Every feature in the Scooby Red Dead Redemption 2 mod menu, searchable: self, weapons, world, players, network and more.
Survive waves of zombies
Zombies are faster, stronger and have armor
Spawn different zombie models each wave
Mix in Runner / Tank / Exploder zombies as rounds progress
Spawn a boss zombie every 5 rounds
Zombies get faster each round
Nearby dead NPCs rise as zombies
Pause between rounds
Cap on simultaneously active zombies
Give the player a knife on enable if unarmed
Restore player health between rounds
Set weather to blood moon atmosphere
Display round and score information on screen
Polished foreground overlay panel with round / kills / boss info
Track living undead and bosses on the map
Verbose log output
Quick draw duel minigame - face off against opponents
Display duel info on screen
Track the current duel opponent on the map
Hunt waves of animals with increasing difficulty
Display hunting challenge info on screen
Include legendary animal spawns in challenges
Track living hunting targets on the map
Allows you to enter restricted areas
You may have to change sessions for the option to apply
The event to force
This is still very much a work in progress
Reveal entire map (remove fog of war)
Reset weather to default
Turn off all artificial lights in the world
Your weapons cause explosions on impact
Slow down the entire world
World time scale (lower = slower)
Teleports all game peds to you
Revive all nearby dead peds
Hogtie all nearby peds
Kills all peds in the game world
Kills all enemies in the game world
Kill all animals in the world
Make all nearby peds ignore you completely
Make all nearby peds attack you
Prevents animals from attacking you
Make all nearby peds fight each other
Freeze all nearby peds in place
Make all nearby peds drunk and stumble around
Teleport all peds to your location
Spawn a group of armed peds that follow and protect you
Number of soldiers to spawn
Deletes all peds in the game world, including mission critical peds
Make all nearby peds ragdoll
Ragdoll effect radius
Ragdoll time in ms
Random chaos effects on all nearby peds
Chaos effect radius
Ticks between effects (lower = more chaotic)
All nearby peds flee in terror
Panic radius
Peds bounce when they hit the ground
How high peds bounce
Launch all nearby peds into the air
Launch force
Launch radius
Set all nearby peds on fire
Ignite radius
Start an all-out fist fight between nearby peds
Spawn clones of your character around you
Number of clones to spawn
Give clones weapons
Attract all nearby peds to walk toward you
Attraction radius
Movement speed multiplier
Also attract animals
Peds fall from the sky around you
Ticks between spawns (lower = faster)
Spawn height above player
Horizontal spawn spread
Make all nearby peds fight each other
Fight club area radius
Nearby peds become slow hostile melee attackers
Zombie infection radius
Arm all nearby peds and let them duel
Armed peds radius
Kill and launch peds with a single hit
Make all nearby peds tiny
How small peds get
Effect radius
Make all nearby peds giant
How big peds get
Effect radius
Spawn a stampede of animals charging through
Number of animals
Animal type for stampede
Radius used by nearby vehicle actions
Teleports all game vehicles to you
Repair every vehicle inside the control radius
Remove dirt from every vehicle inside the control radius
Stop every vehicle inside the control radius
Place every vehicle inside the control radius upright
Unlock every vehicle inside the control radius
Launch nearby vehicles upward while keeping your current vehicle grounded
Upward force used by Launch Nearby Vehicles
Explode all nearby vehicles
Deletes all vehicles in the game world, including mission critical vehicles
Teleports all game objects to you
Deletes all objects in the game world, including mission critical objects
Set the clock to 00:00
Set the clock to 22:00
Set the clock to 06:00
Set the clock to 12:00
Set the clock to 18:00
Restore normal clock control
Continuously force the in-game clock to the chosen hour
Hour of day to lock the clock to (0-23)
Instantly set the in-game clock to the selected hour
Pause the in-game clock (does not stop world simulation)
Freeze the in-game time
Override day/night cycle speed via milliseconds-per-game-minute
Day/night cycle speed multiplier (1.0 = normal, 2.0 = 2x faster)
Continuously force the chosen weather type
Weather to lock the world to
Blend between two weather types for custom atmosphere
Override the world rain amount every frame
Rain intensity (0.0 = none, 1.0 = max)
Override the world wind speed every frame
Wind speed (0.0 = calm, 10.0 = gale)
Spawn an animal at your location
Spawn a lightning strike above you
Start a thunderstorm
Rain down fiery explosions around you
Meteor spread radius
Ticks between meteor waves
Explosion size
Meteors per wave
Explosion type
Deploy and manage a configurable local bodyguard squad
Ped spawned by Deploy or Add Selected Guard
Number of bodyguards to deploy
Automatically replace missing or dead bodyguards
Scale applied to spawned and active bodyguards
Show active bodyguards on the radar
Weapon equipped by every bodyguard
Prevent bodyguards from running out of ammunition
Bodyguard weapon accuracy
How aggressively bodyguards respond to threats
Preferred distance from enemies during combat
Prevent you from targeting your own bodyguards
Maximum health applied when a bodyguard is deployed or healed
