Loop Animation
Free · all plansRepeat the selected animation. Turn off to play once; movement stances and scenarios have their own duration.
Explore GTA 5 player powers, vehicles, heists, businesses, ESP, protections, world tools and Lua. Search features and settings, with Free, Premium and Plus access labels.
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| Your GTA 5 experience | FreeFree key access BattlEye Disabled | PremiumLifetime access BattlEye Disabled (Host) | PlusLifetime access BattlEye Enabled |
|---|---|---|---|
| Can play Freemode with others? | Yes, with other modders | Yes, only as session host | Yes, always |
| Can play missions & heists with others? | Yes, with other modders | Yes, only as session host | Yes, always |
| BattlEye mode | Disabled | Disabled · session host required | Enabled |
| Free features | Included | Included | Included |
| Premium features | Not included | Included | Included |
| Price | $0 free key | $15 Lifetime access | $25 Lifetime access |
| Explore your plan | Get a free key | Get Premium | Get Plus Have Premium? Upgrade · $10 |
Plus is listed as Premium Plus at checkout. It includes the Premium menu and adds BattlEye Enabled multiplayer. Free features are included in every plan; Premium & Plus labels identify paid features. Individual controls may depend on Legacy or Enhanced and your current session.
Browse every feature by planPaid plans include Free features. Plus adds BattlEye Enabled multiplayer.
5,758 features across 16 sections
Repeat the selected animation. Turn off to play once; movement stances and scenarios have their own duration.
Keeps player control enabled for animations that support upper-body playback.
Play the entry animation when starting a scenario.
Stops the current animation
Animation dictionary to load.
Animation clip inside the dictionary.
Play the dictionary and clip using the playback controls.
Allow the animation bind-set hotkey to cycle selected animations.
Cycles through the selected bound animations.
Allow the crouch/squat hotkey to toggle crouch movement.
Allow the prone hotkey to toggle prone animation.
Allow the crawl hotkey to toggle crawl animation.
Allow the hands-up hotkey to toggle raised hands.
Include backflip in the animation bind set.
Include flying kick in the animation bind set.
Include somersault in the animation bind set.
Include raised hands in the animation bind set.
Include crouch/squat in the animation bind set.
Include prone in the animation bind set.
Include crawl in the animation bind set.
Load the selected add-on and play it with the current playback options.
Select an imported animation dictionary and clip.
Toggles crouch/squat movement.
Toggles prone animation.
Toggles crawl animation.
Toggles raised hands.
Plays the selected dance animation
Plays the selected emote animation
Plays the selected action animation
Plays the selected scenario
Select a dance animation
Select an emote animation
Select an action animation
Select a scenario
Choose a cosmetic prop category.
Select a prop to attach or remove.
Select a duffel bag.
One figure per shoulder or head slot.
One figure on the back and one on the belly.
Cosmetic weapon props; does not alter your weapons.
Placement used by Attach Selected.
Placement used by Attach Selected.
Name for saving this accessory setup.
Refresh to discover saved setups or imported Lua JSON setups.
Attach this cosmetic accessory to your character. Replaces the selected placement slot. Local only.
Remove the selected accessory from your character.
Remove only props created by Body Accessories and cancel pending attachments.
Save the current selection and placement slots as JSON.
Replace accessories with the selected saved setup.
Read JSON setups from the BodyAccessories folder.
Open the BodyAccessories folder. Lua JSON setups can be copied here.
Delete the selected saved accessory setup.
Applies network ghosting and local damage protection while leaving your weapon controls available.
Automatically enables Ghost while another active player aims or fires directly at you, then releases after the threat ends.
Be invisible
Be locally visible while remaining invisible to other players
Adjusts your player opacity.
Player opacity percentage.
Hides you from other players on the radar
Shows a local passive-style ghost state while keeping weapon and drive-by controls available.
Horizontal visual model scale.
Vertical visual model scale.
Delay between hair color changes in milliseconds
Delay between haircut changes in milliseconds
Randomize hair tint when switching haircut styles
Delay between outfit changes in milliseconds
Randomize hats, glasses, ears, watches, and bracelets
Randomize tops and jackets
Randomize undershirts
Randomize pants and legs
Randomize shoes
Randomize masks
Randomize gloves, arms, and torso slot
Randomize chains and accessories
Randomize bags and parachutes
Randomize armor slot
Randomize decal slot
Delay between Rockstar outfit changes in milliseconds
Delay between saved outfit changes in milliseconds
Delay between preset outfit changes in milliseconds
Delay between face-paint changes in milliseconds
Automatically cycles your hair color.
Automatically switches haircut styles and hair colors.
Automatically randomizes selected outfit categories.
Automatically picks Rockstar outfits matching the current male, female, or story-character model.
Automatically picks saved JSON, XML, or INI outfits matching the current ped model.
Automatically picks built-in preset outfits matching the current ped model.
Automatically changes face paint for Online Male and Online Female models.
Makes your character act like a clown with silly effects.
Skips clothing restriction checks in the in-game wardrobe. Does not unlock missing items or prevent later outfit resets. Turn off to restore normal checks.
Makes your character larger.
Makes you completely invisible.
Restores changed clothing and props every 250 ms. Menu edits update the capture; changing character resets it. Turn off before changing clothes through the game wardrobe. Does not preserve face edits or unlock items.
Attach a cosmetic katana while on foot. One local prop; removes it when disabled or entering a vehicle.
Attach a cosmetic katana to your hand while on foot. This does not grant a weapon.
Attach a cosmetic minigun while on foot. This does not grant a weapon.
Disable the cosmetic models and remove only matching local props created by these controls.
Makes your character tiny.
Time between Deadline colors. Lower is faster.
Fade the clothing glow down between fixed Deadline colors, then back up.
Peak clothing glow. Lower values keep the suit dimmer.
Minimum glow as a percentage of peak brightness during a fade. Zero fades out completely.
Cycle the Deadline top only when selected.
Use the matching Deadline arms and gloves.
Cycle the Deadline trousers only when selected.
Cycle the Deadline footwear only when selected.
Use the suit's matching undershirt, or its neutral undershirt when none is specified.
Cycle the matching Deadline helmet. Other props stay unchanged.
Include Deadline White after Pink in the rainbow cycle.
Cycle the Deadline suit colors on selected parts for MP male/female. Other outfit randomizers pause while enabled. Disabling leaves the current clothes in place.
Allow live MP freemode face editing.
Keep the randomized face, hair and overlays when clothing or game scripts try to reset them.
Delete Last Outfit Attachments using the saved outfit tools.
Use the current clothing and props as the outfit to keep equipped.
Restore changed clothing and props from the current character capture.
Show a rotating 3D preview of saved, preset, and GTA outfits on hover.
Show the hovered outfit in the side preview panel instead of (or alongside) the in-world 3D preview.
Click an outfit to load it immediately.
Color and strength used by the Break Textures effect. Alpha controls effect strength.
Apply a ped model as soon as it is selected.
Show the selected ped model beside the player.
Show the selected ped model in its own side preview panel.
Reapply the selected ped model after joining sessions, missions, or scripts that reset it.
Apply the selected vision while no other timecycle owner is active.
Choose a visual timecycle effect.
Blend strength of the selected visual effect.
Enables night vision.
Enables thermal/see-through vision.
Hides the minimap radar.
Hides the game HUD and radar while enabled.
Follow the player or current vehicle from above. Stops for other cameras, transitions or player replacement.
Height above the player or current vehicle in metres.
Field of view of the aerial follow camera.
Applies per-camera FOV overrides, including normal first-person on-foot and vehicle views.
Applies one FOV value to every camera override.
FOV override for third-person vehicle camera. 0 disables this override.
FOV override for third-person on-foot camera. 0 disables this override.
FOV override for first-person vehicle camera. 0 disables this override.
FOV override for first-person on-foot camera. 0 disables this override.
FOV override while aiming. 0 disables this override.
FOV override while aiming sniper weapons. 0 disables this override.
Resets every camera field-of-view override to default.
Psychedelic visual effects and color distortions.
Restore health at the configured threshold. Healing mode, target and timing are in Weapons > PvP > Survival.
Minimum time between healing ticks.
Instant or gradual healing, adapted from PvP Helper.
Start healing at this percentage of the usable health bar.
Stop healing at this percentage. Never lower than the trigger.
Health points restored per progressive healing tick.
Also restore armor when an instant heal triggers. Progressive healing uses the separate Auto Armor settings.
Refill armor using Weapons > PvP > Survival thresholds and cooldown.
Minimum time between automatic armor refills.
Refill at or below this percentage of maximum armor.
Target armor percentage; never reduces existing armor.
Blocks incoming damage while preserving normal falling and ragdoll reactions.
Prevents your ped from ragdolling
Prevent you from getting Critical Hits
Prevents instant death from headshots
Prevents fall damage from any height
Keeps your player/ped on real fire and ignites nearby peds/players you touch.
Prevents fire from damaging you and automatically extinguishes flames
Enable custom damage proof toggles for your player.
Blocks bullet damage while Proofs is enabled.
Blocks fire damage while Proofs is enabled.
Blocks explosion damage while Proofs is enabled.
Blocks collision damage while Proofs is enabled.
Blocks melee damage while Proofs is enabled.
Blocks steam damage while Proofs is enabled.
Blocks water damage while Proofs is enabled.
Automatically kills nearby hostile NPCs attacking you
Slows time with visual effects.
Fast health regeneration up to full health.
Pull the aimed ambient entity toward the camera
Distance ahead of the camera
Spring frequency
Fire from alternating hands while aiming
Hand projectile type
Hand projectile damage
Hand projectile speed
Minimum interval between shots
Explosions at the aimed position
Native explosion type
Attribute explosions to the local player
Explosion damage scale
Audible explosions
Hide explosion effects
Explosion camera shake
Minimum interval between explosions
Combine aimed picking, alternating hand projectiles and explosions
Explosion damage scale.
Radius of the staged blast ring.
Delay between nuclear casts.
A staged nuclear blast with a configurable ring, damage and cooldown.
Disables the player's janky movement during combat.
Prevents you from ragdolling when standing on top of vehicles.
Allows sprinting/running inside apartments, businesses, and other ready interiors.
How strongly indoor running eases past interior walk limits.
Allows jumping inside apartments, businesses, and other loaded interiors.
Boosts walking, running, sprinting, and swimming speed.
Multiplier for base walk, run, and sprint speed.
Multiplier for run, sprint, and swim speed.
Glide across the ground while running.
How fast Slide Run glides while you move.
Enable configurable Normal, Beast, or Ninja jumps with custom height and optional lunge.
Select the style used by Super Jump.
Upward launch speed applied at takeoff. Higher values produce a taller jump.
Choose whether Ninja Jump somersaults forward or flips backward.
Animation speed used by the Ninja Jump flip.
Boost the player horizontally at takeoff.
Choose whether the jump boost follows or opposes the direction the player is facing.
Horizontal speed added when Jump Lunge activates.
Fly like Superman when in the air (hold W to fly forward, Shift to boost).
Base flying speed
Speed when holding Shift
Display controls overlay when flying
Superhero flight with launch, charge, landing, and movement controls.
Super Hero Fly movement speed.
Upward launch force when charge launch is disabled.
Smoothes flight by increasing speed while moving.
Adds explosion effects when launching and landing.
Lands automatically when close to the ground.
Hold Cover before launching to build launch force.
Shows particle effects while charging launch.
Fly in the camera direction with optional collision. F6 cycles Camera and Collision.
Collision mode stops at walls, ground, vehicles, and props
Base movement speed
Maximum possible speed
Speed multiplier when holding Shift
Smooth acceleration and deceleration
How far to stop short of a surface in Collision mode
Display controls overlay
Detaches your camera and allows you to go anywhere!
How fast the freecam will move positions
Field of view of the freecam
Display controls overlay on screen
LMB fires the selected tool at the crosshair. 1-8 select mode, [ ] cycle catalog. ONLINE-BANNABLE.
Enables or disables the orbital drone.
Slow navigation multiplier while holding the left parachute brake.
Fast navigation multiplier while holding the right parachute brake.
Selects the player under the drone lock target.
Forces swim movement anywhere, using Stand's air-swim ped flag.
Lets your player stay alive and walk while submerged in water.
Creates a hidden support surface so your player can walk across water.
Apply custom clipset movement styles to your player.
Movement style to apply to your player.
Move-rate override for Bigfoot, Alien and Juggernaut.
How fast moonwalk moves you backward.
Move-rate override while ninja run is active.
Fast forward-leaning sprint speed for Naruto Run.
Move-rate override for the fast runner style.
Move-rate override for the drunk style.
Move-rate override for the injured style.
Move-rate override for the gangster style.
Move-rate override for the tough guy style.
Move-rate override for the posh style.
Move-rate override for the femme style.
Move-rate override for the brave style.
Move-rate override for the fire panic style.
Move-rate override for the Lester style.
Move-rate override for the crouched style.
Move-rate override for the bag carry style.
Bounce out of water on foot or while driving a vehicle you control.
Upward velocity of each water bounce.
Space to fly up, W to move forward.
Optional legacy sound pack, used only after an explicit INI import.
Folder containing ZHalfLifeV.ini, bass.dll and HL_SFX. Blank uses ZHalfLifeV beside this DLL.
Optional compatibility command. Movement works with built-in settings without any files.
Make nearby loose props bounce.
Upward launch velocity
Camera-directed leap speed
Show frog jump controls
Keyboard key held to rewind recorded movement.
Pull controlled, non-player traffic toward you within the selected radius.
Vehicle Magnet
Vehicle Magnet
Left Click picks up the nearest allowed ped or vehicle. Right Click throws it. E drops it safely.
Show a world-space Thrower label beside the nearest or held ped/vehicle.
Draw an outlined line from the bottom-center of the screen to the Thrower target.
Show the target distance in the Thrower indicator.
Scale the world-space Thrower target label.
Allow Thrower to target nearby non-player peds.
Allow Thrower to target nearby vehicles.
Allow empty vehicles to be picked up.
Allow vehicles occupied by NPCs to be picked up.
Allow occupied player vehicles to be picked up and thrown with their players still seated.
Ignore dead peds when choosing a pickup target.
Allow scripted and mission-owned entities. Player vehicles remain allowed when Player Vehicles is enabled.
Only operate Thrower while your player is on foot.
Maximum distance used to find the nearest eligible entity.
Choose whether entities attach to your hand or float in front of the camera.
Distance multiplier for hand-attached peds and vehicles.
Camera distance used by the In Front hold style.
Forward velocity applied when throwing an entity.
Extra upward velocity added to a throw.
Angular velocity applied to thrown entities. Set to zero to disable.
Rotate the currently held ped or vehicle through one full turn. Right-click to assign any key.
Disable collision on the held entity to reduce player knockdowns and vehicle jitter.
Ragdoll peds when they are thrown.
Play the RipTide lift-hands animation while holding an entity.
Pushes all peds away from you.
Forcefield radius
Push force multiplier
Also push vehicles away
Make peds ragdoll when pushed
Kill peds that get too close
Slows time while aiming for bullet-time effect.
Creates an invisible platform under you in the air.
Height offset for platform
Make the platform visible
Hold aim to grab; mouse wheel or D-pad Left/Right changes mode; release aim to act.
Throw/ragdoll force multiplier.
Always display the current mode indicator on screen.
Add extra upward launch force after every action for maximum chaos.
Pick up peds, vehicles, or objects and throw them.
Show Entity Picker status and controls on screen.
Distance to hold picked entities from the camera.
Force used when throwing the picked entity.
Allow the picker to pick up peds.
Allow the picker to pick up vehicles.
Allow the picker to pick up objects.
Displays an aura around you.
Size of the aura.
Type of aura effect.
Cycle through colors.
Static color when rainbow is off.
Push peds away from you.
Push vehicles away from you.
Push objects away from you.
Force applied when pushing entities.
Stuns/shocks peds who get too close.
Detection range for electric touch.
Type of effect to apply.
Kill peds on contact.
Powerful fist effects and abilities.
Visual effect on your fists.
Punches cause explosions.
Kill peds or explode vehicles with a single punch.
Send targets flying on hit.
Set peds on fire when punched.
Make peds ragdoll when hit.
Size of the explosion.
Force applied when launching targets.
Sprint and a direction to dash. Hold for Continuous; Teleport stops before obstacles; Super Jump requires ground.
Dash behavior style.
Dash speed; Teleport uses this to determine travel distance.
Charge recharge or time between dashes, in seconds.
Brief light trail during a dash.
Block damage only while dashing.
Display dash status and controls.
Adds animation-assisted vaults, wall kicks, air flips, and landing rolls while sprinting and jumping.
Movement force used by vaults, wall kicks, and flips.
Minimum time between parkour moves in milliseconds.
Jump over low obstacles while sprinting toward them.
Kick away from taller walls when jumping into them.
Play a landing roll after a fast fall.
Press jump again while airborne to perform a flip.
Show the parkour controls overlay.
Aim and fire an animation-assisted grappling hook that pulls and swings you toward surfaces.
How strongly the grappling hook pulls you toward the latch point.
Sideways camera steering while hooked.
Maximum hook distance.
Maximum hook duration in seconds.
Release when close to the hook point.
Draw the hook point marker and cable.
Show the grappling hook controls overlay.
Spin rocks around you and fire one toward your crosshair with attack.
How many ores orbit around you.
Distance around your player for orbiting ores.
Height above your player for orbiting ores.
How fast the ores spin around you.
How hard fired ores launch toward your crosshair.
Hide the rock models and render blue energy balls with a rotating gravity core.
Draw extra trails and impact particles.
Explode when a fired ore collides.
Vehicle push and explosion force applied on impact.
Ride a controllable rabbit and fire bullets or rockets from it
Forward riding speed
How fast the rabbit turns
Upward force when jumping
Delay between rabbit shots
Show rabbit rider controls on screen
Allow left-click bullet fire from the rabbit
Allow right-click rocket fire from the rabbit
Spawns you into a random drivable vehicle when enabled, then swaps vehicles again when the current vehicle takes light crash damage.
How much body or engine health must drop before switching vehicles.
How much speed must be lost in one impact before switching vehicles.
Minimum delay between automatic vehicle swaps.
Carry your current velocity into the replacement vehicle.
Remove the damaged vehicle after the switch.
Show a small notification when a crash switches your vehicle.
Fire a beam from your eyes in the look direction.
Maximum beam distance.
Beam color.
Damage the ped the beam hits.
Damage applied per tick when hitting a ped.
Set the ped the beam hits on fire.
Spawn an explosion at the impact point.
E: Throw | Scroll: Type | Q: Mode
Ball behavior mode.
Visual style of the shockwave ball.
How fast the ball travels.
Shockwave blast radius.
Push force on impact.
Create explosion on impact.
Ragdoll peds on impact.
Display particle trail effect.
Display aim trajectory indicator.
E: Dash to target | Melee: Auto slap
How hard to send targets flying.
Delay before launching (lets animation play).
Maximum distance to dash to target.
How fast to dash toward target.
Make targets ragdoll on slap.
Add explosion effect on launch.
Size of the explosion effect.
Set targets on fire after slap.
Include upward force when launching.
Multiplier for upward launch force.
Allow targeting and slapping vehicles.
Display target indicator and controls HUD.
Sprint and jump into a wall to run up it, or catch a side wall to run along it.
How fast the wall runner moves along or up walls.
Maximum time to stay attached to one wall.
Start wall running while sprinting near a wall without requiring a jump.
Press jump while wall running to leap off the wall with momentum.
First-person movement with instant hops and custom gravity. Built-in presets; no external files needed. Close the menu to move.
Choose a preset, then Apply Preset.
Apply the selected original movement preset.
Original jump-boost modes.
Hold jump to hop immediately on landing.
Normal movement speed.
Sprint modifier; the HL1 preset uses this as walk.
Ground acceleration coefficient.
Air acceleration with a 30 hu/s directional cap.
Ground braking; jumping skips friction on takeoff.
Changing launch speed updates Jump Height.
Limit total three-dimensional velocity.
Maximum total speed with Limit Speed enabled.
Speed in Half-Life units per second.
Exclude vertical velocity from the counter.
Fly through the world. Original shortcut: V.
Gravity throughout the jump and fall.
Jump height used with gravity to calculate launch speed.
First-person camera field of view.
Mouse and controller camera sensitivity.
Controller substeps per frame; original default is 5.
Ctrl+Q toggles movement; V toggles noclip; F7 opens quick settings. Use arrows and Enter, or numpad 8/2/4/6/5. Backspace/Escape closes the panel.
Infamous force or invisible explosion field
Aim range multiplier (ten metres per unit).
Distance to hold the selected entity from the camera.
Strength of the telekinetic spring.
Additional push strength while attack is held.
Left hand ray effect scale.
Right hand ray effect scale.
Target spark scale.
Lift and push the ambient entity under the reticle.
Radius for push, pull and the charged wave.
Maximum push and pull velocity.
Maximum selection and group-grab distance
Distance in front of the camera
Launch velocity for held entities
Normal flight speed; Shift doubles it
Space starts flight, X lands
G gathers up to eight nearby vehicles and props
Draw electrical hand effects while holding entities
Show Magneto controls
Select the telekinesis action mode.
Tunes to the previous GTA radio station.
Turns GTA radio off or resumes the selected station.
Tunes to the next GTA radio station.
Radio station to use.
Applies the selected radio station.
Skips to the next radio track.
Song selection requires verified radio metadata pointers for the active game edition.
Session radio synchronization requires a verified sender and radio metadata pointer set.
Keeps the selected radio station and current track frozen.
Keeps your current vehicle radio loud.
Number of synchronized speaker buses used by Louder Radio.
Physical radio speakers require a verified audio-bus implementation.
Locks the selected radio station.
Saved playlists require verified radio metadata pointers for the active game edition.
Opens the GTA radio playlist creator.
Plays the selected GTA radio playlist.
Shuffles the selected GTA radio playlist.
Adds the current GTA radio song to the selected playlist.
Requested game language.
Attempts to apply the selected game language.
Keeps GTA radio available while you are on foot.
Replace your character's visible textures with the selected color.
Your character's replacement color. Alpha controls color brightness.
Second gradient endpoint.
Your character's color behind walls.
Wireframe for your character.
Visible wire color. Alpha controls brightness.
Second wire gradient endpoint.
Your character's wire color behind walls.
Select self geometry for this layer.
Independent self layer color.
Independent self layer color.
Independent self layer color.
Prevents you from being kicked while idling.
Restores your health and armour.
Skips any currently playing cutscene
Automatically skips cutscenes as soon as they begin
Skips current conversation in the phone.
Kills you
Clears all the dirt and blood on you.
Fills all of your snacks and armours.
Allows you to access your wardrobe remotely.
Cycles your map blip through the GTA color palette at the selected delay.
Time in milliseconds between Rainbow Blip color changes.
Cycles your own map blip through random icons. Restores its original icon when disabled.
Time in milliseconds between random blip icons.
Applies the selected movement speed only while climbing.
Movement-rate multiplier while climbing a ladder.
Requires a verified organization-member-limit patch.
Requires verified escape-state script globals for the active edition.
Requires a verified network player-state pointer for the active edition.
Allows you to stay underwater without losing oxygen.
Formats HUD money with commas.
Fixes stuck phone animations when opening the phone and can hide the phone GUI.
Moves the phone interface off-screen after opening it.
Remove blood, dirt, wetness and visible damage twice per second. Suspends during transitions, cutscenes and death.
Clear wetness while preserving blood and other damage effects.
Clear ragdoll tasks on the ground, at most twice per second. Suspends in menus and vehicles.
Never run out of stamina.
Move 3x faster on foot.
Creates a clone of yourself that fights enemies.
Resets the camera + control state if a scripted action left you stuck
Local paired hand trails; restart safely after respawn or model changes.
Color and opacity of both local hand trails.
Size of both local hand trails.
Makes your character drunk with movement and effects.
Makes your character tiny.
Leaves a capped visual trail of cash piles behind you.
Delay between visual cash drops in milliseconds.
How long each visual cash pile stays around.
Spin your character while on foot. Suspends while aiming, airborne or using menus.
Frame-rate independent character rotation speed.
Choose how to clear the local character's tasks.
Clear tasks from your living character on foot using the selected method. Other enabled animation features can restart their own tasks.
Remove blood, wetness, environmental dirt and visible damage once.
Remove wetness once while preserving blood and other damage effects.
Remove blood once while preserving wetness and other damage effects.
Project a flashlight beam along the camera direction while on foot.
Change the color of your flashlight beam.
Laser beam width.
Delay between support shots
Actual support weapon assets
Support aircraft height above the owner
Support camera field of view
Show support camera controls
Circle an owned Lazer and pilot above the owner with an aiming camera
Periodic rocket strikes around the player.
Bird projectile velocity.
Bird impact explosion damage scale.
Minimum time between launches.
Launch owned bird projectiles with configurable impact damage.
Retained legacy setting
Retained legacy setting
Retained legacy setting
Retained legacy setting
Retained legacy setting
Infamous aircraft and black-ops pilots attack using native plane missions
Random uses the Infamous aircraft list
Maximum owned attacking aircraft
Plane mission speed
Positive X/Y spawn offset range
Refill missing aircraft slots
Fill aircraft slots without a blocking spawn loop
Height above the player
Remove dead aircraft and pilots
Who the attacking aircraft pursue
Session player index for Selected Player
Range around the owner for Nearby Players
Disable and remove the owned aircraft and pilots
Meditation rotation in source-speed units.
Levitation speed in source-speed units.
Extra ascent while aiming and moving forward.
Gather nearby unoccupied traffic and NPCs in front of the levitating player.
Show Baba Yaga controls.
Spinning meditation flight, hand effects, entity attraction and rocket casts from Infamous.
Infamous's distant growing black hole: pulls nearby entities and consumes them inside its horizon.
Maximum suction range
Inward acceleration in metres per second squared
Multiply nearby ped and vehicle velocity by five every frame.
Show the advancing explosions
Audible trail explosions
Allow trail explosions to cause damage
Trail explosion shake
Time between advancing trail points
Native explosion type
Infamous advancing explosion trails along aimed weapon fire
Maximum cat spawn radius
Search radius around each cat
Maximum number of owned cats
Cats expire with their explosion effect
Cat detonation damage scale
Draw cat spawn radius
Draw target radius around the owner
Spawn pursuing cats that detonate near ambient targets or the owner
Create owned replacements for observed NPC and traffic deaths.
Maximum active attack crows
Aim and fire to send explosive crows toward the aimed position
Camera-directed yoga flight speed.
Maximum launch and vortex velocity.
Radius around the levitating player.
Show Devil Yoga controls.
Fiery meditation flight, an orbiting entity vortex and a charged radial launch.
Flying carpet cruising speed in metres per second.
Show carpet controls.
Fly a local carpet with a meditating rider, banking and a golden wake.
Shake nearby NPCs and traffic.
Maximum orbiting rocks.
Idle orbit radius in metres.
Orbit radius while aiming.
Orbit spring strength.
Launch velocity multiplier.
Rock particle interval.
Damage scale when a launched rock reaches its target.
Orbit rocks with spring forces, select with aim and release a staggered homing barrage.
Vertical speed as a proportion of movement speed
Alt braking response
Saucer rotation speed
Tractor beam attraction strength
Normal flight speed
Flight response
Shift flight multiplier
Draw saucer rim lights
UFO rim lighting
Particle trail below the saucer
Hide the saucer shell
Damage of each downward laser shot
Tractor and antigravity radius
Pulse the saucer's visibility
Protect the rider and draw an energy shield
Lift nearby ambient peds and vehicles
Play the reference UFO pulse sound
Play the tractor pulse sound
Show UFO controls
Pilot a spinning UFO with downward lasers, tractor beam and configurable visual systems
A recurring fireworks show above the player.
Forward and backward ragdoll force, matching the source control.
Sideways ragdoll force.
Upward flap force while holding jump.
Multiplier for directional ragdoll forces.
Show Flappy Bird controls.
Steer a tumbling ragdoll with the four directional-force settings recovered from Infamous.
Tow truck driving speed
Optional timeout; zero keeps the reference ride active until disabled
Tonya tows the occupied vehicle to the scrapyard, or offers a passenger ride
Fade nearby entities in and out, restoring their previous alpha.
Camera distance of the guided target
Instrument particle scale
Normalized force magnitude
Launch and guide a rocket-shaped instrument with powerplay trails and impact explosion
Request the Infamous action-music event.
Record each entity's initial velocity and reapply its inverse every frame.
Apply a low LOD scale for the current frame.
Drop bounded, expiring owned asteroids.
Turn touched traffic gold and restore its paint when disabled.
Watch the reporter helicopter camera
Show the news headline when watching the owned camera
Helicopter height over the owner
A reporter helicopter circles the owner; its news camera is optional
Forward spectral dash velocity.
Show Phantom Drive controls.
An owned spectral muscle car with temporary traffic phasing and a forward dash.
Particles following a released projectile
Explosions along its flight
Particles after the projectile disappears
Explosion at its last position
Particle dictionary
Particle effect
Particle dictionary
Particle effect
Flight particle scale
End particle scale
Interval between flight effects
Native explosion type
Native explosion type
Attribute flight explosions to the local player
Attribute end explosions to the local player
Audible flight explosions
Audible end explosions
Visible flight explosions
Visible end explosions
Flight explosion shake
End explosion shake
Infamous particle and explosion effects on released projectiles
Infamous sprint multiplier.
Allow camera-directed velocity while airborne.
Temporary normal first-person sprint FOV; yields to the existing camera FOV override.
Emit electrical sparks while sprinting.
Spark emission interval.
Hand spark scale.
Accelerating super sprint with optional air steering and hand sparks.
