scooby / features View product ↗
THE FEATURE LIBRARY

The Last of Us Part I
Every detail, explored.

Browse Part I combat, NPC and self ESP, movement, weapon controls, spawners and interface settings. Free for free and paid accounts; Part II is coming soon.

68 listed features
6 sections
16 categories
/

68 features across 6 sections

Combat

5 features

Aimbot

4
Link to this section ↗
Lock-on

Adjusts aim toward the selected target.

  • Aim key: Hold, Toggle or Always
  • Auto target
  • Smoothness
Silent aim

Separate aim mode using the supported internal firing path. Availability depends on the active game build.

  • Field of view and target range
  • Head or body aim point
  • Crosshair-hit requirement
Auto target

Acquire a native target while aiming your weapon in Lock-on mode.

Aim overlays

Configure the aim field-of-view circle and target indicator.

Triggerbot

1
Link to this section ↗
Triggerbot

Fire when a valid target is under the crosshair.

  • Activation key and mode
  • Delay
  • Fire input binding

Visuals

16 features

NPC and self ESP

11
Link to this section ↗
Box

Frame characters with a full or corner box.

  • Corner boxes inside the Box settings
  • Gradient colors
  • Fill and opacity
  • Outline
Name

Display the character name.

  • Color and gradient
  • Outline
  • Top, bottom, left or right
Distance

Show distance from your character.

  • Color
  • Outline
  • Top, bottom, left or right
Health bar

Display available character health.

  • Gradient and colors
  • Outline
  • Top, bottom, left or right
Health text

Show the numeric health value where health data is available.

Skeleton

Draw live character bones when verified bone data is available.

  • Color and gradient
  • Outline
Head marker

Mark the character head.

Snaplines

Draw a line from the screen to characters.

  • Top, bottom or center origin
  • Color and outline
Independent styles

NPC and self appearance are configured separately.

NPC filters

Filter humans, friendlies, runners, stalkers, clickers, bloaters and other NPCs.

Drawing distance

Limit the range of displayed entities.

Items and weapons

2
Link to this section ↗
Item ESP

Display names, distance labels and markers for supported loaded pickups.

Weapon ESP

Configure weapon pickups independently, with colors and distance limits.

World

3
Link to this section ↗
Sky color

Set sky tint and intensity.

Remove fog

Reduce fog through the supported world binding.

Full bright

Adjust scene lighting where supported.

Self

14 features

Survival and stealth

5
Link to this section ↗
Godmode

Prevent player damage through the supported game binding.

Infinite sprint

Remove the supported sprint limitation.

Ignore me

Block AI sight and hearing together; existing alerts and scripted encounters may still react.

Invisible to AI

Disable supported AI sight checks.

Inaudible to AI

Disable supported AI hearing checks.

Movement and camera

3
Link to this section ↗
Noclip

Move through the scene using flight controls.

  • Flight speed
  • On-screen control indicator
Super run

Adjust the movement multiplier from 1x to 5x.

Freecam

Move the camera independently.

  • Camera speed
  • Mouse sensitivity
  • On-screen control indicator

Teleport

6
Link to this section ↗
Teleport NPCs to me

Bring loaded human NPCs into rows ahead of you.

Teleport infected to me

Bring loaded infected into rows ahead of you.

Teleport to checkpoint

Move to an available checkpoint position.

Save my position

Store your current position for a later return.

Return to saved position

Return to the saved position.

Cancel teleport

Cancel a pending teleport request.

Weapon

11 features

Ammunition

4
Link to this section ↗
Infinite ammo

Preserve ammunition through the internal ammo hooks.

No reload

Preserve loaded ammunition so supported weapons do not need to reload.

Faster reload

Adjust reload speed from 1x to 5x.

Rapid fire

Use the native 3x firing cadence. Semi-automatic weapons still need separate trigger presses.

Handling

4
Link to this section ↗
No recoil

Reduce supported recoil behavior.

No spread

Remove the player shot cone through the internal firing hook.

Best accuracy

Reduce movement accuracy penalties.

No weapon sway

Reduce weapon sway.

Inventory and durability

3
Link to this section ↗
Infinite throwables

Use the game’s Infinite Craftables behavior; it does not grant missing items.

Infinite crafting

Preserve supported crafting resources.

Infinite melee durability

Preserve melee weapon durability.

Spawner

8 features

Pickups and weapons

4
Link to this section ↗
Items and ammo

Browse and search pickup definitions, including ammunition.

Guns

Browse firearm pickups in the Weapons sub-tab.

Melee weapons

Browse melee weapon pickups.

Selected pickup

Review the selected definition and request a spawn near the player.

Characters

4
Link to this section ↗
Human NPCs

Browse available character archetypes.

Infected

Choose infected archetypes, including runners, stalkers, clickers and bloaters when available.

Character loadout

Choose supported spawn and equipment options.

Catalog availability

Character resources depend on the loaded level. Missing resources remain unavailable rather than spawning an invalid actor.

Settings

14 features

Interface

5
Link to this section ↗
UI scale

Scale the menu from 50% to 200%, with automatic fitting to the viewport.

Overlay scale

Scale HUD elements independently from the menu.

Languages

English, Spanish, French, German and Brazilian Portuguese.

Color pickers

Inline color controls with an alpha strip.

Menu controls

F1 or Insert opens the menu by default.

Hotkeys

4
Link to this section ↗
Feature bindings

Search features and assign keyboard or mouse bindings.

Activation modes

Choose Hold, Toggle or Always for supported features.

Hotkey overlay

Show assigned keys and activation information.

Control indicator

Plain-text movement controls for active features such as noclip and freecam.

Configs and overlays

5
Link to this section ↗
Named profiles

Create, rename, save, load, reset and delete configurations.

Default config

Choose a profile to use by default.

Clipboard configs

Import and export configuration text.

Watermark

Display product and frame-rate information.

Crosshair

Customize crosshair size and appearance.

Found what you're looking for?

Explore editions, pricing, and setup instructions.

View The Last of Us product ↗