scooby / features View product ↗
THE FEATURE LIBRARY

Grand Theft Auto IV
Every detail, explored.

Explore GTA IV combat, independent ESP profiles, FOV styling, weapon loadouts, vehicle controls, spawners, teleport tools and interface settings.

187 listed features
22 sections
23 categories
/

187 features across 22 sections

Lock On

14 features

Controls

14
Link to this section ↗

Controls

Enable aimbot

Mouse-based aim assistance with activation key, distance, FOV and visibility filters.

Players

Configures players for lock on. Gameplay execution requires a connected supported game session.

NPCs

Configures npcs for lock on. Gameplay execution requires a connected supported game session.

Visible check

Configures visible check for lock on. Gameplay execution requires a connected supported game session.

Keep target

Keep the current target while it remains eligible for the selected filters.

Aim bone

Choose Head, Neck, Chest or Nearest as the targeting point.

Max distance

Configures max distance for lock on. Gameplay execution requires a connected supported game session.

FOV radius

Configures fov radius for lock on. Gameplay execution requires a connected supported game session.

Smoothing

Adjust how gradually mouse-based lock on follows its target.

Prediction

Lead a moving target using its velocity and the configured prediction time.

Prediction time (ms)

Configures prediction time (ms) for lock on. Gameplay execution requires a connected supported game session.

Show FOV

Show the lock-on FOV circle. Its settings gear controls line color and thickness, outline, fill opacity, two fill colors, and a vertical or horizontal gradient.

Show target

Configures show target for lock on. Gameplay execution requires a connected supported game session.

Target snapline

Draw a line from the screen center to the active lock-on target, independently of the target marker.

Silent Aim

11 features

Controls

11
Link to this section ↗

Controls

Enable silent aim

Redirects local instant-hit bullets and sniper delayed-hit shots toward the selected target. Keeps the normal shot and ammo flow.

Players

Configures players for silent aim. Gameplay execution requires a connected supported game session.

NPCs

Configures npcs for silent aim. Gameplay execution requires a connected supported game session.

Visible check

Configures visible check for silent aim. Gameplay execution requires a connected supported game session.

Aim bone

Configures aim bone for silent aim. Gameplay execution requires a connected supported game session.

FOV radius

Configures fov radius for silent aim. Gameplay execution requires a connected supported game session.

Max distance

Configures max distance for silent aim. Gameplay execution requires a connected supported game session.

Hit chance

Configures hit chance for silent aim. Gameplay execution requires a connected supported game session.

Show FOV

Style the silent-aim FOV circle independently: line color, thickness, outline, fill opacity and a two-color vertical or horizontal gradient.

Target snapline

Draw a separate line to the current silent-aim target.

Magic bullet

Move the bullet origin near the selected target to bypass intervening cover. Requires silent aim and a valid target; supports bullet weapons, including sniper delayed-hit shots, rather than explosive projectiles.

Triggerbot

6 features

Controls

6
Link to this section ↗

Controls

Enable triggerbot

Triggers a bounded click when the game reports a valid aimed-at target.

Players

Configures players for triggerbot. Gameplay execution requires a connected supported game session.

NPCs

Configures npcs for triggerbot. Gameplay execution requires a connected supported game session.

Visible check

Configures visible check for triggerbot. Gameplay execution requires a connected supported game session.

Delay (ms)

Configures delay (ms) for triggerbot. Gameplay execution requires a connected supported game session.

Max distance

Configures max distance for triggerbot. Gameplay execution requires a connected supported game session.

Self

12 features

Controls

7
Link to this section ↗

Controls

God mode

Configures god mode for self. Gameplay execution requires a connected supported game session.

Heal

Configures heal for self. Gameplay execution requires a connected supported game session.

Give armour

Configures give armour for self. Gameplay execution requires a connected supported game session.

Regenerate health

Configures regenerate health for self. Gameplay execution requires a connected supported game session.

Health per second

Configures health per second for self. Gameplay execution requires a connected supported game session.

Clear wanted level

Configures clear wanted level for self. Gameplay execution requires a connected supported game session.

Never wanted

Configures never wanted for self. Gameplay execution requires a connected supported game session.

Controls

5
Link to this section ↗

Controls

Noclip

Move without collision using camera-relative velocity controls. The updated implementation removes player freezing and repeated teleporting, with bounded altitude correction; in-game shooting and smoothness verification is pending.

Noclip speed

Configures noclip speed for movement. Gameplay execution requires a connected supported game session.