Armor applied when a bodyguard is deployed or healed
Keep bodyguards protected from damage
Allow bodyguards to react physically to impacts
Formation used while following you
Keep the squad in place while still defending against threats
Warp bodyguards into free vehicle seats when you are in a vehicle
Move bodyguards back to you when they fall too far behind
Add one guard using the currently selected ped without replacing the rest of the squad
Enable the manager and synchronize the active squad with Squad Size using the selected ped
Apply the selected loadout, combat behavior, appearance, and formation to active bodyguards
Restore configured health and armor for every active bodyguard
Move active bodyguards back to your position
Remove the most recently added bodyguard
Delete all bodyguards and disable the manager
Automatically trigger a different random RDR2 chaos effect on a timer
Seconds between random chaos effects
Seconds that timed chaos effects stay active
Radius used by nearby-ped chaos effects
Allow chaos effects that target your player, mount, or vehicle
Exclude meteors, airstrikes, and explosive weapons from random selection
Effect used by Trigger Selected
Stop the current effect and trigger the selected chaos effect
Stop the current effect and trigger another random chaos effect
Clean up the active timed chaos effect without disabling the timer
Push away all nearby entities
Force field radius
Force field push strength
Suck all nearby entities toward you
Black hole behavior mode
Black hole pull radius
Black hole pull strength
Upward pull force
Orbit rotation speed
Pull peds into the black hole
Pull vehicles into the black hole
Pull objects into the black hole
Pull animals into the black hole
Place the black hole at your aim position instead of on you
Don't ragdoll peds (they walk/run toward the hole)
Shake the camera while active
Damage entities proportional to proximity
Damage per tick for damage aura
Kill entities when they reach the center
Entities explode when killed by kill aura
Pick up and throw entities while aiming
Gravity gun pickup range
Gravity gun throw force
Create a vortex that spins nearby peds and vehicles around you
Vortex radius
Tangential spin force
Upward lift force
Make nearby peds and vehicles float upward
Low gravity for all nearby entities
How much upward force to apply
Launch the nearest entity in the direction you're looking
Launch force
Detection range for nearest entity
Leave a grounded trail of visible fire behind you as you move
Leave a trail of explosions behind you
Slow down time like in The Matrix
Trigger slow motion when you kill someone (Max Payne style)
Slow motion duration in seconds
How slow time gets
Spawn a campfire in front of you
Spawn a white Arabian horse
Rain down explosions at your aim direction
Ticks between strikes
Airstrike spread radius
Explosion damage scale
Drop a massive explosion at your aim position
Nuke explosion scale
Distance to place the nuke
Randomly strike nearby peds with lightning
Ticks between strikes
Strike search radius
Lightning kills the target
Explosions follow your aim cursor while aiming
How far explosions reach
Explosion size
Explosion type
Peds explode when they die
Size of death explosions
Detection radius
Spawn a hot air balloon in front of you
Enhanced hot air balloon controls (W=forward, A/D=rotate, Ctrl=descend)
Launch a guided missile from the sky
You will never run out of ammo
Have an endless clip in your gun
Your bullets set things on fire
Your bullets cause explosions on impact
Your bullets electrocute nearby enemies
Your bullets poison enemies dealing damage over time
Your bullets continue through obstacles
Your bullets home in on nearby enemies
Maximum lock-on distance (meters)
Your bullets put NPCs to sleep instead of killing them
Fire the selected RDR2 projectile from normal and Rapid Fire gunshots
Always perfect accuracy on shots
Remove weapon recoil for better accuracy
Reduces weapon recoil
Reduce weapon sway and stabilize aiming
Kill targets with a single shot
Modify the damage of your weapons
Damage multiplier for your weapons
Modify the damage of your melee attacks
Damage multiplier for melee attacks
Automatically cock your weapon
Skips the reload animation entirely
Draw and switch weapons faster
Keeps your Guns in Pristine condition
Never run out of deadeye
Cuts long draw/swap animations while changing weapons
Adds rapid extra shots while you hold fire
Delay between extra PvP shots in milliseconds
Damage used by each extra PvP shot
Adds a short burst of extra bullets after each shot
Extra bullets fired when Burst Fire is active
Delay between Burst Fire bullets in milliseconds
Refills the current weapon and cuts long reload recovery
Keeps stamina high and improves movement while fighting
Helps prevent player-impact ragdolls during PvP
Applies a configurable weapon defense modifier
Weapon damage received percentage while PvP Defense is active
Fires the equipped gun continuously at the camera target while the fire control is held
Reduces the combat roll cooldown while aiming
Shows compact scoreboard messages when players kill each other
Only show kill messages where you are the killer or victim
Shows session kills, deaths, K/D, and recent PvP events
Changes the size of the PvP scoreboard
Maximum number of opponents shown on the PvP scoreboard
Point at an entity to show model, hash, coords, health, and more. Press E to copy.
