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THE FEATURE LIBRARY

Counter-Strike 2
Every detail, explored.

Explore aim and recoil controls, player visuals, skins, local inventory, custom models, world effects and interface settings. Search the CS2 feature library.

153 listed features
8 sections
17 categories
/

153 features across 8 sections

Combat

22 features

Aimbot

12
Link to this section ↗
Aim assistance

Adjust aim toward a selected target.

  • Activation key and mode
  • Field of view (FOV)
  • Smoothing and deadzone
  • Head, neck, chest or nearest hitbox
Weapon-specific aim settings

Choose the weapon category and weapon to configure.

Target selection

Tune which target the aim system selects.

  • Target priority
  • Sticky target
  • Teammate targeting
  • Velocity prediction
Aim checks

Control when aim assistance can activate.

  • Visibility check
  • Smoke check
  • Flash check
Aim response

Tune the movement and timing of aim assistance.

  • Reaction delay
  • Jitter and acceleration curve
  • Overshoot and micro-corrections
  • Distance scaling
Hitbox adjustments

Adjust where within a target the aim is directed.

  • Hitbox selection
  • Random head and body offsets
  • Multipoint scale
Auto stop

Reduce movement before an assisted shot.

Accuracy gate

Wait for the configured accuracy condition before firing.

Auto fire

Fire automatically when a target meets the aim conditions.

  • Auto-fire FOV
Backtrack

Use recent target positions for aim selection.

  • History ticks
  • Backtrack-position display
Spray targeting

Keep aim behavior consistent during a spray.

  • Spray lock
  • Spray smoothing
  • Body switch
Aim indicators

Customize the aim field-of-view circle and target line.

  • Circle color, thickness, fill and gradient
  • Follow recoil
  • Target-line color, thickness, dashes and glow

Recoil control

4
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Aim recoil compensation

Tune recoil compensation while using aim assistance.

  • Overall, vertical and horizontal strength
  • Start shot and ramp
  • Automatic weapon scaling
  • Spray-phase adaptation
Movement-aware recoil control

Adjust compensation for movement and weapon stance.

  • Movement awareness
  • Crouch boost
  • Scope awareness
Standalone recoil control

Use recoil compensation independently of the aimbot.

  • Pitch and yaw strength
  • Start shot and ramp
  • Response smoothing
  • Automatic scaling and adaptive control
Spray control

Enable the menu's spray-control option.

Triggerbot

6
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Triggerbot

Fire when a valid target is under the crosshair.

  • Activation key and mode
  • Weapon-specific settings
  • Hitbox selection
  • Teammate targeting
Trigger delay and bursts

Configure firing delays and burst behavior.

  • Base and random delay
  • Delay between shots
  • Burst count
Trigger checks

Set the conditions required before firing.

  • Visibility, smoke and flash checks
  • Scope-only mode
  • Recoil check and maximum recoil
Flick-fire

Detect targets during a flick across the crosshair.

Trigger prediction

Adjust trigger behavior for moving targets.

  • Movement prediction
  • Aim-punch compensation
Trigger assistance

Tune supporting trigger controls.

  • Auto stop
  • FOV tolerance
  • Magnet strength and FOV

Player visuals

28 features

Player ESP

22
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ESP filters

Choose which players to draw and how far away to show them.

  • Master enable
  • Teammates
  • Maximum distance
  • Enemy and teammate colors
Box ESP

Frame players with a full or corner box.

  • Outline, thickness and rounding
  • Color and gradient
  • Fill and fill gradient
  • Health-based coloring
Health and armor

Show health and armor bars beside players.

  • Position and width
  • Background and outline
  • Low-health and full-health colors
  • Health text
Player names

Display names with configurable placement and text styling.

  • Position, font size and color
  • Gradient
Distance

Display player distance.

  • Position, font size, color and gradient
Weapon information

Show the weapon a player is carrying.

  • Label placement
  • Text and icon styling
Skeleton

Draw player bones and optional joint markers.

