Enable aimbot
Enable lock-on aiming with the configured key and activation mode. Starts disabled; live gameplay acceptance is pending.
- Aim key
- Hold / Toggle / Always
Browse current and upcoming San Andreas features: ESP, teleport, spawners, weapons, vehicles, weather, time, free camera and Lua. Search controls and check availability.
140 features across 6 sections
Enable lock-on aiming with the configured key and activation mode. Starts disabled; live gameplay acceptance is pending.
Configure aim on players for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure aim on npcs for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure visible check for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure aim lock for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure show target for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure show fov for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure prediction for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure fov radius for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure smoothing for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure max distance for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure prediction time (ms) for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure aim bone for lock-on aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure silent aim for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure aim on players for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure aim on npcs for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure visible check for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure target lock for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure show target for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure show fov for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure prediction for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure magic bullet for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure silent fov radius for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure silent max distance for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure hit chance (%) for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure silent prediction time (ms) for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure silent aim bone for silent aim. Requires a supported single-player session; live gameplay acceptance is pending.
Configure triggerbot for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure trigger on players for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure trigger on npcs for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure visible check for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure show fov for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure show target for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure trigger fov radius for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure trigger max distance for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure trigger delay (ms) for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure shot interval (ms) for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Configure trigger hitbox for triggerbot. Requires a supported single-player session; live gameplay acceptance is pending.
Request a health refill through the supported game update. Session and player-lifetime checks apply; live gameplay acceptance pending.
Configure regenerate health. Availability depends on the supported game build and current session.
Configure health per second. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure refill current weapon. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure ammo amount. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure keep ammo full. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure repair vehicle. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure start engine. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure stop engine. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure god vehicle. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure override weather. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure hour. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure minute. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure freeze time. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure apply time. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure free camera. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure camera speed. Availability depends on the supported game build and current session.
Next update — not in the current download. Configure camera telemetry. Availability depends on the supported game build and current session.
Configure global map. Availability depends on the supported game build and current session.
Configure player blips. Availability depends on the supported game build and current session.
Configure player names. Availability depends on the supported game build and current session.
Configure local blip. Availability depends on the supported game build and current session.
Configure local name. Availability depends on the supported game build and current session.
Configure map size. Availability depends on the supported game build and current session.
Configure blip size. Availability depends on the supported game build and current session.
Configure opacity. Availability depends on the supported game build and current session.
Configure x. Availability depends on the supported game build and current session.
Configure y. Availability depends on the supported game build and current session.
Configure z. Availability depends on the supported game build and current session.
Configure snap coordinates to ground. Availability depends on the supported game build and current session.
Use the menu waypoint first, otherwise the game radar waypoint. Requires the exterior world and a successful ground query. On-foot in the current beta. Occupied-vehicle teleport is planned for the next update; in-game verification pending.
Use X, Y and Z coordinates with optional ground snapping. Invalid or unloaded destinations are rejected. On-foot in the current beta. Occupied-vehicle teleport is planned for the next update; in-game verification pending.
Return to the previous teleport position in this session. On-foot in the current beta. Occupied-vehicle teleport is planned for the next update; in-game verification pending.
Remember your current position for the current session. On-foot in the current beta. Occupied-vehicle teleport is planned for the next update; in-game verification pending.
Return to a saved session position. On-foot in the current beta. Occupied-vehicle teleport is planned for the next update; in-game verification pending.
Fill the coordinate controls with your current position. On-foot in the current beta. Occupied-vehicle teleport is planned for the next update; in-game verification pending.
Choose a menu waypoint; you can also right-click the world map. On-foot in the current beta. Occupied-vehicle teleport is planned for the next update; in-game verification pending.
Next update — not in the current download. Choose from 21 weather presets for the weather override.
Enable ESP control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Box control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Name control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Distance control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health bar control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health text control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Snaplines control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Skeleton control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Weapon name control for the players ESP profile. Uses the current game scene; live alignment acceptance is pending.