Shoot to delete entities
Shoot to teleport to location
Shoot to freeze/unfreeze entities
Shoot to set entities on fire
Shoot to make peds ragdoll
Shoot to make NPCs drunk and stumble around
Shoot to swap positions with any entity
Shoot to heal peds or repair vehicles
Shoot at dead peds to bring them back to life
Shoot to grab entities, then shoot again to throw
Shoot to launch entities into the air
Shoot to push entities away
Shoot to shrink peds
Resulting ped scale (lower = smaller)
Shoot to enlarge peds
Resulting ped scale (higher = larger)
Shoot at a ped to create clones of them
Shoot to call in an airstrike
Shoot to place Blue and Orange portals, walk through one to teleport to the other
Shoot to call down a lightning strike
Shoot to create a vortex that pulls in nearby entities
Create a singularity that pulls everything in and destroys it
Shoot to make entities float, shoot again to drop them
Shoot to fling entities into the sky in a high arc
Shoot to rain down a meteor shower at the target location
Your melee attacks cause explosions on impact
Gives you all of the weapons
Gives you all the kinds of ammo
Custom aimbot with FOV circle
Which bone to aim at (Near = closest visible bone)
Field of view circle size
Maximum targeting distance
Use smooth aim instead of instant snap
How smooth the aim movement is (lower = snappier)
Automatically shoot when locked on target
Target NPCs
Target other players
Target animals
Only aim at visible targets
Stop aiming at dead targets
Silent aim targets NPCs
Silent aim targets other players
Silent aim targets animals
Only target visible entities
Magic bullets hit NPCs through walls
Magic bullets hit players through walls
Magic bullets hit animals through walls
Field of view circle size for targeting
Auto-fire at NPCs.
Auto-fire at players.
Only fire at visible targets
Only fire when aiming at head
Stop firing when target dies
Key to activate aimbot
Hold or Toggle activation
Key to activate silent aim
Hold, Toggle, or Always
Key to activate magic bullet
Hold, Toggle, or Always
Key to activate triggerbot
Hold, Toggle, or Always active
Display the FOV circle on screen
Color of the FOV circle
Display an indicator on the locked target
Color of the target indicator
Display Aimbot Locked On while a target is acquired
Display the silent aim FOV circle
Color of silent FOV circle
Display the FOV circle on screen
Color of the FOV circle
Display a small dot on the locked target
Color of the locked-target dot
Display Magic Bullet Locked On while a target is acquired
Bullets hit target without moving camera
Bone to target with silent aim
FOV for silent aim targeting
Maximum distance for silent aim
Redirect equipped-weapon bullets through obstructions to the locked target
Bullets pass through walls and hit targets
Which bone to target
Maximum range for magic bullets
Damage multiplier for magic bullets
Don't show bullet tracers to target
Automatically shoot when target is found
Auto-fire when aiming at targets.
Which hitbones trigger the fire (magnet)
Delay before auto-firing in milliseconds
Maximum targeting distance
Fire multiple shots per trigger
Number of shots per burst
Delay between burst shots
Cooldown between target switches
Automatically aim at nearest hitbone when close to target
Range in pixels to activate magnet aim
Snap instantly to target instead of smooth
How smooth the magnet aim is (lower = snappier)
Draw a custom crosshair overlay
Crosshair shape
Crosshair size in pixels
Line thickness
Center gap size (cross shapes)
Crosshair color
Draw black outline for visibility
Hide crosshair when aiming down sights
Draw a center dot
Center dot radius
Show a hitmarker when you damage someone
Hitmarker shape on hit
Hitmarker size in pixels
Line thickness
How long the hitmarker displays (seconds)
Hitmarker color
Fade out the hitmarker over its duration
Hitmarker expands slightly on hit
Different color for headshots
Color when hitting the head
Show a different marker on kills
Kill marker size multiplier
Blocks all incoming damage
You will never ragdoll
Prevents damage from falling
Extinguishes fire on you
Prevents explosion damage
Prevents headshot critical hit damage
Disable getting lasso'd by other players
Disable getting hogtied by other players
Disables getting assaulted by other players.