  • Thickness and colors
  • Gradient
  • Joint size and color
Head ESP

Mark player heads with selectable styles.

  • Icon style
  • Size, thickness and outline
  • Position offsets
Snaplines

Connect players to a chosen screen origin.

  • Bottom, center or top origin
  • Color, thickness, dashes and gradient
Status flags

Display configurable player-state flags.

  • Position, font size and color
Money

Show player money alongside the ESP.

Ammo count

Show player ammunition information.

Equipment

Display equipment icons.

  • Position, icon size and spacing
  • Type colors
  • Background, shadow and outline
Off-screen arrows

Indicate players outside the camera view.

  • Size and screen-edge offset
  • Color
  • Weapon icon
Line of sight

Draw the direction a player is facing.

  • Length, thickness and color
Sound ESP

Visualize player sound activity.

  • Sound-marker appearance and timing
Player trails

Draw movement trails behind players.

  • Trail appearance and timing
Player velocity

Display player velocity information.

Hat ESP

Draw a decorative hat effect above a player.

  • Cone, circle, crown or halo
  • Size, height and offset
  • Color, gradient and fill
Visibility colors

Use different colors for visible and hidden players.

  • Box, skeleton, name, snapline and glow colors
Player glow

Adjust player glow styling.

  • Visible and hidden colors
  • Radius, intensity and layers
  • Breathing animation
ESP preview

Preview and arrange player visuals in the menu.

  • Preview mode and scale
  • Box dimensions
  • Background, border and grid
  • Live player mirror
  • Animated poses and name tag

Chams

6
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Enemy chams

Apply configurable materials to enemy player models.

  • Material and color
  • Animation and speed
  • Health-based color
  • Through-walls pass
  • Overlay material
Teammate chams

Set a separate material style for teammates.

  • Material, color and animation
  • Through-walls pass
  • Overlay material
Own-model chams

Style your own player model.

  • Material, color, animation and overlay
Arms chams

Apply a material style to first-person arms.

  • Material, color, animation and overlay
Weapon chams

Style the first-person weapon model.

  • Material, color, animation and overlay
Chams visibility

Adjust wall-pass appearance and distance behavior.

  • Wall material and color
  • Wall brightness and animation
  • Distance fade

World & effects

31 features

Items and objectives

13
Link to this section ↗
Dropped weapon ESP

Mark dropped weapons in the world.

  • Boxes, names and distance
  • Weapon icons and background
  • Ammo bars
  • Type colors and maximum distance
Dropped weapon chams

Apply materials to dropped weapons.

  • Material, color and animation
  • Through-walls and overlay passes
Grenade ESP

Show dropped grenades and thrown projectiles.

  • Boxes, names, icons and distance
  • Timer bar and glow ring
  • Type colors and maximum distance
Grenade timers

Display active grenade and smoke timing.

  • Text, ring or bar style
  • Radius, label and icon
  • Smoke progress ring
  • HE damage radius
Grenade trails

Trace grenade movement and bounces.

  • Trail color and thickness
  • Type colors
  • Bounce markers and glow
Projectile trajectory

Preview grenade paths and landing information.

  • Preview while holding
  • Live input, full throw, lob, underhand or compare all
  • Damage radius, label and bounce markers
Fire area

Show the area affected by fire or a Molotov.

  • Color and rainbow styling
Bomb and C4 ESP

Locate the bomb and show planted-bomb information.

Bomb HUD

Display the bomb countdown and predicted health damage.

Bomb sites

Mark bomb-site locations.

Defuse kits

Locate defuse kits.

Hostage ESP

Show hostages and optional hostage skeletons.

Map callouts

Display map-location callouts.

Combat feedback

7
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Hitmarkers

Show crosshair and world hit feedback.

  • Style, colors and animation
Damage numbers

Display damage feedback.

  • Text styling, positioning and animation
Hitsounds

Play configurable hit-feedback sounds.

Kill feed

Display a configurable kill-feed overlay.

Kill effect

Show a screen effect after a kill.

Flashbang indicator

Display flashbang status.

