
Maximum distance for entity labels, axes, wireframes, and bones.
Maximum distance for the target inspector ray.
Maximum nearby entities to draw each frame.
World grid spacing in meters.
World-space multiplier used to draw entity velocity vectors.
Show running scripts
Dumps all running scripts to log
Use this to clear the chat
Draws floating marker arrows along your active GPS route.
Maximum GPS route samples to draw. Higher values can cause stutters.
Distance between AR GPS route arrows. Higher values draw fewer markers.
How much AR GPS bends arrows around route corners.
Lowers close route arrows so they do not block the player camera.
Vertical offset for AR GPS route arrows.
Color of the AR GPS route arrows.