Independent Players, NPCs and Self ESP
FreeConfigure each target separately. Players and Unknown NPCs can use their own category settings or inherit Global; Self stays separate.
Compare Free and Premium, explore Streamer Mode, player names and server IDs, expanded combat settings and upcoming Vehicle ESP. Search every listed FiveM feature.
Premium includes everything in Free, plus the paid features below. Use a valid free key for Free access or a paid account for Premium.
| Feature group | Free | Premium |
|---|---|---|
| Players, NPCs and Self ESP; chams; radar | Included | Included |
| Lock-on, Triggerbot and custom crosshair | Included | Included |
| Streamer Mode, profiles, hotkeys and diagnostics | Included | Included |
| Silent Aim and Magic Bullet | Not included | Included |
| Player and weapon controls; Camera FOV | Not included | Included |
| Lua editor, execution and console | Not included | Included |
| Resource browser, dumper and event tools | Not included | Included |
Feature availability depends on the supported FiveM build and session. Resource tools work with accessible client files; they do not unlock server-only files or decrypt escrow.
43 features across 5 sections
Configure each target separately. Players and Unknown NPCs can use their own category settings or inherit Global; Self stays separate.
Full and corner boxes with independent width, height and head offset.
Choose position, colors, gradients, smoothing, outlines and text size.
Position and style armor bars separately from health.
Show player names with an optional server ID suffix, such as Player (42). Toggle the ID independently and customize label placement, colors, backgrounds, shadows and offsets. Unknown IDs are omitted; NPC name controls are omitted.
Adjust label position, size, colors, backgrounds and offsets.
Bone lines with thickness, gradients, dashed lines, joints, head circles and outlines.
Display the equipped weapon with adjustable icon size and position. Missing images fall back to a weapon label.
Head-anchored overlay hats with radius, height, offset, opacity, gradients, outline, rainbow and spin controls.
Ground rings with radius, height, count, segments, fill and pulse settings.
Movement trails with duration, sampling interval, point limit, gradients, taper and outlines.
Remote player and NPC indicators with style, size, screen margin, distance and pulse settings. Not used for Self.
Choose line origin, thickness and dash style; customize head markers.
Limit rendered players and NPCs and set a maximum display distance.
Configure separate target profiles with visible and occluded colors, styles, gradients, outlines, glow and fill opacity.
Show nearby entities in the radar overlay through Visuals > World.
Draw a forward-facing direction guide with adjustable length, thickness and color. Add an optional arrow at the end.
Cross, dot, circle and T-style shapes with size, gap, thickness, color and outline controls.
Adjust the main camera field of view. Separate ADS and scope camera FOV controls are not implemented.
Upcoming: independent vehicle overlays with 3D boxes, model names, hexadecimal model hashes and distance labels. Implemented in the local build; release and in-game validation are pending.
Camera aiming with a configurable aim key, FOV radius, distance, target priority, smoothing and movement prediction.
Select Head, Neck, Abdomen, Hands, Feet or Nearest, including multiple hitbox groups.
Sticky targeting, switch delay, dead zone, speed limits, offsets and pauses, plus FOV circle, target line and hitbox marker.
Target-based attack input with hold-key and ADS gates, target filters, hitboxes, distance limits, reaction delay, burst and weapon-aware timing.
Local survivability control, dependent on the current player binding.
Maintains local stamina when player data is available.
Controls the local wanted state; this does not override server rules.
Separate run and swim multipliers from 1.00 to 1.49.
Uses the local inventory binding.
No recoil, no spread, no reload and rapid fire controls depend on the selected weapon data.
Edit scripts, browse saved scripts and inspect console output.
Choose a resource target and run or stop script execution when the required resource integration is available.
Run local sandbox scripts. Sandbox execution also requires premium and does not validate gameplay.
Inspect captured inbound/outbound events and replay supported payloads. Availability depends on matching bindings and the session; server responses are not guaranteed.
Browse running resources, filter the resource list, explore file trees and preview accessible source files.
Dump selected resources or all accessible resources, follow export progress, cancel a running export and open the output folder. Exports accessible client files, not arbitrary server-only files or escrow decryption.
Choose an interface style and retain the saved selection. New installations default to V2.
Save supported settings and feature bindings. Loading a profile does not unlock premium features.
Inspect application messages and missing game-data dependencies.
Keep the menu and overlays hidden while sharing or recording. OBS desktop capture, Discord screenshare, screenshots and more are fully supported while Streamer Mode is enabled.
Inspect frame timing and the time spent by individual menu features from Settings > General > Diagnostics.
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