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THE FEATURE LIBRARY

MTA:SA
Every detail, explored.

Explore MTA:SA targeting, ESP, radar, world map, teleport controls, Lua and interface settings. Browse the testing feature list and current limitations.

32 listed features
6 sections
7 categories
/

32 features across 6 sections

Combat

6 features

Aimbot

6
Link to this section ↗

Controls

Target filters

Choose players and NPCs independently, with collision visibility checks and a distance limit.

Target points

Select head, chest, pelvis or nearest target points.

FOV controls

Adjust the pixel radius and display a targeting circle.

Smoothing and prediction

Tune frame-rate-independent smoothing and velocity prediction.

Target lock and indicators

Bounded target locking with an optional marker and line.

Activation key and mode

Configure the activation key and mode. Aiming requires a living local player, supported camera, game focus and a closed menu.

Visuals

10 features

ESP profiles

7
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Controls

Players, NPCs, vehicles and self

Separate enable, range and appearance settings for each profile.

Boxes and appearance

Full or corner boxes, outlines, fill and stroke/fill gradients.

Names, distance and snaplines

Player names from MTA, model IDs for unnamed entities and configurable label positions and colors.

Skeletons and health

Ped skeletons, health bars and independent HP text.

Weapon labels

Append current weapon names to player and NPC ESP or radar labels.

Team classification

Player classification follows MTA team identity. NPC relationships remain unknown.

Interactive CJ preview

Rotate and zoom the sample model, drag labels and health bars, and open appearance settings from preview elements. The preview does not enable gameplay ESP.

Radar and world map

3
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Controls

Radar

Shared radar with configurable appearance options.

San Andreas terrain map

Displays the local player and streamed player blips and names. Unstreamed players are not tracked.

Map appearance and activation

Adjust map size, dot size, opacity and activation key/mode. F6 is the default map toggle.

Teleport

3 features

On-foot controls

3
Link to this section ↗

Controls under testing

Waypoint and coordinates

Select a map waypoint or enter coordinates, with optional ground snapping. Requires the supported client, focus and an on-foot local player.

Back and saved position

Return to the last successful origin or save and return to one session position.

Coordinate and waypoint tools

Copy your current coordinates into the fields and set or clear a menu waypoint.

Lua

4 features

Scripts and editor

4
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Controls

Script manager

Run and stop text .lua scripts, including bundled Player HUD and Events and timers examples.

Lua editor and console

Edit, save and run scripts, and review errors in the Lua console.

API docs and overlays

Browse the supported API and build custom UI or render overlays.

Snapshots, events and timers

Access supported player, NPC and vehicle snapshots, local player values, local custom events, timers and Vector3 helpers. This is Scooby Lua 5.4, not the native MTA resource runtime.

Settings

4 features

Personalization

4
Link to this section ↗

Controls

Profiles and hotkeys

Save configurations and customize menu and feature bindings. Insert or F1 opens the menu.

Themes and backgrounds

Customize themes and use PNG or GIF backgrounds.

Interface scale

Auto Scale adapts the menu and overlays to the render surface; manual scale settings remain available.

Language and overlays

Choose interface language and overlay settings.

Current limits

5 features

Not available

5
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Limitations

Pickup ESP

The tab is present but disabled; pickup enumeration is not supplied by the current adapter.

Spawner operations

Spawner operations remain unavailable.

Vehicle teleport and region changes

Vehicle teleport and changing interior or dimension are not implemented.

Spectator telemetry

The current adapter does not provide spectator telemetry.

Full MTA resources

Native resources, meta.xml, resource exports, remote/server events, engine object creation and compiled Lua are not supported by Scooby's script runtime.

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