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Combat
Player visuals
World & effects
Skins & inventory
Custom models
Movement & camera
Overlays
Settings
153 features across 8 sections
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Combat
22 features
›
Aimbot
12
Link to this section ↗
Aim assistance
Adjust aim toward a selected target.
Activation key and mode
Field of view (FOV)
Smoothing and deadzone
Head, neck, chest or nearest hitbox
Weapon-specific aim settings
Choose the weapon category and weapon to configure.
Target selection
Tune which target the aim system selects.
Target priority
Sticky target
Teammate targeting
Velocity prediction
Aim checks
Control when aim assistance can activate.
Visibility check
Smoke check
Flash check
Aim response
Tune the movement and timing of aim assistance.
Reaction delay
Jitter and acceleration curve
Overshoot and micro-corrections
Distance scaling
Hitbox adjustments
Adjust where within a target the aim is directed.
Hitbox selection
Random head and body offsets
Multipoint scale
Auto stop
Reduce movement before an assisted shot.
Accuracy gate
Wait for the configured accuracy condition before firing.
Auto fire
Fire automatically when a target meets the aim conditions.
Backtrack
Use recent target positions for aim selection.
History ticks
Backtrack-position display
Spray targeting
Keep aim behavior consistent during a spray.
Spray lock
Spray smoothing
Body switch
Aim indicators
Customize the aim field-of-view circle and target line.
Circle color, thickness, fill and gradient
Follow recoil
Target-line color, thickness, dashes and glow
›
Recoil control
4
Link to this section ↗
Aim recoil compensation
Tune recoil compensation while using aim assistance.
Overall, vertical and horizontal strength
Start shot and ramp
Automatic weapon scaling
Spray-phase adaptation
Movement-aware recoil control
Adjust compensation for movement and weapon stance.
Movement awareness
Crouch boost
Scope awareness
Standalone recoil control
Use recoil compensation independently of the aimbot.
Pitch and yaw strength
Start shot and ramp
Response smoothing
Automatic scaling and adaptive control
Spray control
Enable the menu's spray-control option.
›
Triggerbot
6
Link to this section ↗
Triggerbot
Fire when a valid target is under the crosshair.
Activation key and mode
Weapon-specific settings
Hitbox selection
Teammate targeting
Trigger delay and bursts
Configure firing delays and burst behavior.
Base and random delay
Delay between shots
Burst count
Trigger checks
Set the conditions required before firing.
Visibility, smoke and flash checks
Scope-only mode
Recoil check and maximum recoil
Flick-fire
Detect targets during a flick across the crosshair.
Trigger prediction
Adjust trigger behavior for moving targets.
Movement prediction
Aim-punch compensation
Trigger assistance
Tune supporting trigger controls.
Auto stop
FOV tolerance
Magnet strength and FOV
Player visuals
28 features
›
Player ESP
22
Link to this section ↗
ESP filters
Choose which players to draw and how far away to show them.
Master enable
Teammates
Maximum distance
Enemy and teammate colors
Box ESP
Frame players with a full or corner box.
Outline, thickness and rounding
Color and gradient
Fill and fill gradient
Health-based coloring
Health and armor
Show health and armor bars beside players.
Position and width
Background and outline
Low-health and full-health colors
Health text
Player names
Display names with configurable placement and text styling.
Position, font size and color
Gradient
Distance
Display player distance.
Position, font size, color and gradient
Weapon information
Show the weapon a player is carrying.
Label placement
Text and icon styling
Skeleton
Draw player bones and optional joint markers.
Thickness and colors
Gradient
Joint size and color
Head ESP
Mark player heads with selectable styles.
Icon style
Size, thickness and outline
Position offsets
Snaplines
Connect players to a chosen screen origin.
Bottom, center or top origin
Color, thickness, dashes and gradient
Status flags
Display configurable player-state flags.
Position, font size and color
Money
Show player money alongside the ESP.
Ammo count
Show player ammunition information.
Equipment
Display equipment icons.
Position, icon size and spacing
Type colors
Background, shadow and outline
Off-screen arrows
Indicate players outside the camera view.
Size and screen-edge offset
Color
Weapon icon
Line of sight
Draw the direction a player is facing.
Length, thickness and color
Sound ESP
Visualize player sound activity.
Sound-marker appearance and timing
Player trails
Draw movement trails behind players.
Trail appearance and timing
Player velocity
Display player velocity information.
Hat ESP
Draw a decorative hat effect above a player.
Cone, circle, crown or halo
Size, height and offset
Color, gradient and fill
Visibility colors
Use different colors for visible and hidden players.
Box, skeleton, name, snapline and glow colors
Player glow
Adjust player glow styling.
Visible and hidden colors
Radius, intensity and layers
Breathing animation
ESP preview
Preview and arrange player visuals in the menu.
Preview mode and scale
Box dimensions
Background, border and grid
Live player mirror
Animated poses and name tag
›
Chams
6
Link to this section ↗
Enemy chams
Apply configurable materials to enemy player models.