Owned drone model
Drone camera field of view
Vertical drone speed
Sideways movement offset
Base forward movement before speed feedback
Per-tick velocity interpolation
Fire while aiming
Projectile type
Projectile damage
Projectile speed
Projectile sound
Hide projectiles
Explode at the aimed position
Native explosion type
Attribute explosions to the local player
Audible explosions
Hide explosion effects
Explosion shake
Show the drone reticle
Pilot an owned Infamous drone with a remote camera and optional aimed weapons
Delay between falling presents.
Radius of the falling gift shower.
Height above the player at which presents appear.
Detonate a present after it lands.
Sound for exploding presents.
A bounded shower of falling presents, with optional impact explosions.
Search radius for airborne ambient vehicles
Minimum target height above ground
Homing speed multiplier
How quickly each missile turns toward its target
Stop steering when the real projectile is within this distance
Maximum simultaneously owned homing missiles
Launch bounded homing missiles against airborne ambient vehicles
Override Infamous's original 250 metre pool range.
Custom pool range. Disabled by default to retain Infamous's original range.
Action applied to the targeted ambient vehicle.
Maximum ambient vehicle targeting distance.
Forward speed for the launch hack.
Remote engine, door, alarm and launch hacks for ambient vehicles.
Camera-directed angel flight speed.
Radius of the airborne soul wave.
Ball launch speed in metres per second
0-5: recovered Los Santos courts;6: place a physical custom basket
0: practice;1: one-on-one;2: five-on-five on a stock court
0: alternate;1: one-handed;2: two-handed
0: dunks and jump shots;1: dunks only;2: jump shots only
0: player clones;1: runner peds;2: clone the closest eligible NPC
NBA alphabetical order,0:Atlanta through29:Washington
NBA alphabetical order,0:Atlanta through29:Washington
Use the recovered upper-body dribbling pose
Aimed shots use a physical arc;look away from the rim for a free throw
Use the supplied BasketballHUD artwork and live match statistics
Display basketball controls and the supplied controls artwork
GTA control ID0-359. Supplied NBA2k21.ini default69;mouse attack remains an alias.
GTA control ID0-359. Supplied NBA2k21.ini default68;mouse aim and jump remain aliases.
GTA control ID0-359. Supplied NBA2k21.ini default56;opens match statistics inside Scooby.
Forward speed while boosting
Enable machine gun and rockets
Show Dominator controls
Normal flight speed; Shift doubles it
Space starts flight; X lands
G summons or dismisses four skull-masked dogs
E casts fire at the surface under the crosshair
Show Devil controls
Drone height above its owner
Maximum distance to an attacking NPC
Fire only at nearby NPCs fighting the owner with clear sight
Show escort status
Seconds between fireballs; eight live drops maximum
Forward speed while holding sprint
Show forklift controls
Forward speed while holding sprint
Upward bike-hop velocity
Cosmetic flames on the rider
Cosmetic flames on both wheels
E casts fire on the aimed surface
Show Ghost Rider controls
Camera-directed broom flight speed
Show broom and wand controls
Distance at which the hero reacts to attacking NPCs.
Damage of the hero's timed energy strike.
Range of the close protective pulse.
Health restored by manually requesting a medic pulse.
The Custom option uses prop_boogieboard_01; the supplied custom YDR must be installed as a model replacement.
Colour of the hover glow and boost trails.
Normal cruising speed in metres per second.
Peak speed of the finite boost burst.
Upward launch velocity; source default is 12.
Free flight; otherwise the board hovers above terrain and water.
Shift fires an aimed Double Action shot, matching the original weapon hash.
Show controls using the supplied HoverBoardMod artwork.
Radius of the heavy armour stomp.
Outward velocity of the stomp.
Robot thruster flight speed.
Energy restored per second while drawing power near a vehicle.
Pogo launch velocity
Pogo launch speed
Show pogo controls
Maximum owned train speed in metres per second
Show owned train controls
Radius of the horizontal orbit
Angular speed in radians per second
Radius of the counter-rotating helix
Angular speed in radians per second
Camera-directed sleigh flight speed
Show sleigh controls
Remote drone movement speed
Maximum distance from the player
Show drone controls
Camera-directed shark ride speed
Fire the shark's mounted guns
Show shark controls
Show an outlined aim marker for camera-directed
Normal speed; Q boosts, Space brakes
Enable special attacks and board melee
Show controls and the original health HUD
Scroll wheel also changes ability while not attacking
Camera-directed aircraft speed
Machine gun and rocket actions
Show aircraft controls
Maximum distance to a solid web anchor.
Maximum swing and zip speed.
Distance at which the villain starts a shockwave attack.
Velocity of the villain's telegraphed shockwave.
Water and ground board speed
Show board controls
Land movement speed while swimming
Normal super-speed velocity
Speed while holding attack and sprint
Upward velocity of a speed jump
Maximum velocity change per second
Electrical trail and warm running light
Show Flash controls
Maximum tornado influence
Spinning and lifting acceleration
Normal flight speed; Shift doubles it
Enable machine gun and rockets
Show drone controls
Damage per claw strike against nearby NPCs.
Velocity applied when throwing the held NPC.
E drops a local gift prop; no money pickups or network gifts
Local falling snow visuals without changing weather
LMB places a decoration at the crosshair; G cycles
Speed of the whistle-controlled arrow.
Damage on contact with an eligible NPC.
Length of the flashlight beam.
Brightness of the flashlight.
Width of the flashlight beam.
Recover a nearly stationary overturned car or bike after a delay. Requires the driver seat and vehicle control.
Wait until the controlled vehicle stays overturned and nearly stationary.
Repair burst tires on the vehicle you are driving and control.
Launch groups of three local visual fireworks above you.
Delay between groups of three local fireworks.
Height of the local fireworks above you.
Override nearby local traffic-light colors. Disable restores automatic cycling; this does not alter traffic AI decisions.
Choose green, red, amber or random signal colors.
Random-color time step. Each tracked signal is revisited within 800 ms.
Nearby local traffic lights to override visually.
Spawn a sideways windmill eight metres ahead. Maximum three owned local objects; replaces the oldest at the limit.
Cancel a pending windmill spawn and delete only matching windmills created by this feature.
Forces Rockstar's dev DLC check so developer clothing and dev-only script options can appear. Reopen wardrobe/clothing shops after toggling.
Clears your wanted level
Never gain a wanted level
Wanted level to set/freeze
Sets your wanted level to the desired level
Freeze your wanted level to the desired level
Ensures that the special ability bar never runs out
Enables special abilities in multiplayer. This repurposes cut content and may be unstable
The special ability to enable for the MP character
Records your movement while enabled. Hold the configured Rewind Key or controller button to travel backwards through the recorded path.
Seconds of movement kept for Rewind.
How quickly recorded movement is played backwards.
Controller button held to rewind. Choose (none) to use only the keyboard key.
Removes the combat roll cooldown while you are aiming.
Cuts the long weapon switch animation while you swap weapons.
Returns hostile gunfire to its attacker using aim, firing, ammo, impact, and confirmed-damage detection.
Choose which attackers receive reflected bullet damage.
Cleans up nearby Bull Shark Testosterone pickups before they can be used.
Nearby radius to clean up dropped Bull Shark Testosterone pickups.
Lets the RC Bandito detonate immediately with cover/attack controls.
Detects incoming missiles and fires flare bursts from the chosen directions.
Briefly puts you into local passive/ghost mode when an incoming missile is detected.
Detection distance used by Auto Deploy Flares and Incoming Missile Warning.
Minimum delay in milliseconds between automatic flare bursts.
Deploy automatic flares upward.
Deploy automatic flares downward.
Deploy automatic flares forward.
Deploy automatic flares backward.
Deploy automatic flares to the right.
Deploy automatic flares to the left.
Shows a dedicated weapon kill feed instead of notification popups.
Also show kills between two other players. Your own kills and deaths are always shown.
Show the weapon used between the killer and victim names.
Show the detected weapon name below its image.
Seconds before a kill-feed entry fades out.
Maximum number of recent kills shown at once.
Shows your PvP kills, deaths, and the players you have killed this session.
Warn about closing missiles predicted to pass within 20 m in the next three seconds. Uses Missile Detection Range. Does not enable flares or passive mode.
Clear the local PvP score counters and visible kill feed. Does not change GTA account stats.
Choose a PvP helper section.
Warn when another player aims, locks on, or fires a guided projectile at you.
Create a sticky-bomb explosion at your position, owned by your player.
Use the online Easy Way Out request. Enhanced Edition only.
Allow keyboard and mouse to use GTA's native aim assist.
Keep an acquired unarmed target between punches. Weapon, target, owner or filter changes release it.
Hold aim and acquire a GTA target to track the selected body part. Existing Aimbot takes camera priority.
Allow aim assist to target player characters.
Allow aim assist to target NPCs.
Allow aim assist to target vehicle occupants.
Allow tracking while you are in a vehicle.
Higher values track faster. Zero disables camera blending.
Body part to track while aiming.
Maximum distance from your character to the target.
Lock the aim onto a target inside the FOV circle
Keyboard key or controller button to activate aimbot (controller choices use XInput)
Hold, Toggle, or Always
Automatically shoot when locked on target
Field of view circle size
Maximum targeting distance
Target NPCs
Target other players
Only aim at visible targets
Stop aiming at dead targets
Silent aim targets NPCs
Silent aim targets other players
Handheld silent shots bypass walls (disabled by Visibility Check); mounted weapons use normal collision
Only target visible entities (overrides Through Walls)
Magic bullets hit NPCs through walls
Magic bullets hit players through walls
Use smooth aim instead of instant snap (default is snap)
How smooth the aim movement is (lower = snappier). Frame-rate independent, so the same value feels the same at 30 and 144 fps
Slow the last few degrees of the turn so the lock settles instead of stopping dead
Aim where a moving target will be when the bullet arrives, instead of where it is now
Multiplier on the estimated lead; lower it if shots land in front
Assumed projectile speed in m/s, used to work out flight time. Lower means more lead
Targets the head when using assisted aim
Allows assisted aim to lock on to drivers
Use the selected body parts closest to the crosshair. With no parts selected, no target is acquired.
Which bone to aim at (Near = closest visible bone)
Display on-screen aimbot status
Color of the status indicator
Display the FOV circle on screen
Color of the FOV circle
Display an indicator on the locked target
Color of the target indicator
Draw a small dot on the bone being aimed at
Color of the aim dot
Radius of the aim dot in pixels
Dark ring around the dot so it stays visible on light backgrounds
Draw a "LOCKED ON" label while a target is held
Color of the locked-on label
Put the label above the target instead of under the crosshair
Bullets hit target without moving camera (independent from Aimbot)
Keyboard key or controller button to activate silent aim (controller choices use XInput)
Hold, Toggle, or Always
Bone to target with silent aim
FOV for silent aim targeting
Maximum distance for silent aim
Auto-fire on validated crosshair targets using the current seat weapon.
Auto-fire at NPCs.
Auto-fire at players.
Key to activate triggerbot
Hold, Toggle, or Always active
Delay before auto-firing in milliseconds
Maximum targeting distance
Range for crosshair detection
Which hitbones trigger the fire (magnet)
Only fire at visible targets
Only fire when aiming at head
Stop firing when target dies
Cooldown between target switches
Fire multiple shots per trigger
Number of shots per burst
Delay between burst shots
Automatically aim at nearest hitbone when close to target
Range in pixels to activate magnet aim
Snap instantly to target instead of smooth
How smooth the magnet aim is (lower = snappier)
Through-wall bullet damage; mounted weapons use native vehicle fire and collision
Key to activate magic bullet
Hold, Toggle, or Always
Which bone to target
Maximum range for magic bullets
Damage multiplier for magic bullets
Automatically shoot when target is found
Don't show bullet tracers to target
Only target what is inside the FOV circle. Off means every ped in range is a candidate regardless of where you aim
Field of view circle size for targeting
Display the FOV circle on screen
Color of the FOV circle
Steer your own launched rockets and throwables toward the acquired target
Keyboard or controller binding for homing guidance
Hold, Toggle or Always for homing guidance
Acquire streamed players for projectile guidance
Acquire non-player peds for projectile guidance
Require a clear target at acquisition and while guiding
Include handheld and vehicle missiles
Include grenade launchers and supported cannon projectiles
Include moving grenades, molotovs and other thrown weapons
Crosshair radius used to select a homing target
Maximum target distance from you and each projectile
Maximum homing turn speed in degrees per second
Stop steering after this time; natural fuses remain unchanged
Maximum simultaneously guided projectile entities
Moving-target interception and low-arc gravity compensation
Rocket interception speed estimate; guidance also considers measured speed
Prediction estimate for grenade launchers and ballistic cannons
Prediction estimate for thrown weapons
Downward acceleration estimate for grenades and throwables
Maximum flight time accepted by the intercept solver
Shooter velocity fraction inherited at launch; tune for your vehicle
Snap aim, no smoothing, max FOV
Smooth, subtle aim assist
Medium settings for aimbot
Only target players
Only target peds
Tight FOV, long range
Wide FOV, close range
Max FOV silent aim
Subtle silent aim
Medium silent aim
Silent aim only players
Silent aim only peds
Max range and damage
Subtle magic bullet
Medium magic bullet
One shot kill
No delay triggerbot
Delayed triggerbot
Medium triggerbot
Aimbot + Triggerbot headshot
Fast ped killing
Turn off all aimbot features
Services pending locally owned projectile aiming and optional homing
Enable the crosshair teleport command.
Teleports you or your current vehicle to the point under your crosshair, even when unarmed. Assign a hotkey in the Hotkeys settings if desired.
Draw a center crosshair while Teleport To Crosshair is enabled.
Maximum distance for the crosshair teleport ray.
Distance to move away from the hit surface so you do not spawn inside it.
If the ray does not hit anything, teleport to the point at max range.
Keep your current ped or vehicle velocity after teleporting.
Skips reload by instantly refilling the current clip.
Use your replacement weapon and rocket models. Visual replacements are local to your game.
Draft weapon ID for animations, ammunition and damage. Press Apply / Equip to use your edits.
Hide the original held model and attach the replacement.
Draft object or ped drawable for the held weapon. Ped models are rigid objects. Press Apply / Equip to use your edits.
Dress your fired RPG/homing missile with the selected model; retains its flight and explosion.
Draft object or ped model for your RPG or homing missile. Press Apply / Equip to use your edits.
Validate and apply all draft fields, equip the base weapon and retry model streaming.
Name to save or load in presets/Custom Weapons.
Find saved custom weapon files.
Choose a saved name, then Load Preset. Refresh to discover files.
Save or replace this named custom weapon preset.
Load the named preset into the editor.
Enables custom weapon only when weapon is out
Crosshair and interaction reach in metres for custom guns. Targets must be streamed by the game.
Cage an NPC for up to 30 seconds. At most eight cages stay active.
Delete the targeted entity.
Hold fire to lift the target. Release to drop or throw it; scroll to change distance.
Launches entity when released
Enter the targeted vehicle.
Repair the targeted vehicle.
Teleport to the point you shoot.
Make the targeted NPC lose balance and ragdoll.
Force push targeted entities.
Shoot two entities to rope them together and pull them toward each other.
How strongly Rope Gun pulls the two roped entities together.
How long Rope Gun ropes stay alive in seconds.
Hold fire on a surface to grapple toward it. Release fire to stop.
How strongly Grapple Gun pulls you.
Maximum Grapple Gun pull duration in seconds.
Create a vortex that pulls in and consumes eligible nearby entities.
Black Hole Gun pull radius.
Black Hole Gun pull strength.
Black Hole Gun duration in seconds.
Launch targeted peds, vehicles, and objects straight into the air.
Spin the targeted entity for six seconds.
Make the targeted entity bounce repeatedly for six seconds.
Paint surfaces where you shoot.
Enables rainbow color for paint gun
Color of the paint gun
Style of rainbow color for paint gun
Speed of rainbow color for paint gun
Launch an immediate overhead jet strike with five real airstrike rockets. Assets load on demand.
Toggle shrink on targeted peds.
Clone the targeted ped or vehicle.
Transfer into an NPC outside a vehicle: body, outfit, location, heading and health.
Launch a real EMP round at the targeted vehicle.
Launch real firework rockets from your hand toward the crosshair.
Hold fire to ignite entities and surfaces within 45 metres.
Heal targeted peds or fully repair targeted vehicles.
Toggle frozen state on targeted peds, vehicles, and objects.
Launch a real smoke round toward the crosshair.
Fire a real stun-gun shot at the targeted entity.
Play the selected particle effect where you shoot.
Particle effect used by PTFX Gun.
Particle effect size.
Point the crosshair at an entity to inspect it without aiming or drawing a weapon. Press E to copy or fire to post the info.
Shows extra developer-focused entity IDs, transform, network, and state details for Info Gun.
The type of custom weapon to use
Modifies weapon ability
Shoot vehicles from your weapon.
Vehicle model to shoot.
How Vehicle Gun launches spawned vehicles.
Custom vehicle model name.
Shoot peds from your weapon.
Ped model to shoot.
Custom ped model name.
Shoot objects from your weapon.
Object model to shoot.
Custom object model name.
Randomly shoot vehicles, peds, or objects from your weapon.
Projectile launch speed, capped at 180 m/s for stable physics.
Require aiming for projectile, Money and RP guns.
Runtime for Vehicle, Ped, Object, and Random projectile guns.
Shoot collectible cash pickups at the impact point. The game controls reward eligibility.
Shoot collectible RP models at the impact point. The game controls reward eligibility.
Place colored lights at new weapon impact coordinates while shooting.
Color and opacity of retained impact lights.
Bound retained impacts and light draws per frame.
Remove retained light points without changing other weapon effects.
Teleport to where you shoot.
Glide to the shot impact instead of snapping instantly.
How fast Teleport Gun moves you toward the shot point.
Snap to ground level when teleporting.
Displays your current or recently used firearms as attached weapon models on your back.
Number of weapon slots displayed on your back.
Selects which slot's weapon and transform settings to edit.
Also displays the firearm currently held in your hands on your back.
Keeps the last firearm visible when switching to fists, melee weapons, or throwables.
Allows pistols and other handguns to occupy a back slot.
Allows launchers and other heavy weapons to occupy a back slot.
Temporarily hides back weapons while you are inside a vehicle.
Pins your chosen weapon to the first back slot, even when you do not own it.
Legacy first-slot weapon selection.
Arrangement used when more than one weapon is visible.
Scale of the visual weapon objects.
Moves all back weapons left or right.
Moves all weapon objects toward or away from the player's back.
Moves all back weapons up or down.
Horizontal space between multiple back weapons.
Base pitch used when attaching back weapons.
Base roll used when attaching back weapons.
Base yaw used when attaching back weapons.
Weapon displayed in slot 1, or the most recent eligible firearm when Automatic is selected.
Horizontal offset applied only to slot 1.
Depth offset applied only to slot 1.
Vertical offset applied only to slot 1.
Pitch adjustment applied only to slot 1.
Roll adjustment applied only to slot 1.
Yaw adjustment applied only to slot 1.
Scale multiplier applied only to slot 1.
Weapon displayed in slot 2, or the next recent eligible firearm when Automatic is selected.
Horizontal offset applied only to slot 2.
Depth offset applied only to slot 2.
Vertical offset applied only to slot 2.
Pitch adjustment applied only to slot 2.
Roll adjustment applied only to slot 2.
Yaw adjustment applied only to slot 2.
Scale multiplier applied only to slot 2.
Weapon displayed in slot 3, or the next recent eligible firearm when Automatic is selected.
Horizontal offset applied only to slot 3.
Depth offset applied only to slot 3.
Vertical offset applied only to slot 3.
Pitch adjustment applied only to slot 3.
Roll adjustment applied only to slot 3.
Yaw adjustment applied only to slot 3.
Scale multiplier applied only to slot 3.
Weapon displayed in slot 4, or the next recent eligible firearm when Automatic is selected.
Horizontal offset applied only to slot 4.
Depth offset applied only to slot 4.
Vertical offset applied only to slot 4.
Pitch adjustment applied only to slot 4.
Roll adjustment applied only to slot 4.
Yaw adjustment applied only to slot 4.
Scale multiplier applied only to slot 4.
Allows the normal weapon wheel while sitting in vehicles.
Reset all Advanced Weapon Modifiers, including Unlimited Range, to their default values.
Fires a long-range assist shot toward your crosshair while shooting.
Maximum distance used by Unlimited Range shots.
Lower values reduce recoil and steady the camera.
Lower values improve bullet accuracy.
Player weapon damage multiplier.
Explosion radius multiplier for supported weapons.
Melee damage multiplier applied to your player.
Shoot-rate and assist projectile speed multiplier.
General impact push force for aimed entities.
Extra impact force when your shots hit peds.
Extra impact force when your shots hit vehicles.
Weapon defense multiplier applied to your player.
Melee defense multiplier applied to your player.
Vehicle damage multiplier applied to your player.
Vehicle defense multiplier applied to your player.
Minigun defense multiplier applied to your player.
Weapon takedown defense multiplier applied to your player.
Effect duration multiplier for supported weapons.
Fires two shots in the same firing cycle.
Hides the weapon model in your hands.
Cycles tint indexes on the held weapon, including MK2 camo component tints.
How quickly Rainbow Tint cycles weapon tint indexes.
Allows weapon selection and firing inside buildings where scripts normally put weapons away.
Allows weapon selection and firing while in passive mode.
Allows restricted weapon groups to be selected and fired from vehicles.
Re-applies valid suppressors while you are in a vehicle.
Applies area and duration modifiers to your current weapon.
Area of effect modifier for supported explosive weapons.
Effect duration modifier for supported weapons.
Fires the selected projectile type from normal and Rapid Fire weapon shots.
Projectile fired by Bullet Changer.
Damage used by Bullet Changer projectiles.
Speed used by Bullet Changer projectiles.
Applies recoil, spread, damage, speed, force, and range modifiers to your current weapon.
Adds cartoon flower muzzle effects while firing your weapon.
Refills your ammo to max.
Instantly reload when clip is empty.
You will never run out of ammo
Removes weapon recoil.
Removes bullet spread for perfect accuracy.
Refill the held weapon to its supported ammo capacity.
Add standard components to owned weapons, preserving finishes and equipped specialist magazines.
Add compatible standard attachments to the held weapon.
Remove compatible components, including finishes, from the held weapon.
Point automatically and press fire to shoot the selected projectile from your right index finger.
Weapon fired from your pointing hand.
Speed used by the selected finger-gun projectile.
Minimum interval between finger-gun shots.
Have an endless clip in your gun
Accelerate normal and custom replacement weapons. Projectile/effect guns repeat at bounded intervals.
Restore a missing parachute and reserve twice per second without selecting it. Suspends during transitions, cutscenes and death.
Bullets set targets on fire.
Makes all your attacks instantly lethal.
Makes fists and melee weapons one-hit peds and vehicles.
Allows altering your melee damage output
Sets the damage scale for melee
Launches peds, vehicles, or objects forward when punched.
Launch force used by Super Melee / Punch.
Every bullet you shoot explodes.
Select an explosion type
Sets the damage scale for explosions
Controls how much the camera shakes during explosions
Allows altering your weapons damage output
Sets the damage scale for weapons (including melee)
Fire multiple bullets per shot with any weapon.
Number of extra bullets per shot.
Bullet spread angle.
Show bullet tracers.
Visual laser beam from your weapon.
Only show laser when aiming down sights.
Maximum laser distance.
Show dot at laser impact point.
Laser beam color.
Show visible colored bullet trails.
Use rainbow color effect.
Color of bullet tracers.
Headshots cause explosions.
Size of headshot explosions.
Type of explosion.
Remove weapon sway and camera shake while aiming.
Enemies you shoot burst into flames.
Gives and saves every supported weapon once after joining a new session
Seconds to wait after joining a session before giving all weapons
Gives every supported weapon and refreshes its ammo
Show the weapon image and statistics beside the menu.
Show a rotatable weapon model in a clear area beside the menu.
Choose the preferred side. Switches sides if the preferred side has no room.
Space between the menu and weapon preview, in pixels before UI scaling.
Adjust held-weapon visual width and height; disabling restores its original scale.
Horizontal visual scale of the held weapon.
Vertical visual scale of the held weapon.
Give All Weapon Attachments using the weapon tools.
Remove Held Weapon using the weapon tools.
Remove All Weapons using the weapon tools.
Roll freely as a physics ball. Works in Story Mode and Online.
Object used by Transform Into Ball.
Base movement force.
Ground sprint multiplier.
Sprint multiplier while airborne.
Jump and bounce force.
Force used to pull the ball down.
Downward assistance while airborne.
Render the ball model.
Render your player while transformed.
Allows you to access gun locker remotely.
Radius of each impact light.
Brightness before color opacity is applied.
Remove old impact lights after this interval.
Sideways adjustment from the fitted weapon/model centers in metres.
Forward adjustment from the fitted weapon/model centers in metres.
Vertical adjustment from the fitted weapon/model centers in metres.
Replacement rotation in degrees.
Replacement rotation in degrees.
Replacement rotation in degrees.
Equip a pump shotgun dressed as a cat.
Equip a cat RPG which fires cat-dressed rockets.
Use a pickaxe replacement with melee animations.
Use a fire axe replacement.
Use a sledgehammer replacement.
Equip an AP Pistol with a rigid drill replacement and pistol firing animations.
Use a broom replacement.
Draw a crosshair at screen center
Crosshair style
Crosshair line thickness
Crosshair center gap
Draw a crosshair outline
Crosshair outline thickness
Draw a center dot
Expand while moving or shooting
Maximum dynamic expansion
Pulse the crosshair size
Crosshair pulse speed
Crosshair pulse amount
Rotate the selected crosshair style
Crosshair spin speed
Crosshair size
Center dot size
Primary crosshair color
Use both crosshair colors
Secondary crosshair color
Crosshair outline color
Center dot color
Draw a crosshair glow
Crosshair glow size
Crosshair glow opacity
Crosshair glow color
Enable or disable all ESP entity rendering
Draw ESP for network players
Draw ESP on your character
Draw ESP for streamed peds
Draw ESP for streamed vehicles
Draw vehicle model hashes
Draw ESP for streamed objects
Draw object model hashes
Maximum nearest objects rendered by Object ESP
Milliseconds between object geometry updates
Include dead peds
Include dead players
Refresh ped/player geometry on each overlay draw. Disabling reuses geometry within each game frame.
Draw player names
Draw player distance
Draw your player name
Draw ped names
Draw ped distance
Draw vehicle names
Draw object names
Maximum object ESP distance in metres; requires streamed objects
Object name color
Ped name color
Ped distance color
Player name color
Player distance color
Self name color
Vehicle name color
Draw player skeletons
Draw your character skeleton
Draw ped skeletons
Ped skeleton color
Player skeleton color
Self skeleton color
Draw player boxes
Draw a box around your character
Draw ped boxes
Draw 3D vehicle boxes
Draw 3D object boxes
Object box line thickness
Object box color
Ped box line thickness
Ped box color
Player box line thickness
Player box color
Self box color
Vehicle box line thickness
Vehicle box color
Object hash color
Vehicle hash color
Play particle effect when target dies
Type of death particle effect
Size of the particle effect
Show PTFX when killing peds
Show PTFX when killing players
Show PTFX when destroying vehicles
Loop the particle effect
How long looped PTFX lasts
Tint color for particle effect
Use rainbow colors for hitmarkers
Color of center dot
Color of normal hitmarkers
Color for headshot hitmarkers
Color for kill hitmarkers
Color for vehicle hits
Color of the outline
Add glow effect to hitmarker
Size of the glow effect
Transparency of glow
Color of streak counter
Give every damage number its own colour
Color of damage numbers
Color for critical/headshot damage
Color for vehicle damage numbers
Fade each damage number between two colours top to bottom
Second colour of the damage number gradient
Color of kill effect
Add glow to kill effect
Combine rapid hits into single number
Show hitmarkers when you hit targets
Shape of the hitmarker
Thickness of hitmarker lines
Size of gap in the center
How long hitmarkers stay visible (seconds)
Play a sound when hitting a target
Type of hitmarker sound
Show dot in the center
Add outline to hitmarker
Thickness of the outline
Enable hitmarker animations
Type of animation
Speed of animation
Show hit streak counter
Time before streak resets (seconds)
Make hitmarker grow with streak
Show damage numbers when hitting targets
Show damage dealt to peds
Show damage dealt to players
Show damage dealt to vehicles
How long damage numbers stay visible
How fast damage numbers float up
How far rapid hits fan out sideways so they do not stack
Draw a dark outline so numbers stay readable over any background
Special effect on kills
Type of kill effect
Duration of kill effect
Play special sound on kills
Type of kill sound
Special effect on headshots
Type of headshot effect
Play special sound on headshots
Size of the hitmarker
Rotation angle in degrees
Size of center dot
Size of streak counter
Size of damage text
Size of kill effect
Color when breaking armor
Draw a projected cone hat above peds
Show the held weapon beside this entity
Draw a line from the screen to each ped
Simple skeleton presentation or full custom ped ESP
Where ped tracers begin on screen
Ped tracer line thickness
Draw an outline around ped tracers
Extra thickness around ped tracers
Ped hat brim radius
Ped hat cone height
Move the ped hat left or right
Move the ped hat forward or backward
Show a silhouette for the held weapon category
Maximum ped ESP render distance in metres
Which edge of the box the ped name sits on
Vertical alignment on the left or right edge
Ped name text size
Move the Ped name left or right
Move the Ped name up or down
Which edge of the box the ped distance sits on
Vertical alignment on the left or right edge
Ped distance text size
Move the Ped distance left or right
Move the Ped distance up or down
Show the held weapon name
Draw a health bar for peds
Overlay armour on the ped health bar
Draw the numeric health inside the ped bar
Which edge of the box the ped health bar sits on
Ped health bar thickness
Move the Ped health and armour bars left or right
Move the Ped health and armour bars up or down
Ped health bar color at full health
Ped health bar color when nearly dead
Ramp the ped health bar along its length
Ped health bar secondary color
Ped health bar backdrop
Ped armour strip color
Normal or corner ped box
Ped box and fill rounding
Box width multiplier
Box height multiplier
Use a vertical ped box gradient
Ped box secondary color
Fill the ped box independently of its outline
Ped box fill color
Use a vertical ped fill gradient
Ped fill secondary color
Ped hat fill opacity
Ped tracer color
Ped tracer outline color
Ped Hat ESP color
Use a gradient around ped hats
Ped hat secondary color
Weapon label and icon color
Basic body or full hands and feet
Draw the ped skeleton head ring
Draw small dots at ped skeleton joints
Ped skeleton line thickness
Use a vertical ped skeleton gradient
Ped skeleton secondary color
Weapon label edge
Vertical alignment on the left or right edge
Weapon name and icon size
Weapon horizontal offset
Weapon vertical offset
Draw a projected cone hat above players
Show the held weapon beside this entity
Draw a line from the screen to each player
Simple skeleton presentation or full custom player ESP
Where player tracers begin on screen
Player tracer line thickness
Draw an outline around player tracers
Extra thickness around player tracers
Player hat brim radius
Player hat cone height
Move the player hat left or right
Move the player hat forward or backward
Show a silhouette for the held weapon category
Maximum player ESP render distance in metres
Which edge of the box the player name sits on
Vertical alignment on the left or right edge
Player name text size
Move the Player name left or right
Move the Player name up or down
Which edge of the box the player distance sits on
Vertical alignment on the left or right edge
Player distance text size
Move the Player distance left or right
Move the Player distance up or down
Show the held weapon name
Draw a health bar for players
Overlay armour on the player health bar
Draw the numeric health inside the player bar
Which edge of the box the player health bar sits on
Player health bar thickness
Move the Player health and armour bars left or right
Move the Player health and armour bars up or down
Player health bar color at full health
Player health bar color when nearly dead
Ramp the player health bar along its length
Player health bar secondary color
Player health bar backdrop
Player armour strip color
Normal or corner player box
Player box and fill rounding
Box width multiplier
Box height multiplier
Use a vertical player box gradient
Player box secondary color
Fill the player box independently of its outline
Player box fill color
Use a vertical player fill gradient
Player fill secondary color
Player hat fill opacity
Player tracer color
Player tracer outline color
Player Hat ESP color
Use a gradient around player hats
Player hat secondary color
Weapon label and icon color
Basic body or full hands and feet
Draw the player skeleton head ring
Draw small dots at player skeleton joints
Player skeleton line thickness
Use a vertical player skeleton gradient
Player skeleton secondary color
Weapon label edge
Vertical alignment on the left or right edge
Weapon name and icon size
Weapon horizontal offset
Weapon vertical offset
Show bullet drop prediction line
Enable visual trails for bullets, throwables, and projectiles
Draw trails behind bullets
Draw trails behind throwables
Draw trails behind rockets/missiles
Style of the trail lines
Thin the trail out towards its tail instead of drawing a flat ribbon
How long trails take to fade away (seconds)
Thickness of the trails
Maximum number of trail points
Maximum bullet trail range
Space between dots/dashes
Add outline to trails
Thickness of trail outline
Draw markers at bullet hit points without requiring Bullet Trails.
