Enable aimbot
Mouse-based aim assistance with activation key, distance, FOV and visibility filters.
Explore GTA IV combat, independent ESP profiles, FOV styling, weapon loadouts, vehicle controls, spawners, teleport tools and interface settings.
187 features across 22 sections
Mouse-based aim assistance with activation key, distance, FOV and visibility filters.
Configures players for lock on. Gameplay execution requires a connected supported game session.
Configures npcs for lock on. Gameplay execution requires a connected supported game session.
Configures visible check for lock on. Gameplay execution requires a connected supported game session.
Keep the current target while it remains eligible for the selected filters.
Choose Head, Neck, Chest or Nearest as the targeting point.
Configures max distance for lock on. Gameplay execution requires a connected supported game session.
Configures fov radius for lock on. Gameplay execution requires a connected supported game session.
Adjust how gradually mouse-based lock on follows its target.
Lead a moving target using its velocity and the configured prediction time.
Configures prediction time (ms) for lock on. Gameplay execution requires a connected supported game session.
Show the lock-on FOV circle. Its settings gear controls line color and thickness, outline, fill opacity, two fill colors, and a vertical or horizontal gradient.
Configures show target for lock on. Gameplay execution requires a connected supported game session.
Draw a line from the screen center to the active lock-on target, independently of the target marker.
Redirects local instant-hit bullets and sniper delayed-hit shots toward the selected target. Keeps the normal shot and ammo flow.
Configures players for silent aim. Gameplay execution requires a connected supported game session.
Configures npcs for silent aim. Gameplay execution requires a connected supported game session.
Configures visible check for silent aim. Gameplay execution requires a connected supported game session.
Configures aim bone for silent aim. Gameplay execution requires a connected supported game session.
Configures fov radius for silent aim. Gameplay execution requires a connected supported game session.
Configures max distance for silent aim. Gameplay execution requires a connected supported game session.
Configures hit chance for silent aim. Gameplay execution requires a connected supported game session.
Style the silent-aim FOV circle independently: line color, thickness, outline, fill opacity and a two-color vertical or horizontal gradient.
Draw a separate line to the current silent-aim target.
Move the bullet origin near the selected target to bypass intervening cover. Requires silent aim and a valid target; supports bullet weapons, including sniper delayed-hit shots, rather than explosive projectiles.
Triggers a bounded click when the game reports a valid aimed-at target.
Configures players for triggerbot. Gameplay execution requires a connected supported game session.
Configures npcs for triggerbot. Gameplay execution requires a connected supported game session.
Configures visible check for triggerbot. Gameplay execution requires a connected supported game session.
Configures delay (ms) for triggerbot. Gameplay execution requires a connected supported game session.
Configures max distance for triggerbot. Gameplay execution requires a connected supported game session.
Configures god mode for self. Gameplay execution requires a connected supported game session.
Configures heal for self. Gameplay execution requires a connected supported game session.
Configures give armour for self. Gameplay execution requires a connected supported game session.
Configures regenerate health for self. Gameplay execution requires a connected supported game session.
Configures health per second for self. Gameplay execution requires a connected supported game session.
Configures clear wanted level for self. Gameplay execution requires a connected supported game session.
Configures never wanted for self. Gameplay execution requires a connected supported game session.
Move without collision using camera-relative velocity controls. The updated implementation removes player freezing and repeated teleporting, with bounded altitude correction; in-game shooting and smoothness verification is pending.
Configures noclip speed for movement. Gameplay execution requires a connected supported game session.
Accelerates forward running while holding W and Shift.
Configures run multiplier for movement. Gameplay execution requires a connected supported game session.
Adds one upward impulse after the engine starts a jump.
Adjust the gameplay camera field of view, distance and offsets while retaining native free-look. Available under Visuals / View.
Configures field of view for view. Gameplay execution requires a connected supported game session.
Configures camera distance for view. Gameplay execution requires a connected supported game session.
Configures offset x for view. Gameplay execution requires a connected supported game session.
Configures offset y for view. Gameplay execution requires a connected supported game session.
Configures offset z for view. Gameplay execution requires a connected supported game session.
Configures infinite ammo for weapon. Gameplay execution requires a connected supported game session.
Configures no reload for weapon. Gameplay execution requires a connected supported game session.