Super run

Accelerates forward running while holding W and Shift.

Run multiplier

Configures run multiplier for movement. Gameplay execution requires a connected supported game session.

Super jump

Adds one upward impulse after the engine starts a jump.

Visuals / View

6 features

Controls

6
Link to this section ↗

Controls

Override camera

Adjust the gameplay camera field of view, distance and offsets while retaining native free-look. Available under Visuals / View.

Field of view

Configures field of view for view. Gameplay execution requires a connected supported game session.

Camera distance

Configures camera distance for view. Gameplay execution requires a connected supported game session.

Offset X

Configures offset x for view. Gameplay execution requires a connected supported game session.

Offset Y

Configures offset y for view. Gameplay execution requires a connected supported game session.

Offset Z

Configures offset z for view. Gameplay execution requires a connected supported game session.

Weapon

6 features

Controls

6
Link to this section ↗

Controls

Infinite ammo

Configures infinite ammo for weapon. Gameplay execution requires a connected supported game session.

No reload

Configures no reload for weapon. Gameplay execution requires a connected supported game session.

Refill ammo

Configures refill ammo for weapon. Gameplay execution requires a connected supported game session.

Remove current weapon

Configures remove current weapon for weapon. Gameplay execution requires a connected supported game session.

No recoil

Suppresses the stock sustained-fire accuracy penalty while firing. Restores the original weapon task value after each read; does not remove camera shake added by other mods.

No spread

Suppresses verified local weapon spread and shotgun accuracy offsets.

Vehicle

9 features

Controls

9
Link to this section ↗

Controls

Repair vehicle

Configures repair vehicle for vehicle. Gameplay execution requires a connected supported game session.

Clean vehicle

Configures clean vehicle for vehicle. Gameplay execution requires a connected supported game session.

Flip upright

Configures flip upright for vehicle. Gameplay execution requires a connected supported game session.

Invincible vehicle

Configures invincible vehicle for vehicle. Gameplay execution requires a connected supported game session.

Keep engine on

Configures keep engine on for vehicle. Gameplay execution requires a connected supported game session.

Enable boost

Configures enable boost for vehicle. Gameplay execution requires a connected supported game session.

Boost strength

Configures boost strength for vehicle. Gameplay execution requires a connected supported game session.

Override grip

Adjusts traction relative to the original value and restores it on disable.

Grip multiplier

Configures grip multiplier for vehicle. Gameplay execution requires a connected supported game session.

World

7 features

Controls

7
Link to this section ↗

Controls

Freeze time

Configures freeze time for world. Gameplay execution requires a connected supported game session.

Hour

Configures hour for world. Gameplay execution requires a connected supported game session.

Minute

Configures minute for world. Gameplay execution requires a connected supported game session.

Apply time

Configures apply time for world. Gameplay execution requires a connected supported game session.

Weather

Configures weather for world. Gameplay execution requires a connected supported game session.

Apply weather

Configures apply weather for world. Gameplay execution requires a connected supported game session.

Freeze weather

Configures freeze weather for world. Gameplay execution requires a connected supported game session.

Teleport

7 features

Controls

7
Link to this section ↗

Controls

Teleport to waypoint

Moves to a map waypoint only when its ground is loaded.

Save current location

Configures save current location for teleport. Gameplay execution requires a connected supported game session.

Restore saved location

Configures restore saved location for teleport. Gameplay execution requires a connected supported game session.

X

Configures x for teleport. Gameplay execution requires a connected supported game session.

Y

Configures y for teleport. Gameplay execution requires a connected supported game session.

Z

Configures z for teleport. Gameplay execution requires a connected supported game session.

Teleport to coordinates

Configures teleport to coordinates for teleport. Gameplay execution requires a connected supported game session.

ESP / Players

11 features

Controls

11
Link to this section ↗

Independent profile

Enable ESP

Preview/configuration only. Live players telemetry is not connected.

Box

Full or corner boxes with thickness, outline, fill and gradient controls.

Name

Preview/configuration only. Live players telemetry is not connected.

Distance

Preview/configuration only. Live players telemetry is not connected.

Snaplines

Preview/configuration only. Live players telemetry is not connected.

Health

Smooth health bar with optional HP text inside Health settings, plus placement, width, colors and background controls.

Skeleton

Preview/configuration only. Live players telemetry is not connected.

Weapon

Preview/configuration only. Live players telemetry is not connected.

ESP distance

Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.

Appearance editor

Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.