Draw markers for throwable impacts without requiring Throwable Trails.
Draw markers for rocket and missile impacts without requiring Projectile Trails.
Style of impact markers
How long impact markers remain visible
Maximum impact markers kept on screen
Line thickness of impact markers
Pulse animation on impact
Speed of pulse animation
Draw muzzle flash effect when shooting
How long flash lasts
Draw explosion radius indicator
Special effect when getting a kill
Duration of kill effect
Draw skull icon on kill
Distance to show bullet drop
Color of bullet drop line
Use rainbow colors for trails
Color of projectile trails
Color of bullet trails
Color of throwable trails
Color of rocket/missile trails
Second colour of the Gradient trail style
Add glow effect to trails
Size of trail glow
Color of trail glow
Color of trail outline
Use a smoothly animated rainbow color for impact markers
Color of impact markers
Color for headshot impacts
Add glow effect to impacts
Size of impact glow
Add glow effect to world hitmarkers
Color of world hitmarkers
Color for headshot hitmarkers
Color for kill hitmarkers
Color of muzzle flash
Color of explosion radius
Color of kill effect
Size of impact markers
Size of world hitmarkers
Size of muzzle flash
Visual size of explosion radius
Size of kill effect
Fill impact markers
Transparency of filled impacts
Fill explosion radius circle
Track a complete visual pellet pattern when the equipped weapon is a shotgun
Number of visual pellets per shotgun shot
Width of the visual shotgun pellet cone in degrees
Keep one pellet aligned to the weapon's real impact point
Show hitmarkers at the hit location in the world
Thickness of world hitmarker lines
How long world hitmarkers last
Show the nearby entity radar
Radar opacity
Radar distance from the screen edge
Radar outline thickness
Radar background
Show the square radar header
Show radar entity counts
Show radar grid lines
Show north, east, south, and west
Show distance ring labels
Show players on radar
Show peds on radar
Show vehicles on radar
Hide dead players and peds
Outline radar markers
Radar header text color
Radar label text color
Radar label background
Square or circular radar
Radar map style
Map magnification, independent of detection range
Show a wider area on the radar
Show nearby streets in more detail
Reset radar magnification to 4x
Maximum radar world distance
Radar screen anchor
Saved horizontal radar position
Saved vertical radar position
Radar marker scale
Radar label scale
Radar width and height
Square radar corner rounding
Show radar distance rings
Show player names and status tags
Player marker color
Ped marker color
Vehicle marker color
Self marker color
Friend marker color
Modder marker color
Radar grid color
Radar ring color
Radar border color
Show distance for self ESP
Which edge of the box the self name sits on
Vertical alignment on the left or right edge
Self name text size
Move the Self name left or right
Move the Self name up or down
Self ESP distance color
Which edge of the box the self distance sits on
Vertical alignment on the left or right edge
Self distance text size
Move the Self distance left or right
Move the Self distance up or down
Show the held weapon name
Draw a projected cone hat above self
Show the held weapon beside this entity
Self hat brim radius
Self hat cone height
Move the self hat left or right
Move the self hat forward or backward
Show a silhouette for the held weapon category
Draw a health bar on your character
Overlay armour on the self health bar
Draw the numeric health inside the self bar
Which edge of the box the self health bar sits on
Self health bar thickness
Move the Self health and armour bars left or right
Move the Self health and armour bars up or down
Self health bar color at full health
Self health bar color when nearly dead
Ramp the self health bar along its length
Self health bar secondary color
Self health bar backdrop
Self armour strip color
Normal or corner self box
Self box line thickness
Self box and fill rounding
Box width multiplier
Box height multiplier
Use a vertical self box gradient
Self box secondary color
Fill the self box independently of its outline
Self box fill color
Use a vertical self fill gradient
Self fill secondary color
Self hat fill opacity
Basic body or full hands and feet
Draw the self skeleton head ring
Draw small dots at self skeleton joints
Self skeleton line thickness
Use a vertical self skeleton gradient
Self skeleton secondary color
Self Hat ESP color
Use a gradient around the self hat
Self hat secondary color
Weapon label and icon color
Weapon label edge
Vertical alignment on the left or right edge
Weapon name and icon size
Weapon horizontal offset
Weapon vertical offset
Draw a line from the screen to each vehicle
Where vehicle tracers begin on screen
Vehicle tracer line thickness
Maximum vehicle ESP distance in metres; requires streamed vehicles
Vehicle tracer color
Show the weapon HUD only while aiming.
Draw a small aiming ring when the custom crosshair is disabled.
Show the remaining magazine capacity.
Opacity of the dark weapon HUD background.
Show the held weapon, magazine and reserve ammunition beneath the crosshair.
Weapon HUD scale.
Horizontal distance from screen centre in pixels.
Distance below the crosshair in pixels.
Weapon HUD accent and aiming ring.
Highlight a magazine at or below twenty percent.
Display the silent aim FOV circle
Color of silent FOV circle
Color of the target indicator
Color of the status indicator
Display an indicator on the target
Display on-screen magic bullet status
Apply suspension height, camber, track width, toe and castor to the vehicle you drive. Restores its setup when disabled or switching vehicles.
Apply drift tires to each vehicle you drive; restores its previous tire setting when disabled or switching vehicles.
Cycles paint, headlights, wheel color, tyre smoke, and neon colors on your vehicle.
Choose whether vehicle colors smoothly fade or jump to random rainbow colors.
Controls how fast Rainbow Vehicle Mode changes colors.
Makes your vehicle invisible.
Adjusts your current vehicle opacity.
Vehicle opacity percentage.
Lowers your current vehicle's stance. Only some vehicles are supported
Clean your controlled driver vehicle twice per second. Suspends during transitions, cutscenes and death.
Remove dirt from your controlled driver vehicle once.
Open valid, intact doors of your controlled driver vehicle.
Close valid, intact doors of your controlled driver vehicle with their normal animation.
Keeps your current or last vehicle headlights at the selected brightness.
Vehicle headlight brightness multiplier.
Text to apply to the current, aimed, or last vehicle plate.
License plate background style.
Applies the selected plate text and style to the current, aimed, or last vehicle.
Scrolls custom text across your current or last vehicle plate.
Text to scroll across the current vehicle plate.
Flash left indicators. Cancels after the turn; can be bound to a hotkey.
Flash right indicators. Cancels after the turn; can be bound to a hotkey.
Flash both indicators until disabled. Takes priority over automatic signals.
Read the GPS route and indicate upcoming turns. Manual signals and hazards take priority.
Use steering controls to operate indicators when manual signals, hazards and GPS signals are inactive.
Keep brake lights illuminated when stopped with both pedals released.
Customize skidmark color, texture, persistence, and rainbow animation.
Tint and opacity used by modified vehicle skidmarks.
Choose which vehicle group activates the shared wheel-VFX override. Only Other Vehicles keeps your current vehicle unchanged.
Choose a tested wheel-VFX decal set, or use a custom raw decal ID.
Keep producing marks with less dependence on tyre pressure and slip.
Primary wheel VFX decal used by the Custom ID skidmark type.
Smoothly cycle the skidmark color through the spectrum.
Speed of the skidmark rainbow animation.
Enable and customize the wheel VFX light layer for all driving surfaces.
Keep player tire lights visible while stopped and remove the normal wheel-VFX thresholds.
Render tire lights on nearby NPC traffic vehicles, including while they are stopped.
Color and intensity multiplier at the low end of the tire-light effect.
Color and intensity multiplier at the high end of the tire-light effect.
Animate the minimum tire-light color.
Animate the maximum tire-light color.
Speed of the minimum-color rainbow animation.
Speed of the maximum-color rainbow animation.
Hue offset between the animated minimum and maximum colors.
Lowest tire-light brightness.
Highest tire-light brightness.
Lowest tire-light radius.
Highest tire-light radius.
Lowest tire-light edge falloff.
Highest tire-light edge falloff.
Visual ride-height offset; factory collision stays unchanged.
Front wheel camber relative to the factory setup.
Rear wheel camber relative to the factory setup.
Front wheel horizontal offset from the factory setup.
Rear wheel horizontal offset from the factory setup.
Front toe offset; requires validated car handling data.
Rear toe offset; requires validated car handling data.
Castor offset; requires validated car handling data.
Deploy the selected countermeasure. Repeated requests are coalesced, with a three-second cooldown.
Deploy flares, three seconds of chaff, or both.
Flares per salvo. Bursts are rate-limited to protect the projectile pool.
Flare salvo direction relative to your vehicle.
Deploy when a missile is detected closing on the vehicle you drive; lock warnings alone do not trigger it.
Keeps vehicle weapons, bombs, and countermeasures refilled.
Keeps vehicle rockets, cannons, tank weapons, and similar vehicle weapons ready to fire.
Forces vehicle homing weapons to lock as soon as the game reports a target.
Refills and buffs Hydra and P-996 Lazer cannon weapons.
Damage multiplier used by Hydra/Lazer Cannons.
Keeps Oppressor rockets, missile bays, ammo, and lock-on ready.
Buffs rockets and missile-style weapons on common weaponized vehicles.
Damage multiplier used by Buff All Rockets.
Keeps cannon-style vehicle weapons ready and forces long-range lock-on support.
Lets locally fired vehicle rockets pass through world cover. The reversible collision patch is only active around your firing window.
Allows vehicle homing weapons to target streamed on-foot players.
Allows vehicle homing weapons to target streamed non-player peds.
Allows lock-on targeting through line-of-sight checks.
Extends vehicle weapon lock-on range and keeps targets lock-on compatible.
Adds Scramjet-style jump ability to your current vehicle model while enabled.
Adds glider wings ability to your current vehicle model while enabled.
Adds rocket boost ability to your current vehicle model while enabled.
Extra forward force while the native rocket boost is active.
Adds vertical rocket boost ability to your current vehicle model while enabled.
Add a Ruiner-style parachute and steering assist to supported vehicles you drive. The engine retains an open canopy until it is safe to restore the model flag.
Extra forward force while the vehicle parachute is deployed.
Modify rocket boost behavior for vehicles that support it
Desired rocket boost behavior
Swap handling to Deluxo for hover/flight ability on any vehicle (Hold H to fly)
Swap handling to Oppressor MK2 for flight ability on any vehicle
Deploy the vehicle parachute, with a soft fallback for normal vehicles.
Automatically deploy or soften falls when your vehicle is dropping fast.
Tint index used when deploying vehicle parachutes.
Slows falling vehicles only while explicitly enabled. This always starts off.
Enable ramp and ramming behavior on the current vehicle.
How hard ramp/ram cars launch other vehicles.
Prevent ramp and ramming vehicles from taking ramp impact damage.
Locks your current vehicle and shocks peds who try to enter or jack it.
How close peds need to be to your vehicle to get stunned.
Delay between tazer door pulses in milliseconds.
Lock your current vehicle while Tazer Doors is enabled.
Also stun player peds who touch your vehicle.
Draw electric sparks on shocked peds and your vehicle.
Fire bullets, rockets, railgun shots, or fireworks from your current vehicle.
Projectile fired from your current vehicle.
Delay between shots in milliseconds.
Speed used by non-rocket custom projectiles.
Fire from the left and right side of the vehicle.
Rocket projectile speed multiplier.
Rocket projectile range in 100 meter steps.
Automatically fires vehicle weapons while a target is fully locked.
Fires rapid forward vehicle rockets without waiting for the stock launcher cooldown.
Targeting mode to apply while Aim Assist on Keyboard & Mouse is enabled.
Targeting strength level used by aim assist.
Applies lock-on targeting while using keyboard and mouse.
Keeps nearby target vehicles and peds lock-on compatible.
Prevents local lock-on targeting of player peds.
Prevents local lock-on targeting of non-player peds.
Extends lock-on range to prevent target loss timing out quickly.
Forces player lock-on and keeps nearby targets lock-on compatible.
Marks nearby peds as valid driver lock-on targets.
Raises the current vehicle speed cap.
Gives your vehicle an instant speed boost.
Launches your vehicle into the sky.
Creates a tornado around your vehicle.
Applies configurable forward force while accelerating; assign a hotkey by right-clicking.
Forward force applied while accelerating.
Multiply engine power for the vehicle you are currently driving.
Engine power multiplier. 1.00x is the vehicle's normal acceleration.
Multiply normal brake strength while the service-brake control is held.
Additional service-brake strength. 1.00x keeps the vehicle's normal braking.
Hold the horn while driving for smooth, directional acceleration.
Soft forward-speed limit in metres per second.
Forward acceleration added while the horn is held.
Add restrained camera feedback during Horn Boost.
Enable the Race Turbo post effect during Horn Boost.
Adds a repeating musical horn cue while the vehicle horn is held.
Seconds required for Horn Boost to reach full power.
Allow Horn Boost while the vehicle is airborne.
Camera shake strength during Horn Boost.
Infamous native rocket/nitrous boost with a timed burst or hold control.
Hold NOS or start a timed burst.
Choose the Infamous transform control or the former Scooby boost control.
Infamous NOS forward force multiplier.
Timed burst duration in seconds.
Add restrained acceleration feedback while boosting.
Infamous drunk-camera shake strength while NOS is active.
Use the Race Turbo post effect while boosting.
Attach continuous nitro flames to every available exhaust.
Scale of the exhaust-mounted nitro flames.
Use the arrow keys to raise and hop each side of the vehicle.
Strength of the directional hydraulic impulse.
How quickly each hydraulic wheel follows the directional controls.
Hold E to lift the front using force at the rear axle.
Upward force applied behind the centre of the vehicle.
Stops adding lift after the vehicle reaches this pitch.
Native drift tuning, scoring, combos and HUD for Legacy and Enhanced
Engage drift tuning while steering; disable to require handbrake or Shift
Higher values reduce more tire grip
Damps excessive sideways momentum
Helps catch the vehicle at larger drift angles
Preserves speed while a drift is active
Adds gentle drive power while drifting
Minimum speed required to begin scoring
Minimum slip angle required to begin scoring
Maximum slip angle accepted before the chain ends
Global drift score multiplier
Seconds of continuous drifting needed to add a combo level
Seconds allowed between slides before banking the run
Maximum score combo
Bank the score and reset the combo after a heavy collision
Apply a subtle road vibration while sliding
Show drift score, combo, rank and rival information
Show the current transmission gear
Show the next rival score target
Draw a subtle panel behind the drift HUD
Scale the drift HUD
Horizontal normalized HUD position
Vertical normalized HUD position
Opacity of the drift HUD
Seconds before the HUD fades after a run
Keeps land vehicles riding safely on top of water.
Press horn to make your vehicle jump.
Press handbrake to make your vehicle jump.
Removes gravity from your current vehicle while enabled.
Increases downforce to keep vehicle planted.
Stop horizontal motion while braking in either direction or using the handbrake. Requires a controlled driver vehicle on all wheels.
Automatically reduces grip only while steering with the handbrake.
How strongly Drift Assist reduces grip.
Helps the current vehicle lift into a controllable wheelie.
Upward/rearward force used by Wheelie Assist.
Turns the driven vehicle 180 degrees while preserving momentum.
Turns the driven vehicle 90 degrees to the right while preserving momentum.
Snaps the driven vehicle 90 degrees left while preserving momentum.
Snaps the driven vehicle 90 degrees right while preserving momentum.
Drives your vehicle to the waypoint automatically.
Drives your vehicle around randomly.
Maintains forward speed automatically.
Auto pilot driving speed.
How the auto pilot will drive.
Stops the current driving task.
Free-fly the current vehicle with velocity thrust while leaving rotation loose so it can tumble and roll.
Normal forward and side flight speed.
Up and down velocity thrust speed.
Speed multiplier used while holding Shift or pressing L3.
Higher keeps momentum longer; lower slows the vehicle faster.
Higher responds faster; lower produces heavier, smoother flight.
How much the vehicle tumbles while velocity flying.
Disable collision while velocity flying.
Shows the velocity flying controls overlay.
Smooth hover jets for your current vehicle. Toggle the jets with + or D-Pad Right while enabled.
Forward thrust speed for the vehicle jetpack.
Ascend and descend thrust speed for the vehicle jetpack.
How quickly the vehicle steers while hovering.
Higher values make the jetpack respond faster; lower values make it floatier.
Smoothly levels the vehicle while jetpack is active.
Draws jet flame effects under the vehicle.
Shows the vehicle jetpack control overlay.
Turn the current vehicle into a stable, protected and fully controllable underwater vehicle.
Maximum forward underwater speed in metres per second.
Maximum ascend and descend speed.
Underwater steering response.
Higher values make underwater movement respond faster; lower values feel heavier.
Hold the current depth when no vertical input is pressed.
Smoothly level vehicle pitch and roll underwater.
Keep the engine and occupants safe while submerged.
Show underwater speed, depth and control hints.
Pass through selected nearby entity types without disabling roads, terrain, buildings, or world collision.
Allow the current vehicle to pass through other vehicles.
Allow the current vehicle to pass through nearby peds and players.
Allow the current vehicle to pass through nearby props and objects while preserving world collision.
Distance around the current vehicle used to collect entities for collision bypass.
Your vehicle destroys anything it hits.
Radius to push nearby vehicles
Force multiplier for pushing vehicles
Damage vehicles on impact
Flip vehicles on close impact
Camera shake on impact
Fly any driven vehicle. Classic Flying Cars is the default; press F5 to cycle modes.
Choose the vehicle flight handling style.
Base flying speed
Maximum possible speed
Speed multiplier when holding Shift
Up/down movement speed
Rotation speed
Higher responds faster; lower feels heavier and more natural.
Automatic lift used by Classic Flying Cars while accelerating.
Slow down when not pressing controls
Automatically level the vehicle
Disable collision while flying
Display controls overlay on screen
Stunt movement used by Perform Trick.
Controls how strongly the vehicle launches upward for a trick.
Automatically levels the vehicle and softens the landing after any performed trick.
Maximum ground distance where Always Land may begin correcting the vehicle.
Controls how quickly Always Land levels the vehicle near the ground.
Limits downward speed near the ground while Always Land is correcting.
Performs the selected vehicle stunt.
Blocks all incoming damage to your current vehicle
Keep your controlled driver vehicle clean and repaired at the selected interval.
Minimum time between automatic repairs.
Restore engine health on your controlled driver vehicle while retaining body damage, dirt and tank health.
Enable custom damage proof toggles for your current vehicle.
Blocks bullet damage while Vehicle Proofs is enabled.
Blocks fire damage while Vehicle Proofs is enabled.
Blocks explosion damage while Vehicle Proofs is enabled.
Blocks collision damage while Vehicle Proofs is enabled.
Blocks melee damage while Vehicle Proofs is enabled.
Blocks steam damage while Vehicle Proofs is enabled.
Blocks water damage while Vehicle Proofs is enabled.
Prevents tyre bursts and wheel breakage while Vehicle Proofs is enabled.
Prevents cosmetic vehicle deformation while Vehicle Proofs is enabled.
Keeps the current vehicle's lights from breaking while Vehicle Proofs is enabled.
Prevents engine misfires, leaks, and petrol-tank fires while Vehicle Proofs is enabled.
Format used when saving the current vehicle
Allows MP vehicles to be used in SP
Spawn inside the vehicle.
Spawn the vehicle maxed.
Makes spawned vehicles invincible.
Starts the spawned vehicle engine.
Carries your current vehicle velocity into the spawned vehicle.
Spawns planes and helicopters above you instead of on the road.
Height above your player for aircraft spawns.
Deletes the last spawned vehicle before spawning a new one.
Show a 3D preview of the vehicle in-game on hover.
Show the attached vehicle image and stats panel on hover.
Remove vehicles tracked by the vehicle spawner.
Remove vehicles tracked by the vehicle spawner.
Spawn inside the personal vehicle.
Spawn a clone of the persone vehicle.
Automatically claims insured personal vehicles when they are destroyed.
Claims every destroyed insured personal vehicle through Mors Mutual Insurance.
Choose a suspension and wheel setup.
Apply the selected suspension and wheel setup.
Disable fitment and restore the vehicle's captured suspension and wheel values.
Name for this suspension and wheel setup (up to 48 characters).
Save the current sliders. Reusing a name replaces that setup.
Choose a saved slot; its name appears in a notification.
Show the name stored in the selected saved slot.
Apply the selected saved setup and enable fitment.
Delete the selected saved setup.
Automatically apply this fitment setup when the menu starts.
Saves the current vehicle you are in as your personal vehicle.
Makes your last vehicle drive to you using a hidden driver.
Lets you steer your last vehicle from outside using movement controls.
Uses a script camera above the vehicle while Remote Control is enabled.
Makes your last vehicle follow behind you.
Enters the last vehicle you were in
Allow saved vehicle attachments to collide with other vehicles and the world. Parent collision stays disabled.
Updates collision on tracked imported attachments.
Spawn inside a bundled preset vehicle.
Preview bundled preset vehicles while hovering them.
Spawn a bundled preset vehicle as soon as it is selected.
Clean up vehicles tracked by the saved vehicle loader.
Clean up vehicles tracked by the saved vehicle loader.
Clean up vehicles tracked by the saved vehicle loader.
Clean up vehicles tracked by the saved vehicle loader.
Spawn inside the vehicle.
Show a 3D preview of the saved vehicle with all mods.
Click a vehicle to spawn it immediately without selecting first.
Keeps your current vehicle radio disabled.
Select vehicles geometry for this layer.
Independent vehicles layer color.
Independent vehicles layer color.
Independent vehicles layer color.
Select vehicles geometry for this layer.
Independent vehicles layer color.
Independent vehicles layer color.
Independent vehicles layer color.
Select vehicles geometry for this layer.
Independent vehicles layer color.
Independent vehicles layer color.
Independent vehicles layer color.
Choose any RGB colour; GTA applies the closest stable wheel paint.
Briefly spawns a trailer at the player then deletes it
Keeps your ped ducking while seated in a vehicle.
Fix damage on your controlled driver vehicle.
Applies all visual and performance mods to your vehicle
Applies max engine, brakes, transmission, turbo, and armor
Allows you to request your personal vehicles.
Requests your current Personal Vehicle.
Returns your current Personal Vehicle to storage.
Duplicates your current vehicle or the vehicle you are aiming at.
Teleports your vehicle 50 meters forward.
Enables all the DLC vehicles on websites.
Removes Los Santos Customs vehicle modification restrictions
Keep your controlled driver vehicle running after exit. Restore the applied vehicle when switching or disabling.
Kicks all NPCs from your vehicle.
Flips your vehicle upright.
Slams your vehicle into the ground.
Makes your tires smoke.
Spins your vehicle around.
Deletes the current, aimed, or last vehicle.
Destroys the current, aimed, or last vehicle.
Turns off the current, aimed, or last vehicle engine.
Opens all doors on the current, aimed, or last vehicle.
Closes all doors on the current, aimed, or last vehicle.
Locks the current, aimed, or last vehicle doors.
Unlocks the current, aimed, or last vehicle doors.
Do not kick your own ped when using vehicle occupant controls.
Shows a speedometer whenever you are in a vehicle
Prevents you from falling out of vehicles.
Restores story mode style windshield ejection during hard vehicle crashes.
Keeps the current vehicle engine and aircraft rotors running.
Enables exhaust pops on your current vehicle.
Remove automatic engine braking when releasing the accelerator. Restores the original handling flag when disabled or leaving the vehicle.
Stops players and peds from dragging you out of your vehicle.
Nearby ambient peds will hop into empty passenger seats and ride around with you.
How far away ambient peds can be recruited from.
Allows you to keep your hats or head gear inside vehicles.
Stops and turns off the vehicle when you exit.
Instantly warps into vehicles and instantly steps out when exiting.
Prevents homing missiles from locking onto your current vehicle.
Mutes the siren sound on emergency vehicles.
Choose ramp model 1, 2 or 3, then Apply Ramps.
Attach selected ramps to your driven vehicle. Replaces only this feature's existing ramps.
Cancel loading and remove only ramps created by this feature.
Use alpha 100 for newly applied ramps.
Include a front ramp when applying.
Include a rear ramp when applying.
Include a left ramp when applying.
Include a right ramp when applying.
Owned ramp streaming and cleanup.
Copy the previous vehicle's paint, wheels and styling onto this vehicle.
Soft nitro speed limit in metres per second.
Seconds required to refill an empty nitro bottle.
Delay after boosting before the bottle begins recharging.
Seconds required for nitro to reach full power.
Immediate forward velocity added when nitro engages.
Keep the nitro bottle permanently full.
Allow nitro acceleration while airborne.
Keeps weapon switching and drive-by weapon selection open in vehicles.
Saves your current position.
Teleports to saved position.
Teleports you 10 meters forward.
Teleports you 50 meters up.
Hold G to aim, scroll to adjust distance, release to teleport. Press F7 to cycle modes.
Ground: horizontal only | Aim: follow camera 3D | Surface: raycast to surface
Default teleport distance
Visual style of the teleport indicator
Draw line from player to target
Keep momentum after teleport
Play visual/audio effect on teleport
Display control hints while aiming
Teleports you to the objective
Applies to all selected players. Brings the player to you
Brings the player to you
Teleports you to the selected player.
Teleports you to the nearest vehicle.
Teleports you into the nearest vehicle.
Forces all players to ragdoll
Heals all remote players and gives armor
Resurrects all dead remote players
Gives every player max armor
Clears wanted level for all players
Continuously restores all remote players' health and armor.
Continuously clears every remote player's wanted level.
Boosts every player's sprint multiplier + stamina
Gives selected players a selection of weapons
Applies to all selected players. Gives the player a parachute
Turns every remote player's bullet impacts into airstrikes.
Keeps included players off the radar while enabled.
Adds explosions at included players' new bullet impacts.
Explosion added at the selected player's bullet impacts.
Adds explosions at the selected player's new bullet impacts.
Gives the player every weapon
Requests weapons for the player; skips owned weapons when targeting self
Refills ammo on every weapon they own
Gives the player the weapon you currently have equipped
Gives the player a parachute
Engine power applied to the selected player's vehicle.
Repairs the player's vehicle
Fixes only the engine + fuel tank of their vehicle
Cleans + de-deforms their current vehicle
Repairs tires, including extra trailer axles, after obtaining vehicle control.
Resets vehicle roll while keeping its heading after obtaining control.
Places the vehicle on nearby loaded ground after obtaining control.
Spawns a maxed Adder next to the player
Makes the selected player's shots launch vehicles.
Continuously protects the selected player's current vehicle.
Fires a rocket from the selected player's vehicle while the horn is held.
Prevents homing lock-on against the selected player's vehicle.
Applies the configured engine multiplier to the selected player's vehicle.
Choose an original message, then Load Message Preset. Review the Message field before sending.
Copy the preset into Message. This does not send it.
Text sent by Text Player or Text All Players.
Keep the lobby message after it is broadcast.
Sends the configured text message to the selected player.
