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THE FEATURE LIBRARY

TF2 & TF2 Classified
Every detail, explored.

Explore TF2 and TF2 Classified aim, ESP, chams, class skins, movement, world visuals, Lua and interface settings. Search controls and edition differences.

123 listed features
5 sections
16 categories
/

123 features across 5 sections

Combat

47 features

Rage aim

15
Link to this section ↗
Aimbot

Enable this aim profile.

Aim key

Choose the activation key and Hold, Toggle or Always mode.

Aim mode

Choose Camera or Silent aim.

Aim FOV

Set the target selection angle from 0.1 to 180 degrees.

Aim range

Limit target distance from 1 to 500 metres.

Smoothing

Adjust camera smoothing from 1 to 40.

Auto fire

Fire automatically while the aim conditions are met.

FOV circle

Show the selected aim angle as an overlay.

Aim snapline

Draw a line to the selected target.

Hitbox

Choose Head, Chest, Stomach, individual limbs, Upper body or Nearest.

Visible only

Filter target selection by visibility.

Target buildings

Include recognized buildings.

Ignore cloaked

Exclude cloaked targets.

Ignore disguised

Exclude disguised targets.

Ignore invulnerable

Exclude invulnerable targets.

Rage triggerbot

5
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Triggerbot

Enable this trigger profile.

Trigger key

Use a separate activation key and mode.

Hitgroup

Select a body group, Upper body or All.

Trigger delay

Set the firing delay from 0 to 1 second.

Trigger range

Limit range from 1 to 500 metres.

Legit aim

15
Link to this section ↗
Aimbot

Enable this aim profile.

Aim key

Choose the activation key and Hold, Toggle or Always mode.

Aim mode

Choose Camera or Silent aim.

Aim FOV

Set the target selection angle from 0.1 to 180 degrees.

Aim range

Limit target distance from 1 to 500 metres.

Smoothing

Adjust camera smoothing from 1 to 40.

Auto fire

Fire automatically while the aim conditions are met.

FOV circle

Show the selected aim angle as an overlay.

Aim snapline

Draw a line to the selected target.

Hitbox

Choose Head, Chest, Stomach, individual limbs, Upper body or Nearest.

Visible only

Filter target selection by visibility.

Target buildings

Include recognized buildings.

Ignore cloaked

Exclude cloaked targets.

Ignore disguised

Exclude disguised targets.

Ignore invulnerable

Exclude invulnerable targets.

Legit triggerbot

5
Link to this section ↗
Triggerbot

Enable this trigger profile.

Trigger key

Use a separate activation key and mode.

Hitgroup

Select a body group, Upper body or All.

Trigger delay

Set the firing delay from 0 to 1 second.

Trigger range

Limit range from 1 to 500 metres.

Anti-aim

7
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Anti-aim

Enable the angle controls when the host permits them.

Anti-aim key

Set an independent activation key and mode.

Pitch

Keep, Down, Up, Level or Jitter.

Yaw

Backwards, Left, Right, Jitter, Spin or View.

Yaw offset

Adjust the angle between -180 and 180 degrees.

Jitter range

Set the jitter range from 0 to 180 degrees.

Spin speed

Set the spin speed from 0 to 1,440 degrees.

Visuals

33 features

Player ESP

16
Link to this section ↗
Enemy ESP

Enable this relationship profile and adjust distance.

Enemy Box

Set box style, fill and gradients.

Enemy Skeleton

Show the captured anatomical body joints.

Enemy Name

Display the player name with an independent placement.

Enemy Health bar

Display health with its own color and placement.

Enemy Health text

Display a numeric health value.

Enemy Distance

Show player distance with an independent placement.

Enemy Snaplines

Connect the screen origin to recognized players.

Teammate ESP

Enable this relationship profile and adjust distance.

Teammate Box

Set box style, fill and gradients.

Teammate Skeleton

Show the captured anatomical body joints.

Teammate Name

Display the player name with an independent placement.

Teammate Health bar

Display health with its own color and placement.

Teammate Health text

Display a numeric health value.

Teammate Distance

Show player distance with an independent placement.

Teammate Snaplines

Connect the screen origin to recognized players.

Chams

9
Link to this section ↗
Enemy players

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Teammates

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Self

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Arms

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Viewmodel weapon

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Held weapon

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Dropped weapons

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Buildings

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength
Items

Customize this target independently.

