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Pickups, items and unlocks

Spawn Megabonk pickups, add items, collect XP and unlock saved content.

Spawn pickups

Open World → Spawner during an active run with a living player. Choose XP, Gold, Health, Nuke, Time, Shield, Rage, Haste, Stonks, Magnet or Silver.

  • Quantity: 1–25 requests per batch.
  • Distance from player: 0–8 metres.
  • XP/Gold value: 1–10,000 per request.

Nearby XP and gold can merge with existing piles. Native powerup limits apply. Silver uses its dedicated game path. Collect all XP collects the existing XP pickups.

Give items

Search the live item list, select an item and choose a quantity. Items are added to your current inventory. Native stack limits and challenge restrictions apply; a refusal is shown in Action status.

Unlock and save

Open Misc → Unlocks and select Characters, Weapons, Tomes, Items, Maps or Hats. Unlock the selected entry or its whole category. These actions complete required quests and save progression without spending silver. Back up your save before changing progression.

Existing content choices remain unchanged. Cancel remaining actions to stop the rest of a batch; completed unlocks stay applied. Actions also stop when the run or save changes.

When rewards seem unchanged

Gold, XP, health or level locks can override a newly collected reward. Disable the relevant lock when checking ordinary pickup behavior. Numeric controls require their feature and parent group to be enabled.

Search setup instructions, troubleshooting, and account help.

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