Weapon ammo

Magazine and reserve ammunition with independent color, text size, position, offset, outline and gradient settings.

ESP / NPCs

11 features

Controls

11
Link to this section ↗

Independent profile

Enable ESP

Preview/configuration only. Live npcs telemetry is not connected.

Box

Full or corner boxes with thickness, outline, fill and gradient controls.

Name

Preview/configuration only. Live npcs telemetry is not connected.

Distance

Preview/configuration only. Live npcs telemetry is not connected.

Snaplines

Preview/configuration only. Live npcs telemetry is not connected.

Health

Smooth health bar with optional HP text inside Health settings, plus placement, width, colors and background controls.

Skeleton

Preview/configuration only. Live npcs telemetry is not connected.

Weapon

Preview/configuration only. Live npcs telemetry is not connected.

ESP distance

Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.

Appearance editor

Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.

Weapon ammo

Magazine and reserve ammunition with independent color, text size, position, offset, outline and gradient settings.

ESP / Self

11 features

Controls

11
Link to this section ↗

Independent profile

Enable ESP

Preview/configuration only. Live self telemetry is not connected.

Box

Full or corner boxes with thickness, outline, fill and gradient controls.

Name

Preview/configuration only. Live self telemetry is not connected.

Distance

Preview/configuration only. Live self telemetry is not connected.

Snaplines

Preview/configuration only. Live self telemetry is not connected.

Health

Smooth health bar with optional HP text inside Health settings, plus placement, width, colors and background controls.

Skeleton

Preview/configuration only. Live self telemetry is not connected.

Weapon

Preview/configuration only. Live self telemetry is not connected.

ESP distance

Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.

Appearance editor

Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.

Weapon ammo

Magazine and reserve ammunition with independent color, text size, position, offset, outline and gradient settings.

ESP / Vehicles

7 features

Controls

7
Link to this section ↗

Independent profile

Enable ESP

Preview/configuration only. Live vehicles telemetry is not connected.

Box

Projected 3D vehicle bounds.

Name

Preview/configuration only. Live vehicles telemetry is not connected.

Distance

Preview/configuration only. Live vehicles telemetry is not connected.

Snaplines

Preview/configuration only. Live vehicles telemetry is not connected.

ESP distance

Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.

Appearance editor

Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.

ESP / Pickups

7 features

Controls

7
Link to this section ↗

Independent profile

Enable ESP

Preview/configuration only. Live pickups telemetry is not connected.

Box

Small 3D marker around each pickup position.

Name

Preview/configuration only. Live pickups telemetry is not connected.

Distance

Preview/configuration only. Live pickups telemetry is not connected.

Snaplines

Preview/configuration only. Live pickups telemetry is not connected.

ESP distance

Independent range for this profile: 1,000 m by default, adjustable up to 3,000 m. Only entities available in the game world can be displayed.

Appearance editor

Choose an ESP feature and adjust its applicable color, opacity, thickness, outline, gradient, text size, position and offset settings. Pedestrian boxes also support fill and fill gradients.

Menu and preview

8 features

Vehicle browser

5 features

Availability

5
Link to this section ↗
Search by name, type or model

Implemented UI functionality; physical mouse input in the game still needs acceptance testing.

Vehicle class filter

Implemented UI functionality; physical mouse input in the game still needs acceptance testing.

Game version filter

Choose Base game, TLAD or TBoGT. An episode selection includes base-game items and that episode’s items; class and game-version filters sit side by side.

Vehicle selection

Implemented UI functionality; physical mouse input in the game still needs acceptance testing.

Show vehicle info

Implemented UI functionality; physical mouse input in the game still needs acceptance testing.

Vehicle spawn settings

7 features

Availability

7
Link to this section ↗
Spawn inside

Spawn inside control for vehicle spawn settings. Available in supported game sessions.

Engine on

Engine on control for vehicle spawn settings. Available in supported game sessions.

Invincible vehicle

Invincible vehicle control for vehicle spawn settings. Available in supported game sessions.

Keep vehicle speed

Keep vehicle speed control for vehicle spawn settings. Available in supported game sessions.

Replace previous spawn

Replace previous spawn control for vehicle spawn settings. Available in supported game sessions.

Spawn distance

Spawn distance control for vehicle spawn settings. Available in supported game sessions.

Aircraft spawn in air

Aircraft spawn in air control for vehicle spawn settings. Available in supported game sessions.