Material and color
Animation and speed
Health-based color
Through-walls pass
Overlay material
Teammate chams
Set a separate material style for teammates.
Material, color and animation
Through-walls pass
Overlay material
Own-model chams
Style your own player model.
Material, color, animation and overlay
Arms chams
Apply a material style to first-person arms.
Material, color, animation and overlay
Weapon chams
Style the first-person weapon model.
Material, color, animation and overlay
Chams visibility
Adjust wall-pass appearance and distance behavior.
Wall material and color
Wall brightness and animation
Distance fade
World & effects
31 features
›
Items and objectives
13
Link to this section ↗
Dropped weapon ESP
Mark dropped weapons in the world.
Boxes, names and distance
Weapon icons and background
Ammo bars
Type colors and maximum distance
Dropped weapon chams
Apply materials to dropped weapons.
Material, color and animation
Through-walls and overlay passes
Grenade ESP
Show dropped grenades and thrown projectiles.
Boxes, names, icons and distance
Timer bar and glow ring
Type colors and maximum distance
Grenade timers
Display active grenade and smoke timing.
Text, ring or bar style
Radius, label and icon
Smoke progress ring
HE damage radius
Grenade trails
Trace grenade movement and bounces.
Trail color and thickness
Type colors
Bounce markers and glow
Projectile trajectory
Preview grenade paths and landing information.
Preview while holding
Live input, full throw, lob, underhand or compare all
Damage radius, label and bounce markers
Fire area
Show the area affected by fire or a Molotov.
Color and rainbow styling
Bomb and C4 ESP
Locate the bomb and show planted-bomb information.
Bomb HUD
Display the bomb countdown and predicted health damage.
Bomb sites
Mark bomb-site locations.
Defuse kits
Locate defuse kits.
Hostage ESP
Show hostages and optional hostage skeletons.
Map callouts
Display map-location callouts.
›
Combat feedback
7
Link to this section ↗
Hitmarkers
Show crosshair and world hit feedback.
Style, colors and animation
Damage numbers
Display damage feedback.
Text styling, positioning and animation
Hitsounds
Play configurable hit-feedback sounds.
Kill feed
Display a configurable kill-feed overlay.
Kill effect
Show a screen effect after a kill.
Flashbang indicator
Display flashbang status.
Bullet tracers
Visualize bullet paths and impacts.
Line, beam or dashed style
Color, thickness, duration and fading
Outline, glow and rainbow
Local, enemy and teammate tracers
Impact marker and maximum range
›
Environment and VFX
11
Link to this section ↗
VFX controls
Enable world and particle effects with an adjustable update budget.
Skybox
Choose a skybox material.
Sky tint, color and brightness
World and prop tint
Recolor map surfaces and props.
Separate colors and blend strength
Water tint
Adjust the color of water.
Lighting
Adjust scene-lighting color and brightness.
Bloom and gamma
Configure bloom and gamma overrides.
Fog
Override fog appearance.
Color, start and end distance
Density
Weather
Choose a weather effect.
Off, rain, snow, storm, ash, embers, dust or leaves
Weather color and intensity
Emitter height
Map effects
Adjust environmental effects.
Native weather boost
Surface wetness
Authored particles and color
Particle colors
Recolor selected combat effects.
Smoke and fire / Molotov
Bullet impacts and muzzle flashes
Blood, explosions, energy and sparks
Particle animation
Animate effect colors.
Static, rainbow or pulse
Animation speed
Skins & inventory
20 features
›
Skins and loadouts
11
Link to this section ↗
Skin changer
Enable cosmetic changes with shared or separate team loadouts.
CT and T loadouts
Apply / refresh
Weapon finishes
Choose weapon paint kits and configure their appearance.
Pattern seed and wear
StatTrak counter
Custom name tag
Knife changer
Choose a knife model and finish.
Pattern seed and wear
StatTrak counter
Custom name tag
Glove changer
Choose a glove model and finish.
Agent changer
Choose an agent for the selected team.
Agent patches
Select patches for supported agent slots.
Stickers
Browse weapon stickers and edit individual slots.
Sticker selection and removal
Scrape / wear
Charms
Choose a weapon charm and its placement.
Charm pattern
X, Y and Z position
Remove charm
Custom cosmetic colors
Recolor weapon, knife and glove finishes.
Base, detail, accent and metal colors
Color strength
Skin library and preview
Browse finishes and agents using list or image-based views.
Search
Show all game skins
Quick apply
Randomize loadout
Generate cosmetic combinations from the available selections.
Wear
Name tags
Stickers and sticker count
Charms
›
Local inventory
9
Link to this section ↗
Inventory library
Browse the local item catalogue by category or search.
Local inventory items
Add, edit and remove entries in your local inventory.
Choose finish
Save changes
Item preview
Team equip
Apply local inventory selections to the chosen team.