Applies to all selected players. Sends the configured text message to the selected player.
Recipients must collect the pickups. Existing progress determines whether the game grants credit.
Zero-based index: figures 0-99, cards 0-53. Out-of-range indices are rejected.
One pickup per player per wave, with eight seconds to collect it. Stops at the end of the set.
Applies to all selected players. Deliver the selected collectible pickups. Recipients collect them; this does not send a remote award event.
Applies to all selected players. Deliver action-figure pickups using the selected first index and count.
Applies to all selected players. Deliver playing-card pickups using the selected first index and count.
Stop the current delivery and release its remaining pickups.
Deliver the selected collectible pickups. Recipients collect them; this does not send a remote award event.
Deliver action-figure pickups using the selected first index and count.
Deliver playing-card pickups using the selected first index and count.
Heals the player and gives armor
Sets their max + current health to 500
Refills only the player's armor plate
Increases their health regen rate + ceiling
Continuously restores the selected player's health and armor.
Makes them invincible for 30 seconds (respawn grace)
Removes blood, wetness, and decoration overlays
Keeps the selected player off the radar while enabled.
Clears the player's wanted level
Clears stars + cop spotter + queued cop tasks
Continuously clears the selected player's wanted level.
Adds a friendly green blip to their ped
Turns the selected player's bullet impacts into airstrikes.
Copies the selected player's outfit to you.
Copies the selected player's model and outfit to you.
Replace other players' visible textures with the selected color.
Other players' replacement color. Alpha controls color brightness.
Second gradient endpoint.
Other players' color behind walls.
Wireframe for other players.
Visible wire color. Alpha controls brightness.
Second wire gradient endpoint.
Other players' wire color behind walls.
Select players geometry for this layer.
Independent players layer color.
Independent players layer color.
Independent players layer color.
Blocks passive mode for included players; restores availability when disabled.
Cleans up short-lived player effects.
Allow All Players actions to target Rockstar friends.
Include your player in supported All Players actions. Remote-only actions still exclude self.
Only target players within the configured distance from your ped.
Maximum three-dimensional distance for All Players actions.
Choose the pickup category used by Drop Now and the drop loops.
Select a support pickup.
Select a weapon pickup, or Custom to enter another DLC weapon name.
Weapon model name, including new DLC names such as WEAPON_BATTLERIFLE.
Deliver one pickup with the current settings.
Deliver the selected support pickup.
Resolve the selected weapon's native pickup, including supported DLC weapons.
Deliver a snack pickup.
Pin the selected connection when enabled; use Drop Now for one pickup.
Deliver to eligible current connections using All Players targeting settings.
Applies to all selected players. Deliver one pickup with the current settings.
Applies to all selected players. Deliver the selected support pickup.
Applies to all selected players. Resolve the selected weapon's native pickup, including supported DLC weapons.
Applies to all selected players. Deliver a snack pickup.
Placement relative to the current target.
Appearance for money pickups; RP uses the collectible model.
Height offset above the target.
Cancel pending delivery and attempt cleanup of owned uncollected pickups.
Money value, RP value or ammunition per pickup. Server award rules still apply.
Loop interval. Money/RP have a minimum interval of 2500 ms.
Attempt cleanup of uncollected owned pickups after this interval.
Bounded pickup delivery and owned cleanup.
Deliver one physical RP pickup. Award behavior depends on the game.
Track temporary delivery resources for transition and shutdown cleanup.
Make a controlled player ped visible.
Stop fire on a controlled player ped.
Clear blood, wetness and environmental dirt on a controlled player ped.
Camera shake scale
Interval between no-damage shake effects
Camera shake scale for included players
Interval between no-damage shake effects
Infamous invisible no-damage shake below the selected player
Infamous invisible no-damage shake below included players
Infamous horn-triggered boost for the player selected when enabled
Infamous horn-triggered boost for eligible All Players vehicles
Pull nearby ambient entities toward the selected player's weapon aim; shooting throws farther
Infamous weapon-directed ambient entity springs for included players
Particle dictionary
Particle effect
Particle scale
Emit from the current weapon's muzzle bone
Particle dictionary for included players
Particle effect for included players
Particle scale
Emit from included players' weapon muzzle bones
Emit configurable particles at the selected player's fresh weapon impacts or muzzle
Emit configurable particles at included players' fresh weapon impacts or muzzles
Projectile launched at new bullet impacts
Launch from100m above a random impact offset
Projectile launched at included players' new impacts
Launch from100m above a random impact offset
Launch the selected projectile at the selected player's fresh weapon impacts
Launch selected projectiles at included players' fresh weapon impacts
Maintains bounded player animation scene ownership.
Request a network animation scene for the selected player. Remote acceptance depends on their game.
Animation used by Play Animation and Loop Animation.
Repeat bounded network scene requests for the player selected when enabled. Remote acceptance is not guaranteed.
Repeat bounded network scene requests for currently eligible players. Remote acceptance is not guaranteed.
Applies to all selected players. Request a network animation scene for the selected player. Remote acceptance depends on their game.
Applies melee damage and a punch force to the player.
Applies to all selected players. Applies melee damage and a punch force to the player.
Launches the player or their vehicle sideways.
Spawns armed NPCs that attack the player.
No verified drone-blocking implementation; retained for saved command compatibility.
No verified drone-blocking implementation; retained for saved command compatibility.
Repeatedly triggers the phone ring sound for all remote players.
Standard preserves existing behavior. Light and Heavy change damage and controlled-ped push strength.
Pause automatic punch loops while the target is ragdolled or getting up. Manual punches remain available.
Punch the player selected when enabled, once per second.
Punch eligible players present when enabled, once per second.
Speed in m/s for forward/backward; force for sideways/vertical pushes.
Adds current vehicle speed to the selected amount.
Automatically updates tracked player status every 3 minutes. This is required for tracking notifications to work
Notifies you when the state of a player you track changes
Notifies you when a tracked player becomes joinable
Notifies you when a tracked player becomes unjoinable
Notifies you when a tracked player goes online
Notifies you when a tracked player goes offline
Notifies you when a tracked player's session type changes
Notifies you when a tracked player joins or leaves a mission
Notifies you when a tracked player joins or leaves a job lobby
Force-updates all saved players
Applies to all selected players. Kicks the player from their organization or motorcycle club
Ejects included players once per interior entry.
Tracks pending gang service requests.
Spectates the selected player.
Kicks the player by faking a vote kick
Kicks the player by forcing them to end the freemode session
Kicks the player by forcing them to call a null script function
Kicks the player via network complaints (Legacy only)
Show player blips beside names in ClickUI and ListUI.
Only available as host and the target is unblockable
Applies to all selected players. Sends the selected player to the chosen Online intro or arcade activity.
Applies to all selected players. Starts the selected freemode mission for the player.
Applies to all selected players. Sends the player to the selected apartment or property.
Applies to all selected players. Sends the shared freemode UFO-abduction activity to the target.
Applies to all selected players. Sends the player to Golf through the shared freemode activity event.
Applies to all selected players. Sends the player to Flight School through the shared freemode activity event.
Applies to all selected players. Sends the player to Darts through the shared freemode activity event.
Applies to all selected players. Sends the player to Tennis through the shared freemode activity event.
Applies to all selected players. Teleports the player into Bolingbroke Penitentiary
Applies to all selected players. Teleports the player to Pillbox Hill hospital
Applies to all selected players. Teleports the player to the top of Mount Chiliad
Teleports every player to Cayo Perico
Teleports every player into the middle of the ocean
Teleports every player +500m above their current position
Sends every player skydiving with a parachute
Teleport into the selected player's current vehicle.
Applies to all selected players. Kills the player
Applies to all selected players. Kills the selected target and attributes the damage to None, Self, or the selected session player.
Applies to all selected players. Kills the target with damage attributed to a random eligible session player.
Applies to all selected players. Attributes damage against a random eligible victim to the selected player.
Chooses a different eligible player in the existing Blame On selector.
Applies to all selected players. Attempts damage against the streamed interior player; apartment protection bypass is not guaranteed.
Applies to all selected players. Forces player into permadeath that can only be fixed by a game restart
Applies to all selected players. Tazes and ragdolls the player.
Applies to all selected players. Clears passive/godmode protection, then damages the player.
Applies to all selected players. Kills the player silently using the shared blame source.
Drops a cluster-bomb nuke on every player
Applies to all selected players. Drops an orbital-style blast on the player.
Rains meteor-impact explosions on every player
Calls an airstrike on every player
Spawns fireworks around every player
Applies to all selected players. Rains a cluster of airstrike rockets down on the player
Applies to all selected players. Sends an explosive rabbit after the selected player
Drops a heavy crate on every player's head
Applies to all selected players. Sets the player on fire
Spawns a smoke screen around every remote player.
Kills the player
Attempts damage against the streamed interior player; apartment protection bypass is not guaranteed.
Forces player into permadeath that can only be fixed by a game restart
Sets the player on fire
Kills the selected target and attributes the damage to None, Self, or the selected session player.
Kills the target with damage attributed to a random eligible session player.
Attributes damage against a random eligible victim to the selected player.
Tazes and ragdolls the player.
Teleports the player to Pillbox Hill hospital
Clears passive/godmode protection, then damages the player.
Kills the player silently using the shared blame source.
Continuously clears invincibility, proofs, damage blocks, and targeting blocks from the selected player when entity control is available.
Clears the target protection state and follows it with a network damage event.
Spawns an invisible tank collision cage around the player.
Teleports the player to the airport death barrier.
Drops an orbital-style blast on the player.
Applies to all selected players. Blows the player up
Applies to all selected players. Sends a random sext to the specified player
Applies to all selected players. Kicks the player by faking a vote kick
Applies to all selected players. Kicks the player by forcing them to end the freemode session
Applies to all selected players. Kicks the player by forcing them to call a null script function
Applies to all selected players. Kicks the player via network complaints (Legacy only)
Applies to all selected players. Sends the interior kick script event to the player.
Applies to all selected players. Sends a freemode activity kick/start event to the player.
Applies to all selected players. Forces the player into an infinite loading screen that can only be fixed by restarting the game
Freezes all players in place
Unfreezes all players
Launches all players into the sky
Applies rotational force to every player's ped
Forces every player into drunk-mode movement + ragdoll
Applies to all selected players. Clears the player's passive/ghost state and makes them targetable locally.
Continuously clears invincibility, proofs, damage blocks, and targeting blocks from eligible players when entity control is available.
Applies to all selected players. Spawns armed NPCs that attack the player.
Applies to all selected players. Sends a harmless visual and camera disturbance burst to the player.
Applies to all selected players. Ragdolls the player with smoke and shockwave effects.
Continuously strips weapons from every included session player while enabled. A full lobby takes about one minute.
Applies to all selected players. Requests the shared freemode beast state for the target.
System language removed by Language Kicker.
Continuously removes players whose system language matches the selected language.
Applies to all selected players. Remove weapons and give stuck-weapon loadout.
Applies to all selected players. Clears the selected player's local ghost state.
Applies to all selected players. Restricts the selected player's movement and knocks them down.
Sound preset used by Sound Spam.
Blows the player up
Keep your own waypoint on the captured player; updates once per second after 10 metres of movement. Menu selection changes do not retarget it.
Sends a random sext to the specified player
Requests the Phantom Car event for an eligible player and keeps the launch target stable.
Launches the Gooch event and keeps it targeted at the selected player.
Requests the shared freemode beast state for the target.
Spawns a fresh hostile ped using the player's model within the shared attacker limit
Requests a mugger for the player.
Requests Merryweather mercenaries for the player.
Requests a strike team/heli strike for the player.
Attempts to join or sync with the player's CEO/MC script state.
Teleports beside the selected player, including streamed interiors.
Sends a harmless visual and camera disturbance burst to the player.
Ragdolls the player with smoke and shockwave effects.
Sends the interior kick script event to the player.
Sends a freemode activity kick/start event to the player.
Plays the selected sound on the player.
Continuously rains rockets on currently eligible All Players targets at the set interval
Keeps sending explosive rabbits after every remote player
Keeps colored smoke attached to every remote player.
Pulls nearby NPCs toward the nearest remote player.
Makes nearby NPCs attack the nearest remote player.
Repeatedly triggers the phone ring sound for the selected player.
Requests another mugger when the service is free and the target is on foot with wallet cash.
Pulls nearby NPCs and their vehicles toward the selected player.
Makes nearby NPCs attack the selected player.
Ejects the selected player once whenever they enter a different interior.
Disables passive mode selection while enabled; restores availability when disabled.
Fire a 5-rocket cluster each volley instead of a single rocket
Delay between rocket volleys for the looping variant
Adds four extra smoke bursts when using Smoke Player.
Color used for Smoke Player.
Particle scale used for Smoke Player.
Keeps colored smoke attached to the selected player.
Spawns a smoke screen around the player.
Calls an airstrike on the player's position
Spawns fireworks around the player
Drops a cluster-bomb nuke at the player's location
Rains down a barrage of meteor-impact explosions on the player
Rains a cluster of airstrike rockets down on the player
Continuously rains rockets on the selected player at the set interval
Sends an explosive rabbit after the selected player
Drops a heavy crate on the player's head
Delay between rabbit bomber waves while a loop is enabled
Keeps your ped at the selected player's position using a configurable update interval
Delay between teleports; higher values reduce movement jitter and network traffic
Continuously freezes the selected player in place — also freezes any vehicle they enter
Uses one short-lived invisible collision object at a time and cleans it up when disabled
Invisible collision model used around the player.
How often the collision object is replaced
Spawns an invincible NPC that follows the selected player and tries to hijack their vehicle
Continuously spawns trailers on the player to fling them — spectate if they're far
Delay between trailer collision spawns
Drops configurable tugboat waves above the selected player and removes the previous wave
Number of tugboats dropped in each wave
Delay between tugboat waves
Keeps one frozen Pyro jet at a configurable offset from the selected player
Horizontal distance from the selected player
Vertical distance from the selected player
Spawns APCs aimed at the selected player every 1.5s — keeps ramming until disabled
Delay between APC rams
Forward speed applied to each APC
Keeps sending explosive rabbits after the selected player
Delay between repeated session sound bursts.
Applies to all selected players. Plays the selected sound on the player.
Stops the repeating session sound loop.
Repeatedly plays the selected sound for players included by the All Players settings.
Starts repeated phone ringing for the included lobby players.
Stops the lobby phone-ringing loop.
Minimum delay between randomized Phantom Brake pulses.
Maximum delay between randomized Phantom Brake pulses.
Clears invincibility and proofs from the target vehicle.
Ejects the driver and sends a carjacker away in the player's vehicle.
Ejects the driver and places you in the target vehicle's driver seat.
Spawns a networked tow truck, attaches the target vehicle, and drives away.
Bursts a random tyre and bumps the car using game natives. Does not detach the wheel mesh.
Creates two brief collision props in the path of the player's vehicle.
Places three short-lived ramps in front of the player's vehicle.
Drops cars above the selected player, capped at six active cars with timed cleanup.
Breaks the target vehicle's wheels, doors, windows, engine, body, and aircraft controls.
Detaches all wheels from the player's current vehicle, leaving them as debris.
Weakens both plane control sections so the wings can break away.
Breaks the tail boom and tail rotor of the target helicopter.
Destroys the target aircraft's propellers or rotors.
Continuously removes grip from the selected player's vehicle.
Pulses the brakes on the selected player's vehicle.
Choose a wheel category, then apply to the selected vehicle or eligible All Players vehicles.
Maximum speed applied to the target vehicle in metres per second.
Vehicle model spawned beside the selected player or every remote player.
Takes control of the player's vehicle and pulls it to you.
Disables collision and jolts the player's vehicle.
Knocks the player's vehicle and ragdolls the player.
Despawns the vehicle the player is in
Teleport into the selected player's vehicle.
Attaches translucent vehicle copies to create Chair's stretched vehicle effect.
Places an animated passenger in the player's vehicle.
Stops the player's current vehicle.
Rolls the controlled vehicle upside down while preserving its heading.
Gives the controlled vehicle a forward impulse.
Teleports the player's vehicle to you
Spawns a networked copy of the player's current vehicle beside you.
Turns the player's vehicle around by 180 degrees.
Keeps the selected player locked inside their current vehicle.
Explodes the player's current vehicle.
Applies an EMP explosion to the player's current vehicle.
Applies max mods to the player's current vehicle.
Uses normal network control and the existing player/vehicle identity and batch exclusions.
Removes mods from the player's current vehicle.
Launches the player's current vehicle upward.
Shunts the player's current vehicle left.
Shunts the player's current vehicle right.
Spins the player's vehicle
Applies a reverse speed to the controlled vehicle.
Spawns an aggressive RC Bandito that hunts the player
Applies Vehicle Max Speed to the player's current vehicle.
Spawns Selected Vehicle beside the player.
Applies to all selected players. prop_windmill_01
Applies to all selected players. prop_windmill_01
Applies to all selected players. prop_barrier_work05
Applies to all selected players. prop_girder_01
Applies to all selected players. prop_pipes_02b
Applies to all selected players. prop_generator_03b
Spawns hostile SWAT around every player
Applies to all selected players. Spawns hostile boars within the shared attacker limit
Applies to all selected players. Spawns 5-10 invincible female followers that follow and crowd the player
Applies to all selected players. Spawns an armed chimp swarm around the target.
Applies to all selected players. Sends a guided fighter jet at the target for one attack pass.
Applies to all selected players. Sends a faster low-flying fighter jet that keeps pursuing the target.
Applies to all selected players. Spawns configurable invincible followers that follow and crowd the player
Spawns a hostile clone of every player
Applies to all selected players. Spawn color cage around the player.
Applies to all selected players. Spawn small container cage around the player.
Applies to all selected players. Spawn storage container cage around the player.
Applies to all selected players. Spawn security hut cage around the player.
Applies to all selected players. Spawn elevator cage around the player.
Delete props created by these six presets, across all targets.
prop_windmill_01
prop_windmill_01
prop_barrier_work05
prop_girder_01
prop_pipes_02b
prop_generator_03b
Model used by Spawn Followers
How many followers to spawn
Spawns configurable invincible followers that follow and crowd the player
Delete all cages and vehicle traps created by Players and All Players.
Traps the player inside a container
Spawn color cage around the player.
Spawn small container cage around the player.
Spawn storage container cage around the player.
Spawn security hut cage around the player.
Spawn elevator cage around the player.
Trap the player with trap vehicles.
Spawns a UFO above the player
Spawns 4 police cruisers around the player with sirens blaring
Ped model used by attackers. Player Model creates a fresh ped using the target's model. Animals spawn unarmed on foot.
Optional vehicle used by newly spawned attackers.
Weapon given to newly spawned attackers.
Makes spawned attacker peds and vehicles invincible.
Fills free seats before creating another attacker vehicle.
Requested attackers per player. All Players shares a limit of 64 tracked peds and 16 vehicles.
Spawns the configured hostile attackers around the player within shared entity limits.
Cancels spawning and deletes owned attackers. Retry deletion if network control is pending.
Applies to all selected players. Spawns the configured hostile attackers around the player within shared entity limits.
Applies to all selected players. Cancels spawning and deletes owned attackers. Retry deletion if network control is pending.
Gives all players 5 star wanted level
Wanted level used by Set Wanted Level.
Applies to all selected players. Sets the selected wanted level on the player.
The bounty amount to set
Applies to all selected players. Places the selected bounty on the player.
Applies to all selected players. Places the selected bounty without identifying you as the sender.
Places the selected bounty on the player.
Places the selected bounty without identifying you as the sender.
Sets the player's wanted level to 4 stars
Gives the player 5 star wanted level
Sets the selected wanted level on the player.
Online intro or arcade activity to start for the player.
Freemode activity used by the warp event.
Sends the selected player to the chosen Online intro or arcade activity.
Starts the selected freemode mission for the player.
Property used by Apartment Teleport.
Sends the player to the selected apartment or property.
Sends the shared freemode UFO-abduction activity to the target.
Sends the player to Golf through the shared freemode activity event.
Sends the player to Flight School through the shared freemode activity event.
Sends the player to Darts through the shared freemode activity event.
Sends the player to Tennis through the shared freemode activity event.
Sends the player to Cayo Perico
Teleports the player to the middle of the ocean
Teleports the player extremely high in the sky (no parachute)
Teleports player high in the sky with a parachute
Seconds between vehicle maintenance passes.
Forces the player into an infinite loading screen that can only be fixed by restarting the game
Kicks the player from their organization or motorcycle club
Spawns an upright windmill with its top aligned to the player
Drops a pile of large laggy neon-gate props on the player
Remove weapons and give stuck-weapon loadout.
Requests removal of each available weapon from the player
Continuously removes the selected player's weapons in small batches.
Disables firing visuals for the player on your screen (this frame)
Makes the player ragdoll
Uses an invisible Mule collision launch with timed cleanup.
Freezes/unfreezes the player in place
Spins the player around
Whips the player into a spinning tornado
Forces a drunk walk + stagger animation on the player
Clears the player's passive/ghost state and makes them targetable locally.
Clears the selected player's local ghost state.
Restricts the selected player's movement and knocks them down.
Spawns hostile clowns within the shared attacker limit
Spawns hostile cougars within the shared attacker limit
Spawns hostile boars within the shared attacker limit
Spawns armed cops within the shared attacker limit
Spawns 5-10 invincible female followers that follow and crowd the player
Spawns an armed chimp swarm around the target.
Sends a guided fighter jet at the target for one attack pass.
Sends a faster low-flying fighter jet that keeps pursuing the target.
Teleports the player into Bolingbroke Penitentiary
Teleports the player to the top of Mount Chiliad
Teleports the player to the top of Eclipse Tower
Bursts the controlled vehicle's tires.
Disables the vehicle engine after obtaining control.
Smashes all windows on the player's current vehicle.
Applies black tint to the player's current vehicle.
Locks the player's current vehicle doors.
Unlocks the player's current vehicle doors.
Opens all doors on the player's current vehicle.
Closes all doors on the player's current vehicle.
Breaks all doors on the player's current vehicle.
Reduces tire grip to near-ice levels
Disables collision on the player's current vehicle.
Applies the handbrake and stops the controlled vehicle.
Holds down the player's vehicle horn for 10 seconds
Ejects the player from their vehicle
Forces the player out of their vehicle
Locks the controlled vehicle's doors.
Destroys the vehicle after obtaining control.
Drops a stack of tugboats above the player to lag and launch them
Spawns a Pyro jet diving toward the player
Detects players on Oppressor Mk1/Mk2 and applies the selected counter-action
Counter-action applied when a player is detected on an Oppressor
Skip Rockstar friends when applying the anti-oppressor counter-action
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Maintains and safely restores the temporary Blame Kill attribution patches.
Redirects your weapon hits so None, Self, or the selected session player is recorded as the attacker.
Ragdoll and push the player forward when ped control is available.
Ragdoll and ignite the player when ped control is available.
Ragdoll the player with a non-damaging explosion when ped control is available.
Keeps spawned player followers on target
Applies to all selected players. Clears invincibility and proofs from the target vehicle.
Applies to all selected players. Ejects the driver and sends a carjacker away in the player's vehicle.
Applies to all selected players. Ejects the driver and places you in the target vehicle's driver seat.
Applies to all selected players. Spawns a networked tow truck, attaches the target vehicle, and drives away.
Applies to all selected players. Bursts a random tyre and bumps the car using game natives. Does not detach the wheel mesh.
Applies to all selected players. Creates two brief collision props in the path of the player's vehicle.
Applies to all selected players. Places three short-lived ramps in front of the player's vehicle.
Applies to all selected players. Breaks the target vehicle's wheels, doors, windows, engine, body, and aircraft controls.
Applies to all selected players. Detaches all wheels from the player's current vehicle, leaving them as debris.
Applies to all selected players. Weakens both plane control sections so the wings can break away.
Applies to all selected players. Breaks the tail boom and tail rotor of the target helicopter.
Applies to all selected players. Destroys the target aircraft's propellers or rotors.
Continuously removes grip from every remote player's vehicle.
Pulses the brakes on every remote player's vehicle.
Applies the vehicle action to eligible All Players targets after obtaining control.
Applies to all selected players. Fixes only the engine + fuel tank of their vehicle
Applies to all selected players. Cleans + de-deforms their current vehicle
Applies to all selected players. Repairs tires, including extra trailer axles, after obtaining vehicle control.
Applies to all selected players. Resets vehicle roll while keeping its heading after obtaining control.
Applies to all selected players. Places the vehicle on nearby loaded ground after obtaining control.
Makes every remote player's shots launch vehicles.
Continuously protects every remote player's current vehicle.
Fires rockets from remote player vehicles while their horns are held.
Prevents homing lock-on against remote player vehicles.
Applies the configured engine multiplier to every remote player's vehicle.
Applies to all selected players. Despawns the vehicle the player is in
Applies to all selected players. Trap the player with trap vehicles.
Applies to all selected players. Stops the player's current vehicle.
Applies the vehicle action to eligible All Players targets after obtaining control.
Applies the vehicle action to eligible All Players targets after obtaining control.
Applies the vehicle action to eligible All Players targets after obtaining control.
Teleports every player's vehicle to you
Kicks players out and teleports their vehicles to you without entering them.
Applies to all selected players. Spawns a networked copy of the player's current vehicle beside you.
Applies to all selected players. Applies max mods to the player's current vehicle.
Applies to all selected players. Uses normal network control and the existing player/vehicle identity and batch exclusions.
Applies to all selected players. Removes mods from the player's current vehicle.
Applies to all selected players. Launches the player's current vehicle upward.
Applies to all selected players. Shunts the player's current vehicle left.
Applies to all selected players. Shunts the player's current vehicle right.
Spins every player's vehicle
Applies to all selected players. Bursts the controlled vehicle's tires.
Applies to all selected players. Smashes all windows on the player's current vehicle.
Applies to all selected players. Applies black tint to the player's current vehicle.
Applies to all selected players. Locks the player's current vehicle doors.
Applies to all selected players. Unlocks the player's current vehicle doors.
Applies to all selected players. Opens all doors on the player's current vehicle.
Applies to all selected players. Closes all doors on the player's current vehicle.
Applies to all selected players. Breaks all doors on the player's current vehicle.
Applies to all selected players. Rolls the controlled vehicle upside down while preserving its heading.
Applies to all selected players. Reduces tire grip to near-ice levels
Applies to all selected players. Disables collision on the player's current vehicle.
Applies to all selected players. Knocks the player's vehicle and ragdolls the player.
Applies to all selected players. Disables collision and jolts the player's vehicle.
Applies to all selected players. Takes control of the player's vehicle and pulls it to you.
Applies to all selected players. Attaches translucent vehicle copies to create Chair's stretched vehicle effect.
Applies to all selected players. Places an animated passenger in the player's vehicle.
Applies to all selected players. Turns the player's vehicle around by 180 degrees.
Keeps every remote player locked inside their current vehicle.
Applies to all selected players. Explodes the player's current vehicle.
Applies to all selected players. Applies an EMP explosion to the player's current vehicle.
Applies to all selected players. Applies Vehicle Max Speed to the player's current vehicle.
Applies to all selected players. Spawns Selected Vehicle beside the player.
Automatically upright the selected player's overturned near-ground vehicle or boat
Automatically upright included players' overturned near-ground vehicles or boats
Speed added while the selected player holds the horn
Speed added while each included player holds the horn
Dirt level applied when you press Apply Dirt.
Move the vehicle this many metres when you press Move Vertically.
Select a tire position, including extra trailer axles, or all tires.
State applied when you press Apply Engine State.
Apply forward speed after obtaining vehicle control.
Apply reverse speed after obtaining vehicle control.
Apply leftward force after obtaining vehicle control.
Apply rightward force after obtaining vehicle control.
Apply upward force after obtaining vehicle control.
Apply downward force after obtaining vehicle control.
Set the selected dirt level after obtaining vehicle control.
Apply the selected vertical offset after obtaining vehicle control.
Repair the selected standard tire positions after obtaining control.
Burst the selected standard tire positions after obtaining control.
Set engine health or stop the engine after obtaining control.
Set a random vehicle rotation after obtaining control.
Remove existing vehicle doors after obtaining control.
Release brake and handbrake inputs after obtaining control.
Keeps a prioritized, synchronized set of matchmaking advertisements on Legacy and Enhanced
Reported session population, limited to leave one slot within the current host capacity
Region used when the schedule is set to Manual Region
Advertisements created for each selected region and language pool
Covers all supported language pools instead of only each region's common language
Seconds between gap-free advertisement refreshes. Zero keeps the initial set
Automatically keeps the current session advertised until it reaches the selected target
Continuously cycles 100 advertising profiles, holds the winning state at a full lobby, and resumes when population drops
Selecting a method enables Auto Advertise and applies it immediately when hosting. Any requires an unverified native mapping.
Fixed region used by Region and Synced Region Advertise; My Region keeps the original local region
Choose an advertising mode. Off stops advertising. Super Advertise is experimental and may cause crashes.