Prevents being stunned, dazed, or knocked off a mount
Prevents stumbling when bumping into peds or props
Resets idle state and periodically sends a tiny input pulse
Prevents other players and AI from auto-aim locking onto you
Hide your player locally and from other players
Hide your blip from other players while in an online session
Continuously clears law attention and prevents a new wanted level
Law and civilians ignore you, including AI already fighting you
Neutralizes nearby NPC factions without permanently changing your player group
Keeps your Health, Stamina and Deadeye filled
Keep Deadeye Bar Filled
Keep Stamina Bar Filled
Keep Health Bar Filled
Keeps your Health, Stamina and Deadeye cores filled
Keep Deadeye Core Filled
Keep Stamina Core Filled
Keep Health Core Filled
Never run out of stamina
Never drown while underwater
Unlimited breath while swimming
Automatically restore health when low
You will skin animals much faster
Keeps your character from being dirty
Sets the player to be drunk
Prevents clothing from getting damaged
Automatically respawn when you die
Stops nearby NPCs from reporting your crimes to the law
Increases your walking and running rate
You can climb up/down steep slopes without sliding
Run faster than normal
Launch higher on each jump using the configured height
Upward launch speed applied to each Super Jump
Directional dive with a brief aiming window before a controlled landing ragdoll
Forward force applied by combat dives
Milliseconds before another dive can start
Makes your punches 100x more powerful
Walk on water surface
Swim faster in water
Allows you to fly through the map
Features
Detaches your camera and allows you to go anywhere!
How fast the freecam will move positions
Freeze your position in place
Slow down time
Enables infinite/always active Eagle Eye
Continuously refills your Dead Eye meter so it stays full
Restore health and all cores to full
Kills you
Removes all active bounties
Create a clone of yourself
Immediately puts out any fire on your character
Restores full health to all living peds within 30m
Automatically loots dead peds within 5m
Removes blood, dirt, grime, and wetness from your character
Extinguishes fire, unfreezes you, and clears stuck tasks
Makes NPCs ignore you and cancels combat already targeting you
Modify your whistle tone
The pitch of your whistle
The clarity of your whistle
The shape of your whistle
Blocks all incoming damage for your horse
Your horse will never ragdoll
Horse takes no fall damage
Horse will never buck you off
Accelerate your horse toward the configured speed while galloping
Target gallop speed in metres per second
Press the mounted jump control to launch your horse with configurable height
Upward launch speed for horse jumps
Camera-relative horse flight: move to fly, jump to rise, stop to descend, sprint to boost
Horizontal speed while flying
Ascending and descending speed
Flight speed multiplier while holding the horse sprint control
Horse never runs out of stamina
Your active mount never runs out of stamina
Your horse can climb up/down steep slopes without sliding
Horse can walk on water
Keeps your horse's Health and Stamina filled
Keeps your horse's Health, Stamina and Deadeye cores filled
Keeps your horse from getting agitated
Rapidly increases bonding with your current mount
Increases the damage your horse deals
Keeps your horse from being dirty
Your horse will have flaming hooves.