Auto equip
Force apply across respawns
Team-compatible agents
Inventory finish editor
Edit cosmetic attributes appropriate to each item type.
Wear and pattern seed
StatTrak and name tags for supported weapons and knives
Inventory sticker editor
Choose and edit four weapon sticker slots.
Live catalogue search
Scrape / wear
Remove sticker
Inventory charm editor
Choose a charm and adjust its pattern and position.
Music kits and collectibles
Browse music kits, medals and collectibles in the local catalogue.
Additional item categories
Browse stickers, charms, patches, graffiti, cases, keys, capsules and tools.
Local case opening
Open cases within the local inventory system.
Local key selection
Reward selection
Custom odds
Normalize odds or reset official-style odds
Custom models
6 features
›
Player and weapon models
6
Link to this section ↗
Custom model changer
Enable installed custom player and weapon models.
Player models
Select a player model from the installed model library.
Weapon models
Choose a custom model for the active weapon.
First-person models
Configure the weapon's first-person model.
Model library
Refresh the available model packs and open the player or weapon library folders.
Apply and reset models
Apply selected models or restore the defaults.
Movement & camera
14 features
›
Movement
4
Link to this section ↗
Bunny hop
Repeat jumps while the jump key is held.
Hops before a forced miss
Edge jump
Jump when walking off an edge.
Edge bug
Use the menu's timed landing-crouch assistance.
Auto strafe
Assist airborne left/right steering.
›
Camera and removals
10
Link to this section ↗
Third person
Switch to the third-person camera.
Viewmodel editor
Adjust the camera and first-person weapon view.
View FOV and viewmodel FOV
X, Y and Z offsets
Pitch, yaw and roll
Anti-flash
Reduce flashbang screen effects.
Remove smoke
Hide smoke visuals.
Remove overhead
Hide overhead player information.
Remove skybox fog
Disable the skybox fog layer.
Remove 3D skybox
Hide the map's 3D skybox.
Remove legs
Hide the local first-person body.
Remove decals
Hide decal effects.
Scope overlay
Remove the scope overlay and show the scope-sensitivity indicator.
Overlays
14 features
›
Information panels
12
Link to this section ↗
Radar
Show nearby players and world markers.
Size, range, shape and rotation
Names and view cones
Enemy and teammate markers
Bomb, blast radius, throwables, pickups and hostages
Quick map
Open a full-map overlay using the radar's marker settings.
Watermark
Customize the menu watermark.
FPS, time and date
FPS graph
Keybind list
Show the active feature keybinds.
Performance stats
Display performance information.
Frametime graph
Panel styling
Player list
Show the player-information panel.
Spectator list
Display spectators.
Velocity overlay
Show player velocity.
Economy advisor
Display the economy-advisor overlay.
Damage log
Keep recent damage events visible.
Maximum entries and duration
Notifications
Configure notification presentation.
Maximum visible count
Position and text size
Icons, shadows and border
Overlay appearance
Style information panels.
Colors and opacity
Fonts, rounding and padding
Panel position and borders
Color synchronization
›
Crosshair
2
Link to this section ↗
Custom crosshair
Replace the on-screen crosshair with a configurable overlay.
Style, size, gap and thickness
Center dot and outline
Color and gradient
Rainbow and spin
Hide game crosshair
Hide the game's crosshair while using the custom overlay.
Settings
18 features
›
Interface
12
Link to this section ↗
Dual UI
Switch between Click UI and List UI.
Menu keybinds
Configure the keys used to open each menu style.
Feature keybinds
Configure feature activation keys and modes.
Block game input
Block game input while the menu is open.
Window layout
Adjust menu dimensions and appearance.
Width, height, rounding and opacity
Sidebar position
Header, navigation and group layout
Colors and themes
Customize interface colors and styling.
Control styling
Adjust how menu controls look.
Toggles, sliders and dropdowns
Popups and group headers
Fonts
Select fonts and sizes for interface elements.
Custom images
Use images and animated GIFs in the interface.
Fit, opacity and darkening
GIF speed
Logo size
Image and GIF limits
Menu effects
Add animated effects to interface regions.
Window, header, navigation and group headers
Snow, rain, wireframe or matrix styling
Custom cursor
Style the menu cursor.
Style, size and colors
Outline and trail
Interface animation
Adjust menu animation and fine-tuning options.
›
Profiles and rendering
6
Link to this section ↗
Saved profiles
Create, save and load named configuration profiles.
Profile management
Delete saved profiles, open the config folder or reset to defaults.
Active configuration
Save or reload the current feature and interface settings.
Panic key
Use a bound key to hide or restore the menu, ESP and overlays.
Capture controls
Configure overlay handling for selected recording and sharing tools.
OBS, Discord and streaming tools
GPU recording tools
Windows Game Bar and screenshot tools
Rendering controls
Adjust the menu's rendering preferences.
VSync
Target FPS
Triple buffering
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