Weapon browser

6 features

Availability

6
Link to this section ↗
Weapon search

Weapon search control for weapon browser. Available in supported game sessions.

Weapon class filter

Weapon class filter control for weapon browser. Available in supported game sessions.

Game version filter

Choose Base game, TLAD or TBoGT. An episode selection includes base-game items and that episode’s items; class and game-version filters sit side by side.

Weapon selection

Weapon selection control for weapon browser. Available in supported game sessions.

Ammo amount

Ammo amount control for weapon browser. Available in supported game sessions.

Equip weapon

Equip weapon control for weapon browser. Available in supported game sessions.

Spawner actions

2 features

Availability

2
Link to this section ↗
Spawn selected vehicle

Spawn selected vehicle control for spawner actions. Available in supported game sessions.

Give selected weapon

Give selected weapon control for spawner actions. Available in supported game sessions.

Radar

1 features

Availability

1
Link to this section ↗
Radar configuration

Radar configuration control for radar. Available in supported game sessions.

More Misc controls

14 features

Player, weapon and vehicle

14
Link to this section ↗

Controls

Extinguish fire

Adjust extinguish fire in the self settings.

Automatically extinguish fire

Adjust automatically extinguish fire in the self settings.

Refill magazine

Adjust refill magazine in the weapon settings.

Reserve ammo amount

Adjust reserve ammo amount in the weapon settings.

Set current weapon ammo

Adjust set current weapon ammo in the weapon settings.

Empty current weapon ammo

Adjust empty current weapon ammo in the weapon settings.

Remove all weapons

Adjust remove all weapons in the weapon settings.

Turn engine off

Adjust turn engine off in the vehicle settings.

Dirt level

Adjust dirt level in the vehicle settings.

Apply dirt level

Adjust apply dirt level in the vehicle settings.

Stop vehicle

Adjust stop vehicle in the vehicle settings.

Speed (km/h)

Adjust speed (km/h) in the vehicle settings.

Set forward speed

Adjust set forward speed in the vehicle settings.

Release weather override

Adjust release weather override in the world settings.

Release 2026.10.10.9 additions

19 features

Release additions

19
Link to this section ↗

Release additions

Quick spawn

Optional one-click vehicle spawning and weapon giving using the selected spawn settings.

Scrollable catalogs

Mouse-wheel scrolling and a visible scrollbar for vehicle and weapon lists.

Attached vehicle information

A panel attached to the menu lists the selected vehicle name, model, class, episode and spawn name.

3D vehicle and pickup boxes

Vehicles use rotated model bounds. Pickups use a small 3D marker; actual pickup names are not implemented.

NPC and Self previews

Civilian NPC and Niko previews reflect the selected ESP profile. Preview health and distance affect only the preview.

Health settings

Smooth health bars with HP text inside Health settings, plus independent weapon and ammunition labels.

Longer default ESP range

Fresh settings default to 1,000 metres for entities available to the game. Existing saved ranges are preserved.

Movement inside Self

Movement controls now sit under Self. Noclip position and camera free-look fixes still require in-game verification.

Fallback aim bone

Try another valid head, neck or chest point when the preferred point is unavailable or outside the aim FOV.

Magic bullet origin distance

Adjust how close the bullet starts to its target, from 0.05 to 2 m. Shown beneath the enabled Magic bullet toggle in its own group.

Magic bullet through-target distance

Adjust the through-target segment from 0.1 to 3 m. Shown when Magic bullet is enabled.

Loadout 1 — advanced

Give the advanced eight-weapon set after its models have loaded, with configurable ammunition.

Loadout 2 — standard

Give the standard eight-weapon set. Loading cancels if the player or campaign changes or model loading times out.

Loadout ammunition

Choose ammunition per weapon in the Loadouts group; each weapon remains limited by its game ammo capacity.

Never flip

Recover a tipped vehicle near loaded ground. Leaves upright vehicles and airborne stunts alone.

FOV fill and gradient

Independent Lock On and Silent Aim circles with fill, opacity, two fill colors, vertical/horizontal gradients, line thickness and outlines.

Weapon and ammo label styling

Separate weapon and ammunition labels with independent colors, gradients, outlines, text sizes, positions and offsets.

Bullet tracers

Display local shot segments in Visuals / World with a configurable fade duration. These are shot paths, not confirmed impact markers.

Tracer duration

Keep shot tracers visible for 0.1 to 5 seconds.

Found what you're looking for?

Explore editions, pricing, and setup instructions.

View GTA IV product ↗