scooby / features View product ↗
THE FEATURE LIBRARY

Megabonk
Every detail, explored.

Browse Megabonk player controls, pickups, items, unlocks, Lua API, languages, configs and hotkeys. Search the complete feature list.

55 listed features
5 sections
11 categories
/

55 features across 5 sections

Self

31 features

Health and abilities

8
Link to this section ↗
God mode

Block incoming player damage while enabled.

Hero stats

Enable health, ability, gold and inventory controls.

Infinite health

Keep current health replenished during a run.

Infinite shield

Refill your existing shield capacity.

Lock HP

Hold current health at your chosen value, up to your maximum health.

Lock maximum HP

Choose and hold your maximum health.

Active ability ready

Keep your active ability ready while enabled.

Flex passive ready

Keep the Flex passive ready. This control applies specifically to Flex.

Damage

4
Link to this section ↗
Enemy damage

Enable damage controls for your attacks.

Base damage

Choose the base damage of your attacks before the damage multiplier.

Maximum damage

Deal up to 9,999,999 damage per hit. Enemy immunity rules still apply.

Damage multiplier

Multiply player attack damage. Maximum damage takes priority when enabled.

XP and upgrades

7
Link to this section ↗
XP controls

Enable experience controls for your run.

XP multiplier

Multiply newly awarded XP.

Lock XP

Hold total XP at a selected value while allowing normal level-up processing.

Infinite XP

Maintain the XP value chosen in Lock XP.

Lock level

Hold your selected level. This takes priority over XP locks; lowering a level does not award new level-up rewards.

Lock hero XP

Hold hero XP at your selected value. This takes priority over the general XP lock.

Upgrade multiplier

Multiply stat increases from future weapon and tome upgrades.

Inventory

5
Link to this section ↗
Lock gold

Hold run gold at your chosen value.

Lock gold (integer)

Hold a whole-number gold amount. This takes priority over the other gold lock.

Lock rerolls

Set the number of rerolls available on the level-up screen.

Lock banishes

Set the number of banishes available on the level-up screen.

Lock skips

Set the number of skips available on the level-up screen.

Player modifiers

7
Link to this section ↗
Player modifiers

Enable temporary modifiers for your current player.

Movement speed

Adjust your movement-speed multiplier.

Jump force

Adjust the force of subsequent jumps.

Extra jumps

Choose the number of extra aerial jumps. Changes apply when jumps reset, usually after landing.

Attack speed

Adjust attack speed for subsequent weapon attacks.

Projectile speed

Adjust the speed of newly created projectiles.

Gold gain

Multiply positive gold awards. A gold lock takes priority when enabled.

World

8 features

Run timer

3
Link to this section ↗
Run timer

Enable controls for the displayed run timer. Simulation and difficulty time continue normally.

Freeze run timer

Hold the run timer at its current value.

Lock run timer

Choose the run time in seconds. This takes priority over Freeze run timer.

Spawner

5
Link to this section ↗
Spawn pickups

Spawn pickups around your current position. Nearby XP and gold can merge into existing piles.

  • XP, Gold, Health, Nuke, Time, Shield, Rage, Haste, Stonks, Magnet and Silver
  • Quantity: 1-25 per batch
  • Distance from player: 0-8 metres
  • XP and gold value: 1-10,000 per pickup
  • Powerup limits apply
Give items

Search the game item catalog and add the selected item to your run inventory.

  • Quantity: 1-25 per batch
  • Item stack limits and challenge restrictions apply
Collect all XP

Collect the XP pickups available in your current run.

Action progress and cancellation

Follow batch progress and cancel remaining actions. Completed actions stay applied.

Refresh content list

Reload the available item and unlock choices from the current game catalog.

Progression

4 features

Silver

2
Link to this section ↗
Progression controls

Enable saved-currency controls.

Lock silver

Choose the silver amount for your current progression save. The game saves it through its normal save system.

Unlocks

2
Link to this section ↗
Unlock selected content

Complete the selected content's required quests and unlock it without spending silver, then save progression.

  • Characters, weapons, tomes, items, maps and hats
  • Search content by name
  • Existing disabled-content choices are preserved
Unlock a whole category

Unlock all available content in the chosen category and save completed progress.

  • Cancel remaining unlocks while a batch is running
  • Already completed actions are not reversed
  • Unlocks affect saved progression and required quest completion

Settings

5 features

Interface, profiles and scripts

5
Link to this section ↗
Two interface editions

Switch between V1 and V2 while keeping your gameplay settings and script session.

Saved profiles

Save and load menu settings, including support for existing legacy configurations.

Feature hotkeys and favorites

Bind frequently used feature controls and keep favorites close at hand.

23 languages

Choose your language in Settings → Interface. Core game controls and the shared UI are translated; remaining messages fall back to English.

Language updates and custom translations

Download verified language updates from Interface. Embedded catalogs work on first launch, and updates preserve edited files.

Lua

7 features

Scripts and game API

7
Link to this section ↗
Dedicated Lua tools

Scripts, Lua Editor, Console, an API browser and the separate Existing scripts compatibility page.

Megabonk settings API

Read and change 36 stable feature IDs, including parent and enable metadata.

Pickup and item scripting

List pickups and the live item catalog, queue pickup spawns, give items and collect XP.

Unlock scripting

Queue selected or whole-category unlocks through the normal progression/save action path.

Player and run snapshots

Read health, shield, XP, level, gold, inventory counters and run time from copied snapshots.

Script-owned action cleanup

Stop, reload, startup failure or shutdown cancels only that script’s remaining queued batch.

Four bundled examples

Status overlay, player controls, pickup spawner and a health/XP/gold/timer HUD.

Found what you're looking for?

Explore editions, pricing, and setup instructions.

View Megabonk product ↗