  • Visible, Invisible and Overlay: separate toggles and colors
  • Flat, Lit or Wireframe material
  • Static, Pulse or Rainbow animation
  • Animation speed and strength

Model previews

3
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Class preview

Choose a class model to preview your visual settings.

Team preview

Preview the available team appearances for the selected edition.

Rotate and zoom

Inspect the model; zoom is limited to 90–150% of its default size.

Skins

5
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Class selector

Browse the installed class catalog.

Weapon appearances

Select a supported weapon model skin family from the image catalog.

Player appearances

Select supported class-model skin families.

Restore original

Return an appearance selection to its original model skin.

Skin changer master

Classified only: enable or disable the skin overrides as a group.

World & modes

23 features

Both editions

6
Link to this section ↗
Health packs

Configure visuals for recognized health packs.

  • Enable, box, name, distance and snaplines
  • Independent range
Ammo packs

Configure visuals for recognized ammo packs.

  • Enable, box, name, distance and snaplines
  • Independent range
Dropped weapons

Configure visuals for recognized dropped weapons.

  • Enable, box, name, distance and snaplines
  • Independent range
Buildings

Configure visuals for recognized buildings.

  • Enable, box, name, distance and snaplines
  • Independent range
  • Health bar and health text
Projectiles

Configure visuals for recognized projectiles.

  • Enable, box, name, distance and snaplines
  • Independent range
Objectives

Configure visuals for recognized objectives.

  • Enable, box, name, distance and snaplines
  • Independent range

Retail TF2

15
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Payload / trains

Retail only: separate visual settings for recognized payload / trains.

Robots

Retail only: separate visual settings for recognized robots.

Giant robots

Retail only: separate visual settings for recognized giant robots.

MvM tanks

Retail only: separate visual settings for recognized mvm tanks.

Currency

Retail only: separate visual settings for recognized currency.

MvM bomb

Retail only: separate visual settings for recognized mvm bomb.

Revive markers

Retail only: separate visual settings for recognized revive markers.

Bosses

Retail only: separate visual settings for recognized bosses.

Halloween pickups / bombs

Retail only: separate visual settings for recognized halloween pickups / bombs.

Mannpower powerups

Retail only: separate visual settings for recognized mannpower powerups.

Robot Destruction robots

Retail only: separate visual settings for recognized robot destruction robots.

PASS Time ball

Retail only: separate visual settings for recognized pass time ball.

Control points

Retail only: separate visual settings for recognized control points.

MvM auto ready

Retail only: enable automatic ready behavior between supported waves.

MvM wave information

Retail only: show wave information and available currency/readiness data.

TF2 Classified

2
Link to this section ↗
NPC visuals

Classified only: configure recognized NPC visuals.

Four-team colors

Classified recognizes RED, BLU, GRN and YLW relationships and team colors.

Movement & view

5 features

Movement

2
Link to this section ↗
Bunny hop

Enable the host bunny-hop control.

Auto strafe

Enable the host air-strafe control.

Camera and viewmodel

3
Link to this section ↗
Camera FOV

Set the camera field of view from 60 to 130 degrees.

Model FOV

Set the viewmodel field of view from 40 to 140 degrees.

Model offsets

Retail only: adjust X, Y and Z position and Pitch, Yaw and Roll.

Lua & interface

15 features

Scripting

5
Link to this section ↗
Lua editor

Create and edit scripts inside the interface.

Script manager

Refresh, run and stop individual Lua scripts.

Lua console

Read script output, callback errors and diagnostics.

Tf2 Api

Read copied player/entity data, conditions and projections, and access settings.

Custom UI

Add tabs, controls and overlays with the shared UI API.

Settings and overlays

10
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Saved profiles

Save and reload your settings in each edition.

Hotkeys

Assign keys with Hold, Toggle and Always activation modes.

Feature search

Find registered controls from the menu search.

Favorites

Keep frequently used controls together.

Interface and overlay scale

Adjust UI text and visual overlay sizing.

Radar

Display recognized entities in a radar overlay.

Keybind overlay

Keep active bindings visible on screen.

Watermark

Show the configured profile and frame information.

Active features overlay

Show enabled features as compact labels and drag them while the menu is open.

Stop

Stop the active module through its session control.

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