Stops automatic advertising when the connected player count reaches this value
Maximum advertisement budget; fixed-region Auto Advertise uses one pool
Popular Pools prioritizes busy pools, Scheduled targets one region, and Worldwide covers every enabled region
Chooses a matchmaking region from local PC time or uses the selected manual region
Caps the prioritized advertisement plan to reduce backend rate limits
Concurrent advertisement requests. Reduce this when the backend returns errors
Creates advertisements for the active scheduled or manual region first
Advertises in assisted-aim and free-aim matchmaking pools
Sets request budget, concurrency and refresh timing; region and pool choices are kept
Pauses extra advertisements at the high limit and resumes below the lower limit
Pauses Player Magnet at this real connected-player count
Resumes Player Magnet at or below this connected-player count
Measures the active advertising time required to reach the selected target
Connected-player target used by the benchmark timer
Limits advertisement targeting to the selected geographic pools; it never removes or kicks players
Advertise in the Northern Asia pool
Advertise in the South America pool
Advertise in the USA East pool
Advertise in the Europe pool
Advertise in the Asia pool
Advertise in the Australia pool
Advertise in the USA West pool
Advertise in the Japan pool
Shows live advertising, region, NAT, and fill status
Shows the active advertising region in the overlay
Shows NAT integration availability in the overlay
Shows live and planned advertisement counts
Uses the shared overlay panel background and border
Allows the overlay to be moved while the menu owns the mouse
Scales the Player Magnet overlay
Rebuilds the current advertisement plan immediately
Starts the selected advertising mode, or Auto Advertise when no mode is selected
Stops every advertising mode and removes its extra advertisements
Clears the current or completed fill benchmark
Compatibility alias for the matchmaking Player Magnet feature
Forces the weather to thunder for all players in the session
Spoofs your position to make it appear as if you're next to all the players in the session at all times. Use with caution
Spams the killfeed of all players with fake kill entries. Use with caution
Applies the vehicle action to eligible All Players targets after obtaining control.
Ejects all players from their vehicles
Allows you to pause the game in online (local only).
Notify when a joining player's IP country matches yours. Uses asynchronous IP geolocation.
As session host, remove nonfriends with proxy, hosting, or provider indicators. Provider matching is a heuristic.
Attempts to improve join speed by loading host broadcast variables asynchronously. This may cause certain jobs to break, use with caution
Keeps the online respawn-state bit enabled to shorten the death-to-respawn transition.
Disables death barriers found under the map. This also prevents dying randomly when spectating someone
Bypasses all casino region restrictions
Buy items / properties / services for free (Online)
Automatically silences all incoming calls
Clears a transaction-pending prompt that remains stuck on screen.
Clears the Easy Way Out cooldown and triggers it. Enhanced Edition only.
Periodically requests the configured Good Behavior cash reward. Enhanced Edition only.
Cash amount requested by each Good Behavior Bonus cycle.
Time between Good Behavior Bonus requests.
Reclaims freemode script host after another player takes it. Does not kick the player.
Forces you to become freemode script host. Note that this might break some missions.
Allows Rockstar friends to become script host without reclaiming it.
Shows who held script host when it was reclaimed.
Delay in milliseconds before reclaiming freemode script host.
Shows a notification when another player joins or leaves the session
Shows a notification when the session host changes
Shows a notification when the freemode script host changes
Blocks join requests, transition joins, and queued invite joins while enabled
Advertises zero open matchmaking slots without blocking direct invite joins
Automatically blocks new joins once the session reaches this many connected players
Shows the percentage of host broadcast data received while joining a GTA Online session. Legacy Edition only.
Handles the desync kick system (Legacy only)
Team used for the tutorial-session instance (0 through 2).
Tutorial-session instance to enter (0 through 63).
Starts a tutorial session with the selected team and instance, then verifies the change.
Ends the active tutorial session, then verifies the return to the normal session population.
Leaves the current GTA Online session using the normal network bail path and clears a stuck loading presentation.
Clears a stuck loading transition, restores screen and player control, then returns to Story Mode.
Deep recovery for a broken session: cancels queued joins and transitions, clears loading state, retries the bail, then launches Story Mode.
Single-press emergency recovery for an infinite loading screen or black screen. Clears the broken transition and launches Story Mode.
Single-press emergency recovery for an infinite loading screen or black screen. Clears the broken transition and rebuilds the GTA landing menu.
Masks player names across Scooby and GTA's local HUD, pause menu, player lists, and notifications. Nothing is sent to other players.
Replaces every remote player's name on this client with the configured alias. New players are masked automatically.
Base display name used for remote players while Streamer Mode is active.
Adds the player slot number to each alias so players remain distinguishable.
Changes your displayed name across this game client. Your Rockstar/network name is untouched.
Client-side name shown for you while Streamer Mode is active.
Matchmaking will put you into sessions with other Mod users. Like Scooby, Nenyooo etc
Legacy only. Keeps the matchmaking beacon active, makes the outgoing session look public, and removes the mental-state ranking penalty
Spoofs the region type of the session
The region to spoof the session to
Spoofs the session language
The language to spoof the session to
Spoofs the session player count
The player count to spoof the session to
Makes your session much more visible to other players by hosting multiple instances of it. High values may fill your session in seconds. Use at your own risk
The number of sessions to advertise for matchmaking
The session type to join
Open character selection first. After your character loads, join the chosen session type. Cancel stops the queued join.
Join the selected session, optionally after choosing a character.
Cancel this menu's queued join. Does not interrupt the game's active transition.
Keep the world visible and retain player control while switching sessions.
Automatically confirms invite/join alert prompts when the game is already showing one.
Change the region you matchmake in to the specified value
Matchmaking region to spoof to
Crew name shown to other players (up to 24 characters).
Crew tag shown to other players (up to 4 characters).
Color used for the spoofed crew.
Numeric ID used by the spoofed crew.
Hides your entry from the GTA Online HUD player list while preserving your real local freemode state.
Publishes the configured crew identity to other players.
Spoofs the local freemode player stats broadcast to player info.
Rank shown to other players through freemode player stats (max 1000).
Player kills shown in player info.
Player deaths shown in player info.
Calculates K/D from the spoofed kills and deaths.
Manual K/D shown when Auto K/D is off.
Wallet cash shown in player info.
Earnings/money value shown in player info.
Sex acts shown in player info.
Lap dances shown in player info.
Loads your current displayed stats into the spoof fields.
Writes the backed stats for rank, kills, deaths, sex acts, and lap dances.
Hold the view after the most recent blocked crash incident.
Release this feature's camera. Automatic protection can activate again for a new incident.
Use a remote camera view to reduce exposure to nearby rendering effects. Your player remains in place.
Temporarily switch to the protection view after a blocked critical crash incident; yield to mission and other scripted cameras.
Hides and removes known remote cage props before they can trap you. Works on Legacy and Enhanced.
Rate-limits remote ped floods and removes only entities above the configured cap.
Rate-limits remote vehicle floods and removes only vehicles above the configured cap.
Master toggle for anti-spam protections
Master toggle for anti-trolling protections
Master toggle for all crash protections
Master toggle for kick protections
Master toggle for script event protections
Detects remote entity floods and can temporarily timeout the flooding owner.
What to do when a modder is detected attacking you
Action after blocked script events.
Action after blocked crash patterns.
Action after blocked kick attempts.
Action after blocked cages or trap bursts.
Action after blocked spam bursts.
Action after blocked sound spam.
Action after blocked weapon trolls.
Action after blocked vehicle trolls.
Action after blocked explosion spam.
Minimum seconds between repeated reactions to the same player and event type.
Require exact or independently corroborated modder evidence before reacting. Repeated copies of one suspicious event are insufficient.
Seconds to block incoming traffic for timeout reactions. These can interrupt interactions with that player.
Show notifications when events are blocked
Log blocked events to console
Auto-relaxes protections during jobs, interior loading (casino, nightclub, apartment), heists, and missions to prevent crashes and broken gameplay
Also show low-risk compatibility and spam blocks. Keep this off to stop false TSE popup spam.
With Smart Protections enabled, allow mission movement, tasks and control handoffs during activities, heists and transitions. Crash validation stays enabled.
After a blocked targeted freeze/control/attachment event, restores only your local ped/current vehicle on the script thread.
Panic mode - blocks ALL incoming script events from all players (use when under attack)
Reject incoming remote game events, including friends and mission traffic. Transport/session maintenance packets are unchanged.
Reject all incoming remote entity creation and synchronization. Existing entities remain; removal/cleanup is allowed. Affects normal gameplay.
Apply incoming protection detection and blocking to verified Rockstar friends. Disable this to trust friends while unattributed malformed traffic remains protected.
Never runs an automatic protection reaction against Rockstar friends.
Records direct crash signatures and correlated hostile behavior with false-positive safeguards.
Shows one notification only after exact or independently corroborated evidence.
Distinct suspicious behavior categories required before marking a player. Exact malformed/crash signatures confirm immediately.
Uses the script-host kick reaction after the native evidence engine confirms a player.
Saves players after the protection evidence engine confirms them.
Score suspicious CPlayerGameStateDataNode values and tag the sender as a modder when the score crosses the threshold. Observational; does not block sync.
Uses the script-host kick reaction after a verified crash signature is blocked.
Saves players tied to a verified blocked crash signature.
Requires a verified per-player BattlEye-emulation evidence provider.
Saves a verified detection to the native saved-player database.
Skips verified BattlEye-emulation reactions for Rockstar friends.
Requires a verified RID-join signal for the active game build.
Saves verified RID-join detections to the native saved-player database.
Skips verified RID-join reactions for Rockstar friends.
Relaxed raises caps, Normal uses the configured caps, and Strict lowers them.
Removes excess eligible peds inside the configured close and far radii.
Includes mission and scripted peds in ped spam limits. Active transitions and cutscenes always remain protected.
Applies ped rate and density limits only to confirmed modders. Extreme burst floods remain blocked as a failsafe.
Includes ambient and locally-created peds in density limits. Mission peds remain protected unless explicitly enabled.
Time window used for new remote ped rate limits.
Maximum new remote peds from one owner in the ped window.
Maximum new remote peds with the same model from one owner.
Close-range ped density radius.
Maximum eligible peds inside the close radius.
Far-range ped density radius.
Maximum eligible peds inside the far radius.
Relaxed raises caps, Normal uses the configured caps, and Strict lowers them.
Removes excess eligible vehicles inside the configured close and far radii.
Applies vehicle rate and density limits only to confirmed modders. Extreme burst floods remain blocked as a failsafe.
Includes ambient and locally-created vehicles in density limits. Mission vehicles remain protected.
Time window used for new remote vehicle rate limits.
Maximum new remote vehicles from one owner in the vehicle window.
Maximum new remote vehicles with the same model from one owner.
Maximum new large vehicles from one owner.
Maximum new large vehicles with the same model from one owner.
Close-range vehicle density radius.
Maximum eligible vehicles inside the close radius.
Far-range vehicle density radius.
Maximum eligible vehicles inside the far radius.
Maximum distance from you or your vehicle at which known remote cage props are blocked.
Also removes matching nearby network cages when their owner cannot be resolved. This is more aggressive.
Limits render-heavy spam counts where deeper entity hooks are available.
Maximum suspicious ped render count before entity limit guards react.
Maximum suspicious vehicle render count before entity limit guards react.
Maximum suspicious object render count before entity limit guards react.
Maximum suspicious fragment render count before entity limit guards react.
Maximum suspicious particle render count before entity limit guards react.
Maximum suspicious total entity render count before entity limit guards react.
Adds a stricter near-player limit for large aircraft and vehicle crash models.
Maximum new nearby vehicles from one player.
Maximum new nearby non-player peds from one player.
Maximum nearby big aircraft/vehicles from one player.
Temporarily blocks incoming syncs from a player that floods too many entities. Disabled by default for mission safety.
Deletes matching suspicious remote entities when the throttler trips. Disabled by default for mission safety.
Detects high-risk China/Lua crash model and animal-ped floods without blocking normal one-off spawns.
Detects bursts of remote-owned attached objects/peds/vehicles commonly used by Lua crash bundles.
How long newly synced entities count as one burst window.
How long to block incoming syncs from a flooding owner.
Near-player radius used by vehicle/object/ped throttles.
Maximum entities deleted per throttler pass to avoid frame drops.
Maximum new remote-owned entities from one player in the burst window.
Maximum new remote-owned entities with the same model from one player.
Maximum new mission/high-priority entities from one player.
Maximum new nearby objects from one player.
Maximum nearby high-risk Lua crash models from one player in one burst window.
Maximum newly attached remote entities from one player in one burst window.
Maximum nearby high-risk Lua crash peds from one player in one burst window.
Applies your saved per-model limits for vehicles, objects, and peds.
Deletes excess entities that match your custom model rules even when general cleanup is disabled.
Removes verified remote-owned helper peds attacking you or hijacking your vehicle, UFO props attached to you, and tow trucks towing your vehicle. Normal ambient entities are not affected.
Suppress all protection notifications (events are still blocked)
Blocks network bail script events that disconnect you
Blocks particle effect spam events
Blocks world state spam like pop multiplier area outside activities
Blocks entity creation spam
Blocks unauthorized vehicle special ability activation on your vehicle
Blocks malicious play sound events
Blocks invisible explosion events with harmful effects
Blocks remote ragdoll request events on your ped
Blocks modded weapon damage events like tranquilizer
Blocks unauthorized radio station changes on your vehicle
Blocks remote vehicle lock state changes on your vehicle
Blocks vehicle exclusive driver kick on your vehicle
Blocks facial animation override on your ped
Blocks remote fire events near your player
Blocks attempts to freeze your player via give task events
Blocks remote weapon give events
Blocks remote weapon removal events
Blocks remote all weapons removal
Blocks pop group override crash exploits
Blocks invalid vehicle temp action crash exploits
Blocks invalid script entity state change crash
Blocks player deletion crash from packed reliables
Blocks scripted game event crash exploits
Blocks deserialization crash exploits
Blocks crash exploits via notification events
Validates incoming sync data for crash exploits (Legacy Only)
Validates new object creation for crash models (Legacy Only)
Prevents unauthorized player/vehicle deletion (Legacy Only)
Validates sync tree data before applying to objects (Legacy Only)
Blocks known crash model hashes in sync data (Legacy Only)
Prevents null pointer crashes in physics engine (Legacy Only)
Don't block events from friends
Blocks KickPlayer network messages
Blocks kick vote events targeting you
Blocks remote bounty placement on you
Blocks unauthorized CEO/MC kick events
Blocks remote CEO/VIP ban timer exploit
Blocks exploit text label SMS events
Blocks remote vehicle kick events
Blocks forced teleport to property events
Blocks send to location script events
Blocks forced cutscene script events
Blocks forced activity/mission start events
Blocks fake CEO money drop notifications
Blocks forced GTA banner notifications
Blocks script-based sound spam events
Blocks forced spectate mode
Blocks remote off-radar toggling
Blocks being kicked from your interior
Blocks being forced into missions
Blocks fake personal vehicle destroyed notifications
Blocks remote triggering of CEO raids
Blocks being marked as the beast
Blocks MC club forced teleport
Blocks forced teleport to Cayo Perico island
Blocks TSE command events like forced heist launch
Blocks remote wanted level clearing
Blocks remote wanted level changes on you
Blocks invalid interior index crash exploits
Maximum number of peds to render at once
Maximum number of vehicles to render at once
Maximum number of objects to render at once
Blocks report myself events used to trigger false anticheat flags
Blocks remote clear task events on your ped
Blocks forced teleport to warehouse
Master toggle for Lua crash pattern guards.
Guards against vehicle/parachute crash patterns where supported.
Guards against fragment/object crash patterns where supported.
Guards against invalid model/render crash patterns where supported.
Guards against rope physics overflow patterns where supported.
Blocks invalid searchlight data on Legacy when its hook is available.
Blocks skeleton extension overflow on Legacy when its hook is available.
Blocks fake money/deposit notification script events.
Blocks remote transaction-error popups.
Blocks only the hostile Gooch random-event payload while leaving legitimate freemode random events available.
Blocks warehouse teleport script events outside normal gameplay flows.
Blocks known high-risk script events whose embedded sender id does not match the network sender. Disabled by default for cross-version mission safety.
Blocks forced camera rotation commands.
Blocks remote collectible rewards; may affect shared activities.
Legacy-only guarded reference patch. May prevent vehicle seat switching; requires Crash and Invalid Task protections.
Enable blocking for incoming player effects, including from friends: damage, explosions, fire, forced tasks and vehicle actions. Also blocks normal remote combat; sound bursts are rate-limited.
Register protection action settings after manual-mapper initialization.
Own and restore only the protection camera.
Scan at most 24 pool slots every 50 ms and detach proven remote attachment cycles. Requires Crash and Attachment protections; respects friend scope and the selected action.
Block 14 restricted NPC models, including story characters. Can affect missions; follows the crash/sync protection policy.
Block known advertising invitation payloads; ordinary and unrecognized invitations remain allowed.
Validate bounded world-state rope fields before event deserialization.
Validate track prefixes of train request/report events before deserialization.
Validate model types, player appearance and ped props within Malformed Sync Data.
Reject invalid, self and recursive attachment nodes within Malformed Sync Data.
Reject invalid ped/vehicle task data and movement-group bounds within Malformed Sync Data.
Reject non-finite or out-of-range population, sector and camera positions.
Validate track, configuration and carriage fields with edition-aware layouts and available metadata.
Validate weapon, gadget, mount and pickup-component nodes.
Validate vehicle parachute and submarine-control state nodes.
Validate interior indices and script metadata within Malformed Sync Data.
Overrides GTA's in-memory NAT classification. Original restores the value captured for the active Legacy or Enhanced build.
Restores the original NAT value, rescans the active game edition, and reapplies the selected override.
Keeps the selected verified NAT classification applied and restores the original value on shutdown.
Legacy compatibility setting.
Legacy compatibility setting.
Legacy compatibility setting.
Rate-limits repeated script events from one player without blocking normal gameplay flows.
Rate-limits repeated entity and vehicle trap abuse used by Lua scripts.
Rate-limits orbital cannon particle bursts used by Lua particle crash scripts.
Blocks suspicious close object spawns where deeper sync hooks are available.
Stores blocked entity models so repeated spam can be ignored faster.
Rate-limits repeated remote sound events used by Lua sound crash scripts.
Rate-limits burst explosions used by Lua explosion bursts without blocking normal one-off explosions.
Blocks control requests for your ped and locally owned current vehicle from the first request. Other ownership migration remains allowed.
Blocks remote scripted task events when they directly target your local ped. Protects against carjack, forced driving, and take-the-wheel attacks.
Blocks remote projectile and air-defense fire events. Disabled by default because it can affect legitimate PvP and missions.
Blocks remote clear-area events. Disabled by default for mission compatibility.
Blocks remote phone explosion requests.
Blocks remote blow-up-vehicle events. Disabled by default for freemode/PvP compatibility.
Blocks remote detachment requests that can be abused by attachment trolls.
Blocks repeated give/remove weapon bursts used by stuck-weapon attacks.
Rate-limits repeated remote task/control bursts used by vehicle trap and AI logic scripts.
Blocks remote door-break events aimed at your vehicle.
Blocks remote pickup requests and rewards; may affect missions.
Write player joins, leaves, and session counts to the console.
Write one player roster snapshot shortly after joining a session.
Echo menu notifications to the console.
Log incoming scripted network events and their source player.
Log outgoing scripted network events and their target mask.
Log transaction basket serialization without changing the transaction.
Log telemetry metrics intercepted before sending.
Log incoming raw network message metadata.
Log unpacked incoming network game event metadata.
Log game script threads when they start.
Log game script threads when they terminate.
Keeps protection hooks inactive while the game changes sessions or runs transition scripts.
Remove the profile's prologue requirement for GTA Online. This does not complete the prologue in your story save.
Jump to the prologue's closing cutscene through the game's skip confirmation. Requires an active prologue on a supported build.
Request completion of the active story mission. Mission rewards and optional objectives may differ from normal completion. Use a separate save.
Open the game's section-skip confirmation when the current checkpoint allows it. The final checkpoint skips the mission.
End the current attempt and open the game's retry screen. Choose Retry to return to the last checkpoint.
Open the game's confirmation to restart the current mission from the beginning.
Open the game's exit-mission confirmation and return to Story Mode free roam.
Keeps the expanded radar map enabled.
Continuously refills the story character special ability meter.
Reduce gravity for everything in the world.
Selects the nearest supported gravity preset (normal, low, very low or off).
Slow down time for everything in the world.
How slow time moves (lower = slower).
Speed up or slow down game time.
Time multiplier (>1 = faster, <1 = slower).
Nearby peds jump and vehicles bounce around
Jump Around
Creates an earthquake effect around you.
Adjusts bullet scale, range and decal color. This does not duplicate hitmarkers.
Bullet particle size multiplier.
Bullet effect LOD range multiplier.
Color used by bullet decals when the bullet hook is available.
Smoothly cycles bullet-impact decal color.
Speed of the smooth bullet color cycle.
Replaces script-created explosion visuals with colorable burst, fire, smoke and spark layers on Legacy and Enhanced.
Overrides the type selector and recolors every script-created explosion.
Explosion tag to recolor when Apply to All is disabled.
Hides GTA's orange explosion renderer while preserving its damage, audio and physics.
Color and opacity of the replacement explosion burst.
Smoothly cycles script-created explosion colors.
Speed of the smooth explosion color cycle.
Size of the replacement explosion burst.
Adds a separately colorable spark layer to each matching explosion.
Color and opacity of the explosion spark layer.
Smoothly cycles the spark color.
Speed of the spark color cycle.
Size of the spark layer.
Creates a visible, silent, no-damage preview five metres ahead.
Creates a smooth gravity well that pulls nearby entities.
Keep the blackhole at the manual XYZ position instead of following a player.
Make the blackhole follow the selected player
Player for the blackhole center to follow.
Height above the followed target
Manual XYZ position for the blackhole center.
Copy your current XYZ into the blackhole position and enable fixed position mode.
How smoothly the blackhole follows its target
How far the blackhole reaches
Pull strength
Velocity cap while entities are being pulled
Pull vehicles into blackhole
Pull peds into blackhole
Pull player peds too
Pull world objects into blackhole
Kill entities when they reach the center
Draw the blackhole marker and light
Visual size of blackhole
Makes all peds fight each other.
Overall chaos intensity
Cause random explosions nearby
Randomly set things on fire
Make vehicles act erratically
Make peds scream and flee
Calls an airstrike where you're looking.
Creates random explosions and chaos around you.
Creates explosions at all nearby vehicles.
Creates fireworks in the sky above you.
Sets all nearby peds on fire.
Creates a wave that pushes everything.
Random lightning strikes nearby peds.
Calls a meteor where you're looking.
Massive explosion where you're looking.
Makes loaded vehicles squash and stretch using chair's Bouncing Vehicles experiment.
Makes loaded peds smoothly squash and stretch.
Makes loaded world objects smoothly squash and stretch.
Spawn a configurable tornado with funnel visuals, storm weather, and entity pull/lift forces
Tornado
Tornado
Move the tornado ahead of your current camera/player direction
Tornado
Tornado
Tornado
Tornado
Tornado
Reverse the tornado spin direction
Pull nearby non-player peds into the tornado
Pull nearby remote players and their vehicles into the tornado
Pull nearby vehicles into the tornado
Allow the tornado to pull the vehicle you are currently using
Pull nearby objects into the tornado
Tornado
Tornado
Scales the TornadoScript-style smoke and debris particles
Add TornadoScript-style debris smoke around the bottom of the funnel
Add a wide rotating cloud layer near the top of the funnel
Add extra agency-heist debris smoke inside the cloud top
Force thunder, rain, and wind while the tornado is active
Drone and flying robot speed in metres per second. Applies on spawn/rebuild.
Hover height above the owner and terrain. Applies on spawn/rebuild.
Match vehicle travel with faster flight/running. Applies on spawn/rebuild.
Return distant free-moving drones and robots to a checked spot near you. Applies on spawn/rebuild.
Distance in metres before a mobile companion returns. Applies on spawn/rebuild.
Named map/minimap markers for drones and robots. Applies on spawn/rebuild.
Distance from you in metres. Formation expands when needed for unit spacing. Applies on spawn/rebuild.
Minimum formation spacing in metres. Applies on spawn/rebuild.
Give mobile companions separate positions around you and avoid crowding. Applies on spawn/rebuild.
Object model name or 0x hash; used with Custom Models.
Object model name or 0x hash; used with Custom Models.
Weapon name or 0x hash; used with Custom Weapon.
Zero uses the weapon's default sentry damage.
Projectile speed for new/rebuilt sentries.
Show the assembly's aimed gun. Hiding it does not disable firing.
Offset from the assembly's standard gun mount.
Offset from the assembly's standard gun mount.
Offset from the assembly's standard gun mount.
Rotation offset in degrees.
Rotation offset in degrees.
Rotation offset in degrees.
Offset from the ground, self or vehicle mount.
Offset from the ground, self or vehicle mount.
Offset from the ground, self or vehicle mount.
Shot origin relative to the aimed gun.
Shot origin relative to the aimed gun.
Shot origin relative to the aimed gun.
Save the current editor configuration by name.
Load a named configuration into the editor.
Discover saved sentry configurations.
Restore standard editor values. Existing sentries are kept.
Burst-spawns ~32 peds at the target then cleans them up
Master toggle for dispatch service, cop spawning, and nearby cop tuning.
Blocks dispatch services from creating police, emergency, and wanted-level resources.
Stops wanted-level cops from being dispatched for the local player.
Stops ambient random cops and scenario cops from being created.
Wanted level used by Set Wanted and Hold Wanted Level.
Keeps the selected wanted level from dropping while Dispatch Manager is active.
Set your wanted level to the selected value.
Clear your current wanted level.
Re-enable dispatch services and normal cop spawning.
Legacy alias: when enabled, no wanted police are dispatched for you.
Radius for nearby cop and cop vehicle tuning.
Improves nearby cop accuracy, perception, and combat behavior on a throttled loop.
Accuracy used when Upgrade Nearby Cops is enabled.
Makes tuned nearby cops more accurate and able to target without line-of-sight.
Gives tuned nearby cops no ragdoll and no critical hits.
Repairs and strengthens nearby police vehicles without spawning extra entities.
Locally makes nearby cops stop treating the player as a target.
Clear nearby cops within the tune radius.
Select which prostitute ped style to spawn.
Idle scenario used when a spawned prostitute is not following you.
How many prostitute NPCs to spawn at once.
Distance spawned prostitutes keep while following you.
Radius around you used by Make Everyone Prostitute.
Maximum nearby ambient peds to convert per click.
Make newly spawned prostitute NPCs invincible.
Add a map blip to newly spawned prostitute NPCs.
Put newly spawned prostitute NPCs into your current vehicle when a seat is free.
Keep spawned prostitute NPCs in the selected idle scenario while not following.
Spawn selected prostitute NPCs near you.
Replace nearby ambient non-player peds with the selected prostitute style.
Spawned prostitute NPCs follow you.
Send spawned prostitute NPCs into free seats in your current vehicle.
Ask spawned prostitute NPCs to leave their vehicles.
Delete the most recently spawned prostitute NPC.
Delete all prostitute NPCs spawned by this feature.
Teleports all game peds to you
Kills all peds in the game world
Kills all enemies and disables their vehicles within ~100m
Deletes all peds in the game world, including mission critical peds
Maximum distance for World ped control actions.
Allow Ped Control actions to affect player peds too.
Animation to play on nearby peds inside the Ped Control range.
Loop the selected ped animation.
Plays the selected animation on peds inside the Ped Control range.
Scenario to start on nearby peds inside the Ped Control range.
Starts the selected scenario on peds inside the Ped Control range.
Clears tasks from peds inside the Ped Control range.
Makes peds inside the Ped Control range follow you.
Makes peds inside the Ped Control range run away from you.
Makes peds inside the Ped Control range attack you.
Makes peds inside the Ped Control range wander naturally.
Explodes peds inside the Ped Control range.
Removes weapons from peds inside the Ped Control range.
Makes armed peds inside the Ped Control range drop their current weapon.
Gives basic weapons to peds inside the Ped Control range.
Deletes peds inside the Ped Control range.
Heals peds inside the Ped Control range.
Revives dead peds inside the Ped Control range where possible.
Cleans blood, wetness, dirt, and decoration overlays from peds inside the Ped Control range.
Makes peds inside the Ped Control range wet.
Makes peds inside the Ped Control range put their hands up.
Makes peds inside the Ped Control range cower.
Disarms and calms peds inside the Ped Control range.
Adds peds inside the Ped Control range to your group and arms them.
Kills peds inside the Ped Control range.
Teleports peds inside the Ped Control range to you.
Sets peds inside the Ped Control range on fire.
Randomizes clothing for human peds inside the Ped Control range.
Freezes peds inside the Ped Control range.
Keeps peds inside the Ped Control range invincible while enabled.
Makes peds inside the Ped Control range ignore ambient events and targeting while enabled.
Launches peds inside the Ped Control range.
Ragdolls peds inside the Ped Control range.
Enables ped ESP and the ESP master switch for the World Ped Control group.
Automatically removes weapons from peds attacking you.
Makes all nearby peds highly perceptive with increased hearing and seeing range.
Makes all nearby peds move at 10x speed.
Makes nearby non-player peds moonwalk around you.
Makes nearby peds rain from the sky above you.
Match an exact original model or ambient police peds.
Ped name, decimal hash or 0x hash to replace.
Ped name, decimal hash or 0x hash. Must exist in this game edition.
Select police ped matching and the astronaut. Apply Once or enable continuous swaps to start.
Replace up to Swaps per Pass matching ambient on-foot NPCs near you.
Replace matching ambient on-foot NPCs each interval. Stopping affects future swaps; existing replacements remain in the population.
Randomizes nearby ambient ped models, clothing, and props without touching mission/player peds.
Replace nearby ambient peds with random models from the ped catalog or your selected pool.
Milliseconds between ped randomizer passes.
Maximum ambient peds to randomize per ped refresh.
Makes all nearby peds ragdoll.
Deletes all nearby non-player peds.
Explodes all nearby peds.
Freezes all nearby peds in place.
Launches all nearby peds into the sky.
Spawn 5 random animals near you
Continuously replace eligible ambient traffic while preserving vehicle type, occupants, motion, and nearby mission vehicles.
Allow already-visible ambient traffic to be swapped in real time.
Allow parked ambient vehicles to be live-swapped too.
Keep live traffic replacements factory-default without randomized paint, wheels, neon, tint, dirt, or mods.
Milliseconds between traffic population and live swap refreshes.
Maximum ambient vehicles to live-swap per traffic refresh.
Keep live vehicle replacement this far away from you to avoid visible pop-in and collisions.