Configures refill ammo for weapon. Gameplay execution requires a connected supported game session.
Configures remove current weapon for weapon. Gameplay execution requires a connected supported game session.
Suppresses the stock sustained-fire accuracy penalty while firing. Restores the original weapon task value after each read; does not remove camera shake added by other mods.
Suppresses verified local weapon spread and shotgun accuracy offsets.
Configures repair vehicle for vehicle. Gameplay execution requires a connected supported game session.
Configures clean vehicle for vehicle. Gameplay execution requires a connected supported game session.
Configures flip upright for vehicle. Gameplay execution requires a connected supported game session.
Configures invincible vehicle for vehicle. Gameplay execution requires a connected supported game session.
Configures keep engine on for vehicle. Gameplay execution requires a connected supported game session.
Configures enable boost for vehicle. Gameplay execution requires a connected supported game session.
Configures boost strength for vehicle. Gameplay execution requires a connected supported game session.
Adjusts traction relative to the original value and restores it on disable.
Configures grip multiplier for vehicle. Gameplay execution requires a connected supported game session.
Configures freeze time for world. Gameplay execution requires a connected supported game session.
Configures hour for world. Gameplay execution requires a connected supported game session.
Configures minute for world. Gameplay execution requires a connected supported game session.
Configures apply time for world. Gameplay execution requires a connected supported game session.
Configures weather for world. Gameplay execution requires a connected supported game session.
Configures apply weather for world. Gameplay execution requires a connected supported game session.
Configures freeze weather for world. Gameplay execution requires a connected supported game session.
Moves to a map waypoint only when its ground is loaded.
Configures save current location for teleport. Gameplay execution requires a connected supported game session.
Configures restore saved location for teleport. Gameplay execution requires a connected supported game session.
Configures x for teleport. Gameplay execution requires a connected supported game session.
Configures y for teleport. Gameplay execution requires a connected supported game session.
Configures z for teleport. Gameplay execution requires a connected supported game session.
Configures teleport to coordinates for teleport. Gameplay execution requires a connected supported game session.
Preview/configuration only. Live players telemetry is not connected.
Full or corner boxes with thickness, outline, fill and gradient controls.
Preview/configuration only. Live players telemetry is not connected.
Preview/configuration only. Live players telemetry is not connected.
Preview/configuration only. Live players telemetry is not connected.
Smooth health bar with optional HP text inside Health settings, plus placement, width, colors and background controls.
Preview/configuration only. Live players telemetry is not connected.
Preview/configuration only. Live players telemetry is not connected.
Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.
Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.
Magazine and reserve ammunition with independent color, text size, position, offset, outline and gradient settings.
Preview/configuration only. Live npcs telemetry is not connected.
Full or corner boxes with thickness, outline, fill and gradient controls.
Preview/configuration only. Live npcs telemetry is not connected.
Preview/configuration only. Live npcs telemetry is not connected.
Preview/configuration only. Live npcs telemetry is not connected.
Smooth health bar with optional HP text inside Health settings, plus placement, width, colors and background controls.
Preview/configuration only. Live npcs telemetry is not connected.
Preview/configuration only. Live npcs telemetry is not connected.
Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.
Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.
Magazine and reserve ammunition with independent color, text size, position, offset, outline and gradient settings.
Preview/configuration only. Live self telemetry is not connected.
Full or corner boxes with thickness, outline, fill and gradient controls.
Preview/configuration only. Live self telemetry is not connected.
Preview/configuration only. Live self telemetry is not connected.
Preview/configuration only. Live self telemetry is not connected.
Smooth health bar with optional HP text inside Health settings, plus placement, width, colors and background controls.
Preview/configuration only. Live self telemetry is not connected.
Preview/configuration only. Live self telemetry is not connected.
Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.
Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.
Magazine and reserve ammunition with independent color, text size, position, offset, outline and gradient settings.
Preview/configuration only. Live vehicles telemetry is not connected.
Projected 3D vehicle bounds.
Preview/configuration only. Live vehicles telemetry is not connected.
Preview/configuration only. Live vehicles telemetry is not connected.
Preview/configuration only. Live vehicles telemetry is not connected.
Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.
Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.
Preview/configuration only. Live pickups telemetry is not connected.
Small 3D marker around each pickup position.
Preview/configuration only. Live pickups telemetry is not connected.
