Lock-on
Adjusts aim toward the selected target.
- Aim key: Hold, Toggle or Always
- Auto target
- Smoothness
Browse Part I combat, NPC and self ESP, movement, weapon controls, spawners and interface settings. Free for free and paid accounts; Part II is coming soon.
68 features across 6 sections
Adjusts aim toward the selected target.
Separate aim mode using the supported internal firing path. Availability depends on the active game build.
Acquire a native target while aiming your weapon in Lock-on mode.
Configure the aim field-of-view circle and target indicator.
Fire when a valid target is under the crosshair.
Frame characters with a full or corner box.
Display the character name.
Show distance from your character.
Display available character health.
Show the numeric health value where health data is available.
Draw live character bones when verified bone data is available.
Mark the character head.
Draw a line from the screen to characters.
NPC and self appearance are configured separately.
Filter humans, friendlies, runners, stalkers, clickers, bloaters and other NPCs.
Limit the range of displayed entities.
Display names, distance labels and markers for supported loaded pickups.
Configure weapon pickups independently, with colors and distance limits.
Set sky tint and intensity.
Reduce fog through the supported world binding.
Adjust scene lighting where supported.
Prevent player damage through the supported game binding.
Remove the supported sprint limitation.
Block AI sight and hearing together; existing alerts and scripted encounters may still react.
Disable supported AI sight checks.
Disable supported AI hearing checks.
Move through the scene using flight controls.
Adjust the movement multiplier from 1x to 5x.
Move the camera independently.
Bring loaded human NPCs into rows ahead of you.
Bring loaded infected into rows ahead of you.
Move to an available checkpoint position.
Store your current position for a later return.
Return to the saved position.
Cancel a pending teleport request.
Preserve ammunition through the internal ammo hooks.
Preserve loaded ammunition so supported weapons do not need to reload.
Adjust reload speed from 1x to 5x.
Use the native 3x firing cadence. Semi-automatic weapons still need separate trigger presses.
Reduce supported recoil behavior.
Remove the player shot cone through the internal firing hook.
Reduce movement accuracy penalties.
Reduce weapon sway.
Use the game’s Infinite Craftables behavior; it does not grant missing items.
Preserve supported crafting resources.
Preserve melee weapon durability.
Browse and search pickup definitions, including ammunition.
Browse firearm pickups in the Weapons sub-tab.
Browse melee weapon pickups.
Review the selected definition and request a spawn near the player.
Browse available character archetypes.
Choose infected archetypes, including runners, stalkers, clickers and bloaters when available.
Choose supported spawn and equipment options.
Character resources depend on the loaded level. Missing resources remain unavailable rather than spawning an invalid actor.
Scale the menu from 50% to 200%, with automatic fitting to the viewport.
Scale HUD elements independently from the menu.
English, Spanish, French, German and Brazilian Portuguese.
Inline color controls with an alpha strip.
F1 or Insert opens the menu by default.
Search features and assign keyboard or mouse bindings.
Choose Hold, Toggle or Always for supported features.
Show assigned keys and activation information.
Plain-text movement controls for active features such as noclip and freecam.
Create, rename, save, load, reset and delete configurations.
Choose a profile to use by default.
Import and export configuration text.
Display product and frame-rate information.
Customize crosshair size and appearance.
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Explore editions, pricing, and setup instructions.