Maximum distance used by traffic, ped, object, and advanced randomizers.
Changes nearby ambient ped clothes. Freemode and story characters use complete model-matched outfits. Disabling stops further changes.
Story characters always use their matching GTA wardrobe. Other human models use clothing variations.
Time between clothing changes for each nearby ped.
Maximum outfit attempts per update.
Allow ped randomizer to affect ambient peds seated in vehicles.
Randomizes paint, tint, neon, wheels, dirt, and mods for nearby ambient vehicles.
Allow vehicle appearance randomizer to affect your current vehicle.
Randomize vehicle mods along with paint and tint.
Milliseconds between vehicle appearance randomizer passes.
Replaces nearby ambient police vehicles with random compatible vehicles, preserving occupants and pursuit.
Randomizes ambient officers, including drivers and passengers, while retaining their police role.
Milliseconds between police replacement passes.
Maximum police vehicles or peds replaced per pass.
Replaces nearby non-mission world objects with random props from the object model library.
Allow already-visible world objects to be swapped in real time.
Spawn replacement objects with physics enabled.
Milliseconds between object randomizer passes.
Maximum nearby objects to replace per object refresh.
Randomizes stable world values such as weather, time, and blackout.
Randomize weather on a timer.
Randomize world clock time on a timer.
Randomly toggle city blackout with weather/time randomizer.
Seconds between weather/time/world randomizer passes.
Applies lightweight random grip and power effects to nearby ambient vehicles.
Allow handling randomizer to affect your current vehicle.
Milliseconds between handling randomizer passes.
Maximum vehicles to apply handling effects to per pass.
Randomizes nearby vehicle headlight states, intensity, and neon colors.
Allow vehicle light randomizer to affect your current vehicle.
Milliseconds between vehicle light randomizer passes.
Randomizes random events, cops, wanted multipliers, and dispatch services on a timer.
Seconds between dispatch randomizer passes.
Use only the selected replacement vehicles. An empty selection pauses swaps.
Use only the selected replacement ped models. An empty selection pauses swaps.
Spawn clones of yourself that follow you
Spawn a UFO above your location
Spawn a wave of zombies
Continuously spawn zombie waves
Spawn a wave of hostile aliens
Spawn a UFO above your location
Alien Invasion
Spawn a squad of SWAT officers to protect you
Meteor Shower
Drops a windmill prop next to your character
Cleans up every windmill spawned via the windmill features
Load IPL
Unload IPL
Teleport to the selected IPL
IPL set to load
Open the game-drawn Ramp Builder menu with every track setting and action, keyboard/controller navigation and freecam placement.
Driving surface for each section. Halfpipe and inverted barge require a measured collision surface.
Build a continuous road with gradual changes in slope and bank.
More sections make longer, gentler transitions. Extra sections are added automatically to keep seams close.
Changing Track Shape or Track Surface rebuilds only the latest complete step at its original entrance. Earlier connected steps stay in place.
Smooth connected slopes automatically. Add a leveling transition for sloped circles or banked loops; loops also remove incompatible turn.
Show the driving-surface edges and orientation before building; green crossbars are joints.
Preview from the last completed endpoint instead of in front of you.
Enable the preview and measure the selected surface.
Restore the new track builder's defaults.
Climb/descent angle or hill/wave amplitude. Custom uses the signed value.
Bank amount around the driving direction. Custom: negative left, positive right.
Total turn over this build. Positive turns left; negative turns right. Spiral direction follows the sign.
Small overlap at the surface joints; no independent spacing or rise steps.
Select Custom and increase the target slope by 5 degrees.
Select Custom and decrease the target slope by 5 degrees.
Select Custom and roll the target 5 degrees further left.
Select Custom and roll the target 5 degrees further right.
Increase the next section's left turn by 5 degrees.
Increase the next section's right turn by 5 degrees.
Set the next build to level and unbanked, with no turn.
Show all queued steps with colored edges and joint markers. Build uses the inspected entrance. Preview Extension starts at the last ramp end. Refresh to move the preview.
Move the full sequence preview to the current player/crosshair placement, or last endpoint when Preview Extension is enabled.
Target slope for queued Up and Down steps.
Heading change for queued Left and Right steps.
Distance ahead of you to the new track entrance. Zero starts at your position.
Height above your feet or vehicle underside, or above ground when Snap to Ground is on. Zero places the ramp just beneath you.
Heading offset for a new track. Extensions inherit the previous exit.
Join a nearby ramp end, inheriting its heading, slope and bank. Also detects the selected surface in loaded maps. Adjust Snap Distance to reach the joint; preview shows the connection.
Maximum distance from the new entrance to an existing track joint.
On: place a new entrance at ground height. Off: keep your current height, including in the air. Extensions always join the previous track.
Start a new track in the direction of your vehicle.
Place your vehicle or ped on the first section after a complete build.
Preview beneath your feet or vehicle with zero offsets and ground snapping off. Keeps your Auto Snap to Ramps choice so nearby ramp ends can still connect.
Build at your position plus Start Distance/Height. Existing tracks remain until Undo or Clear.
Join the next section to the previous exit, inheriting its position, slope and bank.
Rebuild the last complete step at its original entrance using the selected shape, surface and settings.
Remove the last build and restore the previous extension endpoint.
Stop streaming or construction. Placed sections remain until Undo or Clear.
Place your vehicle or ped on the first section with the track orientation.
Remove only objects owned by this builder; failed removals remain tracked for retry.
Spawns money bags around you.
Spawns a hostile enemy near you.
Nearby peds walk towards you.
Makes all nearby peds drop combat and flee from you
Teleports all game objects to you
Deletes all objects in the game world, including mission critical objects
Deletes all cameras
Makes money rain from the sky.
Money pickup model.
Ticks between spawns.
Makes various pickups rain from the sky.
Ticks between spawns.
Include weapons in pickup rain.
Include armor in pickup rain.
Include health pickups in pickup rain.
Include snacks in pickup rain.
Include ammo in pickup rain.
World object model name to replace in the chosen area.
Replacement world object model name.
Radius around your position when Apply Model Swap is pressed.
Append the selected shape, surface, section count and angles. Later setting changes do not alter queued steps.
Append a climb using Queued Slope Angle and Minimum Sections.
Append a descent using Queued Slope Angle and Minimum Sections.
Append a left turn using Queued Turn Angle, smoothly returning to level.
Append a right turn using Queued Turn Angle, smoothly returning to level.
Build every queued step from the current placement, connecting each to the previous endpoint. Undo removes one step at a time.
Build the queued sequence from the last completed ramp end.
Append a straight transition to level and unbanked.
Remove the last queued step without deleting spawned tracks.
Empty the queue without deleting spawned tracks.
The model name of the ped you wish to spawn.
The model name of the object you wish to spawn.
Spawns a ped at your current location.
Spawns an object at your current location.
Control ped and vehicle density in the world.
Pedestrian spawn rate multiplier.
Vehicle spawn rate multiplier.
Parked vehicle spawn rate multiplier.
Remove all vehicles from spawning
Knocks moving traffic in strong random directions within the selected radius.
Vehicle Pinball
Vehicle Pinball
Repeatedly launches controlled, grounded traffic with configurable force.
Bouncy Vehicles
Bouncy Vehicles
Moving vehicles spin wildly
Spawn 8 supercars in a circle around you
Teleports all game vehicles to you
Deletes all vehicles in the game world, including mission critical vehicles
Maximum distance for World vehicle control actions.
Allow World vehicle control actions to affect your current vehicle too.
Explodes vehicles inside the Vehicle Control range.
Deletes vehicles inside the Vehicle Control range.
Teleports vehicles inside the Vehicle Control range to you.
Max upgrades vehicles inside the Vehicle Control range.
Repairs vehicles inside the Vehicle Control range.
Cleans vehicles inside the Vehicle Control range.
Stops vehicles inside the Vehicle Control range.
Forces non-local occupants out of vehicles inside the Vehicle Control range.
Bursts tires on vehicles inside the Vehicle Control range.
Repairs tires on vehicles inside the Vehicle Control range.
Smashes windows on vehicles inside the Vehicle Control range.
Repairs windows on vehicles inside the Vehicle Control range.
Makes nearby NPC drivers speed away erratically.
Burns and damages vehicles inside the Vehicle Control range.
Turns on engines for vehicles inside the Vehicle Control range.
Turns off engines for vehicles inside the Vehicle Control range.
Locks vehicles inside the Vehicle Control range.
Unlocks vehicles inside the Vehicle Control range.
Opens doors on vehicles inside the Vehicle Control range.
Closes doors on vehicles inside the Vehicle Control range.
Flips vehicles inside the Vehicle Control range upright.
Flips vehicles inside the Vehicle Control range upside down.
Boosts vehicles inside the Vehicle Control range forward.
Randomizes paint on vehicles inside the Vehicle Control range.
Honks vehicles inside the Vehicle Control range.
Cycles paint, headlights, wheel color, tyre smoke, and neon colors on vehicles inside the Vehicle Control range.
Choose whether nearby vehicles smoothly fade or jump to random rainbow colors.
Controls how fast nearby vehicles change colors.
While in a vehicle, honking throws nearby vehicles around inside the Vehicle Control range.
Freezes vehicles inside the Vehicle Control range.
Launches vehicles inside the Vehicle Control range.
Enables vehicle ESP and the ESP master switch for the World Vehicle Control group.
Makes nearby vehicles rain from the sky above you.
Match an exact original model or ambient police vehicles.
Vehicle name, decimal hash or 0x hash to replace.
Vehicle name, decimal hash or 0x hash. Must exist in this game edition.
Select police vehicle matching and the Marshall. Apply Once or enable continuous swaps to start.
Replace up to Swaps per Pass matching ambient vehicles near you.
Replace matching ambient vehicles each interval. Stopping affects future swaps; existing replacements remain in the population.
Rainbomizer-style ambient traffic randomizer with safe live swaps for road, boat, and air traffic.
Suppress ambient road, parked, boat, train, and garbage traffic while Traffic Randomizer is enabled.
Scale moving and randomly generated ambient traffic while the randomizer is enabled.
Scale parked ambient vehicle density while the randomizer is enabled.
Delete the last spawned Angry Swa/Menyoo vehicle before spawning another.
Put you into the spawned Menyoo vehicle when it is not an attacker.
Make the spawned vehicle and attachments invincible.
Max applicable vehicle mods after spawning.
Apply random primary and secondary colors after spawning.
Spawn aircraft presets above the player with engine power already on.
Spawn an invincible pilot that drives or flies the vehicle toward you.
Attach SW Deluxo objects to nearby vehicles and newly spawned traffic.
Also attach SW objects to player-driven vehicles.
Seconds between random Angry Swa vehicle spawns.
Nearby vehicle scan radius for SW traffic attachments.
Maximum new vehicles to decorate per scan tick.
Cache the hardcoded Angry Swa Menyoo vehicle presets into the Scooby vehicle folder.
Spawn a random Angry Swa Menyoo vehicle preset.
Keep spawning random Angry Swa Menyoo vehicles using the delay setting.
Spawn the hardcoded Angry Swa Deluxo Menyoo vehicle.
Spawn the hardcoded Angry Swa plane Menyoo vehicle.
Spawn the hardcoded helicopter with world objects attached to the blades.
Spawn the second hardcoded helicopter with world objects attached to the blades.
Delete vehicles spawned by the Menyoo vehicle saver service.
Explodes all nearby vehicles.
Freezes all nearby vehicles in place.
Launches all nearby vehicles into the sky.
Flying Cars
Adds a colored lingering fire layer to matching explosions.
Color and opacity of the lingering fire layer.
Smoothly cycles lingering fire color.
Speed of the fire color cycle.
Size of the lingering fire layer.
How long colored fire remains after an explosion.
Forces visible snow footsteps and optionally recolors the footprint decals.
Uses snow wheel VFX together with snow footsteps.
Footstep VFX LOD range multiplier.
Color used by footprint decals when the footprint hook is available.
Smoothly cycles footprint decal color.
Speed of the smooth footprint color cycle.
Overrides static street, world and glow-light render passes.
Color used by static world, street and glow lights.
Smoothly cycles street and world light colors.
Speed of the world-light color cycle.
Brightness multiplier for overridden street and world lights.
Blends original world-light color into the selected color.
Leaves very dim world lights untouched.
Overrides vehicle headlights and other projected cone-light render passes.
Color used by vehicle headlights and other projected cone lights.
Smoothly cycles vehicle and projected-cone colors.
Speed of the vehicle/cone color cycle.
Brightness multiplier for overridden vehicle and cone lights.
Blends original vehicle/cone color into the selected color.
Leaves very dim projected cones untouched.
Suppresses the glow effect on streamed pickup objects.
Enables the glow channel on compatible glass and emissive prop materials.
Overrides glow render-pass intensity with the custom intensity and frequency values.
Color tint for object and world glow render passes. Alpha controls the tint blend.
Brightness multiplier for object and world glow render passes.
Speed of the smooth glow pulse. Set to zero for a steady glow.
Overrides global character lighting and restores the original values when disabled.
Color of the global character lighting pass.
Smoothly cycles global ped lighting.
Brightness multiplier for the overridden character lighting.
Randomizes selected VFX colors, lighting, celestial sizes, and intensities on independent timers.
Color family used for each Rainbomizer roll.
Uses one RGB color for every enabled target in a group instead of independent colors.
Enables the required VFX override when its pointer is available.
Temporarily disables target smooth-rainbow toggles so random colors remain visible.
Restores every VFX value changed during the current Rainbomizer run.
Randomizes opacity in addition to RGB color.
Lowest randomized VFX opacity.
Highest randomized VFX opacity.
Random variation applied around every group delay.
Immediately rolls every enabled VFX Rainbomizer target.
Enables every VFX Rainbomizer target.
Disables every VFX Rainbomizer target.
Randomizes static street, world, and glow-light colors.
Randomizes vehicle headlights and projected cone-light colors.
Randomizes the global character-lighting color.
Seconds between light color rolls.
Randomizes street/world and vehicle/cone intensity multipliers.
Lowest randomized light multiplier.
Highest randomized light multiplier.
Randomizes footprint and wheel-track colors.
Randomizes bullet impact color.
Randomizes script-created explosion color and applies it to every explosion type.
Randomizes the selected liquid decal color.
Seconds between surface and explosion color rolls.
Adds colored lingering smoke to matching explosions.
Color and opacity of the lingering smoke layer.
Smoothly cycles lingering smoke color.
Speed of the smoke color cycle.
Size of the lingering smoke layer.
How long colored smoke remains after an explosion.
Number of smoke emitters per explosion.
Overrides shadow light, reflections, gamma, blur, sky intensity and saturation with safe restoration.
Disables visual tuning and restores captured game values without erasing saved slider values.
Draw a local colored light at your character or camera. Stops drawing when disabled.
Local light color. Alpha scales brightness; rainbow preserves this saved color.
Follow your character or the final rendered camera.
Radius of the local light.
Brightness of the local light.
Move the light above or below its player or camera anchor, in meters.
Cycle the local light color without changing the saved color.
Seconds per full color cycle.
Global shadow-light multiplier.
Global reflection multiplier.
Global VFX gamma multiplier.
Near global VFX blur amount.
Far global VFX blur amount.
Global VFX saturation multiplier.
Applies the shadow-light value independently.
Applies the reflection value independently.
Applies the gamma value independently.
Applies near blur independently.
Applies far blur independently.
Applies saturation independently.
Speed of the smooth ped-lighting color cycle.
Saved VFX preset to load.
Curated VFX starting point.
Applies the selected curated VFX starting point.
Control the intensity of ocean waves
Ocean Waves
Overrides puddle, blood, oil, petrol or mud decal properties.
Liquid decal profile to edit. Every type keeps its own settings.
Applies the visible liquid settings to puddle, blood, oil, petrol and mud.
Color and opacity of the selected liquid decal.
Smoothly cycles liquid decal color.
Speed of the smooth liquid color cycle.
How long foot liquid decals remain active.
How long wheel liquid decals remain active.
Lifetime of foot liquid decals.
Lifetime of wheel liquid decals.
Safely snapshots ocean quad flags and heights, then restores the exact originals when disabled.
Hides ocean quad rendering while retaining water physics.
Applies a height offset to ocean quads.
Ocean quad height offset.
Overrides the Legacy map-wide water-puddle scaler with exact restoration.
Amount of water puddles rendered across the map.
Controls wave amplitude without raising or lowering the water level.
Raises or lowers water around your player using the edit radius.
Radius used when changing nearby water height.
Controls water ripple bumpiness.
Controls ripple disturbance and foam movement.
Controls water override strength.
Controls low-end ripple refraction blend.
Controls high-end ripple refraction exponent.
Controls ocean noise minimum amplitude.
Controls water override fade in.
Controls ocean wave maximum amplitude.
Controls ocean wave minimum amplitude.
Controls deep ocean wave scaler.
Controls water override fade out.
Controls shore wave minimum amplitude.
Controls shore wave maximum amplitude.
Controls larger foam disturbance scale.
Controls water override intensity for fog-heavy scenes.
Applies every water slider at once.
Clears water overrides and restores the default water scaler.
Slow motion while aiming (like Max Payne)
Freeze all peds and vehicles in place (ZA WARUDO!)
Enable snow ground effects and tracks
Smoothly cycles sun, sun-disc and moon colors with separated phases.
Speed of the sun and moon color cycle.
Overrides the sun glow color and optional advanced sun settings.
Color of the sun glow.
Smoothly cycles the sun glow color.
Speed of the sun glow color cycle.
Overrides sun HDR, Mie scattering, influence radius and scatter intensity.
Overrides the visible sun disc color and size.
Color of the visible sun disc.
Overrides the apparent size of the sun disc.
Smoothly cycles the sun-disc color.
Speed of the sun-disc color cycle.
Overrides moon color, size, intensity and optional advanced settings.
Color of the moon glow.
Overrides the apparent size of the moon disc.
Brightness of the moon.
Smoothly cycles the moon color.
Speed of the moon color cycle.
Overrides moon influence radius and scatter intensity.
Radius of the moon's sky influence.
Moon scatter intensity across the sky.
Overrides the verified GTA star-field intensity value.
Brightness of the star field.
Overrides the primary cloud-base color.
Color of the main cloud base.
Smoothly cycles the cloud-base color.
Speed of the cloud-base color cycle.
Overrides the main cloud-layer color.
Color of the primary cloud layer.
Smoothly cycles the main cloud-layer color.
Speed of the main cloud-layer color cycle.
Overrides the middle cloud-layer color.
Color of the middle cloud layer.
Smoothly cycles the middle cloud color.
Speed of the middle cloud color cycle.
Overrides small-cloud detail color.
Color of the small cloud detail layer.
Smoothly cycles the small-cloud color.
Speed of the small-cloud color cycle.
Applies density, strength, shadow, fade, HDR and detail tuning.
Overrides only the eastern azimuth sky layer.
Color of the eastern azimuth sky layer.
Brightness of the eastern azimuth layer.
Smoothly cycles the east sky color.
Speed of the east sky color cycle.
Overrides only the western azimuth sky layer.
Color of the western azimuth sky layer.
Brightness of the western azimuth layer.
Smoothly cycles the west sky color.
Speed of the west sky color cycle.
Overrides the north-facing portion of the azimuth transition.
Color blended into GTA's azimuth transition layer while looking north.
Brightness used by the north-facing transition layer.
Smoothly cycles the north sky color.
Speed of the north sky color cycle.
Overrides the south-facing portion of the azimuth transition.
Color blended into GTA's azimuth transition layer while looking south.
Brightness used by the south-facing transition layer.
Smoothly cycles the south sky color.
Speed of the south sky color cycle.
Overrides the overhead sky and its transition.
Color of the sky directly overhead.
Brightness of the overhead sky layer.
Smoothly cycles the zenith sky color.
Speed of the zenith sky color cycle.
Cloud density multiplier.
Bias applied to cloud coverage.
Overall cloud color strength.
Multiplier applied to the cloud layer colors.
Strength of cloud shadows.
Cloud fadeout multiplier.
Cloud high-dynamic-range intensity.
Cloud edge dithering strength.
Definition of cloud edges.
Offset applied to the cloud field.
Detail strength for small clouds.
Density multiplier for small clouds.
High-dynamic-range multiplier for the sun.
Directional phase applied to atmospheric sun scattering.
Atmospheric Mie scatter amount around the sun.
Intensity multiplier for sun Mie scattering.
Radius of the sun's sky influence.
Sun scatter intensity across the sky.
Global sky-light multiplier.
Applies sky intensity independently.
Smoothly cycles each cloud layer with a separate phase.
Speed of the smooth cloud color cycle.
Overrides the global time-cycle fog color with exact weather/hour restoration.
Global fog color and opacity.
Smoothly cycles the fog color.
Speed of the smooth fog color cycle.
Multiplies the selected fog color.
Removes near fog and distant haze and restores every original keyframe when disabled.
Tunes near fog and distant haze relative to every weather/hour keyframe.
Moves the near-fog start without replacing the weather's base distance.
Scales the weather's native fog density.
Scales how quickly the fog thickens with distance.
Moves the fog layer vertically while preserving its native shape.
Scales both near-fog and haze opacity.
Scales the fog's high-dynamic-range contribution.
Scales the distant haze density independently.
Moves the distant haze start without replacing its native distance.
Overrides the internal lightning manager with bounded, restorable settings.
Freezes the lightning animation state.
Color of the lightning flash.
Smoothly cycles lightning color.
Speed of the smooth lightning color cycle.
Darkening applied during the flash.
Brightness of the lightning flash.
Strength of the flash effect.
Radius of the lightning ring.
Strength of the sky illumination.
Lightning animation speed.
Triggers one native lightning flash.
Triggers native lightning flashes at a configurable interval.
Seconds between automatic native lightning flashes.
Overrides directional sky and cloud rendering when the sky signature is available.
Smoothly cycles the directional sky colors with separated phases.
Speed of the smooth directional sky cycle.
Edits rain, snow, blizzard, fog, pollen, firefly and insect drop shaders.
Weather drop shader profile to edit. Every type keeps its own settings.
Applies the visible weather-drop settings to every drop type.
Balanced starting point for the weather drop shader.
Applies the selected balanced weather-drop preset.
Restores neutral scales and the selected shader's native color, light and distortion behavior.
Overrides the selected shader's native color. Leave disabled for natural weather.
Color and opacity for the selected weather drop.
Smoothly cycles the custom drop color.
Speed of the smooth weather-drop color cycle.
Brightness multiplier for the custom color, safely limited to avoid full-screen glare.
Scales the shader's original minimum and maximum particle size.
Scales the shader's original particle lifetime.
Scales the shader's original drop velocity.
Additional gravity applied to the selected weather drop.
Scales the original weather spawn volume without changing its shape.
Moves the weather spawn volume vertically around the camera.
Scales the shader's original near and far fade distances.
Scales the original minimum and maximum particle rotation speed.
Scales the shader's original edge softness instead of replacing it.
Scales the shader's original local-light response. Lower this to reduce glow.
Scales the shader's original colored-particle percentage.
Keeps the selected shader's original heat-haze or refraction effect enabled.
Scales the original distortion visibility and strength.
Scales the original background-distortion alpha boost.
Scales the original distortion blur level.
Weather to set or force. Note that this is local and cannot be seen by other players
Forces the specified weather. Note that this effect is local and cannot be seen by other players
Sets the specified weather. Note that this effect is local and cannot be seen by other players
Blend between two weather types, such as Snow and Extra Sunny
First weather used by Dual Weather
Second weather used by Dual Weather
0 = From Weather, 1 = To Weather
Control local wind intensity. Disable returns wind to game control.
Local wind intensity; zero gives still air.
Control rainfall independently of weather type. Disable restores the intensity sampled when enabled.
Local rain intensity; zero suppresses rainfall without changing the weather type.
Override local cloud formations. Turning this off unloads the selected formation and lets weather control the sky again.
Local sky cloud formation. Enable Cloud Presets to apply it.
Keep the local game clock synchronized with your PC's local time. Replaces Freeze Time and Day/Night Speed.
Set hour (0-23)
Set minute (0-59)
Set second (0-59)
Sets the current online time
Freezes the online clock at the selected time
Set the clock to 00:00
Set the clock to 22:00
Set the clock to 06:00
Set the clock to 12:00
Set the clock to 18:00
Restore normal clock control
Override day/night cycle speed
Day/night cycle speed multiplier (1.0 = normal, 2.0 = 2x faster)
Returns to your last safe outdoor position; if unavailable, resolves exterior ground and uses a safe fallback.
Leaves the current activity transition without quitting the online session.
Removes nearby deployed proximity mines before they can trigger.
Prevents the vehicle-impact ragdoll path. Jet exhaust behavior requires in-game verification.
Prevents melee takedowns against the local player each frame.
Keeps glasses, hats, and other ped props attached when damaged.
Prevents automatic helmet removal and damage from knocking it off. Disable to restore normal helmet behavior.
Suppresses ped and vehicle impact reactions each frame.
Disables snow, mud, and deep-surface slowdown animations.
Keeps crouched movement available when scripts try to block it.
Stops GTA automatically equipping a motorcycle or aircraft helmet and restores the previous ped setting when disabled.
Stops forced automatic weapon switching and restores the previous ped setting when disabled.
Stops the local ped entering ambient shock and reaction states.
Stops ambient idle animations without terminating freemode or mission scripts.
Internal safe-return tracker used by Exit Current Interior.
Silences incoming calls and closes an active phone call without relying on version-specific globals.
Hides large freemode banner HUD components while keeping the notification feed visible.
Removes the pause-menu loading spinner. Online pause is a separate Enhanced-only control.
Clears pending online, follow, and offline invites without terminating GTA scripts.
Dismisses the shop transaction rate-limit warning only. Does not bypass the server transaction limit.
Suppresses restricted-area hostility and dispatch without terminating GTA mission or freemode scripts.
Prevents replay recording this frame and cancels active recording.
Skips cutscenes started by the apartment interior script; other cutscenes are unaffected.
Skips cutscenes started by the simple-interior script; other cutscenes are unaffected.
Keeps local ped movement from being slowed by steep slopes.
Disables GTA gameplay input while enabled.
Stops stunt jump triggers.
Blocks the Social Club frontend input and closes it if it opens.
Stops active animation post effects every frame.
Stops gameplay and cinematic camera shake.
Blocks cinematic camera modes and vehicle cinematic view.
Blocks the vehicle focus camera global.
Stops idle camera modes.
Disables the flight music audio flag.
Disables wanted-level music.
Disables the casino gaming-floor ambient zones and restores them when switched off.
Mutes the festival bus radio while you occupy it and restores it on exit or disable.
Stops looping smoke-grenade audio. Other explosions are unaffected.
Suppresses the local player's scuba breathing loop.
Silences ambient crowd walla without stopping mission, cutscene, or interior audio scenes.
Internal frontend hook registration.
Immediately closes GTA when ALT + F4 is pressed.
Enhanced only. Patches the inlined audio-engine frame limiter and restores the original bytes when disabled.
explosions
thermal_scope
weapon_hum
weapon_spinup
footsteps
vault
roll
ped_screams
ped_speech
animals
weapon_wheel
special_ability
scripted_music
loading_music
frontend
panting
static_emitters
vehicle_sirens
trains
vehicle_alarms
horn_on_death
freefall_wind
rain
thunder
transition_bass
Remove all pedestrians from spawning
Disable police completely
Randomly teleport nearby peds
Make all nearby peds dance and party
Pull controlled ambient peds toward you with configurable strength and radius.
Ped Magnet
Ped Magnet
Each nearby ambient ped explodes once when its death is detected.
Make all peds super aggressive and powerful
Make all peds weak and cowardly
Spawn 12 peds in a circle around you
Clear all entities around you.
Radius to clear.
Remove peds in the area.
Remove vehicles in the area.
Remove objects in the area.
Speed up time in the world (2x)
All peds have enhanced bullets
Zombie Mode
Vortex
Shake the world like an earthquake
Earthquake
Meteor Shower
Reduce gravity in the world
Low Gravity World
Flying Cars
Green tint and slow motion like The Matrix
It always rains
Turn the world into a disco party
Draw web connections between nearby entities
Clone Army
Open all doors in the world
Empty vehicles become ghost cars that chase you
Turn all nearby peds into zombies that attack you
Zombie Mode
Zombie Mode
Zombie Mode
Apply Zombie Mode colour grading and weather
Dark atmosphere with fog
Add blood and visible wounds to zombies
Zombies can infect other peds on hit
Some zombies can sprint (28 Days Later style)
Some zombies scream and attract others
Explosive fat zombies
Some legless zombies that crawl
Randomly add a stronger zombie with powerful melee attacks
Zombie Mode
Zombies only die from headshots
Continuous alien invasion with UFOs and special aliens
Alien Invasion
Alien Invasion
Alien Invasion
UFOs appear to support aliens
Giant mothership hovers overhead
UFOs try to abduct peds
Some aliens have shields and heavy weapons
Some aliens explode on death
Some aliens can teleport
Riot Police
Create a spinning vortex that pulls and spins everything around you
Vortex
Create a protective dome that pushes away peds and vehicles
Force Dome
Create a massive shockwave that launches everything into the air
Spawn physical falling meteors with smoke trails and explosions around you.
Meteor Shower
Meteor Shower
Meteor Shower
Intense desert sandstorm with wind
Toxic rain that damages peds
Acid Rain
Acid Rain
Acid Rain
Also damage your own player during acid rain
Lava rocks and fire rain from the sky
Runs a continuous mix of explosions, launches, ragdolls, fires, colors, and weather.
Arms nearby ambient peds, keeps new spawns included, and restores them on disable.
Nearby ambient peds choose distinct opponents and fight.
Nearby ambient peds stumble until the effect is disabled.
Disables gravity for nearby traffic, flies it around you, and restores every vehicle on disable.