Enable ESP control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Box control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Name control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Distance control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health bar control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health text control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Snaplines control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Skeleton control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Weapon name control for the npcs ESP profile. Uses the current game scene; live alignment acceptance is pending.
Enable ESP control for the vehicles ESP profile. Uses the current game scene; live alignment acceptance is pending.
Box control for the vehicles ESP profile. Uses the current game scene; live alignment acceptance is pending.
Name control for the vehicles ESP profile. Uses the current game scene; live alignment acceptance is pending.
Distance control for the vehicles ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health bar control for the vehicles ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health text control for the vehicles ESP profile. Uses the current game scene; live alignment acceptance is pending.
Snaplines control for the vehicles ESP profile. Uses the current game scene; live alignment acceptance is pending.
Enable ESP control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Box control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Name control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Distance control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health bar control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Health text control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Snaplines control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Skeleton control for the self ESP profile. Uses the current game scene; live alignment acceptance is pending.
Show entities from the current game scene in the radar overlay.
Next update — not in the current download. Display active streamed pickups with verified object and pickup lifetime checks. Live gameplay acceptance pending.
Next update — not in the current download. Display active streamed pickups with verified object and pickup lifetime checks. Live gameplay acceptance pending.
Next update — not in the current download. Display active streamed pickups with verified object and pickup lifetime checks. Live gameplay acceptance pending.
Next update — not in the current download. Display active streamed pickups with verified object and pickup lifetime checks. Live gameplay acceptance pending.
Next update — not in the current download. Display active streamed pickups with verified object and pickup lifetime checks. Live gameplay acceptance pending.
Block game controls while the focused menu is open; close the menu to resume control.
Keep your SA profiles and keybinds in the separate SA settings directory.
Use SA feature, UI and event APIs plus the shared typed game API. Capability reporting determines which requests are available.
Next update — not in the current download. Search the 212-model catalogue by name, model or ID and choose a class. Ordinary vehicle spawning is implemented; trains and trailers require a dedicated spawner. Live gameplay acceptance pending.
Next update — not in the current download. Search 43 weapon/equipment models, set ammo and choose whether to equip. Live gameplay acceptance pending.
Next update — not in the current download. Search 276 pedestrian models; choose count and distance. Live gameplay acceptance pending.
Next update — not in the current download. Spawn inside when on foot, engine state, protection, retained speed, aircraft altitude and replace-last preferences. Live gameplay acceptance pending.
Next update — not in the current download. Delete tracked spawned entities; occupied vehicles are skipped. Live gameplay acceptance pending.
Next update — not in the current download. Enter a newly spawned vehicle when currently on foot.
Next update — not in the current download. Apply vehicle protection to the newly spawned vehicle.
Next update — not in the current download. Choose the engine state of the spawned vehicle.
Next update — not in the current download. Carry the validated current vehicle speed into the new vehicle.
Next update — not in the current download. Spawn planes and helicopters above the player.
Next update — not in the current download. Replace the last tracked unoccupied spawned vehicle.
Next update — not in the current download. Show the selected model ID and vehicle class.
Next update — not in the current download. Remove the last tracked eligible entity; occupied vehicles are skipped.
Next update — not in the current download. Choose the ammunition amount when giving a weapon.
Next update — not in the current download. Choose whether to equip the given weapon.
Next update — not in the current download. Choose the number of pedestrians to spawn within the bounded limit.
Next update — not in the current download. Choose how far ahead to spawn pedestrians.
Single-player SA does not provide remote spectators. Actual camera telemetry is available in World.
Dedicated train/trailer native spawning is not implemented.
Per-model upgrades are not implemented.
The catalogue provides vehicle metadata; a 3D vehicle preview is not implemented.
Ammo refill and maintained ammo are implemented; magazine/no-reload manipulation is not.
Try a shorter search or look across all sections.
Explore editions, pricing, and setup instructions.