Bullet tracers

Visualize bullet paths and impacts.

  • Line, beam or dashed style
  • Color, thickness, duration and fading
  • Outline, glow and rainbow
  • Local, enemy and teammate tracers
  • Impact marker and maximum range

Environment and VFX

11
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VFX controls

Enable world and particle effects with an adjustable update budget.

Skybox

Choose a skybox material.

  • Sky tint, color and brightness
World and prop tint

Recolor map surfaces and props.

  • Separate colors and blend strength
Water tint

Adjust the color of water.

Lighting

Adjust scene-lighting color and brightness.

Bloom and gamma

Configure bloom and gamma overrides.

Fog

Override fog appearance.

  • Color, start and end distance
  • Density
Weather

Choose a weather effect.

  • Off, rain, snow, storm, ash, embers, dust or leaves
  • Weather color and intensity
  • Emitter height
Map effects

Adjust environmental effects.

  • Native weather boost
  • Surface wetness
  • Authored particles and color
Particle colors

Recolor selected combat effects.

  • Smoke and fire / Molotov
  • Bullet impacts and muzzle flashes
  • Blood, explosions, energy and sparks
Particle animation

Animate effect colors.

  • Static, rainbow or pulse
  • Animation speed

Skins & inventory

20 features

Skins and loadouts

11
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Skin changer

Enable cosmetic changes with shared or separate team loadouts.

  • CT and T loadouts
  • Apply / refresh
Weapon finishes

Choose weapon paint kits and configure their appearance.

  • Pattern seed and wear
  • StatTrak counter
  • Custom name tag
Knife changer

Choose a knife model and finish.

  • Pattern seed and wear
  • StatTrak counter
  • Custom name tag
Glove changer

Choose a glove model and finish.

  • Pattern seed and wear
Agent changer

Choose an agent for the selected team.

Agent patches

Select patches for supported agent slots.

Stickers

Browse weapon stickers and edit individual slots.

  • Sticker selection and removal
  • Scrape / wear
Charms

Choose a weapon charm and its placement.

  • Charm pattern
  • X, Y and Z position
  • Remove charm
Custom cosmetic colors

Recolor weapon, knife and glove finishes.

  • Base, detail, accent and metal colors
  • Color strength
Skin library and preview

Browse finishes and agents using list or image-based views.

  • Search
  • Show all game skins
  • Quick apply
Randomize loadout

Generate cosmetic combinations from the available selections.

  • Wear
  • Name tags
  • Stickers and sticker count
  • Charms

Local inventory

9
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Inventory library

Browse the local item catalogue by category or search.

Local inventory items

Add, edit and remove entries in your local inventory.

  • Choose finish
  • Save changes
  • Item preview
Team equip

Apply local inventory selections to the chosen team.

  • Auto equip
  • Force apply across respawns
  • Team-compatible agents
Inventory finish editor

Edit cosmetic attributes appropriate to each item type.

  • Wear and pattern seed
  • StatTrak and name tags for supported weapons and knives
Inventory sticker editor

Choose and edit four weapon sticker slots.

  • Live catalogue search
  • Scrape / wear
  • Remove sticker
Inventory charm editor

Choose a charm and adjust its pattern and position.

Music kits and collectibles

Browse music kits, medals and collectibles in the local catalogue.

Additional item categories

Browse stickers, charms, patches, graffiti, cases, keys, capsules and tools.

Local case opening

Open cases within the local inventory system.

  • Local key selection
  • Reward selection
  • Custom odds
  • Normalize odds or reset official-style odds

Custom models

6 features

Player and weapon models

6
Link to this section ↗
Custom model changer

Enable installed custom player and weapon models.

Player models

Select a player model from the installed model library.

Weapon models

Choose a custom model for the active weapon.

First-person models

Configure the weapon's first-person model.

Model library

Refresh the available model packs and open the player or weapon library folders.

Apply and reset models

Apply selected models or restore the defaults.

Movement & camera

14 features

Movement

4
Link to this section ↗
Bunny hop

Repeat jumps while the jump key is held.

