Aimbot
Enable this aim profile.
Explore TF2 and TF2 Classified aim, ESP, chams, class skins, movement, world visuals, Lua and interface settings. Search controls and edition differences.
123 features across 5 sections
Enable this aim profile.
Choose the activation key and Hold, Toggle or Always mode.
Choose Camera or Silent aim.
Set the target selection angle from 0.1 to 180 degrees.
Limit target distance from 1 to 500 metres.
Adjust camera smoothing from 1 to 40.
Fire automatically while the aim conditions are met.
Show the selected aim angle as an overlay.
Draw a line to the selected target.
Choose Head, Chest, Stomach, individual limbs, Upper body or Nearest.
Filter target selection by visibility.
Include recognized buildings.
Exclude cloaked targets.
Exclude disguised targets.
Exclude invulnerable targets.
Enable this trigger profile.
Use a separate activation key and mode.
Select a body group, Upper body or All.
Set the firing delay from 0 to 1 second.
Limit range from 1 to 500 metres.
Enable this aim profile.
Choose the activation key and Hold, Toggle or Always mode.
Choose Camera or Silent aim.
Set the target selection angle from 0.1 to 180 degrees.
Limit target distance from 1 to 500 metres.
Adjust camera smoothing from 1 to 40.
Fire automatically while the aim conditions are met.
Show the selected aim angle as an overlay.
Draw a line to the selected target.
Choose Head, Chest, Stomach, individual limbs, Upper body or Nearest.
Filter target selection by visibility.
Include recognized buildings.
Exclude cloaked targets.
Exclude disguised targets.
Exclude invulnerable targets.
Enable this trigger profile.
Use a separate activation key and mode.
Select a body group, Upper body or All.
Set the firing delay from 0 to 1 second.
Limit range from 1 to 500 metres.
Enable the angle controls when the host permits them.
Set an independent activation key and mode.
Keep, Down, Up, Level or Jitter.
Backwards, Left, Right, Jitter, Spin or View.
Adjust the angle between -180 and 180 degrees.
Set the jitter range from 0 to 180 degrees.
Set the spin speed from 0 to 1,440 degrees.
Enable this relationship profile and adjust distance.
Set box style, fill and gradients.
Show the captured anatomical body joints.
Display the player name with an independent placement.
Display health with its own color and placement.
Display a numeric health value.
Show player distance with an independent placement.
Connect the screen origin to recognized players.
Enable this relationship profile and adjust distance.
Set box style, fill and gradients.
Show the captured anatomical body joints.
Display the player name with an independent placement.
Display health with its own color and placement.
Display a numeric health value.
Show player distance with an independent placement.
Connect the screen origin to recognized players.
Customize this target independently.
Customize this target independently.
Customize this target independently.
Customize this target independently.
Customize this target independently.
Customize this target independently.
Customize this target independently.
Customize this target independently.
Customize this target independently.
Choose a class model to preview your visual settings.
Preview the available team appearances for the selected edition.
Inspect the model; zoom is limited to 90–150% of its default size.
Browse the installed class catalog.
Select a supported weapon model skin family from the image catalog.
Select supported class-model skin families.
Return an appearance selection to its original model skin.
Classified only: enable or disable the skin overrides as a group.
Configure visuals for recognized health packs.
Configure visuals for recognized ammo packs.
Configure visuals for recognized dropped weapons.
Configure visuals for recognized buildings.
Configure visuals for recognized projectiles.
Configure visuals for recognized objectives.
Retail only: separate visual settings for recognized payload / trains.
Retail only: separate visual settings for recognized robots.
Retail only: separate visual settings for recognized giant robots.
Retail only: separate visual settings for recognized mvm tanks.
Retail only: separate visual settings for recognized currency.
Retail only: separate visual settings for recognized mvm bomb.
Retail only: separate visual settings for recognized revive markers.
Retail only: separate visual settings for recognized bosses.
Retail only: separate visual settings for recognized halloween pickups / bombs.
Retail only: separate visual settings for recognized mannpower powerups.
Retail only: separate visual settings for recognized robot destruction robots.
Retail only: separate visual settings for recognized pass time ball.
Retail only: separate visual settings for recognized control points.
Retail only: enable automatic ready behavior between supported waves.
Retail only: show wave information and available currency/readiness data.
Classified only: configure recognized NPC visuals.
Classified recognizes RED, BLU, GRN and YLW relationships and team colors.
Enable the host bunny-hop control.
Enable the host air-strafe control.
Set the camera field of view from 60 to 130 degrees.
Set the viewmodel field of view from 40 to 140 degrees.
Retail only: adjust X, Y and Z position and Pitch, Yaw and Roll.
Create and edit scripts inside the interface.
Refresh, run and stop individual Lua scripts.
Read script output, callback errors and diagnostics.
Read copied player/entity data, conditions and projections, and access settings.
Add tabs, controls and overlays with the shared UI API.
Save and reload your settings in each edition.
Assign keys with Hold, Toggle and Always activation modes.
Find registered controls from the menu search.
Keep frequently used controls together.
Adjust UI text and visual overlay sizing.
Display recognized entities in a radar overlay.
Keep active bindings visible on screen.
Show the configured profile and frame information.
Show enabled features as compact labels and drag them while the menu is open.
Stop the active module through its session control.
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Explore editions, pricing, and setup instructions.