God mode
Block incoming player damage while enabled.
Browse Megabonk player controls, pickups, items, unlocks, Lua API, languages, configs and hotkeys. Search the complete feature list.
55 features across 5 sections
Block incoming player damage while enabled.
Enable health, ability, gold and inventory controls.
Keep current health replenished during a run.
Refill your existing shield capacity.
Hold current health at your chosen value, up to your maximum health.
Choose and hold your maximum health.
Keep your active ability ready while enabled.
Keep the Flex passive ready. This control applies specifically to Flex.
Enable damage controls for your attacks.
Choose the base damage of your attacks before the damage multiplier.
Deal up to 9,999,999 damage per hit. Enemy immunity rules still apply.
Multiply player attack damage. Maximum damage takes priority when enabled.
Enable experience controls for your run.
Multiply newly awarded XP.
Hold total XP at a selected value while allowing normal level-up processing.
Maintain the XP value chosen in Lock XP.
Hold your selected level. This takes priority over XP locks; lowering a level does not award new level-up rewards.
Hold hero XP at your selected value. This takes priority over the general XP lock.
Multiply stat increases from future weapon and tome upgrades.
Hold run gold at your chosen value.
Hold a whole-number gold amount. This takes priority over the other gold lock.
Set the number of rerolls available on the level-up screen.
Set the number of banishes available on the level-up screen.
Set the number of skips available on the level-up screen.
Enable temporary modifiers for your current player.
Adjust your movement-speed multiplier.
Adjust the force of subsequent jumps.
Choose the number of extra aerial jumps. Changes apply when jumps reset, usually after landing.
Adjust attack speed for subsequent weapon attacks.
Adjust the speed of newly created projectiles.
Multiply positive gold awards. A gold lock takes priority when enabled.
Enable controls for the displayed run timer. Simulation and difficulty time continue normally.
Hold the run timer at its current value.
Choose the run time in seconds. This takes priority over Freeze run timer.
Spawn pickups around your current position. Nearby XP and gold can merge into existing piles.
Search the game item catalog and add the selected item to your run inventory.
Collect the XP pickups available in your current run.
Follow batch progress and cancel remaining actions. Completed actions stay applied.
Reload the available item and unlock choices from the current game catalog.
Enable saved-currency controls.
Choose the silver amount for your current progression save. The game saves it through its normal save system.
Complete the selected content's required quests and unlock it without spending silver, then save progression.
Unlock all available content in the chosen category and save completed progress.
Switch between V1 and V2 while keeping your gameplay settings and script session.
Save and load menu settings, including support for existing legacy configurations.
Bind frequently used feature controls and keep favorites close at hand.
Choose your language in Settings → Interface. Core game controls and the shared UI are translated; remaining messages fall back to English.
Download verified language updates from Interface. Embedded catalogs work on first launch, and updates preserve edited files.
Scripts, Lua Editor, Console, an API browser and the separate Existing scripts compatibility page.
Read and change 36 stable feature IDs, including parent and enable metadata.
List pickups and the live item catalog, queue pickup spawns, give items and collect XP.
Queue selected or whole-category unlocks through the normal progression/save action path.
Read health, shield, XP, level, gold, inventory counters and run time from copied snapshots.
Stop, reload, startup failure or shutdown cancels only that script’s remaining queued batch.
Status overlay, player controls, pickup spawner and a health/XP/gold/timer HUD.
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