Flying Cars
Flying Cars
Turn the world into a party with lights and dancing
Make all peds and vehicles semi-transparent
Everyone slips and slides around
Delete all peds and vehicles (except yourself)
Persistent squad and escort setup.
Spawn the selected model and count.
Spawn copies of your current appearance.
Deploy the selected vehicle and crew.
Restore squad health and armor.
Bring foot guards to you.
Apply selected weapons to the squad.
Use available passenger seats.
Ask squad members to exit.
Hold current positions.
Resume following.
Remove tracked foot guards.
Release guards to wander.
Repair tracked escort vehicles.
Remove escort crew and vehicles.
Stop your bodyguards attacking you, Rockstar friends, or members of your current CEO/MC organization.
Drops a capped set of arena flippers under the selected player with configurable timing
Maximum number of arena flippers kept around the target
Delay between arena flipper spawns
Disables the VFX overrides and restores all captured game values.
Loads the selected VFX JSON preset.
Name used when saving a VFX JSON preset.
Saves every VFX and water setting to an atomic JSON preset.
Loads the configured VFX JSON preset when commands initialize.
JSON preset name loaded automatically when VFX settings initialize.
Stores the selected JSON preset as the startup VFX preset.
Rescans the VFX preset folder.
Opens the VFX JSON preset folder.
Randomizes east, west, north, south, and zenith sky colors.
Randomizes every available cloud color layer.
Randomizes the global fog color.
Randomizes the selected rain, snow, pollen, or insect shader color.
Randomizes thunder and lightning color.
Seconds between atmosphere color rolls.
Randomizes directional sky brightness with the atmosphere pass.
Lowest randomized directional sky intensity.
Highest randomized directional sky intensity.
Randomizes main and small-cloud density.
Lowest randomized cloud density.
Highest randomized cloud density.
Randomizes sun, sun-disc, and moon colors.
Randomizes sun and moon disc sizes.
Seconds between sun, moon, and star rolls.
Smallest randomized sun-disc size.
Largest randomized sun-disc size.
Smallest randomized moon-disc size.
Largest randomized moon-disc size.
Randomizes star-field and moon brightness.
Lowest randomized star and moon intensity.
Highest randomized star and moon intensity.
Render depth-writing scene geometry as wireframe, including world and entities.
Multiplies the original material color. Alpha controls tint strength; white preserves original colors.
Use separate toggles and colors for supported, identified draws. Unidentified or mixed-category draws stay unchanged. Requires a supported renderer.
Wireframe for identified world geometry when category filtering is enabled.
World material tint. Alpha controls tint strength; white preserves original colors.
Wireframe for identified draws of your character when category filtering is enabled.
Your character's material tint. Alpha controls tint strength.
Wireframe for identified draws of other players when category filtering is enabled.
Other players' material tint. Alpha controls tint strength.
Wireframe for identified non-player characters when category filtering is enabled.
Non-player character material tint. Alpha controls tint strength.
Wireframe for identified vehicles when category filtering is enabled.
Vehicle material tint. Alpha controls tint strength.
Wireframe for identified weapon models when category filtering is enabled.
Weapon material tint. Alpha controls tint strength.
Open the Story Mode save menu while outside a mission or cutscene.
Request a Story Mode autosave while outside a mission or cutscene.
Switches the world layout back to the story mode map.
Switches the world layout to the online map.
Build one local sentry from the editor. Maximum eight.
Build the edited configuration before replacing the last sentry. Failure keeps the old one.
Detach the last unit and place it in front of you. Mobile units resume moving when Run Combat Units is on.
Attach the existing last unit to the vehicle you occupy now. Enter a vehicle first.
Attach the existing last unit to your character.
Remove the last assembly and cancel pending creation.
Remove owned assemblies and cancel pending creation.
Model Default uses Rockets + Bullets for Self Drone and both robots, RPG for other models. Applies on spawn/rebuild.
Assembly for newly spawned or rebuilt sentries.
Model Default attacks hostile NPCs for drones/robots, vehicles for other models. Applies on spawn/rebuild.
Ground, player or occupied vehicle. Vehicle mounting requires being inside a vehicle.
Drones and robots follow you while attacking automatically. Ground / Free attachment only. Applies on spawn/rebuild.
Target distance in metres for new/rebuilt sentries.
Milliseconds between shots, subject to the weapon minimum.
Make new/rebuilt assemblies invincible.
Hide new/rebuilt assemblies.
Aim line for new/rebuilt sentries.
Exclude the player and their currently occupied vehicle.
Refresh your loaded interior, as in Ozark and Excalibur.
Leave local boogieboard dominoes while moving. Disable or Clear removes only this trail's owned boards.
Bound the owned trail; oldest boards are deleted before replacement.
Remove this trail's boards; an enabled trail resumes as you move.
Nearby peds will ignore you and become oblivious to your actions.
All PEDs attack each other.
Enables the developer mode in Creator.
You won't die because of border restrictions.
Keeps story and mission interiors loaded, unlocked, uncapped, and marked on the map.
Draws a visible beam at your waypoint location.
Draws a visible beam at the current objective location.
Disables all artificial lights in the world (city lights, street lamps, etc).
Also darken vehicle lights during Blackout. Disable to keep vehicle lights on.
Flips the whole game left to right: the world, HUD markers, minimap, controls and audio.
Keeps left/right camera movement normal in Mirror World. Disable for inverted camera controls.
Aim to select a nearby vehicle, NPC or object, then choose an action. Selection pauses while the menu is open. Actions remain until changed or reset.
Aim at a vehicle, NPC or object. Player characters are excluded.
Maximum camera-to-target distance in meters.
Keep the last target briefly when your aim leaves it. Lock Target holds it until released or invalid.
Hold the current target while you choose an action. Invalid and out-of-range targets are still released.
Draw a cyan cross on the selected entity.
Allow actions on vehicles occupied by players. Network ownership is still required.
Actions only apply to compatible targets. Use Apply Action or bind its command to a hotkey.
Apply the selected action to the captured target. Can be bound to a hotkey.
Release the target and cancel an action waiting for control.
Named configuration in presets/Sentries.
Choose a name, then Load Preset. Refresh discovers files.
Match ambient entities near your current position.
Maximum successful replacements per scan, for each enabled type.
Delay between continuous scans.
Stop both continuous rules and cancel pending model loads. Existing replacements remain ambient.
Allow ambient trains; disabling this does not delete existing trains.
Select the nearest freight locomotive within 100 metres.
Choose the freight consist to spawn.
Spawn the selected freight consist near railway tracks.
Enter the locomotive; an NPC driver is removed after control is obtained.
Leave your selected train and release speed/drive controls. Other vehicles are unaffected.
Apply the selected speed while you are driving the selected train.
Negative presets reverse the train; zero stops it.
Use continuous speed control instead of the preset when Override Speed is enabled.
Signed train speed from -500 to 500 metres per second.
W/S or controller accelerate/brake adjusts speed while driving. Takes priority over Override Speed; pauses input with menus or lost focus.
Choose a paint, then use Apply Paint for the locomotive and its carriages.
Apply the chosen paint to the locomotive and up to 49 carriages.
Render the selected train as derailed; this is a visual native, not a physical track switch.
Delete controlled carriages while retaining the locomotive.
Delete the selected train, or your retained spawned train if selection was reset.
Free camera: select and move Creator entities; spawn at the camera.
Owned area swaps and streaming cleanup.
Request a spatial world object swap at your position.
Remove the last owned area swap.
Remove only area swaps created by this feature.
Train streaming and selection lifecycle.
CEO organization or MC name to register.
Register as a CEO organization or Motorcycle Club.
Organization color shown to the session.
Registers with the selected business type, or unregisters if already registered.
Updates the registered organization name and color without changing registration state.
Remotely opens the Arcade Business Hub computer to manage all your businesses.
Master switch: sell missions pay the High Demand bonus (rivals forced to 25, private-session
Apply High Demand (rivals = 25, always non-private) to Vehicle Export sales.
Apply High Demand (rivals = 25, always non-private) to Special Cargo sales.
Apply High Demand (rivals = 25, always non-private) to MC business sales.
Apply High Demand (rivals = 25, always non-private) to Bunker sales.
Apply High Demand (rivals = 25) to Smuggler's Run sell missions.
Apply High Demand (rivals = 25, always non-private) to Nightclub sales.
Apply High Demand (rivals = 25) to Acid Lab sell missions.
Auto-fills bunker supplies on a timer
Delay between bunker resupply ticks
Auto-triggers bunker production on a timer
Delay between bunker production ticks
Holds every Kortz payout field at the slider value. Raise for a bigger cash-out.
Spawns the hardcoded Free Sentinel XS money vehicle.
Observe pending inventory sales without launching new work.
Amount to fill the nightclub safe per cycle ($)
Automatically fills and collects nightclub safe (~$300k/5s)
Cycles Bunker / Hangar / Nightclub batched sells. ~10.6M per minute per the source lua. Slow + detection-prone.
Same as Mega Business Loop with higher sell values. ~13.1M per minute per the source lua.
Horse to force as the race winner.
Announces the winning horse when a race resolves.
Moves your placed bet onto the resolved winning horse before payout.
Continuously makes the selected horse win. Main Event requires script host.
Delay between automatic slot spins in milliseconds.
Randomizes each slot spin delay between 500 and 10,000 ms.
Stops Auto Play Slots when your casino chips reach the cap.
Casino-chip total at which Auto Play Slots stops.
Automatically starts the next slot spin while you are seated.
Continuously deals the dealer a bust hand at your current table.
Select the Lucky Wheel prize to apply.
Maximum daily Lucky Wheel spins.
Enables spins beyond the normal daily allowance.
Maximum daily Lucky Wheel spins for GTA+ members on Enhanced.
Sets the selected prize for your next Lucky Wheel spin. Open the Lucky Wheel before using this.
Continuously holds the selected result so the wheel cannot overwrite it during the spin.
Awards the selected prize immediately through the game's Lucky Wheel award state.
Applies the daily Lucky Wheel spin limits for the loaded game edition.
Resets the Lucky Wheel daily spin cooldown.
Select the forced reel result.
Holds the selected result on every reel. Requires the casino_slots script host.
Roulette outcome to force on the current casino tables (0-38).
Continuously forces the selected outcome on every active roulette table.
Also gives the dealer a known losing hand.
Continuously applies a winning hand while you play Three Card Poker.
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Temporarily allow 0-100 cuts; restore captured board limits on disable.
Sets up the selected apartment heist. Join a new session after applying the setup.
Forces the planning board to redraw
Marks the apartment heist preps as completed
Unlocks all five apartment heist jobs. Join a new session or restart the game to refresh the board.
Skips hacking process
Continuously skip supported apartment-heist hacking interactions.
Continuously complete Fleeca drilling progress.
Skips drilling process
Skips the card-swiping mini-game
Skips to the next mission checkpoint
Clears the apartment heist cooldown
Skips the currently playing cutscene
Automatically grabs Casino Heist and Pacific Standard loot at the maximum effective speed
Instantly finishes an Apartment Heist using the active game edition's mission layout
Instantly finishes Pacific Standard using the active game edition's mission layout
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Heist difficulty
Primary target
Weapon category
Sets up cayo perico heist
Applies the configured loadout and completes all setup preps
Resets all heist preps to default
Choose an approach vehicle, then apply.
Choose an equipment preset, then apply.
Choose a truck location, then apply.
Updates primary target value
Updates secondary take value
Updates primary target value
Updates secondary take value
Skips hacking process
Skip fingerprint, glass cutting and supported drainage/overheat stages.
Cuts the sewer
Completes plasma cutting
Completes the safe-code objective for Bearer Bonds and Madrazo Files
Takes the configured primary target
Completes the active fingerprint, drainage, cutter, and primary-target states
Instantly passes the heist
Reloads the planning board screen
Removes the solo heist cooldown
Removes the team heist cooldown
Zeroes Pavel/fence crew cuts while enabled
Skips any currently playing cutscene
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Player 1 cut
Player 3 cut
Player 2 cut
Player 4 cut
Forces all players to be ready
Sets heist cut
Temporarily allow 0-100 cuts; restore captured board limits on disable.
Heist categories
Sets up doomsday heist
Completes all heist preps
Resets heist preps
Reloads the planning board
Skips hacking process
Continuously complete supported Doomsday hacking interactions.
Instantly passes the heist
Instantly passes Doomsday Scenario Act: III
Resets the heist cooldown
Skips the current cutscene
Gunman
Driver
Weapon
Vehicle
Heist difficulty
Primary target
Heist approach
Hacker
Sets up diamond casino heist
Applies the configured loadout and completes all setup preps
Resets all heist preps to default
Choose route and target, then apply.
Updates potential take
Updates actual take
Updates potential take
Updates actual take
Skips hacking process
Continuously skip fingerprint and keypad hacking in the active controller.
Skips drilling process
Instantly passes the heist
Bypasses mantrap for solo players
Reloads the planning board screen
Removes the heist cooldown
Zeroes all crew member cuts while enabled
Skips any currently playing cutscene
Skips the currently playing heist cutscene.
Freezes the Kortz laser grid (sets grid speed to 0).
Unlocks both interaction fields for the five restricted Exhibit Level 2 targets so they can be collected solo on Legacy or Enhanced.
Value applied to all 27 primary artworks for this Enhanced session.
Garment Factory safe capacity.
Regular Black Box File payout.
Priority Black Box File payout.
Regular Brute Force File payout.
Priority Brute Force File payout.
Regular Fine Art File payout.
Priority Fine Art File payout.
Regular Project Breakaway File payout.
Priority Project Breakaway File payout.
Applies the configured Garment Factory safe capacity and file payouts.
Instantly finishes the active FIB File prep or finale.
Instantly finishes the active Black Box prep.
Instantly finishes the active Black Box finale.
Instantly finishes the active Brute Force prep.
Instantly finishes the active Brute Force finale.
Instantly finishes the active Fine Art prep.
Instantly finishes the active Fine Art finale.
Instantly finishes the active Project Breakaway prep.
Instantly finishes the active Project Breakaway finale.
Register shared heist destinations.
Choose a Casino story stage, then apply.
Choose a yacht mission, then apply.
Choose a Paper Trail mission, then apply.
Choose First Dose or Last Dose progression, then apply.
Choose Project Overthrow progression, then apply.
Choose a raid stage, then apply.
Apply the selected active-character mission stage.
Apply the selected active-character mission stage.
Apply the selected active-character mission stage.
Apply the selected active-character mission stage.
Apply the selected active-character mission stage.
Apply the selected active-character mission stage.
Triggers the Cayo Perico finale service on its configured interval
Triggers the Diamond Casino finale service on its configured interval
Triggers SERVICE_EARN_GANGOPS_FINALE on its configured interval
Triggers the Agency finale service on its configured interval
Triggers the Apartment finale service on its configured interval
Triggers the Clucking Bell Farm Raid service on its configured interval
Enables solo mission and Diamond Casino heist support. Some mission objectives still require multiple players.
Yacht name to save and show in the yacht purchase banner.
Saves the entered name to the owned yacht stats for the active character.
Shows the game's yacht purchase banner using the currently owned yacht name.
Runs the full Biz-Teroids sequence: Hangar/Warehouse refill, MC resupply + restock, Nightclub restock,
Replenishes your Hangar cargo (respects the goods-type settings above).
Replenishes every owned Special Cargo warehouse. Mixed-goods mode (Max Goods off) is slow by design.
Fills the supply bars of every owned MC business, bunker, and acid lab.
Preps an instant product restock for every owned MC business. Restart each business afterwards.
Instantly completes the active MC business product sell mission.
Preps a Nightclub warehouse restock and maxes popularity. Re-assign your technicians afterwards.
Sets your Nightclub popularity to maximum.
Sets your Salvage Yard popularity to maximum.
Clears the heat level on all Money Fronts businesses.
Instantly completes the active Special Cargo sell mission.
Instantly completes the active Hangar (air) sell mission.
Instantly completes the active Bunker weapons sell mission.
Should the run-all restock your Hangar and Warehouse(s)?
Instantly max out Hangar and Warehouse stock. If disabled, restock is slower but delivers mixed goods.
Use the selected goods type for the Hangar refill (random when disabled).
Goods type used when 'Hangar Set Goods Type' is enabled.
Use the selected goods type for Warehouse refills (random when disabled).
Goods type used when 'Warehouse Set Goods Type' is enabled.
Should the run-all resupply all your MC businesses?
Should the run-all restock your MC businesses? (Restart the businesses afterwards.)
Should the run-all restock your Nightclub? (Re-assign your technicians afterwards.)
Multiplies RP by the given value
RP Mulitplier (< 0 = 0 -> No RP)
Multiplies mission money by the given value
Money Multiplier (< 0 = 0 -> No Money)
Breaks into the Cluckin' Bell Farm Raid safe
Teleport to the Cluckin' Bell PC with the strongest signal
Teleport to the Cluckin' Bell stashed drugs crate
Choose the Stash House safe combination to display and apply.
Applies the selected Stash House safe code and screen values.
Breaks into the Stash House safe
Choose the state applied to the GTA phone.
Applies the selected phone state.
Phone orientation pitch.
Phone orientation yaw.
Phone orientation roll.
Applies pitch, yaw, and roll to the phone.
Phone start-position X offset.
Phone start-position Y offset.
Phone start-position Z offset.
Phone end-position X offset.
Phone end-position Y offset.
Phone end-position Z offset.
Copies the current phone start and end position into the controls.
Applies the configured phone position once.
Continuously applies the configured phone position because GTA resets it when the phone opens.
Choose the GTA phone soundset.
Choose the GTA phone theme.
Applies the selected phone soundset and theme.
Switches the phone model to Celltowa.
Triggers a Snapmatic photo from the current view.
Switch session to apply the changes.
Switch session to apply the changes.
Completes all the Daily Objectives and the Weekly Challenge.
Enters the Stash House safe code.
Allows you to access the selected Street Dealer remotely.
Sprays the selected LS Tag.
Selected Animal
Spawns the selected animal.
Photographs the selected animal.
Tracks positive GTA Online balance changes using transition-safe validation and rolling 24-hour / 7-day windows.
Shows rolling 1-day and 7-day GTA$ earnings on screen while tracking is enabled.
Colors each HUD total according to its daily or weekly guidance level.
Adds Heist, Business, Mission, and Other rolling totals to the standalone earnings text HUD.
Allows the standalone earnings text HUD to be repositioned with the mouse.
Weekly event multiplier for the Pacific Standard Normal reference.
Use the higher first-weekly Pacific Standard reference.
Weekly event multiplier for the Panther Normal reference.
Weekly event multiplier for the Hard Diamonds reference.
Use the higher first-weekly Hard Diamonds reference.
Weekly event multiplier for the Act III Normal reference.
Use the higher first-weekly Act III reference.
Force-unlocks GTA+ content. Use with caution
Allows the player to change the character's appearance for free
Removes the cooldown for changing appearance
Allows the player to change the character's gender
Display-only GTA$ amount; this never changes your real balance.
Keeps adding the display-only GTA$ amount and reapplies it after session changes. Turning this off freezes the current display until Clear Fake Money is used.
Enables earnings tracking and its standalone on-screen HUD.
Displays the configured fake GTA$ amount until it is explicitly cleared.
Stops the loop and restores the real GTA$ display.
Name used when saving a Fake Money JSON preset.
Saved Fake Money preset to load.
Saves the amount and persistent-toggle state to JSON.
Loads the amount and persistent-toggle state from JSON.
Rescans the Fake Money preset folder.
Opens the Fake Money JSON preset folder.
Repeatedly refunds the auto-targeted orbital cannon strike (~$750k each)
Repeatedly refunds the manually-targeted orbital cannon strike (~$500k each)
Alternates the auto + manual orbital cannon refund services (~$1.25M per cycle)
Delay between orbital refund transactions
Disables the orbital refund loops once the auto-stop threshold is reached
Stop refund loops when wallet+bank exceeds this value (0 disables)
Grants $500,000 per trigger via target refund. Go to any store and back out.
Grants $750,000 per trigger via target refund. Go to any store and back out.
Register the required CEO or MC organization before inventory actions.
Register through freemode and confirm the resulting role.
Register through freemode and confirm the resulting role.
Choose the owned production business.
Refill the selected owned business supplies to 100.
Choose nightclub goods to fill to unlocked floor capacity.
Fill selected goods to actual unlocked floor capacity.
Choose an owned warehouse slot.
Cargo delivered by GTA's refill handler. Existing crates are retained.
Deliver cargo up to actual 16/42/111 capacity on Enhanced.
Sequentially fill owned Enhanced warehouses to their actual capacities.
Refill owned MC, Bunker and Acid supplies using accepted inventory receipts.
Fill all unlocked nightclub goods to their own capacities.
Request cargo through GTA's Enhanced delivery handler and verify its count.
Refill at or below this percentage.
Every 30 seconds, refill low production supplies, nightclub goods, hangar and owned warehouses. Hangar/office refill requires Enhanced.
MC businesses, office warehouses, or both. Bunker, Acid and Hangar sales are excluded.
Start a sale at this percentage of capacity.
Seconds between automatic sale checks.
Prefer higher-paying MC sale regions.
Complete only the owned MC mission with matching business identity and local script host. Office sales remain manual.
After stock and payment evidence, check the next eligible business.
Reserve and launch eligible MC or office sales; stop on uncertain outcomes.
Enable automatic organization and automatic sales together.
Check current scope and threshold without replaying an earlier reservation.
Notify once when owned supplies become low or stock or safes become full.
Clear active-character packed heat 24924 and verify the result.
Skips all data-crack progress entries.
Skips the fingerprint hacking minigame in the computer room.
Enters and confirms all three computer-room access-code fields using the current edition's mission layout.
Disables the laser security grid using the active edition's global.
Skips the signal-nodes hack at the vault keypad.
Takes the primary target painting; use while standing near it.
Takes nearby secondary loot; use while standing near it.
Completes the display-case glass cutting progress.
Automatically joins a new Solo Public session after a successful Instant Finish.
Seconds to wait after Instant Finish before joining a new Solo Public session.
Teleport to the Diamond Casino map blip.
Teleport to the blackjack, poker, and roulette area.
Teleport to the Lucky Wheel.
Teleport to the Casino Concierge.
Teleport to the casino chip cashier.
Teleport to the horse-racing terminals.
Continuously clears casino chip, gambling, and transaction cooldown stats.
Business to claim earning from.
Claims your safe earnings from the selected business.
Selected Hidden Cache
Teleports to the selected Hidden Cache.
Collects the selected Hidden Cache.
Selected Treasure Chest
Teleports to the selected Treasure Chest.
Collects the selected Treasure Chest.
Enables Treasure Chests in Los Santos, so you don't have to go to Cayo Perico.
Teleports to Shipwreck.
Collects Shipwreck.
Selected Buried Stash
Teleports to the selected Buried Stash.
Collects the selected Buried Stash.
Enables Buried Stashes in Los Santos, so you don't have to go to Cayo Perico.
Selected Skydive
Teleports to the selected Skydive.
Completes the selected Skydive.
Selected Time Trial
Teleports to the selected Time Trial.
Completes the selected Time Trial.
Teleports to the next Exotic Exports vehicle.
Directly delivers the next Exotic Exports vehicle.
Teleports to G's Cache.
Collects G's Cache.
Teleports to Stash House.
Selected Street Dealer
Teleports to the selected Street Dealer.
Selected LS Tag
Teleports to the selected LS Tag.
Teleports to Madrazo Hit.
Teleports to Madrazo Hit Target.
Selected Product
Teleports to the selected product.
Collects the selected product.
Teleports to the Golden Clover.
Collects the Golden Clover.
Selects the collectible set awarded by Give Collectibles.
Awards the selected collectible set through the active freemode script.
Unlocks the Xmas & New Year 2023 gift globals
Unlocks the Eudora taxi livery
Unlocks the Broadway taxi livery
Forces every deleted-vehicle unlock global to 1 while enabled; restores 0 on disable
Unlocks the Police Cars trade price
Resets the Salvage Heist general bitset stat if the robbery flow gets stuck
Multiplies LS Car Meet / Auto Shop rep gains by the slider value
Multiplies Arena War AP gains by the slider value
Keeps career globals set to 0 for progress unlocks
Increases sale price
Disable XP gain from sale
Instantly sells bunker stock
Increases sale price
Disable XP gain from sale
Instantly sells hangar stock
Increases sale price
Increases sale price
Disable XP gain from sale
Disable RP gain from sale
Disable high demand bonus
Disable crate refill after Instant Sell
Instantly sells cargo
Teleport to bunker entrance
Teleport to bunker laptop
Unlocks all bunker research
Fills bunker supplies
Triggers production
Automatically fills supplies
Skips the hangar setup mission
Teleport to hangar entrance
Teleport to hangar laptop
Opens the hangar laptop (appsmuggler)
Unlocks all hangar items
Removes hangar cooldown
Shows live Hangar stock and estimated value on screen
Select cargo type to fill
Fill selected cargo type stock
Automatically fill all cargo stock
Complete nightclub setup
Teleport to your owned nightclub map blip
Teleport directly to the nightclub safe
Teleport to nightclub computer
Unlocks all nightclub items
Removes nightclub cooldown
Teleport to CEO office
Teleport to office computer
Teleport to warehouse
Fills cargo stock
Automatically fills stock
Removes cargo cooldown
Shows live Special Cargo warehouse stock and estimated value on screen
Forces mission ready state
Toggle sales made stat
Number of sales made
Toggle sales undertaken stat
Number of sales undertaken
Toggle earnings stat
Total earnings
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies bunker stats
Refresh Hangar stat inputs from current values
Toggle buys made stat
Number of buys made
Toggle buys undertaken stat
Number of buys undertaken
Toggle sales made stat
Number of sales made
Toggle sales undertaken stat
Number of sales undertaken
Toggle earnings stat
Total earnings
Don't apply buy when Apply is pressed
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies hangar stats
Refresh Nightclub stat inputs from current values
Toggle sales made stat
Number of sales made
Toggle earnings stat
Total earnings
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies nightclub stats
Toggle buys made stat
Number of buys made
Toggle buys undertaken stat
Number of buys undertaken
Toggle sales made stat
Number of sales made
Toggle sales undertaken stat
Number of sales undertaken
Toggle earnings stat
Total earnings
Don't apply buy when Apply is pressed
Don't apply sell when Apply is pressed
Don't apply earnings when Apply is pressed
Applies cargo stats
Request one real Hangar cargo sourcing operation
Continuously request Hangar cargo sourcing
Add real, sellable Hangar cargo through GTA Online transactions
Remove all Hangar cargo through the GTA Online transaction service
Continuously source cargo until the Hangar reaches 50 crates
Source real cargo at a controlled interval until the target is reached
Interpret stop-at as crate Limit or $ Value
Stop adding cargo at this count (1..50)
Stop adding cargo at this $ value (Value mode)
Seconds between cargo bumps (0.5..30)
Select cargo type
Sets Rooster sourcing cargo type
Fills nightclub safe
Collects safe money
Unbricks nightclub safe
Locks popularity at max
Sets max popularity
Sets min popularity
Nightclub popularity
Applies custom popularity
Cargo amount
Sets max cargo
Buys cargo stock
Locks heat for all money fronts
Sets heat to 100 for all
Sets heat to 0 for all
Heat applied to all three money fronts (0-100)
Applies the selected heat to all
Teleport to Car Wash entrance
Teleport to Car Wash laptop
Collect Hands-On Car Wash safe (Enhanced Edition only)
Locks current heat value
Sets heat to 100
Sets heat to 0
Heat for Hands-On Car Wash (0-100)
Applies the selected heat value
Teleport to Weed Shop entrance
Teleport to Weed Shop laptop
Locks current heat value
Sets heat to 100
Sets heat to 0
Heat for Smoke On The Water (0-100)
Applies the selected heat value
Teleport to Heli Tours entrance
Teleport to Heli Tours laptop
Locks current heat value
Sets heat to 100
Sets heat to 0
Heat for Higgins Helitours (0-100)
Applies the selected heat value
Enable non-host features
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select agency difficulty
Resets agency contract progress
Reloads the contract board
Load stats from file
Stat type
Quick access stats
Custom stat name (e.g. MPX_KILLS)
Stat value
Reads stat value
Writes stat value
Reverts stat value
Copy stat value to clipboard
Value type
Global memory address
Address offset
Value to read/write
Reads global value
Writes global value
Reverts global value
Copy global value to clipboard
Target script
Value type
Local memory address
Address offset
Value to read/write
Reads local value
Writes local value
Reverts local value
Copy local value to clipboard
Write to a range of packed stats
Packed stat type
Packed stat index
End index for range
Packed stat value
Reads packed stat
Writes packed stat
Reverts packed stat
Copy packed stat value to clipboard
Syncs globals
Forces stat save
Total kills
Total deaths
Applies K/D ratio
Reads current K/D ratio
Race wins
Race losses
Applies race stats
Reads current race stats
Select time stat
Days value
Hours value
Minutes value
Seconds value
Applies time stat
Reads current time stat
Select date stat
Year value
Month value
Day value
Applies date stat
Reads current date stat
Strip club dances
Prostitute acts
Applies prostitute stats
Reads prostitute stats
Tunable hash
Tunable value
Reads tunable value
Writes tunable value
Copy tunable value to clipboard
RP Level (1-1000)
Total RP amount
Applies RP level
Reads current RP
Forces you as script host
Forces you as session host
Kicks all from mission
Copies Rockstar ID to clipboard
Copies coordinates to clipboard
Copies heading to clipboard
Enable debug output
Show running scripts
Dumps all running scripts to log
Teleport to heist apartment
Teleport to planning board
Forces all players to ready state
Instantly finishes the heist
Resets heist cooldown
Allows heist replay
Unlocks all apartment heists
Forces mission ready state
Unlock all auto shop contracts
Requests the Kosatka, then teleports to its planning screen
Forces all players ready
Instantly finishes the heist
Enables larger bag capacity
Unlock all approaches and equipment
Start arcade setup
Teleport to arcade entrance
Teleport to planning board
Forces all players ready
Instantly finishes the heist
Auto-grabs vault contents
Resets heist cooldown
Unlock all approaches and equipment
Triggers Arcade safe collection (Enhanced Edition only)
Teleport to facility entrance
Teleport to planning screen
Forces all players ready
Instantly finishes the heist
Resets heist cooldown
Unlock all acts and preps
Teleport to salvage yard entrance
Teleport to planning board
Instantly finishes the heist
Instantly finishes the active Tow Truck Service mission
Instantly sells the vehicle
Forces all players ready
Resets heist cooldown
Triggers Salvage Yard safe collection (Enhanced Edition only)
Launch apartment heists solo
Reset solo launch state
Enable solo heist launch
Resets solo launch toggle
Launch Diamond Casino heist solo
Reset solo launch state
Launch Doomsday heist solo
Reset solo launch state
Enable non-host features
Apply cuts as non-host
Enable non-host features
Apply cuts as non-host
Enable non-host features
Apply cuts as non-host
Large bag as non-host
Enable non-host features
Apply cuts as non-host
Autograb as non-host
Enable non-host features
Apply cuts as non-host
Enable non-host features
Select the desired VIP contract.
