Target filters
Choose players and NPCs independently, with collision visibility checks and a distance limit.
Explore MTA:SA targeting, ESP, radar, world map, teleport controls, Lua and interface settings. Browse the testing feature list and current limitations.
32 features across 6 sections
Choose players and NPCs independently, with collision visibility checks and a distance limit.
Select head, chest, pelvis or nearest target points.
Adjust the pixel radius and display a targeting circle.
Tune frame-rate-independent smoothing and velocity prediction.
Bounded target locking with an optional marker and line.
Configure the activation key and mode. Aiming requires a living local player, supported camera, game focus and a closed menu.
Separate enable, range and appearance settings for each profile.
Full or corner boxes, outlines, fill and stroke/fill gradients.
Player names from MTA, model IDs for unnamed entities and configurable label positions and colors.
Ped skeletons, health bars and independent HP text.
Append current weapon names to player and NPC ESP or radar labels.
Player classification follows MTA team identity. NPC relationships remain unknown.
Rotate and zoom the sample model, drag labels and health bars, and open appearance settings from preview elements. The preview does not enable gameplay ESP.
Shared radar with configurable appearance options.
Displays the local player and streamed player blips and names. Unstreamed players are not tracked.
Adjust map size, dot size, opacity and activation key/mode. F6 is the default map toggle.
Select a map waypoint or enter coordinates, with optional ground snapping. Requires the supported client, focus and an on-foot local player.
Return to the last successful origin or save and return to one session position.
Copy your current coordinates into the fields and set or clear a menu waypoint.
Run and stop text .lua scripts, including bundled Player HUD and Events and timers examples.
Edit, save and run scripts, and review errors in the Lua console.
Browse the supported API and build custom UI or render overlays.
Access supported player, NPC and vehicle snapshots, local player values, local custom events, timers and Vector3 helpers. This is Scooby Lua 5.4, not the native MTA resource runtime.
Save configurations and customize menu and feature bindings. Insert or F1 opens the menu.
Customize themes and use PNG or GIF backgrounds.
Auto Scale adapts the menu and overlays to the render surface; manual scale settings remain available.
Choose interface language and overlay settings.
The tab is present but disabled; pickup enumeration is not supplied by the current adapter.
Spawner operations remain unavailable.
Vehicle teleport and changing interior or dimension are not implemented.
The current adapter does not provide spectator telemetry.
Native resources, meta.xml, resource exports, remote/server events, engine object creation and compiled Lua are not supported by Scooby's script runtime.
Try a shorter search or look across all sections.
Explore editions, pricing, and setup instructions.