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THE FEATURE LIBRARY

Left 4 Dead 1 & 2
Every detail, explored.

Explore infected and pickup ESP, chams, Rage and Legit, triggerbot, movement, world visuals, Lua and settings. Free for free-key and paid accounts.

239 listed features
6 sections
15 categories
/

239 features across 6 sections

Visuals

155 features

Esp

7
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Enable ESP

Show visuals for entities supplied by the host.

Box

Draw full or corner boxes around entity bounds.

Skeleton

Connect the bone pairs supplied by the host.

Name

Display the entity name above its bounds.

Health Bar

Display health as a bar next to the entity.

Distance

Show distance in the host's world units.

Snaplines

Draw lines from the top, bottom or center of the screen to entity feet.

Radar

1
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Radar

Top-down positions from the shared entity data.

Entities

6
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Survivors

Show survivors in the entity snapshot.

Infected

Show infected and special infected.

Fit to model

Fit actor boxes to animated body hitboxes. Independent of the Skeleton switch.

Box padding (%)

Extra space around the fitted body box.

Box width (%)

Adjust actor ESP bounds; pickups keep their original size.

Box height (%)

Adjust actor ESP bounds; pickups keep their original size.

Infected

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Special infected

Show the seven special infected types, including Tanks.

Use type colors

Use per-type ESP colors; disable to use the global ESP appearance.

Selected infected type

Type selected in the Infected page dropdown.

Special infected (unknown)

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Common infected

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Uncommon infected

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Witch

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Smoker

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Boomer

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Hunter

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Spitter

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Jockey

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Charger

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Tank

Show this infected type in ESP and radar.

Box color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Skeleton color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Name color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Distance color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Snapline color

Override this element's global ESP color for the selected infected type. Untick to inherit the global color.

Pickups

12
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Pickup ESP

Show unowned world pickups independently of player ESP.

Weapons

Unowned pickups only; change this category's color here.

Melee / chainsaw

Unowned pickups only; change this category's color here.

Throwables

Unowned pickups only; change this category's color here.

Medical supplies

Unowned pickups only; change this category's color here.

Ammo piles

Unowned pickups only; change this category's color here.

Ammo / laser upgrades

Unowned pickups only; change this category's color here.

Carryable items

Unowned pickups only; change this category's color here.

Pickup boxes

Bounding boxes for world pickups.

Pickup names

Readable weapon and item names.

Pickup distance

Distance from your view in metres.

Pickup snaplines

Lines from screen bottom to pickups.

Chams

60
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Chams

Enable materials for the selected player, infected and equipment targets.

Invisible

Additional colored pass to inspect model placement through map geometry.

Wireframe

Render the debug model material as a wireframe.

Players

Apply chams to other survivors.

Special infected

Enable the individual special-infected targets.

Common infected

Uses individual model draws; can cost FPS in large hordes.

Dropped weapons

Apply chams to unowned firearms and melee weapons.

Items

Apply chams to unowned supplies and carryable items.

Arms

Apply chams to your hands and arms.

Weapon

Apply chams to your first-person weapon or held item.

Chams category

Category selected in the Chams page.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Visible

Material and color on visible model surfaces.

Self

Apply chams to your own player model in third person.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Uncommon infected

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Witch

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Smoker

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Boomer

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Hunter

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Spitter

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Jockey

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Charger

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Tank

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Unknown special

Enable chams for this target.

Visible

Material and color on visible model surfaces.

Invisible

Through-wall material and color for occluded surfaces.

Keep original model

Draw the original model beneath the material; costs one extra draw.

Pulse opacity

Animate the material opacity.

Rainbow colors

Cycle visible and occluded colors; preserves configured opacity.

Copy visible to invisible

Copy this target's visible color and material to its invisible pass.

Swap pass appearance

Swap this target's visible and invisible colors and materials.

Settings

3 features

Overlays

3
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Watermark

Show the project name, frame rate and renderer.

Hotkeys

Show assigned keys; enabled features light up and actions flash.

Active Features

Show currently active features as compact labels. Drag them while the menu is open.