Completes agency contract preps
Skips the Agency setup
Teleport to Agency entrance
Teleport to Agency computer
Teleport to mission location
Instantly finishes the agency mission
Resets agency cooldown
Triggers Agency safe collection (Enhanced Edition only)
Select the desired payout.
Sets maximum payout
Applies the payout amount
Select the desired contract.
Completes auto shop contract preps
Resets auto shop contract progress
Reloads the planning board
Skips the Auto Shop setup
Teleport to Auto Shop entrance
Teleport to planning board
Instantly finishes the contract
Resets contract cooldowns
Select the desired payout.
Sets maximum payout
Applies the payout amount
Select the desired Cluckin' Bell stage
Applies and completes Cluckin' Bell preps
Resets Cluckin' Bell preps
Teleports to The Cluckin' Bell Farm Raid mission
Instantly finishes the current Cluckin' Bell mission
Skips Cluckin' Bell setup cooldown
Farm Raid leader payout
Farm Raid associate payout
Applies the Enhanced 1.73 Farm Raid leader and associate payout tunables
Select the desired Guzman Flies stage
Applies and completes Guzman Flies preps
Resets Guzman Flies preps
Teleports to McKenzie Field Hangar entrance
Teleports to McKenzie Field Hangar laptop
Instantly finishes the current Guzman Flies mission
Skips Guzman Flies setup cooldown
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy preset to clipboard
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy preset to clipboard
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy preset to clipboard
Select preset to load
Load selected preset
Remove selected preset
Refresh preset list
Name for new preset
Save current settings as preset
Copy selected preset
Select auto shop difficulty
Select apartment heist
Completes apartment heist preps
Reloads the heist board
Changes the current heist
Heist difficulty
Infiltration approach
Weapon loadout
Primary target
Completes Cayo Perico setup
Resets Cayo Perico progress
Reloads planning board
Heist difficulty
Heist approach
Vault contents
Completes Diamond Casino setup
Resets heist progress
Reloads planning board
Select doomsday act
Heist difficulty
Completes Doomsday setup
Resets heist progress
Reloads planning board
Applies all slot settings
Completes salvage yard preps
Resets salvage yard progress
Reloads planning board
Removes setup costs
Removes claim costs
Bypasses Fleeca hacking
Completes Fleeca drilling
Bypasses Pacific Standard hacking
Bypasses fingerprint hack
Completes plasma cutting
Cuts drainage pipe
Completes the Bearer Bonds or Madrazo Files safe-code objective
Takes the configured primary target
Completes the active fingerprint, drainage, cutter, and primary-target states
Bypasses fingerprint hack
Bypasses keypad hack
Completes vault drilling
Completes thermite cutting
Bypasses data hack
Bypasses doomsday hack
Bypasses barrage hack
Safely prepares the $12M challenge bonus once. Set up Pacific Standard first, use this in freemode, then launch the finale on Hard after the cloud-save icon finishes.
Calculate $3M cuts from live reward, weekly bonus, and difficulty tunables
Confirm Apply Cuts by emulating board inputs at supported resolutions; disable to confirm manually
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies the cut distribution
Automatically applies cuts
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies the cut distribution
Removes Pavel/fence cuts
Maximizes heist payout
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies cut distribution
Removes crew cuts
Maximizes heist payout
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies cut distribution
Maximizes heist payout
Cut distribution preset
Enable player 1
Player 1 cut percentage
Enable player 2
Player 2 cut percentage
Enable player 3
Player 3 cut percentage
Enable player 4
Player 4 cut percentage
Applies cut distribution
Bonus amount (up to $12M)
Sets bonus to $12M
Payout amount (up to $3M)
Sets payout to $3M
Applies the bonus and payout values
Salvage value multiplier (x100). 80 = 0.8
Select the desired sell value for the vehicle in slot 1.
Select the desired sell value for the vehicle in slot 2.
Select the desired sell value for the vehicle in slot 3.
Applies payout settings
Compound secondary target
Compound loot amount
Paintings amount
Island secondary target
Island loot amount
Show advanced loot value options
Cash loot value per stack
Weed loot value per stack
Cocaine loot value per stack
Gold loot value per stack
Paintings value per piece
Resets loot values to default
Resets solo cooldown
Resets team cooldown
Resets offline cooldown
Resets all online cooldowns
Gunman selection
Weapon loadout
Driver selection
Getaway vehicles
Hacker selection
Mask selection
Keycard level
Guard strength
Makes slot 1 «Available» and reloads the planning screen.
Select robbery type
Select vehicle
Select mod level
Keep the vehicle
Applies slot 1 settings
Makes slot 2 «Available» and reloads the planning screen.
Select robbery type
Select vehicle
Select mod level
Keep the vehicle
Applies slot 2 settings
Makes slot 3 «Available» and reloads the planning screen.
Select robbery type
Select vehicle
Select mod level
Keep the vehicle
Applies slot 3 settings
Resets solo launch state
Enable slot 1
Enable slot 2
Enable slot 3
Bypasses the casino chip-purchase/gambling limits
Chips purchase limit
Sets chip acquire limit
Sets chip trade limit
Teleport to Casino entrance
Teleport inside Casino
Select wheel prize
Sets the selected prize for your next Lucky Wheel spin
Resets wheel cooldown
Automatically rig slot machines
Wins at slots
Loses at slots
Shows the predicted roulette outcome as on-screen text
Makes ball land on 13
Makes ball land on 16
Acknowledge the risk of easy money loops
5k money loop
Delay between 5k loop ticks
50k money loop
Delay between 50k transactions
100k money loop
Delay between 100k transactions
180k money loop
Delay between 180k transactions
300k money loop
Delay between 300k ticks
680k money loop
Delay between 680k transactions
Auto-deposits wallet -> bank while running compatible loops (300k)
Lets the 300k loop run outside the Nightclub (EE only, slightly slower)
Prevents enabling multiple Easy Money loops simultaneously
Unlock all Cayo Perico points of interest
Unlocks all Cayo POI
Unlock all Diamond Casino points of interest
Unlocks all Diamond POI
Unlock all bunker research (weapon mods, ammo, upgrades) via packed bools
Sets all GR research unlock flags TRUE (LE only)
Resets gunrunning sell distance modifiers to defaults
Disable Trashmaster + drop players-required to 1 for all MC sell missions
Unlock all MK II weapon attachments (packed bools)
Unlock all MK II weapon liveries/tints (packed bools)
Unlock all special ammo types (packed bools)
Unlock signature melee/revolver via packed ints
Unlock the original heist vehicles (packed bools)
Unlock discounted vehicle trade prices (packed bools)
Unlock all parachute bag styles (packed bools)
Unlock all 17 Safehouse In The Hills clothing items (EE 1.72)
Marks the prize ride claimed (use inside LSCM, then change session) — EE only
Prize-ride vehicle model hash
0..159
0..159
0..159
0..159
0..159
0..159
Livery index
8=Benny's Originals 9=Bespoke 10=Open Wheel
Wheel design index
0..6
0..15
Write LSCM prize ride attributes (EE) — change session to apply
Automatically register as CEO/MC President
Organization type
Register as CEO/MC President once
Retire from CEO/MC President
Stat amount
Reveals dealer card
Tricks the dealer
Reveals dealer cards
Gives winning hand
Tricks the dealer
Applies money stats
Shows dealer's hidden card
Shows dealer's cards
Stops all money loops
Show notifications for money earned
Removes all money
Copies balance to clipboard
Unlocks all story mode content
Resets all money stats
Copies money stats to clipboard
Select earned stat
Earned stat amount
Applies earned stat
Select spent stat
Spent stat amount
Applies spent stat
Select business to resupply
Resupplies selected business
Show which businesses are currently owned
Select business safe to collect
Collects money from the selected business safe
Snapshot current safe cash values
Teleport to Bail Office entrance
Teleport to Bail Office computer
Collects Bail Office safe earnings
Teleport to garment factory entrance
Teleport to garment factory computer
Unbricks garment factory
Collects garment factory safe earnings
Enables launching heists solo
Skips current cutscene
Skips to next checkpoint
Select the cut for yourself.
Applies the player cut percentage
Apply cuts when not host
Skip features when not host
Amount to transfer
Deposits to bank
Withdraws from bank
Removes cash
Deposits all cash
Withdraws all cash
Select character
Character money
Applies story mode money
Sets max money amount
Opens Discord invite
Copies system info to clipboard
Unloads Night features
Automatically open Night menu on load
Enable compatibility mode for older scripts
Skip safety confirmations
Disabled: no logging. Silent: logs only. Enabled: logs & toasts.
Seconds to wait for each in-game confirmation before cancelling
Resets all configuration to defaults
Copies configuration to clipboard
Select session type
Changes session type
Quits to story mode
Restarts freemode
Kills all cooldowns
Show Night feature notifications
Show Night feature error notifications
Instant finish method
Instant finish method
Instant finish method
Instant finish method
Instant finish method
Instant finish method
Target rank (1..1000)
Target RP value
Write rank+RP into the per-player global block
Pick the next payphone hit mission
Write the selected payphone hit to the mission global
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Multiplier (default 3.0)
Default 86400 (24h)
Write production boost multipliers + duration (EE)
Toggle Bull Shark Testosterone bit
Toggle yoga run-boost bit
Toggle strength-boost bit
Vehicle model hash for podium prize
0..159
0..159
0..159
0..159
0..159
0..159
Livery index
Write vehicle + colors to the podium prize globals (EE)
Automatically deposit earnings
Allow risky 300k money loop
Prevent dummy/detection issues
Delay between 5k transactions (s)
Delay between 50k transactions (s)
Delay between 100k transactions (s)
Delay between 180k transactions (s)
Delay between 300k transactions (s)
Delay between 680k transactions (s)
Kills cooldowns after solo
Kills time-based cooldowns
Switches to invite only session
Switches to public session
Browse web games inside the menu. Requires WebView2 Runtime and windowed or borderless GTA. F6 releases browser focus.
Open this game in Game Browser.
Open this game in Game Browser.
Open this game in Game Browser.
Open this game in Game Browser.
Play Doom with maps, monsters, weapons, sound and music. Import Doom, Doom II or another compatible WAD, or download the shareware episode.
Native Space Invaders with waves, shields, enemy fire, mystery ships, and increasing difficulty.
Native Tetris with hold, ghost piece, next queue, levels, combos, soft drop, and hard drop.
Break layered brick fields, collect power-ups, clear levels, and protect your remaining balls.
First to seven against an adaptive arcade opponent. Add paddle motion to bend the return angle.
Rotate, thrust, and split asteroid fields across escalating native arcade waves.
Open Pipe Hop. Press Space or click to hop.
Open Serpent. Use Arrow keys or WASD to move.
Open Maze Muncher. Use Arrow keys or WASD to move.
Open T-Rex Runner. Space or Up jumps; Down ducks.
Time to escape (30-180)
Escape the zone before time runs out while being pursued
Number of rounds (3-10)
Pass the explosive before it detonates!
Hold the position to earn points while enemies attack
Fall as long as possible before deploying parachute - low altitude = bonus style points!
Timed on-foot parkour through Vinewood Hills - earn Gold, Silver, or Bronze!
Number of NPC combatants
How fast the zone shrinks (1=slow, 5=fast)
Shrinking zone, last man standing against NPC combatants
0=Easy, 1=Normal, 2=Hard
Hunt down targets for rewards
Number of rounds to win
Win fistfights to become champion
Number of targets to eliminate
Time to complete mission
Eliminate all targets scattered across the map before time runs out
Number of targets to eliminate
Time to complete challenge
Eliminate all targets with a sniper rifle before time runs out
0=Easy, 1=Normal, 2=Hard, 3=Insane
Number of waves to survive
Defend a point against waves of enemies approaching from all directions
0=Easy, 1=Normal, 2=Hard, 3=Insane
Number of waves to survive
Max enemies per wave
Arena-based survival with waves of enemies
Survival difficulty
Survival map
Cash to start with
Wave-based armed enemy survival with shop
Zombie difficulty
Survival map
Cash you start with
Wave-based zombie survival with bosses and a shop
Defend your territory with your gang against rivals
Kill as many as possible before time runs out - streaks give multipliers, milestones add time!
Duration of rampage
Eliminate high-value targets protected by bodyguards
Initial time in seconds
Pick up and deliver passengers for money - earn time bonuses!
Number of opponent vehicles
Game duration in seconds
Ram and destroy opponent vehicles for points!
Minimum angle to count as drifting
Earn points by drifting - chain drifts to build multiplier!
Number of AI racers
Number of checkpoints
Race against AI opponents through checkpoints
Number of checkpoints
Race through checkpoints in the fastest time!
Earn points with aerial stunts - spins, flips, and air time. Chain stunts to build multiplier!
Quarter-mile drag race with reaction time tracking - beat the AI opponent!
Evade 5-star police as long as possible - earn evasion points!
Start the highlighted MP3/WAV track.
Return to playback history or the previous ordered track.
Skip to another track without immediately repeating the current one.
Rescan the music folder for MP3/WAV tracks, covers, and playlist folders.
Open the shared Scooby music library in Explorer.
Open the currently selected playlist folder in Explorer.
Wrap at the end of an ordered playlist. Shuffle still avoids the current track.
Persisted music-player playlist selection.
Toggle playback for the current or selected track.
Stop playback and return the current track to its beginning.
MP3/WAV player output volume. This does not change GTA radio volume.
Choose natural A-Z order, reverse order, or a shuffled no-repeat queue.
Automatically start another track when the current track finishes.
Show a matching PNG, JPG, JPEG, BMP, or animated GIF beside the track name.
Playback speed for animated cover artwork.
Persisted migration marker for the smaller glass player layout.
Show and control the active Spotify Desktop media session in the overlay.
Discard the cached Spotify Desktop media session and reacquire its track, playback state, and artwork.
Spotify Desktop session volume. This does not change MP3 or GTA radio volume.
Real Life Radio stream volume. This does not change MP3, Spotify, or GTA radio volume.
Show the current real-world station, country, place, and LIVE status in the music overlay.
Open live radio with F6 or D-pad Left. Mouse/right stick selects, Enter/A confirms, Esc/B cancels.
Only allow the radio wheel while travelling in a vehicle.
Press F6 / D-pad Left to open and again to confirm. Disable to hold and release to confirm.
D-pad Left opens; right stick selects; LB/RB change pages; Up/Down change country; A confirms; B cancels.
How far the controller stick must move before it changes the highlighted station.
Open an interactive globe for choosing a country and immediately playing its first available station.
Persisted Real Life Radio country selection.
Connect to the selected real-world radio station.
Play the previous station in the selected country or Favorites.
Play the next station in the selected country or Favorites.
Stop the live stream immediately and release the radio player.
Add or remove the selected real-world station from Favorites.
Reload countries and stations from Radio Garden.
Show the compact now-playing transport overlay.
Choose a full player, compact transport layout, or transparent track-and-time text.
Use the keybind overlay's background, border, accent, and text theme for the music overlay.
Independently scale the complete overlay without changing its saved base width or height.
Drag the overlay corner while ClickUI or ListUI is open to scale the complete overlay proportionally.
Allow transport and seeking from the overlay while ClickUI or ListUI owns the mouse.
Show a source-aware MP3, Spotify, or Real Life Radio volume control in the music overlay.
Show the thin accent line across the top of the music overlay.
Show the current track name in the music overlay.
Show elapsed time, total duration, and playback progress.
Fade the overlay away after playback has been paused or stopped.
Seconds without active playback before the overlay fades out.
Base width of the now-playing overlay before scaling.
Base height of the now-playing overlay before scaling.
Overall background opacity of the now-playing overlay.
Corner rounding of the now-playing overlay.
Background color of the now-playing overlay.
Progress bar and active-control color.
Primary text color of the now-playing overlay.
Artist, source, and time text color.
Previous, play/pause, next, and stop button color.
Unplayed section of the track progress bar.
Horizontal overlay center as a fraction of the screen.
Vertical overlay center as a fraction of the screen.
Persisted music-player palette migration.
Local track bookmarks; does not change Spotify Liked Songs.
Enable the command box in ClickUI and every ListUI style.
Width of the command box outside Stand.
Open GTA Online chat
Shows the in-game slash command console
Show the Impulse Chat, Log, System data, Profiler and Hotkeys windows.
Show a short feature message at the bottom of the screen
Size of the bottom feature text
Color for actions and values
Color when a feature is enabled
Color when a feature is disabled
Shadow behind feature text
Choose the UI style
Toggle Stat Editor window (assign hotkey in Settings)
Toggle Transactions window (assign hotkey in Settings)
Toggle Vehicle Editor window (assign hotkey in Settings)
Toggle Outfit Editor window (assign hotkey in Settings)
Toggle Daily Activities window (assign hotkey in Settings)
Balances visual quality vs FPS impact across ESP, Visuals, Overlays and the GUI itself.
Legacy shortcut: changes both independent menu input settings
Prevent the phone shortcut from opening GTA's phone while ListUI is open
Disable the GTA phone and close it if it is already open
Shows the names of connected players currently marked as modders by protection evidence.
Hides the overlay until at least one connected player is marked as a modder.
Shows the latest detection reason and evidence count beneath each player.
Adds HOST and SCRIPT HOST labels to detected players when applicable.
Allows the modder detection overlay to be repositioned with the mouse.
Maximum number of detected players shown; the title still reports the full session count.
Scales the modder overlay while preserving the keybind overlay visual style.
Shows live session stability, synchronization quality, protection activity, and recovery state.
Allows the session security overlay to be repositioned with the mouse.
Shows a recovery section while the online session is unavailable, migrating, or transitioning.
Shows session state, players, hosts, synchronization, and connection quality.
Shows enabled guard coverage and blocked or detected event totals.
Shows the age of the latest protection event in the protection health section.
Hides the session security overlay when no active online session is available.
Scales the session security overlay.
Horizontal position of the session security overlay.
Vertical position of the session security overlay.
Append useful status tags to Quick Map player names
Append session player IDs to Quick Map labels
Keep dead players visible on Quick Map
Show your position and heading on Quick Map
Show player details when hovering over a player dot
Dim the game behind Quick Map
Close Quick Map after a destination has been selected
Quick Map size relative to the game window
Opacity of the Quick Map image
Strength of the background dimming
Size of player blips on Quick Map
Scale of Quick Map player labels
Color for normal player dots
Color for friend dots
Color for flagged player dots
Color for your Quick Map marker
Text color for Quick Map player labels
Background and alpha for Quick Map player labels
Open Quick Map centered on your current position instead of showing the full map
Safely teleport the local player or current vehicle to the clicked map location
Show remote player blips on Quick Map
Show player names next to their map blips
Show detailed network, location, vehicle, and host telemetry in the session monitor
Automatically select the new session host after a host migration
Show a notification when the session or script host changes
Write session and script host changes to the host tools console
Toggle the standalone session host monitor window
Display selected player info overlay
Hide the selected-player information panel.
Hide the selected-player ped preview.
Hide the selected-player location map.
Hide player info, ped preview and map without changing their individual settings.
Keep player panels on their configured side when dragging the menu, even off-screen.
Show a draggable live session scoreboard with player tags, ping, distance, rank, money, K/D, vehicle and state
Show an attached country and connection summary for the active session.
Display business statistics overlay
Show tracked business earnings in the Business Monitor.
Show the combined safe, cargo, sales, and active-sale summary.
Show Nightclub, Arcade, Agency, Bail Office, Car Wash, Garment, and Salvage Yard safes.
Show MC business, Bunker, and Acid Lab supplies and stock.
Show Nightclub warehouse goods.
Show owned Special Cargo warehouses and crate totals.
Show Hangar Air-Freight stock, value, and lifetime earnings.
Show Vehicle Cargo storage, exports, and lifetime earnings.
Show Auto Shop deliveries, contracts, and earnings.
Show Salvage Yard robberies, towing activity, and earnings.
Show Facility heist activity.
Show the active business sale script at the bottom of the monitor.
Hide business sections and rows that currently contain no stock, cash, or activity.
Show cached GTA5 ped portraits beside players.
Show Scooby watermark with FPS at top center of screen
Show an info overlay at the top left corner of the screen
Show frame rate in the overlay
Show menu name and time in the overlay
Show session access type, matchmaking pool, players, and hosts
Show session context and game entity pool usage (peds, vehicles, and objects)
Display active hotkeys on screen
Shows the menu open key(s) at the bottom of the screen.
Block walking, driving and camera controls while ClickUI is open
Block walking, driving and camera controls while ListUI is open
Log Legacy and Enhanced chat with username and RID to the command console, CMD and session log.
Seconds before Enhanced chat hides. Set 0 to keep the feed visible.
Clear GTA Online chat
Choose the external GTA map used by the radar and map previews
Allow Lua scripts to make HTTP requests and download files. OFF = scripts cannot download anything to your PC.
Allow Lua scripts to use the raw native invoker. High-level API wrappers remain available.
Allow Lua scripts to read/write game memory.
Allow Lua scripts to create/write/delete files.
Allow Lua scripts to install hooks.
Allow Lua scripts to open URLs/programs and show message boxes.
Allow Lua scripts to use ffi. WARNING: ffi can call any function in any DLL and read/write any memory, so it bypasses the Network, File System and Memory limits above - a script with ffi is as trusted as the menu itself. Needed only for per-pixel work like a software renderer or emulator.
Keep failed or invalid packs visible so their error can be inspected.
Show each selected pack's installed folder.
Show vehicle, ped, object or weapon labels beside model names.
Replace non-player characters' visible textures with the selected color.
Non-player characters' replacement color. Alpha controls color brightness.
Second gradient endpoint.
Non-player characters' color behind walls.
Wireframe for non-player characters.
Visible wire color. Alpha controls brightness.
Second wire gradient endpoint.
Non-player characters' wire color behind walls.
Select npcs geometry for this layer.
Independent npcs layer color.
Independent npcs layer color.
Independent npcs layer color.
Select objects geometry for this layer.
Independent objects layer color.
Independent objects layer color.
Independent objects layer color.
Select objects geometry for this layer.
Independent objects layer color.
Independent objects layer color.
Independent objects layer color.
Select objects geometry for this layer.
Independent objects layer color.
Independent objects layer color.
Independent objects layer color.
Tracks independent target settings migration.
Wire edges preserve the underlying model. Glow adds color over the current surface.
Brightness of the independent overlay layer.
Overlay color gradient.
Animate the overlay without rewriting its saved colors.
Animation cycles per second.
Strength of the overlay animation.
Reverse the overlay hue cycle.
Also animate the separate overlay colors behind walls.
Draw the overlay on submitted occluded geometry.
Also draw mesh edges behind walls, using each category's secondary mesh color.
Animate the selected colors without changing the saved palette.
Animate wire colors without changing the saved palette.
Animation cycles per second.
Animation cycles per second.
How strongly the animation changes your selected colors.
How strongly the animation changes your selected wire colors.
Reverse the color cycle.
Reverse the wire color cycle.
Also animate the independent colors behind walls.
Also animate the independent wire colors behind walls.
Add fine colored model edges over the filled surface. Uses each category's secondary color.
Brightness of the secondary-color mesh over the filled surface.
Blend two colors in a smooth screen-space gradient.
Blend two wire colors in a smooth screen-space gradient.
Also draw occluded character surfaces.
Also draw occluded character wireframes.
Maximum ped distance in meters for every Chams layer. Vehicle/weapon model draws have no entity distance.
Replace visible character textures with independent colors for self, players and NPCs.
Draw character geometry as colored wireframes.
Add an independent wire or glow layer over the original model or Texture Chams.
Publishes independent target layers.
Select weapons geometry for this layer.
Independent weapons layer color.
Independent weapons layer color.
Independent weapons layer color.
Select weapons geometry for this layer.
Independent weapons layer color.
Independent weapons layer color.
Independent weapons layer color.
Select weapons geometry for this layer.
Independent weapons layer color.
Independent weapons layer color.
Independent weapons layer color.
Choose the logo tint and transparency.
Distance of live 3D previews from the player.
Width of the List UI menu
Height of each menu entry
Height of the header bar
Maximum visible entries at once
Red component of accent color
Green component of accent color
Blue component of accent color
Opacity of the menu background
Show live heist status, setup choices, player cuts, and tracked heist earnings on screen
Bursts 13 rounds of peds + props + vehicles at the target then cleans up
Embedded uses Scooby's bundled bridge. Official uses the installed game-folder DLL. Restart GTA before changing a loaded runtime.
Game folder supports mods with companion files. The Scooby folder is separate for each GTA edition.
Select an installed mod below, or enter its filename including .asi. Use a build made for your GTA edition.
Scan the game folder and this edition's Scooby ASI folder.
Load the selected installed mod with ScriptHookV. Mods stay loaded until GTA exits.
Load ScriptHookVDotNet.asi with its matching API DLLs and INI from the game folder. Requires .NET Framework 4.8 and the x64 VC++ runtime.
Start the selected runtime. Embedded is bundled with Scooby; Official requires the matching game-folder DLL.
Show the last loader result, dependency status and installed ASI list.
Keep Menyoo/Rampage companion folders and .NET runtime files in their documented locations.
Open the ASI folder for the current GTA edition.
Use the ScriptsLocation from ScriptHookVDotNet.ini, or the default scripts folder. Runtime console commands manage .NET scripts.
Open the official runtime downloads. Install the runtime matching your GTA build.
This fork supports both editions. Install its ASI, API2/API3 DLLs and INI together from the same release.
Show information and actions for the entity under your crosshair.
Hide the target overlay unless you are aiming.
Draw a model-aligned box around the aimed entity.
Draw a line from your ped to the aimed entity.
Mark the world surface under the crosshair when no entity is targeted.
Show health, maximum health and ped armor.
Show assigned hotkeys applicable to the current target.
Vertical position as a percentage of the screen.
Color of the target box, line and text.
Show players aiming at you and their held weapon.
Seconds to retain a warning after aim stops.
Show global/local watch values on the developer overlay.
Show active game scripts, states, program counters, and stack use.
Milliseconds between watch refreshes.
Maximum debug ring log lines kept in memory.
Frame time threshold for spike logging.
Also write debug toolkit log entries to the console when debug logging is enabled.
Show script lifecycle, watch changes, and frame spikes in a movable overlay.
Record changes from global/local watches to the debug ring log.
Record large frame-time spikes to the debug ring log.
Draw the gameplay camera right, forward, and up axes in world space.
Draw velocity vectors on nearby debug entities.
Draw the local player's height and projected point above the ground.
Draw a local world-space grid around your player.
Draw the camera ray used by the target inspector.
Label nearby peds, vehicles, and objects with type, model hash, health, and distance.
Draw simple model-dimension wire boxes around nearby entities.
Draw local forward/right/up axes for nearby entities.
Draw a foreground skeleton on nearby peds.
Draw a marker at every visible debug skeleton joint.
Screen-space thickness used by the ped skeleton overlay.
Maximum distance for entity labels, axes, wireframes, and bones.
Maximum nearby entities to draw each frame.
World grid spacing in meters.
World-space multiplier used to draw entity velocity vectors.
Master switch for developer overlays, entity inspectors, and world visualizers.
Use smaller debug panels with denser text.
Show frame time, FPS, peak frame time, and a small budget graph.
Show nearby ped, vehicle, and object pool counts.
Show real frame, renderer, Lua, pool, streaming, and session health in one panel.
Show player, vehicle, camera, and interior transform data in a movable overlay.
Show session, streaming, pool, and game-timer state in a movable overlay.
Show live movement, camera, combat, and vehicle control values.
Show health, velocity, weapon, task, and movement flags for the local player.
Show live vehicle speed, health, occupants, lock state, and model data.
Show clock, weather, wind, precipitation, interior, and streaming state.
Show a live entity inspector for the entity under your crosshair.
Add readable ped state hints to labels and target info.
Draw a small center reticle for ray and target inspection.
Show GTA session ping with host-adapter packet and byte traffic.
Show subtle timing guides behind the network traces.
Width of the in-game network graph.
Height of the in-game network graph and statistics.
Network sampling interval. Lower values draw more detail.
Visible traffic history retained by the graph.
Opacity of the black netgraph panel.
Scale of the netgraph statistics.
Incoming packet trace color.
Outgoing packet trace color.
GTA session ping trace color.
Graph baseline, divider, and border accent.
Maximum distance for the target inspector ray.
Copy the target entity model hash to the clipboard.
Copy all visible target inspector details to the clipboard.
Teleport your ped or current vehicle to the aimed entity or world surface.
Bring the targeted non-player entity to you.
Heal the targeted ped or repair the targeted vehicle.
Delete the targeted non-player entity.
Try a shorter search or look across all sections.
Explore editions, pricing, and setup instructions.