Makes your horse invisible
Disables collision on your horse
Teleport your last horse to you
Teleports your horse to your current location
Revive and fully heal your horse
Fully heals your active or most recent horse
Cleans your active or most recent horse
Immediately clears agitation from your active or recent horse
Revives, heals, refills, cleans, and calms your horse
Fixes any damage to your current vehicle
Apply forward boost to vehicle
Boost magnitude applied to the vehicle
Immediately stop the vehicle
Immediately zeroes out vehicle velocity
Teleports you into the nearest vehicle's driver seat
Places your current vehicle upright on the ground
Repairs, stops, uprights, and restarts your current vehicle
Blocks all incoming damage to your current vehicle
Makes it much harder for draft animals to detach from your vehicle
Makes your vehicle invisible
Vehicle has no collision
Lock vehicle doors
Automatically flip vehicle when upside down
Prevents your vehicle's tires from bursting
Forces vehicle lights/lanterns on
Forces the vehicle handbrake on every tick
Your draft animals will have flaming hooves
Boosts your vehicle when pressing the forward key
When the brake key is pressed, you will stop instantly
Accelerate gives extra speed boost
Per-tick boost strength while accelerating
Fly your vehicle (horn=up, duck=down)
Drives the current vehicle to the active waypoint
Holding the horn input applies a forward boost
Turn the current horse or vehicle into a protected speed-based battering ram
Radius around the horse or vehicle that receives the impact force
Speed-based force multiplier applied to impacted entities
Minimum movement speed required before Tank Mode activates
Push and optionally damage nearby non-player peds
Push and optionally damage nearby vehicles
Push nearby physical world objects
Damage NPCs and vehicles in the close impact zone
Add lift and rotation force to close impacts
Protect the active horse or vehicle from impact damage and ragdoll
Shake the camera on a close Tank Mode impact
Allow Tank Mode to affect mission-owned entities
Teleport to your waypoint
Teleport to the current mission/role objective marker
Teleport to and mount your active horse
Teleport to Madam Nazar's current location
Teleport to your camp
Teleport to your moonshine shack
Teleport to the nearest train track
Automatically teleports you when you place a waypoint
Continuously teleports you to the active mission/role objective marker
Speeds up weapon reloads
Keeps Eagle Eye full
Spawn armed bodyguards that follow and protect you
Speeds up moonshine production
Restores the player's health to maximum
Resurrects the player if they are dead
Refills the player's health, stamina and dead-eye cores
Refills the player's stamina core and meter to maximum
Raises the player's maximum health to 700 and refills it
Stops the selected player from burning
Releases the selected player from a frozen position
Clears blood damage and wetness from the player
Clears all wetness from the player's body and clothes
Removes environmental dirt and grime from the player
Strips blood decals and damage marks from the player
Resurrects the player's horse and refills its cores
Removes blood, dirt and wetness from the player's horse
Refills the player's horse's health and stamina cores
Spawns a top-tier Arabian White horse next to the player
Revives, heals, refills, and cleans the selected player's horse
Repairs and restarts the selected player's current or recent vehicle
Refills every supported ammo type for the player
Clears the player's current wanted level
Removes all outstanding bounties and the wanted level
Teleports the player to their own gang camp
Spawn a chest full of gold for the player
Teleport to the player
Teleport to the player's camp
Teleport behind the player
Teleport into the players vehicle
Teleport the player to you
Teleport the player to your active waypoint
Teleports the player to Madam Nazar's current location
Teleport the player to a random Saint Denis jail cell
Kicks the player from the session by triggering a session split. Note that the player would simply be desynced, not booted to the landing page
Kicks the player from the session by making them spam complaints to the server. Note that the player would simply be desynced, not booted to the landing page. Does not work against the host
Desyncs the player from the session. Doesn't work if the player is connected through a relay
Kills the selected player
Spawns an explosion on the player
Strikes the player with lightning
Forces the player into defensive mode
Forces the player into offensive mode
Remotely strike the player with bolas
Sets the player's honor to the maximum value
Sets the player's honor to the minimum value
Start a parlay with the player
End a parlay with the player
Increase the players bounty
Sends the player a ticker notification
The ticker message to send
Not known yet
Which type of vehicle/mount to target
The event to send
Removes the player from their horse
Delete the player's horse
Delete the player's vehicle
Removes all weapons from the player
Forces drunk movement on the player
Sets the player's wanted level to maximum
Temporarily disarms the player and suppresses firing
Soak the player in water
Ragdolls and launches the selected player into the air
Trips the player and shoves them backwards
Spawns a wagon behind the player and rams them with it
Launches the selected player's current or recent vehicle
Hits the player's wagon with a sideways spinning force
Takes network control and force-removes the player's mount
Flips the player's mount upside down
Spins the player's mount in place
Spawns a hostile horse next to the player
Launches the selected player's current or recent horse
Makes the player's mount buck and throws the rider aside
Sets the player on fire
Drops dynamite at the player's location
Surrounds the player with a ring of explosive pops and tumbles them
Launches the player and blasts nearby NPCs, wagons, and props away
Spawns a hostile cougar near the player
Spawns a hostile grizzly bear near the player
Spawns a rattlesnake at the player's feet
Spawns a skunk next to the player
Cages the player using a smaller cage
Cages the player using a larger cage
Cages the player using a circus wagon
Teleports the player to Armadillo cemetery
Teleports the player to Blackwater
Teleports the player to Guarma island
Teleports the player to Fort Wallace ruins
Teleports the player far offshore underwater
Freezes the player in place
Forces the player into ragdoll
Apply repeating upward rotational forces on the player
Lassos and hogties the target player
Ragdolls the player and fires them forward through the air
Surrounds the player with a dust burst and knocks them off their feet
Spanks the target player
Ride on a players shoulders
Touches the other player...
