The Last of Us
OnlineReal in-game captures from development builds. Menu layout may differ from the current release.
More control over every scene.
Set up independent visuals for NPCs, infected and your own character, tune weapon behavior, or explore with a free camera. A searchable spawner, feature hotkeys and saved profiles keep your favorite settings close.
See the details
Boxes, skeletons, names, distance labels, health bars and snaplines. Choose colors, gradients, outlines and label positions from each feature’s settings.
Combat & weapons
Lock-on and silent aim modes, triggerbot, aim keys and smoothing. Ammo, reload, recoil, spread, sway and durability controls live in the Weapon page.
Movement & camera
Godmode, sprint and movement controls, noclip, freecam and teleport tools. Configure flight speed, camera speed and sensitivity.
Build a scene
Browse items, ammo, guns, melee weapons, NPCs and infected in separate spawner tabs. Character spawning depends on the archetypes and resources loaded by the game.
World visuals
Adjust sky color and intensity, fog and lighting. Keep your overlay readable with its own scale and customizable colors.
Your setup, saved
Hold, Toggle and Always activation; searchable hotkeys; named configs; independent UI and overlay scaling; five interface languages.
Gameplay options become available when the active game build and scene provide their required data. Disabled controls explain what is missing. Part II support is not available yet.