Preview/configuration only. Live pickups telemetry is not connected.
Preview/configuration only. Live pickups telemetry is not connected.
Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.
Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.
Implemented UI functionality; physical mouse input in the game still needs acceptance testing.
Implemented UI functionality; physical mouse input in the game still needs acceptance testing.
Choose Base game, TLAD or TBoGT. An episode selection includes base-game items and that episode’s items; class and game-version filters sit side by side.
Implemented UI functionality; physical mouse input in the game still needs acceptance testing.
Implemented UI functionality; physical mouse input in the game still needs acceptance testing.
Spawn inside control for vehicle spawn settings. Available in supported game sessions.
Engine on control for vehicle spawn settings. Available in supported game sessions.
Invincible vehicle control for vehicle spawn settings. Available in supported game sessions.
Keep vehicle speed control for vehicle spawn settings. Available in supported game sessions.
Replace previous spawn control for vehicle spawn settings. Available in supported game sessions.
Spawn distance control for vehicle spawn settings. Available in supported game sessions.
Aircraft spawn in air control for vehicle spawn settings. Available in supported game sessions.
Weapon search control for weapon browser. Available in supported game sessions.
Weapon class filter control for weapon browser. Available in supported game sessions.
Choose Base game, TLAD or TBoGT. An episode selection includes base-game items and that episode’s items; class and game-version filters sit side by side.
Weapon selection control for weapon browser. Available in supported game sessions.
Ammo amount control for weapon browser. Available in supported game sessions.
Equip weapon control for weapon browser. Available in supported game sessions.
Spawn selected vehicle control for spawner actions. Available in supported game sessions.
Give selected weapon control for spawner actions. Available in supported game sessions.
Radar configuration control for radar. Available in supported game sessions.
Adjust extinguish fire in the self settings.
Adjust automatically extinguish fire in the self settings.
Adjust refill magazine in the weapon settings.
Adjust reserve ammo amount in the weapon settings.
Adjust set current weapon ammo in the weapon settings.
Adjust empty current weapon ammo in the weapon settings.
Adjust remove all weapons in the weapon settings.
Adjust turn engine off in the vehicle settings.
Adjust dirt level in the vehicle settings.
Adjust apply dirt level in the vehicle settings.
Adjust stop vehicle in the vehicle settings.
Adjust speed (km/h) in the vehicle settings.
Adjust set forward speed in the vehicle settings.
Adjust release weather override in the world settings.
Optional one-click vehicle spawning and weapon giving using the selected spawn settings.
Mouse-wheel scrolling and a visible scrollbar for vehicle and weapon lists.
A panel attached to the menu lists the selected vehicle name, model, class, episode and spawn name.
Vehicles use rotated model bounds. Pickups use a small 3D marker; actual pickup names are not implemented.
Civilian NPC and Niko previews reflect the selected ESP profile. Preview health and distance affect only the preview.
Smooth health bars with HP text inside Health settings, plus independent weapon and ammunition labels.
Fresh settings default to 1,000 metres for entities available to the game. Existing saved ranges are preserved.
Movement controls now sit under Self. Noclip position and camera free-look fixes still require in-game verification.
Try another valid head, neck or chest point when the preferred point is unavailable or outside the aim FOV.
Adjust how close the bullet starts to its target, from 0.05 to 2 m. Shown beneath the enabled Magic bullet toggle in its own group.
Adjust the through-target segment from 0.1 to 3 m. Shown when Magic bullet is enabled.
Give the advanced eight-weapon set after its models have loaded, with configurable ammunition.
Give the standard eight-weapon set. Loading cancels if the player or campaign changes or model loading times out.
Choose ammunition per weapon in the Loadouts group; each weapon remains limited by its game ammo capacity.
Recover a tipped vehicle near loaded ground. Leaves upright vehicles and airborne stunts alone.
Independent Lock On and Silent Aim circles with fill, opacity, two fill colors, vertical/horizontal gradients, line thickness and outlines.
Separate weapon and ammunition labels with independent colors, gradients, outlines, text sizes, positions and offsets.
Display local shot segments in Visuals / World with a configurable fade duration. These are shot paths, not confirmed impact markers.
Keep shot tracers visible for 0.1 to 5 seconds.
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Explore editions, pricing, and setup instructions.