Slaps the player
Cancels current attachment
Hear the voice chat of every player on the map regardless of distance. This also makes everyone hear your voice chat
Attempts to bypass mutes and other local restrictions on remote peers
Prevents your name from appearing for other players when you are talking through voice chat. This only takes effect if sender spoofing is disabled
Overrides the voice chat proximity to a massive value so your voice carries across the entire map (proximity hack only; WAV playback is not implemented)
Automatically join a random open posse when entering a new session
Show all player blips from across the map
Custom world position used by session matchmaking and Teleport All
Teleport every other player to the configured Custom Place coordinates
Teleport all players to you
Teleport all players to your active waypoint
Teleport all players to a random Saint Denis jail cell
Teleport every other player to your current location
Teleport every other player 500m straight up
Teleport every other player to Armadillo cemetery
Restores every other player's health to maximum
Resurrects every other player who is dead
Clears blood damage and wetness from every other player
Continuously keeps every other player at maximum health
Gives every other player every weapon
Refill every other player's stamina to maximum
Clear every other player's wanted level
Unfreeze every other player
Spawns an explosion on every other player
Kills every other player
Sets all player's honor to the maximum value
Sets all player's honor to the minimum value
Ignites every other player with a synchronized fire effect
Drop a molotov-style fire on every other player
Drops and detonates dynamite on every other player
Strike every other player with lightning
Surrounds every other player with explosive pops and tumbles them
Freezes every other player in place
Forces every other player into ragdoll
Cages every other player using a large cage
Force drunk movement on every other player
Cancel every other player's current animations and tasks
Dismounts every other player from their horse
Delete every other player's horse
Delete every other player's vehicle
Flip every other player's mount upside-down
Send every other player's mount spinning
Force every other player to leave their vehicle
Spawn a hostile cougar on every other player
Spawn a hostile bear on every other player
Spawn two armed hostile peds on every other player
Continuously ignites every other player every 2 seconds
Continuously explodes every other player every 3 seconds
Continuously ragdolls every other player every 2 seconds
Spoofs your blip for other players
The blip sprite
Spoofs the primary status icon that appears above your head
The primary status icon
Spoofs the secondary status icon that appears above your head
The secondary status icon
Copies the active game discriminator into the spoof discrimantor field
Seamlessly joins a new session
Shows a developer-style HUD and enables debug tools
Draws a small crosshair and target marker
Use a smaller debug HUD layout
Shows frame timing, budget graph, and over-budget warnings
Shows active pool counts and streaming request pressure
Shows a FiveM-style resource/debug table with logs, timings, memory, and streaming pressure
Shows a live ping, packet, byte, and jitter graph for session debugging
Draws a local XYZ-style grid around the player
Draws the debug ray from camera to hit point
Draws dev labels over nearby peds, vehicles, and objects
Draws projected bounding boxes for nearby entities
Draws local forward/right/up axes for inspected entities
Maximum range for entity labels and wireframes
Maximum entities drawn by debug visualizers
World grid half-size in meters
Copy your current position
Shows information for the entity under your crosshair
Shows common active task IDs on the inspected ped
Debug inspector raycast distance
Copy inspected target model name and hash
Copy full debug info for the inspected entity
Teleport yourself to the inspected entity
Move the inspected entity in front of you
Restore health or repair the inspected vehicle
Delete the inspected entity
Use this to open the chat
Use this to clear the chat
Select the particle effect to play.
Play the effect on yourself, your horse, or your current vehicle.
Keep the particle running until its duration expires or it is stopped.
Keep the particle attached to the selected entity.
Use the networked particle native when supported.
Use a custom scale instead of the tested effect default.
Custom particle scale.
How long a looped effect runs. Zero means until stopped.
Radius used when clearing nearby particle effects.
Color of the Aimbot lock text
Color of the Magic Bullet lock text
Range for crosshair detection
Prevents your horse from becoming overloaded
Shows the in-game slash command console