Combat

34 features

Aim

15
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Legitbot

Assist aiming at selected targets in your local session.

Lock on

Keep the selected target while it remains valid and inside the FOV.

Only while firing

Activate aim assistance while holding primary fire.

Visible only

Require a clear shot to the target.

Common infected

Aim at common and uncommon infected.

Special infected

Aim at special infected including Tank.

Witch

Include witches in target selection.

Survivors

Include survivors for local mod testing.

aim.profile

Aim settings

aim.mode

Aim settings

aim.point

Aim settings

aim.legit

Aim settings

aim.rage

Aim settings

aim.range

Aim settings

aim.smoothing

Aim settings

General

8
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FOV circle
Aim snapline
Target dot
FOV circle
Aim snapline
Target dot
Aim key
Trigger key

Weapon controls

2
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No recoil

Remove local camera recoil and compensate weapon punch in your firing commands.

No spread

Remove bullet dispersion for your predicted player in the local client and server, including shotgun pellets. Other shooters are excluded.

Triggerbot

9
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Triggerbot

Fire at the enabled target under your crosshair. Supports hold and toggle hotkeys.

Head only

Require a trace hit on the head hitgroup.

Common infected

Include common and uncommon infected.

Special infected

Include special infected and Tank.

Witch

Include witches.

Survivors

Include survivors for local mod testing.

trigger.delay

Trigger response settings

trigger.range

Trigger response settings

Hitboxes

Rage

25 features

General

25
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Triggerbot

Fire at the enabled target under your crosshair. Supports hold and toggle hotkeys.

Trigger key
Head only

Require a trace hit on the head hitgroup.

Common infected

Include common and uncommon infected.

Special infected

Include special infected and Tank.

Witch

Include witches.

Survivors

Include survivors for local mod testing.

trigger.delay

Trigger response settings

trigger.range

Trigger response settings

Hitboxes
Ragebot

Assist aiming at selected targets in your local session.

Aim key
Lock on

Keep the selected target while it remains valid and inside the FOV.

Only while firing

Activate aim assistance while holding primary fire.

Visible only

Require a clear shot to the target.

Common infected

Aim at common and uncommon infected.

Special infected

Aim at special infected including Tank.

Witch

Include witches in target selection.

Survivors

Include survivors for local mod testing.

aim.mode

Aim settings

aim.point

Aim settings

aim.range

Aim settings

aim.smoothing

Aim settings

No recoil

Remove local camera recoil and compensate weapon punch in your firing commands.

No spread

Remove bullet dispersion for your predicted player in the local client and server, including shotgun pellets. Other shooters are excluded.

Movement

2 features

Assistance

2
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Bunnyhop

Hold jump to jump on landing. Disabled while swimming or climbing.

Auto strafe

Air movement assistance while holding jump; preserves view angles.

World

20 features

Materials

7
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World tint

Tint map surface materials; restores their original colors when disabled.

Sky tint

Tint skybox materials; restores their original colors when disabled.

Static prop tint

Tint static prop materials independently of map surfaces and sky.

Night preset

Apply coordinated colors to the world, props and sky.

Warm preset

Apply coordinated colors to the world, props and sky.

Cool preset

Apply coordinated colors to the world, props and sky.

Restore world

Disable world, prop and sky tint and restore the game materials.

View

13
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Third person

Use the native shoulder camera with world collision. Returns to your previous view when disabled.

Camera distance

Native third-person camera position in Source units.

Shoulder offset

Native third-person camera position in Source units.

Camera height

Native third-person camera position in Source units.

Override FOV

Override your local camera field of view.

Override model FOV

Adjust the field of view used for your held weapon and hands.

Model position

Move your held weapon relative to the camera.

Keep scope zoom

Keep the game's camera FOV while using a weapon scope.

Model X offset

Camera-relative offset in Source units.

Model Y offset

Camera-relative offset in Source units.

Model Z offset

Camera-relative offset in Source units.

Swap shoulder

Move the third-person camera to the opposite shoulder.

Center camera

Center the third-person camera behind your character.

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