  • Hops before a forced miss
Edge jump

Jump when walking off an edge.

Edge bug

Use the menu's timed landing-crouch assistance.

Auto strafe

Assist airborne left/right steering.

  • Turn response

Camera and removals

10
Link to this section ↗
Third person

Switch to the third-person camera.

  • Camera field of view
Viewmodel editor

Adjust the camera and first-person weapon view.

  • View FOV and viewmodel FOV
  • X, Y and Z offsets
  • Pitch, yaw and roll
Anti-flash

Reduce flashbang screen effects.

  • Residual flash alpha
Remove smoke

Hide smoke visuals.

Remove overhead

Hide overhead player information.

Remove skybox fog

Disable the skybox fog layer.

Remove 3D skybox

Hide the map's 3D skybox.

Remove legs

Hide the local first-person body.

Remove decals

Hide decal effects.

Scope overlay

Remove the scope overlay and show the scope-sensitivity indicator.

Overlays

14 features

Information panels

12
Link to this section ↗
Radar

Show nearby players and world markers.

  • Size, range, shape and rotation
  • Names and view cones
  • Enemy and teammate markers
  • Bomb, blast radius, throwables, pickups and hostages
Quick map

Open a full-map overlay using the radar's marker settings.

  • Zoom
Watermark

Customize the menu watermark.

  • FPS, time and date
  • FPS graph
Keybind list

Show the active feature keybinds.

Performance stats

Display performance information.

  • Frametime graph
  • Panel styling
Player list

Show the player-information panel.

Spectator list

Display spectators.

Velocity overlay

Show player velocity.

Economy advisor

Display the economy-advisor overlay.

Damage log

Keep recent damage events visible.

  • Maximum entries and duration
Notifications

Configure notification presentation.

  • Maximum visible count
  • Position and text size
  • Icons, shadows and border
Overlay appearance

Style information panels.

  • Colors and opacity
  • Fonts, rounding and padding
  • Panel position and borders
  • Color synchronization

Crosshair

2
Link to this section ↗
Custom crosshair

Replace the on-screen crosshair with a configurable overlay.

  • Style, size, gap and thickness
  • Center dot and outline
  • Color and gradient
  • Rainbow and spin
Hide game crosshair

Hide the game's crosshair while using the custom overlay.

Settings

18 features

Interface

12
Link to this section ↗
Dual UI

Switch between Click UI and List UI.

Menu keybinds

Configure the keys used to open each menu style.

Feature keybinds

Configure feature activation keys and modes.

Block game input

Block game input while the menu is open.

Window layout

Adjust menu dimensions and appearance.

  • Width, height, rounding and opacity
  • Sidebar position
  • Header, navigation and group layout
Colors and themes

Customize interface colors and styling.

Control styling

Adjust how menu controls look.

  • Toggles, sliders and dropdowns
  • Popups and group headers
Fonts

Select fonts and sizes for interface elements.

  • System fonts
Custom images

Use images and animated GIFs in the interface.

  • Fit, opacity and darkening
  • GIF speed
  • Logo size
  • Image and GIF limits
Menu effects

Add animated effects to interface regions.

  • Window, header, navigation and group headers
  • Snow, rain, wireframe or matrix styling
Custom cursor

Style the menu cursor.

  • Style, size and colors
  • Outline and trail
Interface animation

Adjust menu animation and fine-tuning options.

Profiles and rendering

6
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Saved profiles

Create, save and load named configuration profiles.

Profile management

Delete saved profiles, open the config folder or reset to defaults.

Active configuration

Save or reload the current feature and interface settings.

Panic key

Use a bound key to hide or restore the menu, ESP and overlays.

Capture controls

Configure overlay handling for selected recording and sharing tools.

  • OBS, Discord and streaming tools
  • GPU recording tools
  • Windows Game Bar and screenshot tools
Rendering controls

Adjust the menu's rendering preferences.

  • VSync
  • Target FPS
  • Triple buffering

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